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[Champion] Lux, the Lady of Luminosity - Page 28

Forum Index > LoL Strategy
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Slayer91
Profile Joined February 2006
Ireland23342 Posts
January 13 2015 00:20 GMT
#541
You don't have to shut down a laner, but if he is allowed to shove the wave go to another lane and be back in time for the next wave if it nothing happens (~30s so its reasonable) it mightn't matter how good your communication is because maybe your laners have to play passively (they hate that btw) and then the other guy can shove lane and suddenly a 2 or 3 man dive is possible. If your jungle is on that side of the map its suddenly a risk to get invaded so he doesn't want to be on that side either.

It's not guaranteed to have a bad effect but there a tons of things that can go wrong when the enemy mid can leave lane as he pleases.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 13 2015 00:25 GMT
#542
On January 12 2015 05:26 Slayer91 wrote:
I'm trying to read a bit more. So the argument is that you should give up pressure because of some arbitrary notion of scalings?
That's pretty much a terrible way to look at the game. The whole reason early game champs are good is because you can snowball an advantage. If early game heroes were only good if the other laner fed you kills every game they wouldn't be so prominent in pro games.

If you're stronger than them in the lategame it doesn't mean you're going to win if you get to lategame. Chances of you getting crushed on other lanes is quite high if they have a roaming assassin, the best thing you can do is harass the shit out of them because they are melee and you are ranged and you can keep them low on farm for as long as possible. Once they can all in you, you can still prevent them from roaming by following them so they can't do anything too risky because you can countergank them if they try to tank some tower shots or something.

However it doesn't mean you should just try to fight them all the time, completely giving up pressure as a mid laner is pretty much the definition of losing the lane though, because its the lane that is most impacted by roaming.

Well it's pretty champion dependent though, cuz if you're something like Poppy or Jax who's a late scaling beast, going even in lane is more than fine.

Anyhow, I don't see how Lux scales harder than fizz or zed... She can't really counter their split push against either of them. Her item timings are all weaker than theirs. The second fizz get lichbane, Lux gets 100-0'd all the time, and Zed with BotRK should just rofl stomp Lux in the same way.

I could see an argument that her augmentation with shields and her AoE makes her better in lategame teamfights, but in those cases the Fizz's and Zed's abilities get diminished in lategame because more along the lines of defensive item picks from the ADC, and less so Lux's W.
liftlift > tsm
Slayer91
Profile Joined February 2006
Ireland23342 Posts
January 13 2015 00:30 GMT
#543
It's not a matter of going even in lane or not going even in lane or whatever like you can apply to top lane. (At any rate jax isn't really a lategame champ, he's got good sustained damage for a bruiser but nothing special, he is a pretty strong laner against a lot of people, and he isn't played when he can't do well in lane)

In top lane even if you are nasus farming at tower 24/7, roaming to try to kill a midlaner who can farm from tower range is a pretty difficult thing to do,you're playing some bruiser and you pretty much have to go behind them or even from behind their tower to get a kill and it's pretty risky. It's far more dangerous for an assassin who can threaten to roam bot (much easier kills, 2x the impact as well) top, or either jungle so not only is your champ more suited to the types of fights, you have a much easier time coordinating with your jungler.



Sonnington
Profile Joined December 2012
United States1107 Posts
January 13 2015 00:45 GMT
#544
On January 13 2015 09:19 Amui wrote:
Show nested quote +
On January 13 2015 09:15 Sonnington wrote:
On January 13 2015 08:38 Slayer91 wrote:
That's quite fluid though, it all depends on things like waveclear, how well people can escape ganks etc.

Laning phase can last a really long time if they've got people who you can't easily gank or their mid can easily waveclear. Sometimes grouping happens but in a sort of skirmishy way where people come to 4 man dive or something and big fights break out.

What you want as lux is just the ARAM situation of fights in your jungle where you can hit skillshots, maybe a overbold towerdive where you can snipe someone with lazer.

What I'm saying is that if you don't make an attempt to shut down a mid player who wants to roam, and you stay in lane and let him roam, it creates exactly the sort of game you don't want, because you can easily be caught if you yourself roam around and your team can't group if they are being ganked or pushed to their towers constantly.


Yeah, mid game can happen at different points. Sometimes it's 10 minutes, sometimes it's 20 minutes. Generally it happens when a bot lane takes a tower and goes mid.

That's interesting. I guess with that sort of shutdown mindset it would make sense people hate playing against Fizz and Zed. With that outlook, that puts -you- on the timer to shut down the enemy before they roam. Which might put pressure on you to make risky plays that probably won't pan out well. I can see how that would obviously work, but I don't agree that's the only way. Good map awareness and communication is just as effective a counter to roaming as shutting down the enemy laner.

It isn't. It doesn't matter if you ward, because if the enemy jungler+mid walks into your jungle to contest something, at the end of the day you're not making the play, they are. Map awareness and communication doesn't make up for the fact that while your jungle entrances may be warded, everything within is not, and neither you, nor your jungler can go facechecking bushes without risking a death against zed/fizz. Sure you can slowly scout everything with E, or ward your own jungle, but now you've completely given up map control and just trying to stop the snowball.


Jungle contests aren't as cut and dry as you make them seem. Some factors include the power spike of your jungler, the HP of either jungler, who starts the buff first, what abilities are on CD, etc. Clean and well coordinated jungle invades are really difficult to pull off in soloq due to its nature. If you're asking how good Lux is at jungle fights. From my experience Lux isn't bad at jungle fights or helping out your jungler escape from their own invades due to her utility and how easy it is to land banding from FOW.
pearls
Profile Joined January 2015
13 Posts
Last Edited: 2015-01-13 02:09:32
January 13 2015 02:05 GMT
#545
On January 13 2015 09:45 Sonnington wrote:
Jungle contests aren't as cut and dry as you make them seem. Some factors include the power spike of your jungler, the HP of either jungler, who starts the buff first, what abilities are on CD, etc

I don't think you posted anything about specific jungle match ups. Not to mention even if Zed/Fizz just runs in by himself they will be getting vision control and information.

On January 13 2015 09:45 Sonnington wrote:
Clean and well coordinated jungle invades are really difficult to pull off in soloq due to its nature.

By this logic we could also assume that pinging for your team mates doesn't mean that Zed/Fizz won't kill them any ways?



On January 13 2015 09:45 Sonnington wrote: If you're asking how good Lux is at jungle fights. From my experience Lux isn't bad at jungle fights or helping out your jungler escape from their own invades due to her utility and how easy it is to land banding from FOW.


Great your jungler escaped, now there is zero pressure on the map and your top/bot lane can get pushed in'd and/or all in'd.


I think you are underestimating what a Zed/Fizz player can and will do. Sure being able to snowball is great and in that case the game is probably over, but if your letting any of the "meta" assassins free farm your carries in team fights are not going to be alive for very long. Specifically Zed is strong because he is able to farm with Q and not get shut down in lane compared to other assassins. Yes he does "fall off" once everyone has zhonya or QSS but if your AD runs into Zed QSS isn't going to matter in the majority of cases. Zhonya? Sure for certain champions it makes it a lot easier to kill Zed but Lux isn't one of those. It's not like Zed isn't going to purchase a single MR item, not to mention at best they are going to walk away while at worst they will just wait and kill you.

As for Zed in team fights, Zed is arguably one of the more versatile assassins.Sure you don't have the AoE combo of Talon but your still able to put out a lot of damage with triple shadow Q/E. Late game your still going to have decent scaling with your % hp passive, and free AD from "W" passive.

edit 1: Also I am guessing your probably talking about team fights, but it's not like Zed doesn't have a team that is diving or doing damage to your back line as well. If they can't instantly kill someone they are just going to clean up fights which is what most people will do any ways. As for exhaust, cleanse and QSS exist.

edit 2: Reading some of your replies, I think you heavily under value the importance of having control of mid lane. Not to mention you seem to be assuming the other team is not going to contest vision.


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