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[Guide] Montegomery's Super Serious Guide to ARAMs - Page 19

Forum Index > LoL Strategy
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StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
September 09 2013 20:41 GMT
#361
this guide has helped me go positive
Hwaseung Oz fan for life. Swing out, always swing out.
oZe
Profile Joined January 2011
Sweden492 Posts
September 17 2013 19:57 GMT
#362
I only ever get runans on twitch. On all other champs there is not enough space in inventory. On twitch however your ult becomes insane when you decloak. Also the attack speed and poisoning 2 extra targets for expunge feels strong. On teemo I feel more ap is stronger since you have no expunge. Never did the math though.

Is me owning with taric & poppy skill or are they OP in aram ^^

Wish they made a ranked queue so people don't dodge so much.

Ps. I hope there is a special place in hell reserved for dodgers in aram. I mean don't leave because you got a bad/not your main hero WHEN YOU WENT FUKIN ARAM... Especially since you can reroll or trade. I basically only reroll when I get a hero to often, mainly play aram to get practice with different heroes.

The worst kinds of organized crime are religion & government.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 17 2013 22:23 GMT
#363
On September 10 2013 05:41 StorrZerg wrote:
this guide has helped me go positive

Not sure if I should applaud Monty or be disappointed with you.

I'll probably go the latter.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
red_
Profile Joined May 2010
United States8474 Posts
September 17 2013 22:30 GMT
#364
On September 18 2013 07:23 NeoIllusions wrote:
Show nested quote +
On September 10 2013 05:41 StorrZerg wrote:
this guide has helped me go positive

Not sure if I should applaud Monty or be disappointed with you.

I'll probably go the latter.


TLDR: Storr pls.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Gahlo
Profile Joined February 2010
United States35174 Posts
September 24 2013 06:27 GMT
#365
Updat prease
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-09-24 15:45:08
September 24 2013 14:17 GMT
#366
Worlds didn't work, aram nids still going AA DC instead of grail void staff.

A mini-guide cause I can.

+ Show Spoiler [Warwick] +

QQE, R>Q>E>W. Go W earlier depending on your team (# of autoattackers like Jax, xin, ADCs) and the momentum of the game (when you start taking turrets). 9/21/0 masteries.

boots or tome + chalice start, Grail -> SV or Frozen Heart, WotA is always good after, if you want more damage VS is all you need, build tank elsewhere. Boots2 usually mercs or tabi. Warden's mail is always a must when ADs start chunking you hard.

You want to tank up to start so that when blood scent is on you can run up to Q people freely. Against high CC teams this is difficult, just watch their CDs and positioning for openings, if they are going on an ally there's no reason to not contribute since you can probably run away easily. If you get chunked don't risk anything and Q creeps (only champs if it's free) until you're near full. Amp tome can be decent as your mobility is high as long as you have blood scent and the extra heal and damage can be very helpful though you'll have fewer openings.

Your basic game goal is to repeatedly harass them with Q and your high speed (which makes dodging skill shots easy) until they can't win a team fight and protect/catch people with your ultimate. It doesn't really matter who you Q, tanks will get wittled down just as easily as squishies especially after void staff. The important thing is getting the Q off safely (that is, without being locked down)
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-09-25 03:32:26
September 25 2013 03:31 GMT
#367
On September 24 2013 23:17 phyvo wrote:
Worlds didn't work, aram nids still going AA DC instead of grail void staff.

A mini-guide cause I can.

+ Show Spoiler [Warwick] +

QQE, R>Q>E>W. Go W earlier depending on your team (# of autoattackers like Jax, xin, ADCs) and the momentum of the game (when you start taking turrets). 9/21/0 masteries.

boots or tome + chalice start, Grail -> SV or Frozen Heart, WotA is always good after, if you want more damage VS is all you need, build tank elsewhere. Boots2 usually mercs or tabi. Warden's mail is always a must when ADs start chunking you hard.

You want to tank up to start so that when blood scent is on you can run up to Q people freely. Against high CC teams this is difficult, just watch their CDs and positioning for openings, if they are going on an ally there's no reason to not contribute since you can probably run away easily. If you get chunked don't risk anything and Q creeps (only champs if it's free) until you're near full. Amp tome can be decent as your mobility is high as long as you have blood scent and the extra heal and damage can be very helpful though you'll have fewer openings.

Your basic game goal is to repeatedly harass them with Q and your high speed (which makes dodging skill shots easy) until they can't win a team fight and protect/catch people with your ultimate. It doesn't really matter who you Q, tanks will get wittled down just as easily as squishies especially after void staff. The important thing is getting the Q off safely (that is, without being locked down)


I always did R>E>Q>W. The detection range on E is pretty good, it more or less negates any bush advantage if your team has non-crap poke. I really like Sorc Shoes on Warwick, you depend on Q for most of your damage and the pen helps immensely. Tabi is reasonable against a poke-heavy team though, and I'd stick in Guise for it. Chalice + Tome -> Boots -> SV/Grail -> Sorc Shoes core, then Randuin or Sunfire. 40% CDR, ult on 30 sec CD, use when you see any opportunity and troll with massive Q heals.
(╯°□°)╯︵ ┻━┻
phyvo
Profile Blog Joined April 2009
United States5635 Posts
September 25 2013 04:02 GMT
#368
You *can* certainly get sorc shoes when you can get away with it. Itemization in ARAMs is fluid and depends a ton on the teams, I like the tanky boots 2 timing for maximum "I don't give a crap I'm Qing you guys on CD" against many teams that have scary ADCs or CC. If getting free Qs is really easy then you can afford more damage, though late game I think that VS + tanky boots is generally stronger than another tank item + sorcs.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
lilwisper
Profile Joined April 2010
United States2515 Posts
October 01 2013 21:12 GMT
#369
Forgive me for not knowing Codex 2charm 5pots start for champs that use Grail. I feel like I was missing out for a long time. lol
miicah
Profile Joined February 2011
Australia2470 Posts
October 02 2013 11:53 GMT
#370
This guide is bullshit, helped me go 0-3

What are you supposed to do when the enemy team has 5 CC's and sustain? If you try to go HAM they just disengage and if you hang back at tower you die to poke. Stupid game mode.
@miicah88
mordek
Profile Blog Joined December 2010
United States12705 Posts
October 02 2013 12:31 GMT
#371
Lol, I think you missed the point.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
rhs408
Profile Joined January 2011
United States904 Posts
October 02 2013 17:27 GMT
#372
On October 02 2013 20:53 miicah wrote:
This guide is bullshit, helped me go 0-3

What are you supposed to do when the enemy team has 5 CC's and sustain? If you try to go HAM they just disengage and if you hang back at tower you die to poke. Stupid game mode.


Poke, cc, and sustain can be a very deadly combo, and is not always beatable... really you can only win if you have something that they don't, i.e. tankiness or very high sustained damage output. The thing about tankiness and high damage output is that you usually need to get to late game in order for their effectiveness to be meaningful, and vs poke, cc, and sustain (which are of course already powerful at the very start of the game), you often times won't make it to late game. Either way, the guide has nothing to do with why you lost. ~
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 02 2013 17:28 GMT
#373
On October 02 2013 20:53 miicah wrote:
This guide is bullshit, helped me go 0-3

What are you supposed to do when the enemy team has 5 CC's and sustain? If you try to go HAM they just disengage and if you hang back at tower you die to poke. Stupid game mode.

You build Horn so you can re-engage constantly. A Shurelia or two on the team goes a long way too.

If the enemy team has 5 CCs and sustain and your team has none, it usually means your team consists of multiple bruisers which actually put the enemy team on a clock since you will eventually become tanky enough to dive through their CC and disengages.

Unless the squishy team can capitalize massively with range/poke/cc/sustain in the early phase the game should be a formality after a certain amount of items have been build. So basically, just chill it out and wait for your team to be virtually immortal since such team as you describe usually have little to no frontline.

In ARAMs you will occassionally be SOL by team compositions tho, but that's part of the charm. :-P
It's Elo not ELO - Every statiscian playing League
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-10-04 01:37:12
October 04 2013 01:35 GMT
#374
As a rule, I'd say most bruiser/ short ranged characters have ults that are relatively "more powerful/useful" than the normal squishies (apart from supports). So if your team can survive to 6 with decent amounts of HP (one death might even be good for a chance to buy something/ heal), you stand a good chance of turning it around then. For example, Amumu has an AOE nuke/disable versus Cait's channel/target nuke which can be blocked-- one of the biggest contrasts, but you get the idea.

Again RNG may screw you but so it goes.
(╯°□°)╯︵ ┻━┻
rhs408
Profile Joined January 2011
United States904 Posts
Last Edited: 2013-10-04 20:05:41
October 04 2013 20:02 GMT
#375
The champion mini-guides have not been updated in quite some time so I thought I should add a couple... I've got close to 1500 Howling Abyss games under my belt, my win% is only a bit over 50% but I think the champs that I have a high win% with I could add some good insight for and will hopefully be worthy of being added to the OP. Let me know if you have something good to add to any of these.

+ Show Spoiler [Pantheon/Hamtheon] +
Of all the champs that I've played on ARAM, Pantheon gets my vote for most fun. HAM all game. His burst potential is pretty damn insane, something which can't be said for many other AD's. His ult can also be a great initiate, especially vs an annoying poke team.

Panth's greatest strength in ARAM is his E. It can do SO MUCH DAMAGE in team fights, even at level 1, so try to get it to hit multiple champs whenever possible. You will usually be using this after jumping in with your W, but one mistake which can easily be made is using your E immediately after landing your W - it makes sense to do this, but you can actually end up missing your E pretty easily this way since you are so close to the target, and the "cone" area of effect of E is very small directly in front of Pantheon. After using your W, if you take just a small step back and then fire off a perfectly aimed E, it makes it much tougher to dodge since the champ will be in the wider area of the cone area of effect. You'll want to build armor pen in order to keep its damage high. A Q->W->E->Q combo can 100-0 a squishy or even a mildly tanky bruiser pretty easily.

When using Panth's ult to initiate, you want to aim just a little bit behind the enemy back line. After your ult has been aimed/used, start spamming pings at the spot that you will land as soon as possible. If your team is not aware of your ult, it will likely end up failing miserably. You need them to put pressure on the enemy team so that they can't simply 5v1 and kill you in one second when you land. If all goes as planned, the enemy team will retreat right into your ult, or at the very least they will be forced into a team fight.

Starting Items: Brutalizer+Potion (BE A MAN!)
Priority Items: Black Cleaver, Last Whisper, Hexdrinker
Runes: Armor Pen, AD, Armor, Magic Resistance
Masteries: 21/9/0 (Make sure to get the Frenzy Mastery for your E's passive!)
Skill Order: Q/W/E, R>Q>E>W or R>E>Q>W


+ Show Spoiler [Teemo] +
Teemo is considered top tier in ARAM mainly because of his mushrooms. That being said, DO NOT BUILD AD TEEMO IN ARAM UNLESS YOU REALLY REALLY NEED AN AD - if you go AD teemo, you are gimping his biggest ARAM strength. I had to learn this the hard way since I liked AD teemo on Summoner's Rift... Your mushrooms can do HUGE damage at high levels, usually enough to half life a squishy.

The first priority for mushroom placement is of course the middle two health relics. Once you've got those covered, start placing them in the middle bushes, preferrably at the end of each bush, towards the center. Assuming you are causing lots of pain with your mushrooms, any good team will eventually buy a vision item. Once they do this, placing shrooms in bushes becomes a better option because the enemy will either need to burn their vision item's passive or walk into the bush in order to see if a shroom is there - hopefully when they walk in to check, they will walk into one of your shrooms. Also at this point it is becomes more important to save one mushroom for a teamfight since they likely won't have time to attack the mushroom before it goes off.

Other than laying shrooms, you're mostly just going to be spamming your blind shot whenever possible. You likely aren't going to have very many chances for autos since you'll have to get very close to the enemy (and they all want to kill you really bad - remember, you're Teemo!). If the game goes long enough you can pick up a Rylai's to make your blind shots super annoying - assuming you already have Liandry's, your blind shots will do +12% damage + slow. Lich Bane is also super strong on AP Teemo late game.

Starting Items: Boots + Fiendish Codex + Pots, Sorc Shoes + Pots
Priority Items: Nashor's Tooth (essential if you want to be able to dual anyone, and for a big sustained damage output boost) Liandry's Torment (gives your shrooms a big power boost - the Liandry's proc starts over for every tick of mushroom poison), Rabadon's Deathcap
Runes: Magic Pen, AP, Armor, Magic Resist
Masteries: 21/9/0 - on Summoner's Rift I'd get both the 8% armor pen and magic pen masteries, for ARAM I go full AP, no armor pen
Skill Order: Versus most teams you will want to max Q over your E, however if the other team is lacking ranged poke and you will be in a position to land a lot of autos, max E instead. QWE, R>Q>E>W


+ Show Spoiler [Warwick] +
Warwick is a very strong ARAM champ because he has sustain, tankiness (mostly due to his innate sustain from his Q and passive), and high damage output. Similar to on Summoners Rift, he takes a while to get going - you can't do much early on other than spam your Q on whatever is closest to you. But once he gets his core items and gets his W and E leveled up a bit more, he becomes very scary.

Make sure to pick Ghost for your summoners over Flash, as it works great in combination with your E. Also start Chalice for him so that you can spam your Q and W freely. Your next item should be either a Sunfire Cape or Spirit Visage, depending on what you are up against (by late game you'll want both of these if possible). After you pick up your first big defensive item, get a Wit's End. Wit's End provides a HUGE damage spike for Warwick - once you get it, you'll be able to dual pretty much anyone. From there you should build mostly tanky, but if the enemy team is already having a hard time taking you down, a BotRK or Frozen Mallet can be a very good buy as well to seal the deal.

If possible, use your ultimate only on the enemy poke or ADC. Make sure your team is nearby so that they have a chance to follow up. Be patient with it - sometimes it may work out better to use it towards the end of a big battle as you will likely have fast movement speed from your E due to an enemy champ being low HP and you can run and catch up to any fleeing squishy.

As far as leveling E and W, I first level up my E 3 levels, then start maxing W, since the scaling on your E falls off a bit after level 3, and a high level W can be VERY strong in team fights.

AP Warwick is also a viable option in ARAM, although it makes you very dependent on your Q. You sacrifice damage output for sustain, which vs a heavy poke team can be a good option.

Starting Items: Chalice + Boots + Potions
Priority Items: Sunfire Cape, Spirit Visage, Wit's End
Runes: Attack Speed, Lifesteal, Armor, Magic Resist
Masteries: I run 17/13/0 on Warwick, unlocking both armor pen and magic pen and taking Block in the defensive tree.
Skill Order: See above, start out Q/W/E
SagaZ
Profile Blog Joined May 2009
France3460 Posts
October 04 2013 20:31 GMT
#376
I hate tank warwick, I feel so useless in arams.
On the other hand, AP warwick is where the shit is at, it's just that it has somewhat of a weak time before chalice+rabadons, and this is where people pussy out and start building tank. persevere in the ap escalation, chunk people with Q and recover over half your hp with it
Be nice, buy wards and don't feed double buff.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 05 2013 13:58 GMT
#377
On October 05 2013 05:31 SagaZ wrote:
I hate tank warwick, I feel so useless in arams.
On the other hand, AP warwick is where the shit is at, it's just that it has somewhat of a weak time before chalice+rabadons, and this is where people pussy out and start building tank. persevere in the ap escalation, chunk people with Q and recover over half your hp with it

I sort of build him as both.

Spirit Visage -> Boots 1 -> Sheen -> Boots 2 (sorcs or mercs) -> Phage -> Wardens Mail -> Trinity.

All the damage and tankiness you need.
It's Elo not ELO - Every statiscian playing League
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
October 05 2013 14:23 GMT
#378
Five bruisers will shit on five poke champs unless the enemy team has a hypercarry ADC who just melts people. When you get bruisers vs poke just survive as long as you can because Jek said the poke team is on a clock before the bruisers become too tanky and can just dive them repeatedly.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 07 2013 13:52 GMT
#379
Something I just noticed in Monte's OP is he omitted mentioning the strength of aura items in ARAM. While this is obvious, it is a point that should be stressed.

If your team have multiple champions which utilize AP or AD, someone should rush the corrosponding aura item. They are without a doubt the most cost efficient items in the game when you are basically teamfighting 24/7. I'd even go as far as need be, pick up Zeke's on an ADC if for instance your bruiser does not listen to reason.

By rushing the aura item your team as a whole will gain a significant advantage if the other team does not, and you can easily capitalize on this by winning the early game towers fast.
It's Elo not ELO - Every statiscian playing League
Apoptotic
Profile Blog Joined May 2013
United States137 Posts
October 07 2013 14:24 GMT
#380
On October 07 2013 22:52 Jek wrote:
Something I just noticed in Monte's OP is he omitted mentioning the strength of aura items in ARAM. While this is obvious, it is a point that should be stressed.

If your team have multiple champions which utilize AP or AD, someone should rush the corrosponding aura item. They are without a doubt the most cost efficient items in the game when you are basically teamfighting 24/7. I'd even go as far as need be, pick up Zeke's on an ADC if for instance your bruiser does not listen to reason.

By rushing the aura item your team as a whole will gain a significant advantage if the other team does not, and you can easily capitalize on this by winning the early game towers fast.


It's actually in the OP.


Auras are King

In almost every ARAM someone on your team should build Aegis/Bulwark. The difference it makes in terms of survival cannot be overstated. While other aura items are still situational (e.g. Zeke's, WotA), remember that you are perpetually in a 5v5 situation. More often than not you'll be surprised how strong they are.


SC2: Apoptotic.156 || LoL NA: DeathCapForCutíe PI: apoptotic || "There's something in my brain here that's telling me he needs to 2base all-in." "That's called a lesion."
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