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[D] Top Lane Annie - Page 4

Forum Index > LoL Strategy
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Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
January 15 2015 04:04 GMT
#61
You're telling me for every two top Annies we see there's a jungle Annie? Is this real lief?
TranslatorBaa!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 15 2015 05:23 GMT
#62
It's the difference between 0.6% popularity and 1.2%. Both are so low that one being twice as much as the other does not really mean much.
https://twitter.com/SufficientStats
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
January 15 2015 08:13 GMT
#63
On January 15 2015 13:04 Carnivorous Sheep wrote:
You're telling me for every two top Annies we see there's a jungle Annie? Is this real lief?


Annie can range abuse the jungle to take very little damage early, and actually has a kit pretty well suited to jungle clearing after a few levels. It didn't stand out to me when I tested ranged junglers at the start of the pre-season (I vaguely remember being frustrated that I had to get hit for E to be useful), but I suppose it may scale better than, say, Gnar or Kalista, which doesn't say a whole lot but I wouldn't have tested this given I was using bots primarily. I doubt it's better than Twitch, TF or Kayle, but I will look into this more (hopefully before the reset changes).
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
January 15 2015 08:39 GMT
#64
I did some testing with jungle Annie as well after seeing that chart, and the first clear is rather awkward (you need a really good leash at Gromp or else it takes forever), because you want Q to kill Gromp ASAP to have its buff for blue and wolves, but you want E and W for every other camp, and you'll go OOM with one point in each. My best times for 6 camp clear came in at 4:35-4:40, which is definitely subpar, but it's definitely feasible... until they decrease the leashing limit. Oh well.

Having such a strong engage as flash Annie ult out of the jungle is definitely a nice tool to have in a team comp, and other ganks with a pre-charged Q stun don't seem awful either if the enemy is far enough forward that you can go through another stun cycle during the gank.
Trust in Bayes.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
January 15 2015 08:55 GMT
#65
Yeah, I'm doing a full clear starting from Blue to rocks at about 4:35, with enough for Rangers + boots + red/red/blue pots or blue+ward if you're confident I guess. Second clear is super easy, but you'll only hit lv.5 from it and you do have to manage mana decently if you want to gank after.

This guide:

has some really nice range abuse that I'm not good enough to replicate on the frog, but I didn't exactly practice it. I anticipate the reset reduction nerf to only really affect wolves and red for annie, for what that's worth. I might actually add this to my pool, depending on how the reset changes work out...
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
January 15 2015 09:09 GMT
#66
That blue leash behind the camp wall is really cool, I'd never seen it before. I usually prefer to put the first trinket ward father into the river, but I'll have to keep that pattern in mind.
Trust in Bayes.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
January 15 2015 09:39 GMT
#67
On January 15 2015 18:09 MidnightGladius wrote:
That blue leash behind the camp wall is really cool, I'd never seen it before. I usually prefer to put the first trinket ward father into the river, but I'll have to keep that pattern in mind.


I learned it from some of that person's other videos. Notably it only works on the one side of the map, the other side is glitched. You can also lead red buff around the side by the dragon pit, but it's a little less effective due to MS differences. Still very worth doing if your goal is damage mitigation without risking hard resets, but it does move you further away from Rocks whereas the blue tricks moves you closers to wolves.
Lost My Will To Live
Profile Joined October 2014
Botswana601 Posts
Last Edited: 2015-01-15 17:34:46
January 15 2015 17:30 GMT
#68
Okay, that guide is outdated due to changes in soft-resetting neutral monsters. Please don't give people dumb ideas anymore. This isn't Mobafire...

Just because people can play it doesn't mean its good. Also, if the enemy jungler decides to step into your jungle, you die and most likely lose your camps too because you clear mad slow while kiting stuff around.
I am who you think I am
the p00n
Profile Joined September 2010
Netherlands615 Posts
January 16 2015 06:59 GMT
#69
On January 11 2015 14:26 HoMM wrote:
Here's LS coaching a masters tier player on playing Annie top. It's an hour long but it's pretty good.

He also suggests a build that differs from yours a lot and focuses more on the mana+tanky side, with seraphs+RoA into defensive items.



I am the person getting coached here. I have since dropped the tear even though there are obvious benefits (seraph's works really well with roa). I like to go roa, zhonya, morello, thornmail.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
January 16 2015 12:17 GMT
#70
--- Nuked ---
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-01-16 16:01:33
January 16 2015 15:42 GMT
#71
On January 16 2015 15:59 the p00n wrote:
Show nested quote +
On January 11 2015 14:26 HoMM wrote:
Here's LS coaching a masters tier player on playing Annie top. It's an hour long but it's pretty good.

He also suggests a build that differs from yours a lot and focuses more on the mana+tanky side, with seraphs+RoA into defensive items.

https://www.youtube.com/watch?v=rA5EAwdKPkg


I am the person getting coached here. I have since dropped the tear even though there are obvious benefits (seraph's works really well with roa). I like to go roa, zhonya, morello, thornmail.


Seraphs does not work really well with ROA if you don't need the mana.

A Seraphs with ROA gives Annie 144 AP at 18. Without ROA it gives 124.5.

That's a good chunk of AP, but it's similar to the amount that you'd get from DFG, Deathcap or Zhonya, all of which give some other awesome thing as well (actives or a lot more AP) without sacrificing early game power.


If Seraphs was a good item just on the merits of how much AP it gives, you would see it on every AP mid. You take Seraphs because you need the mana it provides, which is why you only see it on Anivia, Ryze, Cassiopeia, and the occasional Lux and Swain or whatever.

Basically, even if you have Seraphs, buying mana to get AP is still inferior to buying AP to get AP.



Likewise, ROA is only an efficient item over Rylais if you need the mana. If you're going ROA + Morello + Thornmail, I'm wondering why Rylais + Void Staff + Frozen Heart wouldn't be more efficient. Based on that video, ROA + Morello seems like overkill on the regen.

Also, why not get Lich Bane on bruiser Annie? She's got crazy low cooldowns and a crazy high AA range, and it gives her tower pushing, movespeed, and mana.

Rylai + Lich Bane + Frozen Heart, seems prettigud. Check out this comparison:


ROA + Morello + Thornmail
160 AP
20% CDR
600 HP
650 mana + 100% mregen
100 armor
Grievous wounds
Thornmail damage
7200 gold



Rylai + Lich Bane + Frozen Heart
180 AP
20% CDR
400 HP
650 mana
100 armor
5% movespeed
Rylai slow
Lich Bane hurtyhurt damage
Frozen Heart aura
Don't have to build ROA efficiency over 10 minutes
8250 gold


Okay so it costs 1000 more, but then you get crazy Lich Bane damage. Your Q and auto have the same range, so you can think of it like adding 161 damage to every Q. That's as much of an increase as 200 AP.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Vandalman
Profile Joined May 2011
United States66 Posts
January 16 2015 16:46 GMT
#72
On January 16 2015 15:59 the p00n wrote:
Show nested quote +
On January 11 2015 14:26 HoMM wrote:
Here's LS coaching a masters tier player on playing Annie top. It's an hour long but it's pretty good.

He also suggests a build that differs from yours a lot and focuses more on the mana+tanky side, with seraphs+RoA into defensive items.

https://www.youtube.com/watch?v=rA5EAwdKPkg


I am the person getting coached here. I have since dropped the tear even though there are obvious benefits (seraph's works really well with roa). I like to go roa, zhonya, morello, thornmail.


Why did you decide to drop the tear? I feel like that is tons of late game damage?
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
January 16 2015 17:25 GMT
#73
--- Nuked ---
the p00n
Profile Joined September 2010
Netherlands615 Posts
January 16 2015 17:45 GMT
#74
I decided to drop the tear because the tear is useless until you have turned it into a seraph's. I didn't necessarily say it worked well with roa because of the additional AP (although this is obviously a +), but because of the additional shield strength you get.

Either way, I couldn't find a good place in games to spend 720 useless gold just to get extra lategame power.
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
January 16 2015 22:07 GMT
#75
I've tried playing Annie top sionce I've seen this topic and would like to share my results:

- Generally 2 or 3 points in q then w max feels a lot better than maxing q straight up

- Building both Roa and Rylais costs way too much gold and I'd rather buy some more Utility/Damage items.
I absolutely dont want to drop the rylais so I dropped Roa instead and cover my mana problems with 2 dorans in
the early game and a morellonomicon later on.

- Annie works pretty well against a lot of the ranged top meta and can surprise kill them after 6 without ignite if your
enemy isnt careful

- TP Ganks are prettty good, but you can be outrun super hard if you TP at a slightly bad position

- You are pretty damn beefy and still strong once you have e levels.


My build in most games:

2x Dorans
Rylais
Sorcs
Morellonomicon
Voidstaff
Zhonyas
Banner of Command (super good vs 2 ap)




GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 17 2015 00:12 GMT
#76
Annie's auto range is actually around 100 longer than her Q range. Auto and ability ranges are calculated differently.
http://na.op.gg/summoner/userName=FLABREZU
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
January 17 2015 10:43 GMT
#77
--- Nuked ---
Sonnington
Profile Joined December 2012
United States1107 Posts
January 17 2015 16:52 GMT
#78
Looper also leveled R>Q>W>E, which is a little different from what I'm hearing here. It looked like his overall goal was to be able to 100-0 Kass or Corki before they were able to do any significant damage. M3 didn't have the vision control to set up any effective picks while Cola and Zero on Gnar and Thresh were able to engage or keep Annie off their carries. It's not hard for Corki and Kassadin to simply stay out of Annie's range.

Overall, it wasn't a very inspiring Annie top game.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 18 2015 17:09 GMT
#79
On January 17 2015 19:43 krndandaman wrote:
looper went annie top today and went morello zhonya voidstaff

interesting to see he went more of a damage build over tankiness.

he also fed like crazy. So there's that... lol.
liftlift > tsm
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
January 18 2015 19:41 GMT
#80
--- Nuked ---
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