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[Guide] Montegomery's Super Serious Guide to ARAMs - Page 4

Forum Index > LoL Strategy
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 02 2013 10:30 GMT
#61
On May 02 2013 18:36 Seuss wrote:
FYI: Tear of the Goddess is a terrible item for AP champions in ARAMs. It works on Summoner's Rift because you constantly go back to fountain to heal. Here, there is no healing, you just run out of mana and wonder why the Nidalee with Chalice/Athene's on the enemy team is able to spam heals, traps and spears constantly without running oom.


Its ok on Cass, you can spam constantly with it and her passive.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
May 02 2013 11:33 GMT
#62
On May 02 2013 18:36 Seuss wrote:
FYI: Tear of the Goddess is a terrible item for AP champions in ARAMs. It works on Summoner's Rift because you constantly go back to fountain to heal. Here, there is no healing, you just run out of mana and wonder why the Nidalee with Chalice/Athene's on the enemy team is able to spam heals, traps and spears constantly without running oom.

On the other hand, it's really fucking good on Ashe.
A backwards poet writes inverse.
Blurio
Profile Joined March 2011
Germany288 Posts
May 02 2013 12:06 GMT
#63
But how so I ryze then?
Alaric
Profile Joined November 2009
France45622 Posts
May 02 2013 12:08 GMT
#64
Does toggling her Q on and off trigger Tear despite it not costing mana?
Cant take LMS hipsters serious.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 02 2013 12:13 GMT
#65
On May 02 2013 21:08 Alaric wrote:
Does toggling her Q on and off trigger Tear despite it not costing mana?


no
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
May 02 2013 12:18 GMT
#66
Man, this NeoIllusions guy doesn't deserve his own tier.
God Bless
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
May 02 2013 15:00 GMT
#67
On May 02 2013 21:18 Roffles wrote:
Man, this NeoIllusions guy doesn't deserve his own tier.


qft
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 02 2013 17:32 GMT
#68
On May 02 2013 21:06 Blurio wrote:
But how so I ryze then?


I don't count Ryze as AP because he just builds mana.

On that note. RoA on Ryze is a great way to be useless in ARAMs.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 02 2013 20:01 GMT
#69
On May 02 2013 21:18 Roffles wrote:
Man, this NeoIllusions guy doesn't deserve his own tier.

Yeah he does; except it should be the lowest tier, not the highest.
liftlift > tsm
Lmui
Profile Joined November 2010
Canada6215 Posts
May 02 2013 21:56 GMT
#70
I build mundo differently than you. I personally think rushing liandry's -> tank works much much better than straight tank. I generally start emblem of valor + health crystal + pots and go straight for the liandry's torment. Your cleavers will take off massive chunks of enemy HP and you'll continue to do massive damage throughout the game.

Kiting tank ftw.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
May 02 2013 22:57 GMT
#71
Thoughts on Horn?

The active gives like 800g worth of basic AR/MR before the mini ghost is factored in. I think its pretty much core on any melee CC bot like Volibear or Alistar, especially vs a team with early spell poke since the HP regen is actually pretty useful to buy and sometimes you can get two active charges off in one fight.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Wetty
Profile Joined November 2010
Australia419 Posts
May 03 2013 00:33 GMT
#72
emblem + 2xbeads + boots is a start i've been working with on melee's who are expected to initiate. Going for a core of horn/locket/bulwark, gives really strong team stats as well as fairly balanced personal survivability.

Not sure if it wouldn't just be better to go emblem + crystal or straight up horn + boots because emblem/beads/boots is really slot inefficient... Although it doesn't matter as much in aram, mmm
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 03 2013 05:11 GMT
#73
On May 03 2013 07:57 xes wrote:
Thoughts on Horn?

The active gives like 800g worth of basic AR/MR before the mini ghost is factored in. I think its pretty much core on any melee CC bot like Volibear or Alistar, especially vs a team with early spell poke since the HP regen is actually pretty useful to buy and sometimes you can get two active charges off in one fight.

I love horn on Singed, the move speed boost is just so good for initiations. It's like Shurelya's except not shitty :p
RIP Ryan Davis / TL or Die / @onlywonderboy
Eiii
Profile Blog Joined April 2009
United States2566 Posts
May 03 2013 06:03 GMT
#74
On May 02 2013 21:08 Alaric wrote:
Does toggling her Q on and off trigger Tear despite it not costing mana?


No, but autoattacking with her Q on does. Because it expends mana.

In case any of you aren't yet in the know, here's The Build for ARAM games when you're playing a champion whose spells can be spammed (ezreal, ashe, teemo (I know but just go with it), zilean, cass, singed)

Tear + Boots + Pots -> Archangel's -> CDR boots (if necessary) -> All the components for manamune BUT DON'T COMBINE THEM YET -> Seraph's -> Manamune right after -> Hurricane (if ranged) -> gauntlet -> frozen heart/rod of ages/whatever

once you hit hurricane, the build becomes sweet. Each autoattack drains 10% of your current mana and does a million damage! And you have, like 4k mana!

somehow my friends and I only get shit when we do The Build, which leads to low win rates but I'm still pretty sure it's good.
:3
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-05-03 16:26:57
May 03 2013 16:26 GMT
#75
Most ARAMs are going to be over before you can stack both Seraph's and Muramana.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-05-03 16:41:57
May 03 2013 16:41 GMT
#76
I find it odd that BT's arent in ARAM and got replaced with whatever the ARAM version is called. The ARAM ones mechanic of charging up from autos makes it stronger on AD's, and weaker on AD casters/assassins.....but why would you want that? Ad casters are generally pretty weak in ARAM, Jayce being the notable exception, everyone else who would build a BT is pretty mediocre. Meanwhile many AD's are absolutely brutal and even better with any frontline, like MF and Ashe and Varus and kog etc..
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Alaric
Profile Joined November 2009
France45622 Posts
May 03 2013 17:59 GMT
#77
Kha'Zix has poke, sustain and resets. He's super strong in ARAM, he just needs levels.
Cant take LMS hipsters serious.
Lylat
Profile Joined August 2009
France8575 Posts
May 03 2013 18:27 GMT
#78
I wish Lux was not playable on ARAM, such an annoying champ.. I once faced a team with Soraka + Lux.. most boring 20minutes of my life
DragoonTT
Profile Joined April 2012
3398 Posts
May 03 2013 18:44 GMT
#79
I wish they'd remove Horn from the map. Bruisers are already strong enough, there's no need for an item that makes it even easier for them to survive to six and then faceroll the opposition who cannot even escape or fight back (because the bruisers now conveniently are way faster and have double to triple the defensive stats of anyone else at that point once Horn is popped)
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 03 2013 18:54 GMT
#80
On May 04 2013 03:44 DragoonTT wrote:
I wish they'd remove Horn from the map. Bruisers are already strong enough, there's no need for an item that makes it even easier for them to survive to six and then faceroll the opposition who cannot even escape or fight back (because the bruisers now conveniently are way faster and have double to triple the defensive stats of anyone else at that point once Horn is popped)

They removed warmogs though, even trade imo.
liftlift > tsm
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