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[Champion] Lux, the Lady of Luminosity - Page 4

Forum Index > LoL Strategy
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Goumindong
Profile Joined February 2013
United States3529 Posts
January 25 2014 04:11 GMT
#61
Yasuo should only beat Lux if he can wind wall her snare. Otherwise, Yasuo's primary advantage in lane, being able to hop in and out, using minions as cover while he harasses is negated by Lux's root, and he takes Lux's significant Passive damage.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-01-25 05:13:24
January 25 2014 05:07 GMT
#62
On January 25 2014 12:24 dae wrote:
So, what are your guys opinion on faith combos?
(This is casting e/r on the assumption that the q you just cast will hit)

They look so pretty and smooth when you land it, but you can also look really silly and miss all spells.

Its really the only way to combo people with stuff like windwall/rappel/pool though (hit them before they can react)


I never do it. I'm not confident enough in my Q's to start the combo before the Q hits.

In the case of Yasuo, the ult at least will hit anyway. I've also noticed you can sometimes drop the E right at the windwall and it will still detonate and hit him. According to LoL Wiki the wind wall is placed 400 range away and Lux E is 300 radius, but I have dropped it in front of the wall and hit him with it before, it seems like the range he places it at depends on the direction he points it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Micromnky
Profile Joined March 2011
United States262 Posts
January 25 2014 14:59 GMT
#63
My .02 on the yasuo matchup, pre6, it's manageable. you can get good harass down as long as you're on top of hitting sillshots. post6 it gets a little dicey as if he lands a q knockout, you're going for a ride, you might not come out of. I personally don't really enjoy it because I feel as if the yasuo is mediocre, his windwall will completely shut you down. combined with the fact that he can spam q knockups from range, and just spam r hoping it actually connects and Whoosh! free kill.

If there was one change I'd actually say yasuo needs, is just take away the smartcast from his R. Make it a targeted ability so it would add some skill and reaction to it. not just, rrrrrrrrrrrrrrr OH YEAH SOMEONE GOT KNOCKEDUP BOOM.

Anyway. Thanks for the guide Ketara. Swapping morello for voidstaff in my build did wonders, I feel dumb for not thinking about it before, haha.
InfSunday
Profile Joined March 2013
United States735 Posts
January 25 2014 19:21 GMT
#64
So we had this conversation yesterday in the in-houses and didn't really come to an agreement, so I'm just going to throw out the question for the better guys before I say what I think about it:

Lux vs. Swain. Favored for whom and why?
Call me Sunday
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 25 2014 19:28 GMT
#65
Realistically the way you fight Swain as Lux is by stealing his blue buff, which Lux is very good at. If you steal blue then it's an easy matchup. If you don't then Lux can farm all she wants and she can kill Swain with a gank, but if she positions poorly Swain can dumpster her real hard so the burden is on the Lux player to not screw up.

IMO it's a Lux favored matchup if the Lux plays well, but if she plays badly Swain has a lot of kill potential.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
dae
Profile Joined June 2010
Canada1600 Posts
January 25 2014 19:28 GMT
#66
On January 26 2014 04:21 InfSunday wrote:
So we had this conversation yesterday in the in-houses and didn't really come to an agreement, so I'm just going to throw out the question for the better guys before I say what I think about it:

Lux vs. Swain. Favored for whom and why?


Basically, neither of them solo pose a real threat to the other (Swain can't get to lux, and Lux doesnt have the damage to kill swain unless pretty far ahead) but in teamfights, Lux is just better just due to she can catch swain while hes walking in and swain has to walk in. Also, her shields do VERY well against his dots in teamfights.

Swain can bully Lux a bit in lane, and if you get caught by his snare (which you shouldnt) you can easily die, but imo swain is more easily ganked then Lux so it balances out.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-01-25 19:36:44
January 25 2014 19:36 GMT
#67
Yeah I agree that as far as teamfights go Lux is just straight up better than Swain.

I think the reason Swain doesn't see more play is his teamfight is really just pretty bad. He's like Vladimir with no pool.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
InfSunday
Profile Joined March 2013
United States735 Posts
January 25 2014 20:13 GMT
#68
Ok, that all essentially summarizes my thoughts. There was a person or two saying it was Swain favored matchup, I was really confused.

To be honest, though, I feel like Lux almost counters swain. Shield allows her to completely out trade him in almost all times in the game in both damage and mana, with early boots he should never snare you, and as you pointed out Lux's teamfighting is streets ahead of Swain's. I feel like if the players are even in skill the enemy jungler HAS to camp Swain for him to not fall behind in some way because snare is so much more reliable than grasping talons or w.e Swain's w is called. It just seems like Lux has infinitely more kill potential than the bird-man.
Call me Sunday
Cheap0
Profile Joined July 2012
United States540 Posts
January 26 2014 01:56 GMT
#69
I can't really comment on the lane since I don't know anything about it, but comparing Lux and Swain teamfighting seems like comparing apples and oranges.
Kiarip
Profile Joined August 2008
United States1835 Posts
January 26 2014 21:12 GMT
#70
Ok, regarding builds.


In S3 I did: chalice + kagepick -> sorc boots + athenes + morellos -> voidstaff -> dc

in S4, with the change to the masteries I'm thinking that chalice +guise -> cd boots + athenes + liandries -> voidstaff -> dc is the correct build.

I'm sure there are times when tear is actually good, but tear + athenes seesm like overkill for regen, while tear + morello's is too squishy against AP.

Athenes + lucididty + liandries vs athenes + sorc + morellos

gets 300 health + liandries passive for 25 AP and some mana regen, which seems like a decent trade if you have the blue often in the mid-game.



Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 28 2014 00:52 GMT
#71
Updated the Extra Bits section, cleaned it up some. Nothing really interesting and new there though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2014-01-28 08:06:00
January 28 2014 08:03 GMT
#72
On January 26 2014 10:56 Cheap0 wrote:
I can't really comment on the lane since I don't know anything about it, but comparing Lux and Swain teamfighting seems like comparing apples and oranges.


More like rotten apples and oranges

Lux is like the apple, splat and shatters all over you, gross

Swain is the orange, kind of a blob that hits you and then oozes all over you and you're finding the nasty for awhile afterwards

Lux wins because she has more range, her spells cast faster, but Nevermore + Decrepify are incredibly good if you have a cc jungler who allows you to land them. However, since Lux is known for her safe laning, she should *not* die to Swain ever.
(╯°□°)╯︵ ┻━┻
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 28 2014 16:21 GMT
#73
I'm not sure that support Lux is strictly worse than support Zyra. I agree that Lux suffers a lot in the CC department, but she is much longer range than Zyra, allowing her to stay alive longer, a huge advantage with the new assist streaks. Her utility is superior as well: she can scout bushes from longer range, has an AoE shield, and can snipe fleeing champions / go for Baron/Dragon steals.
What fun is it being cool if you can’t wear a sombrero?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-01-28 17:29:30
January 28 2014 16:45 GMT
#74
What really differentiates support Lux from support Zyra is the ult. They both have good free vision tools, they both have multi target snares at about the same range. Lux E is longer range than Zyra Q but Zyra Q is more damage since it has half the cooldown.

The big difference is that Lux ult requires that you build damage in order to be useful. Her shield somewhat requires that as well. Zyra's ult is free CC all the time and her plant and passive damage scales with level, meaning that while she can build damage, she doesn't need to.

If the AP support item were worth buying support Lux would be a lot better, but it's not. If they say, put 10% CDR on Frost Queens Claim or put an AP ratio on its active, I'd revisit support Lux.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 28 2014 17:42 GMT
#75
Lux is more fun support though, getting that auto in after hitting an enemy with a spell feels so good (and its demoralizing and deadly as heck to your opponent if you're consistently getting that extra 20-50 damage proc during laning)

Lux is more snowbally and needs AP to be more useful eventually, and nothing is more frustrating than landing FF on a low enemy and being an amp tome away from killing them. If you don't your damage and everything she becomes pretty useless, whereas Zyra is more like Sona/other supports and her ult is enough to keep her relevant.
(╯°□°)╯︵ ┻━┻
lega
Profile Joined June 2011
Canada290 Posts
January 28 2014 20:48 GMT
#76
Magic penetration is too good to pass on Lux. In lane, her passive is a big component of her damage output. For any opponent which I think I have decent chance to win , I would like to go Chalice->guise->sorc build for ap or tear->seeker->guise for ad. It gives you an earlier power spike compared with the typical Athene/Rabadon build. You can delete your lane opponent in one combo.
I am currently using flat cdr glyph and quits, which gives me 17.5 cdr at the beginning of the game with matery. Therefore I don't have to rush Athenes/Morello before I finish my Rabadons.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-01-28 23:12:26
January 28 2014 22:26 GMT
#77
On January 29 2014 05:48 lega wrote:
Magic penetration is too good to pass on Lux. In lane, her passive is a big component of her damage output. For any opponent which I think I have decent chance to win , I would like to go Chalice->guise->sorc build for ap or tear->seeker->guise for ad. It gives you an earlier power spike compared with the typical Athene/Rabadon build. You can delete your lane opponent in one combo.
I am currently using flat cdr glyph and quits, which gives me 17.5 cdr at the beginning of the game with matery. Therefore I don't have to rush Athenes/Morello before I finish my Rabadons.


This is an interesting build. Let's examine this.

The first thing to note here is that you're going for offensive glyphs rather than magic resist, which is not the worst thing in the world on Lux. But for comparison sake rather than compare to MR glyph builds, I'm going to compare it to a build with flat AP glyphs.


In the early game, this build will be strictly inferior to getting AP glyphs/quints. As stated previously, Lux's early lane is inhibited by mana rather than by CDR, so by having CDR runes over AP, you're reducing your early laning effectiveness. That's pretty easy to see.


However, during the mid game it's a little bit more interesting. Athenes costs 2600g, while Chalice + Haunting Guise costs 2365. They're comparable.

At lets say level 9, we'll be looking at 105 AP 21 mpen with an Athenes build, and 40 AP 36 mpen with Chalice+Guise. That's counting sorc shoes, btw.

Your level 9 combo does 750+205% AP damage. I picked level 9 because it's about when you can expect to have these items if you're doing well. What does this look like against normal target MR?

42 MR (mr runes no mr items)
Athene: 835.6
Chalice+Sorc: 825.8

82 MR (mr runes and athenes)
Athene: 631.9
Chalice+Sorc: 597.4


So, going Athenes is actually giving you as much or more damage, more CDR, and more regen.

Haunting Guise does give you 200 HP, but at the same time, this Athenes build gives you 10 more MR and increases the strength of your shield by 45, so that doesn't mean as much as you might think.


After this point in the game going Athenes is going to jump ahead in efficiency. Once you get a Deathcap your AP in the Athenes build will start to scale multiplicitavely. You'll be forced to either get a 6th item Liandry since you went Haunting Guise, or sell the thing late game, neither of which is an attractive option. And since you went for Athenes plus CDR runes, once you start getting elixirs you'll be at 47.5% CDR which is inefficient.


Basically, this just isn't as good as going Athenes.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
January 28 2014 23:05 GMT
#78
This thread so far has been an excellent and (mostly) civil discussion of Lux builds. I wish more guide threads were this good, thanks for all the input everyone. So far I am certainly convinced by Ketara's arguments and math. I will build Athene's first on Lux... once Ziggs gets nerfed into obscurity lol.
I got nothin'...
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2014-01-28 23:27:17
January 28 2014 23:14 GMT
#79
How do you hit max cdr on Lux though?

Like I said in my earlier post I used to build athenes + morello into voidstaff, but with the change to morello that removed kagepick I'm not sure if that's worth it anymore.

I can't see myself playing any lux build that doesn't get full CDR, it's too good for kiting.

edit:

CDR glyphs are pretty bad on lux imo. There's no reason to get CDR before you have sufficient mana regen, which is what makes athenes so good since it gives both.

But the power spike with just athene's isn't as good as with chalice + guise when you consider same glyphs/quints
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 28 2014 23:42 GMT
#80
You get max CDR on Lux with Athene+DFG+blue elixir.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
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