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Montegomery's Super Serious Guide to ARAMs
Reference Links: ARAM Win Rates: http://lolmatches.com/championstats/last2/AR
Preamble:
The ARAM queue is going live soon, allowing millions of unsuspecting newbies to dive into the previously mysterious and foreign world of ARAMs. Some will play for the lulz, some will play for glory, and others will have no idea why the game picked a champion for them without asking.
For those looking to conquer and drink the bitter tears of the defeated, I present Montegomery's Super Serious Guide to ARAMs.
Credentials:
+ Show Spoiler [Monte's Ego] +But wait, you say, why in Phreak's name should we listen to you? I'll tell you why, but I'll be brief because there is murdering and whatnot to be done on bridges. I have been playing ARAMs since it was played on Summoner's Rift with nothing more than the honor system to keep people from wandering into the jungle or pushing other lanes. I've probably played more ARAMs than any other game type. As a result I've gotten quite good at them. How good? Good enough to go 53-22 in my first 75 games. ![[image loading]](http://i.imgur.com/4Ckjknb.png) Good enough to regularly go on huge winning streaks. ![[image loading]](http://i.imgur.com/cFH5goN.png) Good enough to have 30 minute queue times during prime hours. ![[image loading]](http://i.imgur.com/uDLT3RE.png) So pipe down and pay attention class. School is in session.
Howling Abyss:
![[image loading]](http://i.imgur.com/cknfS3n.jpg)
The Howling Abyss, AKA the Murder Bridge, is the bloody battlefield upon which you shall spill the entrails of your enemies. Those familiar with ARAMs will know that it's a single lane perpetual siege of death. Any StarCraft veteran can tell you that different maps call for different strategies, and that's just as true in League of Legends.
The confined space of the map dramatically changes the dynamics of team fights. Whereas on Summoner's Rift there are any number of directions to flee, walls to Flash over, or ways to juke, here your options are severely limited. Fights on this bridge are simple, but brutal affairs where your basic ability to teamfight will be tested, honed, and tempered.
Besides the general effects a single lane has on the game, there are other critical elements of the map to illuminate.
The Shop
![[image loading]](http://i.imgur.com/T0oOSMp.png)
Unlike other maps the moment you step foot outside the fountain (and the game is extremely unforgiving here) you can no longer make any purchases until you die. In addition, the fountain will not heal you, meaning that you have no truly safe haven once you've been pushed back to your Nexus. Make your purchases quickly and wisely, and do not trust that the fountain laser will save you.
The Brush
![[image loading]](http://i.imgur.com/7LYXjn4.png)
In some ways the brush is more important than on Summoner's Rift, and in other ways less so. Because the majority of your gold will likely come from passive gains, kills, and assists, the loss of brush control is significantly less damaging than in other maps. You can simply stay away from the brush and be safe, waiting for minions to come to you. However, being the first to control the brush is extremely important. It's extremely common for both teams to rush the brush in order to establish early dominance and attempt to catch the opposing team while many of their members are still loading/shopping. The first team to secure this objective, preferably as a unified whole, will start with an early advantage.
Health Relics
![[image loading]](http://i.imgur.com/f0X2wPB.png)
These spawn at 3:10, and respawn 40 seconds after being consumed. There are four in total, one just in front and to the side of each lane tower. Much of the early game involves posturing and fighting for control over the two in the middle. Losing your first tower can mean losing control over all the Relics, especially if it occurs early on.
The amount of Health and Mana these restore should not be underestimated. Teams with little/no sustain can go toe to toe with heavy sustain teams provided they control a majority of Relics. While they aren't worth dying over, they're absolutely worth fighting over.
General Principles:
Control Health Relics
It is absolutely critical to control these throughout the game. The healing you claim from Relics is healing you also deny your opponents, widening the gap between you when you're ahead and closing the gap when you're behind. Always note the time a hotly contested Relic is taken, and be ready to posture and fight over it moments before it respawns.
Understanding Zones of Control is Critical
The entire game is a siege. If you lack the ability to instinctively sense where and what is safe you're going to eat all manner of skill shots, poke, and crowd control. Champions that otherwise might be awesome at poking will fail miserable in the face of longer range or greater volume of poke. Be able to identify these situations and press your advantage or play it safe depending on the circumstances.
Patience
So you're a melee champion and you can't get anywhere near the enemy team without eating a million damage? The obvious solution is to hang the hell back, twiddle your thumbs, and wait until you hit level 6 so that you pose a legitimate threat. You aren't helping your team by eating poke (unless you're blocking for your squishies/poke), so sit back and stay healthy until the time is right.
Level 6, FIGHT!
The game dramatically changes once champions start hitting level 6. Be prepared for your opponents to suddenly press the attack if they're going to hit 6 before you. Being healthy and ready for the big level 6 brawl makes a huge difference, enough that it's often worthwhile to simply die beforehand so you can be healthy in time for the fight.
It is a Good Day to Die
In normal competitive play dying is almost universally bad. Players obsess over their KDA, stats, and creep score.
This mindset is almost completely wrong for ARAMs.
In ARAMs there's no fountain healing and only enough Relics to reasonably restore one person's Health. If you're not the only person low on health and you have no reasonable means of healing up before the next fight, you're hurting your team. Sitting around at low health puts your team at a disadvantage, as your only contribution in the next team fight is going to be a quick death. Dying and returning at full steam with new items will very often be far more beneficial to you and the team.
Suicide is Painless
I have won ARAMs in the past by coordinating with my team to simply not kill an opponent who had thousands upon thousands of gold in the bank but refused to suicide. Don't be that player, recognize that KDA means nothing if you lose.
The preferred method of suicide is to be executed by a tower. This generally requires your team to win a teamfight and either ace the other team, or chase off the remaining members well enough to give you the room to do the dirty deed. If you can't find a window for execution, seek a glorious death in the next battle or simply allow yourself to be killed. They may get your shutdown gold, but they can't spend it until they next die, and you'll be returning with a much stronger arsenal in the meantime.
Auras are King
In almost every ARAM someone on your team should build Aegis/Bulwark. The difference it makes in terms of survival cannot be overstated. While other aura items are still situational (e.g. Zeke's, WotA), remember that you are perpetually in a 5v5 situation. More often than not you'll be surprised how strong they are.
Flash in the Pan
Flash, the ubiquitous and essential summoner's spell, is significantly less useful in ARAMs. If you use it to outplay your opponents it's great, but the vast majority of players rely on Flash to escape dangerous situations. That's normally fine, but between the lack of walls to Flash over and the lack of a safe haven to return to, ARAMs do not look so kindly on Flash. Escaping often means sitting around at low health waiting to die. If you're not prepared to make plays with your Flash, take a different spell.
MakeClear Waves
When on the defensive, focus on clearing waves. It becomes much easier to hold out, and much harder for your opponents to pressure you, when they don't have a creep wave assailing your tower. This is a fundamental lesson everyone should know from every other map, but often seems forgotten in ARAMs.
Obligatory (And Mostly Worthless) Tier List:
NeoIllusions Tier: Alistar, Blitzcrank, Heimerdinger, Janna, Jayce, Lux, Nidalee, Sona, Soraka, Teemo, Twisted Fate, Varus, Xerath, Ziggs, Zilean, Zyra
Platinum: Amumu, Ashe, Brand, Diana, Dr. Mundo, Elise, Ezreal, Fiddlesticks, Gragas, Karthus, Kassadin, Katarina, Kayle, Kog'maw, Lulu, Maokai, Master Yi, Ryze, Shaco, Sivir, Taric, Tristana, Twitch, Vladimir, Volibear, Warwick, Wukong, Zac, Zed
Gold: Ahri, Anivia, Annie, Caitlyn, Cassiopeia, Darius, Draven, Evelynn, Fizz, Galio, Hecarim, Jarvan, Jax, Karma, Kha'zix, LeBlanc, Leona, Malphite, Malzahar, Miss Fortune, Morgana, Nami, Orianna, Pantheon, Renekton, Riven, Rumble, Sejuani, Shen, Singed, Swain, Syndra, Thresh, Trundle, Urgot, Veigar, Vi, Viktor, Yorick
Silver: Akali, Cho'gath, Corki, Fiora, Gangplank, Garen, Graves, Kennen, Lee Sin, Lissandra, Mordekaiser, Nasus, Nautilus, Nocturne, Nunu, Poppy, Quinn, Rammus, Rengar, Sion, Talon, Tryndamere, Vayne, Xin Zhao
Bronze: Irelia, Olaf, Skarner, Shyvana, Udyr
Champion Mini-Guides:
+ Show Spoiler [Ahri] +Ahri has decent poke, but can easily be outranged by many of the better ARAM champions. In matchups where you aren't reasonably going to be able to poke, maxing Fox-Fire (W) first gives better sustain as it functions as a single target spell for the purposes of Spell Vamp.
When sieging it's your job to try to catch priority targets with your Charm (E). Poking with Orb of Deception (Q) is good, but nothing is quite as good as an opponent mindlessly approaching your team for a second or two.
In a teamfight you need to remember that Ahri's damage is primarily AoE. If you're hitting just one target with Orb of Deception and Spirit Rush (R) it better be an extremely high priority target, because you're reducing your damage potential by 2/3rds.
Starting Items: Chalice + Boots + Potions or Hextech Revolver + Potions(w/ Mana Regen runes) Priority Items: Athene's Unholy Grail, Will of the Ancients Runes: Spell Vamp, MPen, or AP Masteries: 21/9/0 Skill Order: QQE or WWE, R>Q>W>E or R>W>Q>E + Show Spoiler [Akali] +Akali can't effectively poke unless the opposing team is at a huge disadvantage. What she can do is heal up any damage she takes by using her Mark of Shadow (Q) on minions. As such, during siege phases she usually hides just out of poke range and waits for a fight to start.
Akali's Shroud (W) is incredibly good at scouting brush. However, be aware of the numerous items which can reveal stealth. Hextech Sweeper, Grez' Spectral Lantern, and Lightbringer will all make your Shroud useless as a stealth tool.
When teamfighting focus on avoiding area of effect damage and bursting down high priority targets. Don't blindly use your Crescent Slash (E) and run yourself out of energy, or waste your Shadow Dance (R) charges. Whether you build for massive sustain or for burst, you don't want to be caught resourceless.
Starting Items: Hextech Revolver + Potions Priority Items: Gunblade, Will of the Ancients or Deathfire Grasp Runes: Spell Vamp, MPen, or AP Masteries: 21/9/0 Skill Order: QQW, R>Q>W>E or R>Q>E>W + Show Spoiler [Alistar] +Alistar is the single best sustain ARAM champion in the game, and should be played accordingly. Your role is primarily to sit in the middle of your team and spam your Triumphant Roar (E). While its AP ratio is atrocious, its base healing is significant. At maximum Cooldown Reduction you'll be able to cast it 5-6 times every creep wave, resulting in over 500 healing per wave for all your nearby allies. Max this ability first and be amazed.
Pulverize (Q) and Headbutt (W) are obviously good skills for controlling opponents, and Unbreakable Will (R) makes you an amazing initiator and tower diver, but remember that your death deprives your team of your stream of healing, so choose your engagements wisely.
Starting Items: Chalice + Boots + Potions Priority Items: Athene's Unholy Grail, Ionian Boots of Lucidity Runes: Armor, Magic Resistance, Movement Speed Masteries: 9/21/0 Skill Order: QWE, R>E>Q>W + Show Spoiler [Amumu] +Amumu is an incredibly powerful initiator with Curse of the Sad Mummy (R), and does very significant sustained damage to bruisers thanks to Despair (W). Because this is ARAM and he naturally gains significant farm, he can serve both as a pure tank and as a tanky AP as well. Be mindful of your team's needs before you commit to one or the other.
Be careful when using Bandage Toss (Q). It's very easy to end up in bad situations when you drag yourself to your opponents. Make sure to keep Despair running and spam Tantrum (E) during teamfights, but watch your mana. It's important to keep controlling targets with Bandage Toss throughout the fight.
Because Curse of the Sad Mummy has an incredibly long cooldown, but is also critical to your usefulness, maxing Cooldown Reduction is extremely important. Thankfully whether you're tanky or tanky AP there are plenty of itemization options to help you cap.
Starting Items: Emblem of Valor + Boots + Potions or Chalice + Boots + Potions Priority Items: Locket or Athene's Unholy Grail, Deathfire Grasp Runes: Armor, Magic Resistance, Movement Speed or MPen, AP Masteries: 9/21/0 Skill Order: QQE, R>Q>E>W or R>Q>W>E + Show Spoiler [Anivia] +Anivia's powerful zoning and creep clear are no less potent in ARAMs. Her Crystallize (W) is extremely valuable for catching opponents and scouting brush. While Flash Frost (Q) is typically a Hail Mary, with so many allies throwing their own skill shots and crowd control around it can get lost in the chaos and make for some nice plays.
Frostbite (E) is still your bread and butter damage spell. In most matches you won't get to use it save for fights, but occasionally some silly sod will get out of position and give you an opportunity. Otherwise, wait for initiation and then bog everything down with your Glacial Storm (R). When you're not in a fight, just clear waves and manage your mana. The latter part of this is harder than it sounds, as maintaining Glacial Storm for any significant period is extremely mana intensive.
Starting Items: Catalyst + Potions or Chalice + Boots + Potions Priority Items: Rod of Ages, Rabadon's Deathcap Runes: Mana Regen, MPen, or AP Masteries: 21/9/0 or 9/21/0 Skill Order: QWE, R>E>Q>W or R>Q>E>W + Show Spoiler [Annie] +What Annie lacks in range she makes up for in pure multi-target burst. Unless your opponents are lacking in range you won't be able to safely trade with them, but your ability to follow up someone else's initiation is huge. If it looks like your opponents are about to swarm on top of someone, run in and stun them all with Incinerate (W). Stunning isolated targets with Disintegrate (Q) is fine. Always keep your stun prepared, using Molten Shield (E) as necessary to build charges.
Tibbers (R) is ridiculously powerful in a teamfight, and is a large part of what makes Annie so awesome. Building lots of Cooldown Reduction means more Tibbers, more stuns, and more damage. Show everyone your bear Tibbers as often as possible.
Annie is one of the few champions for whom Flash is a must in ARAMs.
Starting Items: Chalice + Boots + Potions or Catalyst + Potions Priority Items: Athene's Unholy Grail, Rod of Ages Runes: Movement Speed, MPen, AP Masteries: 21/9/0 or 9/0/21 Skill Order: QQW or WWQ, R>Q>W>E or R>W>Q>E + Show Spoiler [Ashe] +The power of Enchanted Crystal Arrow (R) is incredible when you have a single lane to aim down, and multiple people to hit. As an initiation or a follow up, this ability is extremely strong. Combined with poke through Volley (W), brush scouting through Hawkshot (E), free slows from Frost Shot (Q), and innately high auto-attack range, Ashe is particularly well suited to ARAMs.
In the early game you should be focused on poking through Volley. Volley is extremely hard to dodge, and it's easy to hit numerous opponents unless they cling to the creep wave. For this reason many Ashes start with some form of mana regen such as Tear. That can be fine, but before you go down that route double check your team composition to make sure it won't be hurting for damage later.
Whenever your team's ultimates are up, look for an opportunity to initiate. Otherwise, hang back and don't get initiated upon.
Starting Items: Vampiric Scepter + Boots + Potion or Tear + Boots + Potions Priority Items: Statikk Shiv, Infinity Edge Runes: Life Steal, AD, or APen Masteries: 21/9/0 Skill Order: WWQ, R>W>Q>E + Show Spoiler [Blitzcrank] +Blitzcrank's ability to suddenly isolate an opponent with Rocket Grab (Q), is frightening enough, but with the innate farm gained in an ARAM he can easily become a tanky monstrosity. The power of his passive, Mana Barrier, means that items like Iceborn Gauntlet and Seraph's Embrace are incredibly powerful on him. Built with a focus on mana and tankiness, he quickly becomes able to simply waltz into your team and grab whomever he pleases.
Basic Blitzcrank skills are still necessary. Overdrive (W) gives you the movement speed necessary to maneuver into favorable hook positions or fake outs. Power Fist (E) serves both to follow up and setup a good hook. Static Field (R) gives additional burst, but be remember to hold onto it when there's an enemy target who abhors being interrupted by a quick silence.
Starting Items: Tear + Boots + Potions Priority Items: Frozen Heart, Banshee's Veil, Archangel's Staff, Frozen Fist, Manamune Runes: Movement Speed, Armor, Magic Resistance Masteries: 9/21/0 Skill Order: QWE, R>Q>W>E + Show Spoiler [Brand] +Brand has a potent combination of wave clear, crowd control, and poke. Though his Pyroclasm (R) is normally unwieldy, ARAMs frequently present opportunities to use it effectively due to the close quarters of the Murder Bridge. However, Brand's poke is fairly dodgeable and can open him up to danger.
Early on Pillar of Flame (W) is your bread and butter poke, with Sear (Q) serving to stun anyone you've already burned. Conflagration (E) is good for setting up stuns on those who've dodged your Pillar. Because of the constant presence of minion waves, it's generally better to rank up E before Q, as Q is blocked by minions.
Your damage is primarily AoE, play accordingly. While poking single targets is fine, aim to maximize your damage spread in teamfights.
Starting Items: Chalice + Boots + Potions Priority Items: Athene's Unholy Grail, Rabadon's Deathcap, Void Staff Runes: MPen, AP, Movement Speed Masteries: 21/9/0 Skill Order: WWQ, R>W>E>Q + Show Spoiler [Caitlyn] +Caityn's innately high range and Piltover Peacemaker (Q) allow her to poke the enemy team into submission early. It's essential you take advantage of this as the lack of a steroid still hurts even in ARAMs. Knowing when to itemize for scaling or immediate pressure is important whether you're playing Caitlyn or any other AD carry.
Yordle Snap Traps (W) are best placed on the Health Relics to guarantee your opponents pay the price for their greed. Thanks to 90 Caliber Net (E) Caitlyn is hard to pin down early, but as towers fall this becomes less and less significant. Ace in the Hole can be used as poke, but it's unreliable given that it can be blocked.
Starting Items: Vampiric Scepter + Boots + Potions or Brutalizer + Potion Priority Items: Sanguine Blade or Infinty Edge, Phantom Dancer Runes: APen, AD, Movement Speed Masteries: 21/9/0 Skill Order: QQW, R>Q>E>W + Show Spoiler [Cassiopeia] +Cassiopeia often does poorly in ARAMs due to her relatively high skill cap. The necessity of being in fairly close range to maximize her potential is problematic for many players who aren't used to riding that delicate line on squishy champions. However, in the hands of a skilled practitioner she brings a lot to the table.
Noxious Blast (Q) has just enough range to be used effectively as a poking tool, and its low cooldown and mana cost can make Cassiopeia's pressure very significant. In cases of overwhelming poke on the opposing team, or if your team has a flip or hook, it may be better to focus on Twin Fang (E) in order to burn down single targets. In either case, you'll eventually be forced in close quarters and need to kite and chase almost as though you were an AD carry. Whiffing a Petrifying Gaze (R) is criminal, don't go for long shots with it.
Miasma (W) is effective for scouting brush and contesting Health Relics, especially if you can safely follow it up with Noxious Blast and Twin Fang.
Start Tear if you're prepared/awesome enough to maintain your passive stacks. Start Chalice if you're not.
Starting Items: Tear + Boots + Potions or Chalice + Boots + Potions Priority Items: Athene's Unholy Grail, Rabadon's Deathcap Runes: MPen, Movement Speed, AP Masteries: 21/9/0 or 9/21/0 Skill Order: QQE or EEQ, R>Q>E>W or R>E>Q>W + Show Spoiler [Cho'Gath] +Cho'Gath suffers in ARAMs due to the continuous presence of death. It's extremely difficult to maintain his Feast (R) stacks due to constant team fighting and lack of a way to heal up. He can, however, still be effect due to his crowd control and true damage.
Rupture (Q) is almost never maxed first in other maps, but doing so is almost always essential in ARAMs. None of his other abilities have enough range to be safely or consistently used as poke. If your team already has more than sufficient poke, focusing on Feral Scream (W) instead is advisable, as the 2.5 second silence can throw off opponents very easily. Vorpal Spikes (E) will not see much use unless the opposing team is completely lacking in poke.
Cho'Gath can be built either pure tank or tanky AP, depending on your team's needs. Either build needs substantial Cooldown Reduction for longer engagements and for getting what Feast stacks you can. When building tanky AP Rylai's is an essential item. Without it skilled opponents are liable to dance around your skill shots.
Starting Items: Chalice + Boots + Potions or Emblem of Valor + Boots + Potions Priority Items: Athene's Unholy Grail, Spirit Visage, Locket of the Iron Solari, Rylai's Crystal Scepter Runes: Movement Speed, Armor, Magic Resistance, MPen Masteries: 9/21/0 Skill Order: QQW, R>Q>W>E + Show Spoiler [Corki] +Corki's short auto-attack and spell ranges limit his effectiveness during the early stages of an ARAM. He's reliant on his team to engage for him, allowing him to use Phosphorous Bomb (Q) to burst down opponents, or hold tight until he acquires Missile Barrage (R) for poking. Thankfully Corki has valkyrie (W) for escapes and chases, though the cooldown is substantial.
Corki has two potential builds, standard AD carry and AP Poke. The AP build is primarily focused on penetration, rushing Sorcerer's Shoes, Haunting Guise, and Void Staff. Otherwise, rush Trinity Force like a champion.
Staring Items: Vampiric Scepter + Boots + Potions or Tear + Boots + Potions Priority Items: Trinity Force and Sanguine Blade or Haunting Guise and Void Staff Runes: Movement Speed, APen, AD or MPen Masteries: 21/9/0 or 9/21/0 Skill Order: QQW, R>Q>E>W + Show Spoiler [Darius] +Everyone is familiar with the deadly power of Darius' Noxian Guillotine (R), and it's just as deadly in ARAMs. Applying enough stacks of his passive to make it deal its ideal damage is tricky if you're the only bruiser or tank on your team. Getting more than one reset is difficult unless your team is well ahead, especially with how often Barrier is used in ARAMs.
Grabbing out of position opponents with Apprehend (E) is Darius' major strength throughout a match. However, the range is very short, meaning that Darius has no particular answer to a poke heavy opposition. Decimate and Crippling Strike are strong abilities but their short range means that a missed Apprehend leaves Darius entirely vulnerable to harass and poke.
Starting Items: Brutalizer + Potion or Emblem of Valor + Boots + Potions Priority Items: Black Cleaver, Spirit Visage, Locket of the Iron Solari, Randuin's Omen Runes: Movement Speed, APen, AD Masteries: 9/21/0 Skill Order: QQE, R>Q>W>E + Show Spoiler [Diana] +Diana's combination of poke, defense, initiation, and damage makes her an extremely potent ARAM champion, but it's easy to get in over your head. The range on Crescent Strike (Q) is limited, especially if you try for tricky curve shots. Pale Cascade (W) won't provide much protection until you build some AP and rank it up.
As Diana you should focus on poking and keeping your opponents pressured until you hit 6. You can initiate with a Lunar Rush (R) and Moonfall (E) combo, but generally you want to follow up someone else's initiation when it exists. A lot of Diana's damage is AoE, so hitting multiple enemies is preferable, but focusing down squishy targets is also acceptable.
Starting Items: Doran's Ring x3 + Potions or Chalice + Boots + Potions Priority Items: Athene's Unholy Grail, Zhonya's Hourglass, Nashor's Tooth Runes: MPen, AP, Movement Speed Masteries: 21/9/0 or 9/21/0 Skill Order: QQE, R>Q>W>E + Show Spoiler [Dr. Mundo] +Dr. Mundo is one of the best ARAM tanks. His combination of poke, durability, and dive potential gives him a very strong early game, but later in a match he can fall off due to his lack of hard crowd control.
It's absolutely imperative that you avoid throwing Infected Cleavers (Q) haphazardly. You'll very quickly deplete your health if you constantly miss, even if you don't take any poke in return. If you aren't confident in your ability to land Cleavers, throw them in such a way that if you miss you'll hit creeps. Be careful to turn off Burning Agony (W) when you aren't threatened by crowd control.
Sadism (R) can be used both for sustain and to help win team fights. Once you've acquired it feel free to act as a damage soak for the team. Masochism gives you the single target damage you need to threaten enemy squishies, so be sure to get your auto-attacks in when chasing opponents.
Starting Items: Emblem of Valor + Boots + Potions Priority Items: Locket of the Iron Solari, Spirit Visage, Randuin's Omen Runes: Health Regeneration, MPen, Armor, Magic Resistance Masteries: 9/21/0 Skill Order: QQW, R>Q>E>W + Show Spoiler [Draven] +Draven has incredibly high damage due to his Spinning Axes (Q). Any time an opponent is caught you should use Blood Rush (W) to quickly close on the target and lay down your damage. Stand Aside (E) is great for contributing to the crowd control chain, or for helping your allies escape a pickle.
Draven lacks escapes, so hang on the outskirts of fights and pick off who you can. Save Whirling Death (R) for when the enemy is clustered together, or when someone is fleeing a skirmish with low health. As the game progresses be prepared to buy defensive items if the enemy team has considerable area damage or dive potential.
Starting Items: Vampiric Scepter + Boots + Potions or Brutalizer + Potion Priority Items: Sanguine Blade, Phantom Dancer, Last Whisper Runes: Life Steal, AD, APen Masteries: 21/9/0 Skill Order: QQE, R>Q>E>W + Show Spoiler [Elise] +Elise is a fairly versatile ARAM champion. She has excellent zone control and poke with her Volatile Spiderling (Human Form W), which incidentally also provides sustain through her Skittering Frenzy (Spider Form W). Neurotoxin (Human Form Q) can also serve as poke, but only when the enemy is lacking in ranged threats. However, when you can rank up Q the combination of Neurotoxin and Venomous Bite (Spider Form Q) gives her considerable single target damage.
One of the greatest assets she brings to an ARAM is her Cocoon (Human Form E). The range is considerable, and the stun duration is long enough to allow allies to follow up with their own attacks easily. Save Rappel (Spider Form E) to get out of sticky situations or dodge skill shots.
Starting Items: Doran's Ring x3 + Potions or Chalice + Boots + Potions Priority Items: Athene's Unholy Grail, Haunting Guise, Zhonya's Hourglass Runes: MPen, AP Masteries: 9/21/0 Skill Order: WWE or QQE, R>W>Q>E or R>Q>W>E + Show Spoiler [Evelynn] +Evelynn is extremely tricky to play in ARAMs. The tight spaces of the Howling Abyss make it difficult to sneak around opponents. All of her primary damage sources, such as Hate Spike (Q) and Ravage (E) are essentially melee range, meaning she generally must wait for someone to move out of position or get initiated upon before she can join the fray. However, Agony's Embrace (R) gives her a lot of free tankiness when combined with resistances, and is substantial damage on healthy opponents. Just be sure to target clumps of enemies or high health opponents over those who already have one foot in the grave.
Save Dark Frenzy (W) for escaping slows whenever possible. If you're assured a kill or assist it's safe to use it to dive in, but many Evelynns get caught an killed running in and then having no speed boost to escape. Evelynn needs very little in the way of mana regen thanks to her passive, but health is still an issue early on.
Starting Items: Kage's Lucky Pick + Boots + Potions Priority Items: Abyssal Scepter, Haunting Guise, Zhonya's Hourglass Runes: MPen, AP, Movement Speed Masteries: 9/21/0 Skill Order: QQW, R>Q>E>W + Show Spoiler [Ezreal] +The incredible safety and range of Mystic Shot (Q) makes Ezreal a very strong ARAM champion however you build him. He can be played AP, though it takes some time for him to reach critical mass that way, so most build him AD or bursty tanky unless there are no other viable AP options.
Like Corki, Ezreal's bursty tank build uses Manamune and Trinity/Iceborn Gauntlet as a core before focusing mostly on tank stats. Played well it's surprisingly effective, though you aren't all that tanky early on. For the AP build, it's essential to pick up an early Sheen and complete Lich Bane shortly after your first item, as Ezreal's AP burst is somewhat lacking before that point is reached. Whereas other builds can practically ignore Essence Flux (W), it's the bread and butter ability of AP Ezreal.
Be mindful of danger when Arcane Shift (E) is on cooldown. It's a really good escape tool, but only if it's available for escaping. Save Trueshot Barrage (R) for when enemies cluster or flee at low health. Avoid Hail Mary kill attempts unless you're sure of your aim.
Starting Items: Tear + Boots + Potions or Sheen + Potions or Vampiric Scepter + Boots + Potions Priority Items: Manamune or Archangel's Staff or Blade of the Ruined King Runes: Varies Masteries: 21/9/0 or 9/21/0 Skill Order: QQE or QWE, R>Q>E>W or R>W>E>Q + Show Spoiler [Fiddlesticks] +The power of Crowstorm (R) is insane on a map that forces enemies so close together. One good Crowstorm can win an ARAM, just be mindful of any enemies who can interrupt its channeling.
Fiddlesticks' teamfighting and poke make him a formidable opponent, and his self-sustain is considerable (if his allies let him). Do not underestimate the power of Dark Wind (E) to completely wreck opponents both through damage and the silence. Be careful when using it to poke, use minions as bridges to the opposition when you can. Combined with Terrify (Q) Fiddlesticks has a lot of crowd control for locking down overextended opponents or interrupted channeled abilities. Be careful when using Drain (W) as it makes you an immediate target for the enemy team's poke.
Fiddlesticks is one of the few ARAM champions for whom Flash is a necessity.
Starting Items: Doran's Ring *3 + Potions Priority Items: Zhonya's Hourglass, Athene's Unholy Grail, Void Staff Runes: MPen, AP, Movement Speed Masteries: 21/9/0 or 9/21/0 Skill Order: EEQ, R>E>Q>W + Show Spoiler [Fiora] +Fiora is one of the toughest champions to play in an ARAM, but when played correctly she can be a powerful force for her team. The hardest part about playing Fiora is patience. There is very, very little you can do to be of use before you hit level 6, meaning you will do almost nothing outside of hiding for the first minutes of the game. This is more than many players can handle, resulting in hasty decisions and ultimately death.
Until acquiring Blade Waltz (R) sit in the back and do not expose yourself to danger save to join fights already in progress. While you can do a lot of damage with Burst of Speed (E) and dive in fast with Lunge (Q), Fiora's lack of sticking power and clean escape abilities makes committing to fights an exercise in caution and courage.
Starting Items: Vampiric Scepter + Boots + Potions Priority Items: Ravenous Hydra, Blade of the Ruined King, Last Whisper Runes: APen, Life Steal, AD Masteries: 21/9/0 or 9/21/0 Skill Order: QWE, R>W>E>Q + Show Spoiler [Fizz] +Fizz is a tricky assassin to play in ARAMs. He brings very little to the table outside of damage before level 6, and isn't particularly safe as he applies it. The most Fizz can really do early on is juke skillshots with his Playful/Trickster (E).
Once level 6, Chum the Waters (R) presents a huge threat to any squishy champions who venture out too far. From this point on Fizz should be looking for opportunities to initiate, or at least be prepared to follow up another player's initiation. Find a high priority squishy target and combo Seastone Trident (W) with Urchin Strike (Q) to engage. If you're not familiar with Fizz timing Playful/Trickster to maximize safety and escape potential can be hard, as can aiming his ult. Relax and do your best.
Starting Items: Sheen + Potions or Doran's x3 + Potions Priority Items: Lich Bane, Zhonya's Hourglass, Deathfire Grasp Runes: MPen, AP, Movement Speed Masteries: 21/9/0 or 9/21/0 Skill Order: QWE, R>W>E>Q + Show Spoiler [Galio] +Galio has very strong initiation with his Idol of Durand (R), but very often you'll end up against team compositions with many ways of interrupting it. Patience is critical in ult timing.
Resolute Smite (Q) is a strong harass ability and gives better sustained damage than Righteous Gust (E). However, the latter ability is easier to aim and harder to dodge, while providing great utility for initiation. Bulwark (W) is an incredibly powerful ability both for sustain and for protecting your squishies. If you're not being focused don't be selfish, use it on the player who is.
Galio should almost always be built tanky AP. AP combined with Bulwark gives him incredibly tankiness and damage, rather than just tankiness. Flash is also mandatory on Galio for obvious reasons.
Starting Items: Chalice + Boots + Potions Priority Items: Athene's Unholy Grail, Abyssal Scepter, Randuin's Omen Runes: MPen, AP, Movement Speed Masteries: 21/9/0 or 9/21/0 Skill Order: QQW or EEW, R>Q>W>E or R>E>W>Q + Show Spoiler [Gangplank] +Gangplank is a hard champion to play in ARAMs due to his short range, lack of gap closers, and gold dependency. Depending on the circumstances, there are two potent directions to take him.
The most common build is to focus on early Crit and Parrley (Q). Parrley crits hurt, and while it's a gamble it's one that can pay off. Remove Scurvy (W) is saved for escaping crowd control, but Raise Morale (E) should be used to boost your damage and movement speed before each harass attempt. Cannon Barrage (R) ends up being a space control ability and little more.
When faced with extremely heavy poke or unavoidable damage, Gangplank can also build AP. Maxing Remove Scurvy first gives him ridiculous healing, and Sheen gives Parrrley sufficient damage to make him at least somewhat threatening. Cannon Barrage becomes a much more dangerous ability with this build.
Starting Items: Avarice Blade + Boots + Potions or Sheen + Potions Priority Items: Stattik Shiv or Lich Bane, Infinity Edge or Zhonya's Hourglass Runes: APen, Crit, Life Steal, Movement Speed Masteries: 21/9/0 or 9/21/0 Skill Order: QQW, R>Q>E>W or R>W>E>Q + Show Spoiler [Garen] +The power of Garen is the power to walk into the enemy team spinning with Judgment (E) and Courage (W), walking away with little health, and then coming back to do it again a minute later due to the overwhelming power of his passive healing. So long as Garen can reach the enemy team, or at least force them back, he can be a considerable force early on.
Be mindful that while Decisive Strike (Q) can seem necessary to reach opponents, it can be vital for escaping them due to its slow removal. Watch out for Barrier when looking for targets for Demacian Justice (R), as many players will barely get away thanks to that ubiquitous summoner spell.
Starting Items: Emblem of Valor + Boots + Potions or Brutalizer + Potion Priority Items: Locket of the Iron Solari, Spirit Visage, Randuin's Omen, Black Cleaver, Last Whisper Runes: APen, Movement Speed, AD Masteries: 9/21/0 Skill Order: EEQ, R>E>Q>W + Show Spoiler [Gragas] +Gragas' Barrel Roll (Q) is a very strong poke and zone control ability, giving him a lot of early game presence even if it isn't the easiest ability to land. The innate damage reduction from Drunken Rage can't be underestimated, and sometimes the AD gives him a critical advantage when slap fighting with another caster who has run out of mana. Body Slam (E) is excellent for both escapes and chases, just be mindful that it will stop if you collide with any enemy unit and plan accordingly.
What really makes Gragas frightening in ARAMs is his Explosive Cask (R). In terms of isolating opponents and splitting up teams there are few abilities which can compare. Body Slam into position and then throw this ability carefully. The difference between a hasty throw and a precise throw is enormous.
Starting Items: Doran's Ring x3 + Potions or Chalice + Boots + Potions Priority Items: Athene's Unholy Grail, Deathfire Grasp Runes: MPen, AP Masteries: 21/9/0 Skill Order: QQW, R>Q>W>E + Show Spoiler [Graves] +There's not much Graves can do in the face of poke, but his innate tankiness relative to other AD carries makes him strong against teams with good divers. The power of a point blank Buckshot (Q) followed by throwing up a Smoke Screen (W) and kiting with Quickdraw (E) can't be overestimated. The potential for Collateral damage to decimate clumps of enemies or pick off runners is just icing on the cake. Still, Graves has to play patient against poke teams.
In really egregious cases Graves can serve as a pseudo-bruiser. Brutalizer + Blade of the Ruined King can provide a lot of damage and sustain when fighting a diving champion. Combining those with a Frozen Mallet gives Graves ridiculous kiting power.
Starting Items: Vampiric Scepter + Boots + Potions or Brutalizer + Potion Priority Items: Sanguine Blade or Blade of the Ruined King, Infinity Edge or Frozen Mallet Runes: APen, Life Steal, AD Masteries: 21/9/0 or 9/21/0 Skill Order: QQE, R>Q>E>W + Show Spoiler [Hecarim] +Hecarim has extremely strong teamfighting, which makes him a great ARAM champion. However, it takes him some time to build into a tanky unstoppable beast. Hecarim generally has to sit tight during the early game. You can follow up someone else's crowd control well or catch an unwary opponent with Devastating Charge (E), but in general he must watch and wait until he acquires Onslaught of Shadows (R). Once acquired, Hecarim is a force to be reckoned with if he can aim his ultimate well. Every ultimate should either peel for your critical damage dealers or push the enemy team's into danger.
Rampage (Q) is your bread and butter damage ability, and should be spammed liberally. Don't use Spirit of Dread (W) the moment you dive in, but the moment your teammates follow you in, the 20% healing is vital to your survival.
Hecarim can be built AP, the burst from his ultimate and sustained damage from repeated Lich Bane procs is actually fairly good. However, it's mostly a joke/desperation build for overwhelmingly good or bad team compositions.
Starting Items: Emblem of Valor + Boots + Potions or Sheen + Potions Priority Items: Spirit Visage, Locket of the Iron Solari, Iceborn Gauntlet Runes: Movement Speed, APen, Armor, Magic Resistance Masteries: 9/21/0 Skill Order: QWE, R>Q>W>E or R>Q>E>W + Show Spoiler [Heimerdinger] +The Revered Inventor is duly revered in ARAMs. While he can bring many assets to a team, his first and foremost is some of the most ridiculous harass in the game. The 1000 range and unavoidable nature of Hextech Micro-Rockets (W) makes him an absolute poking nightmare, so long as you're mindful that the ability always prioritizes whatever targets are closest (including minions). CH-1 Concussion Grenades (E) serve as additional harass once you have some AP, and are excellent for followup up someone else's crowd control.
Heimerdinger's late game, should it come to that, is much trickier. It's important to set up H-28G Evolution Turrets (Q) in strategic locations, preferably where you or someone else will be attempting to kite opposing divers. The damage they deal and the potency of their perpetual slow is often underestimated, and they're easily lost in the noise. Once a teamfight occurs wait until opponents come into range and then hit UPGRADE!!! (R) and behold as your opponents mysteriously lose health. Use a Zhonya's Hourglass while sitting near your turrets and watch as your opponents' health disappears.
Starting Items: Chalice + Boots + Potions Priority Items: Athene's Unholy Grail, Zhonya's Hourglass Runes: MPen, AP Masteries: 21/9/0 Skill Order: WWE, R>W>E>Q + Show Spoiler [Irelia] +Irelia is one of the hardest champions to play in an ARAM. She needs time to complete a core damage item and a few tanky items before she can really have a big impact, and space to function properly in a teamfight. However, those are often in short supply in an ARAM.
Like other melee carries, Irelia should hide in the back early on and wait for the right time to jump in. If you're an experienced Irelia player farming under the turret with Bladesurge (Q) should be familiar. You're not likely to have opportunities to use Hiten Style (W) for sustain in an ARAM, but against tankier teams the true damage can be vital. Equilibrium Strike (E) remains a highly valuable stun/slow for engaging on targets. Which of the three you max is going to depend on the situation, with each having good reasons for its priority. Transcendent Blades (R) isn't amazing sustain, but it will help when waves approach your tower or during teamfights.
Irelia can initiate or act as an aura bot in a pinch, but she's much better if she can reach and stick to a squishy target and bruiser them to death.
Starting Items: Sheen + Potions or Vampiric Scepter + Boots + Potions Priority Items: Blade of the Ruined King, Trinity Force, Randuin's Omen, Spirit Visage Runes: Movement Speed, Armor, Magic Resistance Masteries: 9/21/0 Skill Order: QWE, Q for sticking power, E for burst, W for sustained damage/sustain + Show Spoiler [Janna] +Janna is one of the most potent champions in ARAM. It is nearly impossible to take a tower against a good Janna. When fully charged her Howling Gale (Q) will clear entire creep waves on its own, and Eye of the Storm (E) will protect your tower from massive amounts of damage. With Zephyr (W) for maneuvering and nuking and Typhoon (R) for healing up your team or peeling, Janna is simply an ARAM monster.
Do not build Janna as a support. The #1 mistake people make when playing Janna, or other supports, is to forget that you get tons of innate farm in ARAMs. The reason people build items like Philosopher's Stone or Kage's Lucky Pick on supports in Summoner's Rift is because they don't get any gold otherwise. You are filthy stinking rich in ARAMs, build AP and be a champ.
Remember that what makes Janna super annoying is how you simply can't push against her. Focus Howling Gale on clearing creep waves, not harassing. Use your shield to protect your tower when they just go for it in frustration. Remember these two things and you'll be twenty times more annoying than your average Janna.
Starting Items: Doran's Ring x3 + Potion or Chalice + Amplifying Tome + Potion Priority Items: Athene's Unholy Grail, Rabadon's Deathcap Runes: MPen, AP Masteries: 21/9/0 Skill Order: QQW, R>Q>W>E + Show Spoiler [Jarvan IV] +Jarvan is situationally strong in ARAMs, thanks to the power of Cataclysm (R). Combined with area of effect, Cataclysm allows for some pretty sick combinations. His initiation is top notch thanks to the classic Demacian Standard (E) and Dragon Strike (Q) combination. However, he can rarely carry games by himself, and needs his team to follow his man mode dives to accomplish anything.
Golden Aegis (W) provides a lot of unexpected tankiness during initiation as there will be many nearby champions to increase the shield's effectiveness. In many cases maxing this before Demacian Standard is better, especially if your team doesn't need the Attack Speed aura all that much. You do trade damage for tankiness by doing so, and against heavy AD teams you will want the extra Armor (even if it's just 3 per rank).
Starting Items: Emblem of Valor + Boots + Potions or Brutalizer + Potion Priority Items: Spirit Visage, Locket of the Iron Solari, Black Cleaver Runes: APen, Armor, Magic Resistance Masteries: 9/21/0 Skill Order: QQE, R>Q>W>E + Show Spoiler [Jax] +Jax is relatively difficult to play in ARAMs, but can be extremely good in the right circumstances. Casting Counter Strike (E) before diving into the enemy team with Leap Strike (Q) is excellent for catching people, following up initiation, or even initiating. Jax' high sustained damage with Empower (W) and the passive on Grandmaster's Might (R) is easily underestimated. As with other melee carries, however, he can easily get focused down and quickly killed if you aren't careful.
When you're the only melee/potentially tanky champion you should start with a tanky item first. Otherwise rushing a damage item and relying on Grandmaster's Might's active for tankiness is best.
Starting Items: Vampiric Scepter + Boots + Potions or Hexdrinker or Sheen + Potions Priority Items: Blade of the Ruined King, Trinity Force, Spirit Visage, Randuin's Omen Runes: Movement Speed, Hybrid Penetration Masteries: 9/21/0 Skill Order: QWE, R>W>Q>E + Show Spoiler [Jayce] +Jayce is the AD god of poke, the Nidalee of physical damage. The potency of a Shock Blast (Cannon Q) plus Acceleration Gate (Cannon E) combination is extreme. While the pressure from that poke is extraordinary it isn't all that Jayce brings to the table. Hyper Charge (Cannon W) is exceptionally good at pushing down turrets. To the Skies! (Hammer Q) into Thundering Blow (Hammer E) is potent in its own right and quickly puts enemies out of position. Jayce's jack of all trades nature makes him effective from the start of an ARAM all the way to the end.
Unless you have your own personal Soraka or someone with Mana Manipulator you're going to need to start Tear of the Goddess. Remember that you should first Shock Blade first, and drop the Acceleration Gate in front of it immediately after. This minimizes the amount of time your opponents have to react to your poke. When a fight happens be ready to use Transform (R) to enter man mode and dive into the fray. Just because you have poke doesn't mean you get to sit out teamfights.
Starting Items: Tear + Long Sword + Potions or Brutalizer + Potion Priority Items: Manamune, Black Cleaver, Last Whisper Runes: APen, AD Masteries: 21/9/0 or 9/21/0 Skill Order: QQE, R>Q>W>E + Show Spoiler [Karma] +Karma walks a fine line in ARAMs, using her Inspire (E) to rush suddenly into range for her Inner Flame (Q), and then retreating immediately. This is potent area of effect poke, and can quickly corral your opponents.
The proper use of Karma's Mantra (R) is essential to her potency in ARAMs. The area slow and extra damage when combined with Inner Flame is potent, but without Focused Resolve (W) it's very easy for your opponents to simply walk out of it. You will very rarely have opportunities to use Mantra with Focused Resolve for the heal, but note those opportunities when they come. When a teamfight breaks out it is almost always correct to Mantra Inspire, shielding and boosting your entire team.
Cooldown Reduction is extremely valuable on Karma. At 40% a full Mantra'd combo of abilities will leave only 16 seconds before another Mantra can be used. In a continuous battle Karma can easily get 3-4 Mantra'd abilities off. Watch your cooldown and be ready to keep up the pressure.
Starting Items: Chalice + Boots + Potions or Chalice + Amplifying Tome + Potion Priority Items: Athene's Unholy Grail, Deathfire Grasp Runes: MPen, AP, Cooldown Reduction Masteries: 21/9/0 or 9/21/0 Skill Order: QQW, R>Q>W>E + Show Spoiler [Karthus] +The prevalence of Barrier in ARAMs frustrates and annoys Karthus, but he is nonetheless a potent champion. Wall of Pain (W) is an excellent tool for catching opponents out of position and checking bushes. The sustained damage from Lay Waste (Q) is extremely powerful, and Defile (E) is the classic "I stand in the middle of your team and you all die" ability. If you can bait out Barriers beforehand Requiem (R) is just as annoying in ARAMs as anywhere else.
It takes a little bit of time for Karthus to really kick into gear, especially if you use the Tear + Catalyst build. However, if you can get an early lead or keep the game in play he will eventually become a huge problem. Just don't forget a Zhonya's, it's the best item for any AP champion that wants to dive into the enemy team. Cooldown Reduction is also extremely potent on Karthus as a shorter Requiem cooldown is a huge asset.
Starting Items: Catalyst + Potions or Tear + Boots + Potions or Chalice + Boots + Potions Priority Items: Archangel's Staff, Rod of Ages, Zhonya's Hourglass Runes: MPen, AP Masteries: 21/9/0 Skill Order: QQW, R>Q>E>W + Show Spoiler [Kassadin] +While lacking in resets, Kassadin's very short cooldowns on his Rift Walk (R) and Force Pulse (E), combined with the sheer amount of ability spam going on, allows him to clean up fights with the best of them. Null Sphere (Q) can be decent harass, but its range puts Kassadin at risk depending on the reach of his opponents. Nether Blade (W) isn't particularly useful unless Kassadin's team has a big enough advantage for him to be meleeing minions, which isn't often.
Playing Kassadin well is a matter of recognizing when he should enter a fight. There's a fine line between too soon and too late, and erring too far on either side results in being focused and killed quickly. Kassadin is also somewhat reliant on his team to deal sufficient damage for him to start knocking down the dominoes, but not as much as reset-based champions.
Starting Items: Catalyst + Potions or Chalice + Boots + Potions Priority Items: Rod of Ages, Athene's Unholy Grail, Zhonya's Hourglass Runes: MPen, AP Masteries: 21/9/0 Skill Order: QQE, R>Q>E>W + Show Spoiler [Katarina] +Katarina is perhaps one of the most difficult champions to play correctly in an ARAM. Her basic mechanics are fairly simple, but the proper use of her abilities changes wildly depending on the enemy team, her team, and how fights unfold. It's very easy to random into a team with heavy crowd control, making her ultimate impossible to use, or for her team to be low on damage, making her resets impossible to obtain. When a game goes well for her, however, she can easily be a dominating force.
Bouncing Blades (Q) is decent harass/poke, even if you can't get in range to proc the marks. You can bounce it off minions for additional range and safety, though you lose a little damage. Sinister Steel (W) is Katarina's best ability against teams who will never let her use her ultimate, as its very short cooldown will allow her to do significant damage in an area regardless. Shunpo (E) is both a tool to engage and flee, and it's critical to master spamming this ability, along with her others, from target to target as you get resets.
Landing a full channel Death Lotus (R) is a lot of damage, but can be very difficult to do. If there are only one or two champions with abilities that can interrupt you, employ patience. Most players will assume the moment you jump into the fight that you'll immediately use your ultimate. You can still do a lot of damage without it, so delay its use until your opponents blow their control abilities prematurely or on someone else.
Starting Items: Sorcerer's Shoes + Potions or Ruby Crystal + Amplifying Tome + Boots + Potions Priority Items: Haunting Guise, Abyssal Staff, Zhonya's Hourglass Runes: MPen, AP Masteries: 21/9/0 Skill Order: QQE, R>Q>W>E + Show Spoiler [Kayle] +Kayle can be played in several different ways, depending on her team's needs. The most common build is her AP carry build, but she's perfectly serviceable as an AD carry or even as a sustaining support. Whatever build you use her playstyle remains very close to that of an AD carry thanks to her Righteous Fury (E). If you aren't getting ranged auto-attacks in and fighting/positioning like an AD carry you're wasting her potential.
Reckoning (Q) is a potent nuke regardless of build, as it has both an AD and an AP ratio. Diving Blessing (W) is perhaps one of the weaker sustain spells, but is strong enough that making it Kayle's primary focus when her range is insufficient for anything else is still a smart move. Intervention (R) remains one of the most powerful ultimates in the game, but keep in mind that it is often best to use it before an ally is burned to near death, as blocking an entire team's attempt to burn down a target will prevent enormous amounts of damage. Be liberal with its use, as its cooldown becomes negligible as you stack cooldown reduction.
Starting Items: Chalice + Boots + Potions or Pickaxe + Boots + Potions Priority Items: Athene's Unholy Grail and Nashor's Tooth or Infinity Edge and Phantom Dancer Runes: MPen, AP or APen, AD Masteries: 21/9/0 Skill Order: QQW, R>Q>E>W or WWQ, R>W>Q>E + Show Spoiler [Kennen] +Kennen is a fairly difficult champion to play in ARAMs, assuming you're building him AP. With minions and tanky champions constantly in the way his primary damage source, Thundering Shuriken (Q), often doesn't reach its target. Kennen is also extremely squishy, even with the defensive stats from Lightning Rush (E), and getting the right targets in his Slicing Maelstrom (R) is tricky.
As a result, many players prefer to build him AD, relying on the passive from Electrical Surge (W) as a steroid. This build is best when the opposing team has more tanky opponents than squishy ones. As an AD carry Kennen has very significant self-peel, as Slicing Maelstrom will stun multiple opponents for him with near-zero effort. Kennen's steroid is also severely underrated, especially when a game permits him to build Runaan's Hurricane and proc it attack after attack after attack. Combined with his high magic damage, he can be very difficult for tanks to deal with.
Starting Items: Hextech Revolver + Potions or Sorcerer's Shoes + Potions or Vampiric Scepter + Boots + Potions Priority Items: Will of the Ancients and Zhonya's Hourglass or Sanguine Blade and Runaan's Hurricane Runes: MPen, AP or APen Masteries: 21/9/0 Skill Order: QQW, R>Q>W>E or WWQ R>W>Q>E + Show Spoiler [Kha'zix] +Since his nerfs Kha'zix is no longer the master of ARAMs, primarily due to the Void Spike (W) nerf. Leap (E) is still a strong reset dangerous once evolved,and Taste Their Fear (Q) allows Kha'zix to burst down unwary, isolated foes. Void Assault (R) can take many players by surprise, but be mindful that stealth detecting items have been buffed.
Ultimately, Kha'zix is a pure ARAM assassin now. Find the high priority target, kill the high priority target.
Starting Items: Vampiric Scepter + Boots + Potions or Brutalizer + Potion Priority Items: Brutalizer, Last Whisper, Ravenous Hydra Runes: APen, AD Masteries: 21/9/0 Skill Order: WWE, R>W>E>Q, Evolve W > E > R/Q + Show Spoiler [Kog'maw] +Kog'maw can be build either AP or AD depending on a team's needs, and is exceptionally good at either. In either build the relentless poke he provides from Living Artillery (R), combined with the area control of Void Ooze (E), combined with the extreme % Health damage from Bio-Arcane Barrage (W), combined with the true damage from his passive, makes Kog'maw a very strong champion in ARAMs.
Whether AP or AD, Kog'maw hides behind his team. His job is to melt the tanky frontline with his auto-attacks while peppering targets of opportunity elsewhere with Living Artillery. AP builds can spam his ultimate fairly freely, but AD builds will need to wait for the mana cost-increasing debuff to fade. Be ready to dive into the enemy team the moment you die, as nothing is more said than an Icathian Surprise with no recipient.
Starting Items: Chalice + Boots + Potions or Vampiric Scepter + Boots + Potions Priority Items: Athene's Unholy Grail and Morellonomicon or Blade of the Ruined King and Infinity Edge Runes: MPen, AP or APen, AD Masteries: 21/9/0 Skill Order: WWE, R>W>E>Q or EEW, R>E>W>Q + Show Spoiler [LeBlanc] +LeBlanc is an absolute nightmare against teams which lack sustain. Without a fountain for opponents to recall to when they get low, LeBlanc can whittle down squishy and tanky targets alike. If you thought coming back to lane only to lose most of your health to her combo was annoying, just wait until you have no choice but to wait around until she kills you.
The basis of LeBlanc's deadliness is using Distortion (W) to move into range, followed by comboing her Sigil of Silence (Q) with either her Ethereal Chains (E), her Mimic (R), or both. Be careful of any crowd control or burst on the enemy team which might punish you for going in, but with good execution you can deal a crapton of burst damage and disappear before anyone can react.
In teamfights LeBlanc typically needs to isolate and destroy high priority targets. This can be tricky against teams with significant crowd control or with mostly tanky champions. In some cases LeBlanc may be forced to play babysitter for her own carries, using Etheral Chains and Mimic to keep divers at bay. Keep your circumstances in mind when deciding where you're most needed.
Starting Items: Doran's Ring x3 + Potions or Chalice + Boots + Potions Priority Items: Deathfire Grasp, Rabadon's Deathcap, Void Staff Runes: MPen, AP Masteries: 21/9/0 Skill Order: QQW, R>Q>E>W + Show Spoiler [Lee Sin] +Playing Lee Sin in ARAM is difficult. Unlike Summoner's Rift there are no wards or tricky terrain features, dramatically reducing his ability to make plays. This doesn't make him bad, only a greater challenge.
There are two strategies for playing Lee Sin in the early game. The first levels his Sonic Wave/Resonating Strike (Q) for poke and damage. The second levels Safeguard/Iron Will (W) for protection and sustain. In both cases Tempest/Cripple (E) is Lee Sin's lowest priority, although when facing heavy Attack Speed teams you may want to level it sooner. Dragon's Rage should almost always be aimed for maximum knockups, but occasionally using it to isolate or peel is super strong (though hard without wards).
The first strategy is best when you aren't dramatically outranged by enemy poke, and is especially potent if you can safely follow up a successful Sonic Wave with a Resonating Strike/Safeguard combination. Being able to dive in more than doubles the damage you deal, but be careful. You will be in range for the enemy to control and potentially kill you, so pick your Resonating Strikes wisely. Beware distant and overzealous allies who instaclear minion waves and then leave you out to dry.
The second strategy is best when poke is either impossible to land or will simply be healed up, and also when your team needs someone to soak damage. While a 200 damage shield may not look like much, that's still 200 damage you and someone else didn't have to take, and the 25% Life Steal and Spell Vamp is huge for self-sustain.
Lee Sin should almost always start out building damage. Hybrid damage/tank items like Hexdrinker are fine, but early on you'll be far more useful with some damage than with some tank. Ravenous Hydra is particularly strong on Lee Sin due to Iron Will. Building tanky later is fine.
Starting Items: Brutalizer + Potion or Vampiric Scepter + Boots + Potions Priority Items: Ravenous Hydra, Black Cleaver, Last Whisper Runes: AD, APen Masteries: 21/9/0 or 9/21/0 Skill Order: QQW, R>Q>W>E or WWQ, R>W>Q>E + Show Spoiler [Leona] +Leona's combination of crowd control, innate tankiness, and ranged initiation makes her a very strong ARAM champion. The key is to know when to initiate. Many a Leona has lost their team games by initiating when it would be better to poke, or delaying initiation until her own team has been poked to death.
Zenith Blade (E) opens most of her intiations. Be very mindful of the fact that you'll always get dragged to the last target hit. It's very easy to hit someone you didn't intend and end up further away from your allies than is safe. Eclipse (W) should not be used before diving into the enemy, but after so as to maximize the useful uptime of the defensive steroid. Shield of Daybreak (Q) is a straightforward on next hit stun. Wait a moment before hitting someone with it after landing a Zenith Blade to give your allies time to proc your passive, and to maximize your control uptime.
Solar Flare (R) can be used either as a follow up to Zenith Blade, or as an initiation in its own right. Remember that only the center of the circle stuns, so aim to catch any priority targets there.
Starting Items: Emblem of Valor + Boots + Potions or Guardian's Horn + Potions Priority Items: Spirit Visage, Locket of the Iron Solari, Randuin's Omen Runes: Armor, MR, Movespeed Masteries: 9/21/0 Skill Order: QWE R>W>Q>E + Show Spoiler [Lissandra] +Lissandra is a somewhat versatile AP champion in ARAMs, though she's best in a teamfight.
Ice Shard (Q) is not very effective poke unless the enemy team has little or none, its range just isn't good enough even if you're bouncing it off minions. It is, however, your primary damage ability in a teamfight, so be careful if you choose to max something else first. Ring of Frost (W) is a very powerful crowd control against melee champions, and can also be used in combination with Glacial Path (E) to catch fleeing foes. Her ultimate, Frozen Tomb, is an excellent initiation or counter-initiation tool, whether used to stun an opponent or for the Zhonya's effect.
In some games clearing the wave is a big concern. Maxing Glacial Path makes for very easy wave clear, especially once you have a little AP and/or anyone else who can help. Make this choice carefully, however, as your teamfight potential drops with fewer ranks in Q.
Starting Items: Doran's Ring x3 + Potions + Kage's + Faerie Charm + Boots + Potions Priority Items: Zhonya's Hourglass, Morellonomicon, Void Staff Runes: MPen, AP Masteries: 21/6/3 Skill Order: QWE R>Q>E>W + Show Spoiler [Lucian] +Lucian isn't all that popular on Summoner's Rift, but in ARAMs he brings a lot to his team. He's a bully with Draven-level damage in early game skirmishes, and very powerful self-peel in later fights.
The key to Lucian's high damage is proper use of his passive, Lightslinger. Weaving auto-attacks between his abilities in early fights is absolutely critical to success. Piercing Light (Q) is serviceable poke if the enemy team can't pressure you away from minions, but in many siege situations it isn't safe to use. Ardent Blaze (W) gives Lucian some additional magic damage, but by itself doesn't allow Lucian to ignore mobility itemization. Relentless Pursuit (E) is Lucian's primary escape/chase ability, but outside of being free at maximum rank its slow-removal isn't particularly amazing.
Lucian's ultimate is a point of much controversy, but in ARAMs it can shine. Because of the map's linear nature The Culling (R) becomes much more potent and easy to use. Lucian can hang way back from a potential engagement, and then activate while either backpedaling away from divers, or moving forwards as the enemy team blows their cooldowns on other targets. While its damage isn't through the roof, it means Lucian is still contributing from safety rather than doing nothing from the grave.
Starting Items: Vampiric Scepter + Boots + Potions or Brutalizer + Potion Priority Items: Sanguine Blade, Last Whisper, Trinity Force Runes: APen, AD Masteries: 21/6/3 Skill Order: QWE R>Q>E or W + Show Spoiler [Lulu] +Lulu is a decent poke champion, support, or even AD in ARAMs, but her lack of sustain puts her far behind champions like Nami, Sona, or Taric.
Glitterlance (Q) is Lulu's poke, and has the extra benefit of its extreme slow. Paired with another strong poke champion, Lulu can set up some deadly 1-2 combinations. Whimsy (W) even lets her give additional AP and mobility to herself or an ally while poking, and doubles as a CC in teamfights to boot. Help, Pix! (E) is primarily used to set up poke, though it can be a decent shield or nuke in a pinch. Lulu's one major issue is her mana. Unlike other AP poke champions she can't really swing a Doran's Ring x3 build.
Lulu can function as an AD carry, but should only pursue this path if the team lacks any other source of AD damage. So long as Lulu has AP and room to auto a tower, it will still fall.
Starting Items: Chalice + Boots + Potions or Vampiric Scepter + Boots + Potions Priority Items: Zhonya's Hourglass, Morellonomicon, Void Staff or Blade of the Ruined King, Statikk Shiv, Last Whisper Runes: MPen, AP or APen, AD Masteries: 21/6/3 Skill Order: QQE R>Q>E>W or EEW R>E>W>Q
Champion Mini-Guides are a work in progress. Riot released the patch faster than I could finish them.
I'll be adding more guides when I can, so bear with me.
If you want to write guides, I'll clean them up and add them (if they aren't grammatical abominations).
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Being a super serious high Elo ARAM player myself, this looks good.
ofc u need awesome tier lists cuz who doesnt love tier lists.
€: Oh and Flash is still real strong on initiators like ali, thresh, galio etcetc. Real strong. But on everything else, noobtrap.
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United States15536 Posts
I'm pretty sure you can't actually spoil your ego. No spoiler tags are powerful enough.
+ Show Spoiler +
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I resent Karma being in Silver
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Aram guide to Nasus: build AP, one-shot waves, never get pushed on.
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On May 01 2013 03:56 jcarlsoniv wrote: I resent Karma being in Silver
Fix'd
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GrandInquisitor
New York City13113 Posts
Miss Fortune is missing from the tier list.
Also, this is confusing:
If you're not the only person low on health and you have no reasonable means of healing up before the next fight, you're hurting your team
So you should try to die if you and your whole team is low on health, but you should try to stay alive if only you are low?
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It should be Tin League, not Wood League!
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Awesome guide, but I'm having trouble understanding why all the best champions are in the NeoIllusions tier? Seems like a massive mistake.
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On May 01 2013 04:23 GrandInquisitor wrote:Miss Fortune is missing from the tier list. Also, this is confusing: Show nested quote +If you're not the only person low on health and you have no reasonable means of healing up before the next fight, you're hurting your team So you should try to die if you and your whole team is low on health, but you should try to stay alive if only you are low?
Right. If it's just you who is low and you have access to health relics you can slowly heal up. But if there are 2-3 of you all low and none of you have sustain, you're all basically just waiting for the enemy team to kill you. 90% of the time it's better to just die.
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On May 01 2013 04:23 GrandInquisitor wrote:Miss Fortune is missing from the tier list. Also, this is confusing: Show nested quote +If you're not the only person low on health and you have no reasonable means of healing up before the next fight, you're hurting your team So you should try to die if you and your whole team is low on health, but you should try to stay alive if only you are low?
Its not that confusing. If you are the only one low, you can grab all the health relics. If there are multiple people low, there isn't enough health to go around so you should die. It makes sense in context because he was just talking about health relics.
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... how much time did you spent playing 75 ARAM games today? I assume it's from the PBE. We all know old man Monte's a very busy adult.
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Nice job man really looking for this new Q
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Going to disagree with Jax in bronze... he's sort of uniquely situated as bruiser, with an oncommand stun and some of the highest base damage in the game in prolonged fights. But he's still quite bursty depending on how you build him, not to mention very tanky. There's no way he's anywhere near as bad as Udyr/Skarner. Thinking high level gold/low level plat, based on my experience.
I will admit he's way better against uncoordinated teams though.
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United States37500 Posts
wtf, how do you have 80+ games of ARAMs already? You are beast.
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Really great guide, thanks.
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AP ez is like god tier and way stronger than AD IMO. Its well worth the weaker build up.
ALSO, what I have found effective is not getting boots on most champs, they just don't do anything most of the time. Either you are a poker and you stay out of it unless you get jumped, in which case boots wont save you 99% of the time, or a lot of the time you are a tank/initiator with some big gap closer and you don't need them either. Its better to just get a damage or survivability item. I mean get them if you feel you need it, but there is no way I'm building boots on like Lux probably ever, and often not on people like shen/leona, especially not early when you are rushing to finish aegis.
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In my experience Darius is terrible i ARAM. He is a lane bully, reliant on getting an early advantage from zoning/kills, but in ARAM he gets no opportunity to oppress a lane opponent and then in team fights he sucks due to the short range and lack of mobility. Pantheon falls into the same category.
Poppy on the other hand is not punished from her weak laning phase in ARAM, so there is no way the other team can stop her from reaching "unstoppable" status in the mid/late game. I cannot recall playing with a Poppy in ARAM before though, so this one is just speculation I would think that the same applies for Irelia.
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From our experience yesterday - Nunu is manmode in ARAM. Build AP and spam E all day, Dive and Q for HP then W to run like a bitch. Also Ult > all aram players.
We need ranked Aram queues! XD
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How is shaco top tier at all? I can camp bushes and get a nice KD but I'm not actually contributing much in teamfights and have minimal poke....AP or AD, what am I supposed to build?
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On May 01 2013 18:11 Blyf wrote:In my experience Darius is terrible i ARAM. He is a lane bully, reliant on getting an early advantage from zoning/kills, but in ARAM he gets no opportunity to oppress a lane opponent and then in team fights he sucks due to the short range and lack of mobility. Pantheon falls into the same category. Poppy on the other hand is not punished from her weak laning phase in ARAM, so there is no way the other team can stop her from reaching "unstoppable" status in the mid/late game. I cannot recall playing with a Poppy in ARAM before though, so this one is just speculation  I would think that the same applies for Irelia. Darius still has his pull that makes him semi useful in itself. And he can build fulltank and still deal ridic damamge. He's okay. Nothing special, but okay.
Irelia, I'm not a fan of in ARAM, but Poppy can indeed be pretty good, mostly because it doesn't really matter if you die a couple times early, lol. And her passive #1 bait world.
On May 01 2013 18:35 sob3k wrote: How is shaco top tier at all? I can camp bushes and get a nice KD but I'm not actually contributing much in teamfights and have minimal poke....AP or AD, what am I supposed to build? I always build AP. That solves the lack of poke somewhat.
I'd wager the top tierness comes from his strong brush control. I like playing Shaco, but his teamfighting is a bit iffy indeed. But once you get deathcap + dfg + lichbane you should be able to oneshot a dude every fight, and since you can go in deep while stealthed, you'll be able to get to the squishy carry np. Or at least one of them. usually there are more, lol.
And his boxes are decent for engagement defense, if placed with proper foresight.
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So....i have actually watched and played in aram tournaments (i know its sad ). I have to disagree with Your "worthless" list .
Tiers: Anivia: Anivia Semi-Anivia:voli,garen,karma,thresh, mundo, blitz and natulius (sometimes) Diamond:any taugh guy with lots of hp/regen strong intation and strong zoning ap (like cassio)
Olaf and skarner are actually pretty decent. Udyr sucks true.
Generally speaking u want 3-4 taugh guys and at least one strong dmg dealer. Ap/ad doesnt matter.
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Veigar is one of the top ARAM champs imo, he belongs in nidalee tier
I'd put malphite in top tier as well
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Forgot the master yi tier:master yi.
Oh someone is low?I'll take that penta thank you very much.
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Master Yi, Veigar, Zac and Anivia all deserve to be in Neoillusions tier imo. Poppy deserves a higher tier than Bronze and I'm not sure I'd put Teemo higher than Platinum.
Edit: Fiddlesticks in Neo tier as well imo - just remember the flash. Edit2: Imo Miss Fortune is the 2nd best ADC after Varus and I wouldn't put her in gold (Twitch might be as strong).
I realize it's impossible to satisfy everyone with a tier list but these were just the champions that stood out to me.
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I actually agree with your tier-list more or less. I'm just curious as to how Jax and Poppy (irelia aswell to some extent) can be considered Bronze, when a champion like Garen can be silver? Surely Jax and Poppy will always have that kill-potential against anyone when they get items.
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Edit: also, rolled Evelynn twice. How do you do with her? ;_; She has fucking 500 range and she can't even burst, she won't do shit at all if the enemy has any kind of ranged champ, not even talking about poke, and if you don't have heavy follow-up/initiation you won't do anything either because you won't have the long fights needed for your damage to shine.
Poppy is super strong because you're almost always guaranteed a wall-stun due to the size of the map, there'll always be some useless dude to ult while you wreck the rest, and with some regen her passive is pretty good against poke. Plus she'll get farmed no matter what.
Zac is very underwhelming at the beginning (I was wondering if he was just trash, but remembering how broken he is on SR I just waited it out till 6 and bulwark) but once you're tanky enough not to explode immediatly, your ability to initiate from 1550 range with your absurdly good sustain once you're "in the place" with a bit of CDR makes you extremely good. Basically treat it as a Malphite ult that a bit slower but will force any enemy to run away if they see you channel, because if they don't you'll catch anyone of their team even when standing behind yours. And then his inherent broken-ness of having so much damage and sustain while building absolutely nothing for it will let you wreck havoc in their formations.
Olaf has me... perplexed. I guess I should just treat him like a way worse Jax or Irelia, where I don't do anything till 6 (because if I poke with Q and they engage somebody else, which happens pretty often, I won't be able to even get an assist or reach the fight easily), and hope to get some cs from our waveclear dudes. Then pile on CDR and tankiness and a Shurelya, or something like that. Ghost should be mandatory I suppose, played without it.
I'm trying to build an early Eleisa's miracle when the mp5 helps, too, since it'll get absorbed very fast and I'll get to use the summoner heal several times in a game. Not sure if worth it, I'm just experimenting.
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On May 01 2013 20:00 Dandel Ion wrote:Show nested quote +On May 01 2013 18:11 Blyf wrote:In my experience Darius is terrible i ARAM. He is a lane bully, reliant on getting an early advantage from zoning/kills, but in ARAM he gets no opportunity to oppress a lane opponent and then in team fights he sucks due to the short range and lack of mobility. Pantheon falls into the same category. Poppy on the other hand is not punished from her weak laning phase in ARAM, so there is no way the other team can stop her from reaching "unstoppable" status in the mid/late game. I cannot recall playing with a Poppy in ARAM before though, so this one is just speculation  I would think that the same applies for Irelia. Darius still has his pull that makes him semi useful in itself. And he can build fulltank and still deal ridic damamge. He's okay. Nothing special, but okay. Irelia, I'm not a fan of in ARAM, but Poppy can indeed be pretty good, mostly because it doesn't really matter if you die a couple times early, lol. And her passive #1 bait world. Show nested quote +On May 01 2013 18:35 sob3k wrote: How is shaco top tier at all? I can camp bushes and get a nice KD but I'm not actually contributing much in teamfights and have minimal poke....AP or AD, what am I supposed to build? I always build AP. That solves the lack of poke somewhat. I'd wager the top tierness comes from his strong brush control. I like playing Shaco, but his teamfighting is a bit iffy indeed. But once you get deathcap + dfg + lichbane you should be able to oneshot a dude every fight, and since you can go in deep while stealthed, you'll be able to get to the squishy carry np. Or at least one of them. usually there are more, lol. And his boxes are decent for engagement defense, if placed with proper foresight.
My way of dealing with Irelia in ARAM (I'm fine with rolling her really) is getting a lot of CDR/tank (Locket+Zeke's is a personal favorite) and just jam the R key as poke every time it's off cooldown. Requires a lot of patience, but enough that once I get out of the early game and there's more space to hard engage without getting kited into a turret 2 seconds later, it's not too bad.
The new guardian horn item is SO GOOD at making melees more bearable, and it's especially strong if a big fight breaks out at the very beginning of the game.
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Jesus Monte wtf. How the hell do you have so many game played??
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On May 01 2013 23:17 sylverfyre wrote:Show nested quote +On May 01 2013 20:00 Dandel Ion wrote:On May 01 2013 18:11 Blyf wrote:In my experience Darius is terrible i ARAM. He is a lane bully, reliant on getting an early advantage from zoning/kills, but in ARAM he gets no opportunity to oppress a lane opponent and then in team fights he sucks due to the short range and lack of mobility. Pantheon falls into the same category. Poppy on the other hand is not punished from her weak laning phase in ARAM, so there is no way the other team can stop her from reaching "unstoppable" status in the mid/late game. I cannot recall playing with a Poppy in ARAM before though, so this one is just speculation  I would think that the same applies for Irelia. Darius still has his pull that makes him semi useful in itself. And he can build fulltank and still deal ridic damamge. He's okay. Nothing special, but okay. Irelia, I'm not a fan of in ARAM, but Poppy can indeed be pretty good, mostly because it doesn't really matter if you die a couple times early, lol. And her passive #1 bait world. On May 01 2013 18:35 sob3k wrote: How is shaco top tier at all? I can camp bushes and get a nice KD but I'm not actually contributing much in teamfights and have minimal poke....AP or AD, what am I supposed to build? I always build AP. That solves the lack of poke somewhat. I'd wager the top tierness comes from his strong brush control. I like playing Shaco, but his teamfighting is a bit iffy indeed. But once you get deathcap + dfg + lichbane you should be able to oneshot a dude every fight, and since you can go in deep while stealthed, you'll be able to get to the squishy carry np. Or at least one of them. usually there are more, lol. And his boxes are decent for engagement defense, if placed with proper foresight. My way of dealing with Irelia in ARAM (I'm fine with rolling her really) is getting a lot of CDR/tank (Locket+Zeke's is a personal favorite) and just jam the R key as poke every time it's off cooldown. Requires a lot of patience, but enough that once I get out of the early game and there's more space to hard engage without getting kited into a turret 2 seconds later, it's not too bad. The new guardian horn item is SO GOOD at making melees more bearable, and it's especially strong if a big fight breaks out at the very beginning of the game. Might as well go AP irelia. I did that once and it was funny/useless. Mostly useless. But also funny.
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Never had a fun game so far after 5 games, always a stomp whether I lost or won :/
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That's obviously going to happen when it starts a mode with a new MMR.
Same happened at the start of Dominion.
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Kha'Zix silver?
Cannot help but disagree. Wonderful poke, numerous reset situations. Have carried hard every single time got him.
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The fact sona isn't on Neoillusion tier already makes this guide bad. Sona by far one of the best in Aram. Also; Nidalee on neoilllusion tier, but not jayce?
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On May 01 2013 18:35 sob3k wrote: How is shaco top tier at all? I can camp bushes and get a nice KD but I'm not actually contributing much in teamfights and have minimal poke....AP or AD, what am I supposed to build?
I build Athene's -> DFG -> Lich Bane -> Void Staff on Shaco. Athene's + Codex gives you the CDR you need to constantly put down boxes. DFG + Lich Bane gives you the assassination potential you need to eliminate a squishy opponent.
Also, don't underestimate the damage your clone does (300-600 + 100% AP). I typically send him into the nearest clump of brawling opponents while I chase down someone else.
On May 01 2013 23:27 WaveofShadow wrote: Jesus Monte wtf. How the hell do you have so many game played??
PBE, although I'm 9-4 currently in the new queue (today's losses brought to you by Skarner, Irelia, and a friend who neglected to mention he had no idea how to play Rengar).
On May 01 2013 22:54 Alaric wrote: Edit: also, rolled Evelynn twice. How do you do with her? ;_; She has fucking 500 range and she can't even burst, she won't do shit at all if the enemy has any kind of ranged champ, not even talking about poke, and if you don't have heavy follow-up/initiation you won't do anything either because you won't have the long fights needed for your damage to shine.
Rush DFG, Gunblade, Lich Bane. This is the not-so-secret assassination AP build. You just hang around the edges, and rush in when a fight happens. Always ult clumps of enemies for the shield (it's rarely worth it to ult just your kill target unless they're near full health and you don't need the shield).
Regarding the tier list, I spent 5 minutes on it. I figured people would yell at me no matter how much time I spent so I took the easy way out and I'll just move people around if I think people's complaints are valid.
So Jax, Poppy and Kha'zix just moved up. I'm not moving Veigar or Malphite up because they're good, but aren't universally effective the way Nidalee is. Master Yi stopped being Neo tier when they nerfed his resets, it's not too hard to either control him or have a setup where he's just not going to have the opportunities to get resets. Anivia isn't Neo Tier because her early game isn't anything special. Zac is strong in general, but it takes a bit for his tankiness and sustain to really kick in so he's platinum and nothing more. A well played Teemo doesn't care about Hextech Sweeper and will just dominate everything (I've had multiple games were opponents gloated in all-chat that they'd rush a Sweeper and make me useless, nope). Fiddlesticks isn't Neo tier because it's really easy to walk into team compositions where getting a good ult off is going to be difficult. Miss Fortune simply isn't as good as Ashe, Tristana, and Twitch; her poke is okay, but not great, and her damage falls off hard later on. Sona isn't Neo tier because, good as she is, she can't really compare with Alistar.
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United States37500 Posts
TIL I have my own tier.
<3 Monte
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On May 01 2013 09:43 NeoIllusions wrote: wtf, how do you have 80+ games of ARAMs already? You are beast. PBE?
Either that or Monte just marathon ARAM since the patch and also did some hyperbolic time chamber training
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I'd like bring up something that I think alot of people have overlooked: Poros Yes, the cute little things you can feed snacks to if you have the biscuit mastery. They actually have a very significant gameplay impact, as the two critters at the start will run away from you and give away your position- even if the the brush obscures you. If you have a poro biscuit, they will instead chase you until given the biscuit. The importance of this is that the two poros start here:
If you go any farther into the brush then about where twitch is in that image, the poro will actually leave the brush, letting the enemy team know you've planned to surprise them. If you have a poro biscuit, (and alot of coordination with your team) you can mitigate this, as the biscuit holder can safely enter either brush and get the critters to follow them. The problem with this is that the poro responds to the nearest champion in its 'sight', so if you don't have the biscuit holder going first, and or a poro falls behind you and sees another champion they could still run out of the brush and give you away. The other thing you could possibly do (which I've only tested a little) is to use a champion with a natural teleport or jump to get on the other side of the poros, and 'push' them back to your side of the map.
If your team rushes the brush, and doesn't do anything at all to mitigate the information that poros will give the enemy this will happen: ![[image loading]](http://i.imgur.com/8QZAtaB.jpg)
TLDR: Critters give away your position, feed them biscuits until they explode.
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United States37500 Posts
lololol, this thread is awsum. Poros actually do something, haha. Here I thought they were just to add a cute touch to Howling Abyss.
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United States23745 Posts
On May 02 2013 03:47 Cwedhrin wrote:I'd like bring up something that I think alot of people have overlooked: Poros Yes, the cute little things you can feed snacks to if you have the biscuit mastery. They actually have a very significant gameplay impact, as the two critters at the start will run away from you and give away your position- even if the the brush obscures you. If you have a poro biscuit, they will instead chase you until given the biscuit. The importance of this is that the two poros start here: + Show Spoiler +If you go any farther into the brush then about where twitch is in that image, the poro will actually leave the brush, letting the enemy team know you've planned to surprise them. If you have a poro biscuit, (and alot of coordination with your team) you can mitigate this, as the biscuit holder can safely enter either brush and get the critters to follow them. The problem with this is that the poro responds to the nearest champion in its 'sight', so if you don't have the biscuit holder going first, and or a poro falls behind you and sees another champion they could still run out of the brush and give you away. The other thing you could possibly do (which I've only tested a little) is to use a champion with a natural teleport or jump to get on the other side of the poros, and 'push' them back to your side of the map. If your team rushes the brush, and doesn't do anything at all to mitigate the information that poros will give the enemy this will happen: + Show Spoiler +TLDR: Critters give away your position, feed them biscuits until they explode. Wow, that information is incredibly useful. So in like a month from now we can probably expect this to be the top post on Reddit?
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:O wow. That is... actually really useful!
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United States37500 Posts
On May 02 2013 04:23 onlywonderboy wrote:Show nested quote +On May 02 2013 03:47 Cwedhrin wrote:I'd like bring up something that I think alot of people have overlooked: Poros Yes, the cute little things you can feed snacks to if you have the biscuit mastery. They actually have a very significant gameplay impact, as the two critters at the start will run away from you and give away your position- even if the the brush obscures you. If you have a poro biscuit, they will instead chase you until given the biscuit. The importance of this is that the two poros start here: + Show Spoiler +If you go any farther into the brush then about where twitch is in that image, the poro will actually leave the brush, letting the enemy team know you've planned to surprise them. If you have a poro biscuit, (and alot of coordination with your team) you can mitigate this, as the biscuit holder can safely enter either brush and get the critters to follow them. The problem with this is that the poro responds to the nearest champion in its 'sight', so if you don't have the biscuit holder going first, and or a poro falls behind you and sees another champion they could still run out of the brush and give you away. The other thing you could possibly do (which I've only tested a little) is to use a champion with a natural teleport or jump to get on the other side of the poros, and 'push' them back to your side of the map. If your team rushes the brush, and doesn't do anything at all to mitigate the information that poros will give the enemy this will happen: + Show Spoiler +TLDR: Critters give away your position, feed them biscuits until they explode. Wow, that information is incredibly useful. So in like a month from now we can probably expect this to be the top post on Reddit?
http://redd.it/1di1mc omnomnom
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On May 02 2013 04:42 NeoIllusions wrote:Show nested quote +On May 02 2013 04:23 onlywonderboy wrote:On May 02 2013 03:47 Cwedhrin wrote:I'd like bring up something that I think alot of people have overlooked: Poros Yes, the cute little things you can feed snacks to if you have the biscuit mastery. They actually have a very significant gameplay impact, as the two critters at the start will run away from you and give away your position- even if the the brush obscures you. If you have a poro biscuit, they will instead chase you until given the biscuit. The importance of this is that the two poros start here: + Show Spoiler +If you go any farther into the brush then about where twitch is in that image, the poro will actually leave the brush, letting the enemy team know you've planned to surprise them. If you have a poro biscuit, (and alot of coordination with your team) you can mitigate this, as the biscuit holder can safely enter either brush and get the critters to follow them. The problem with this is that the poro responds to the nearest champion in its 'sight', so if you don't have the biscuit holder going first, and or a poro falls behind you and sees another champion they could still run out of the brush and give you away. The other thing you could possibly do (which I've only tested a little) is to use a champion with a natural teleport or jump to get on the other side of the poros, and 'push' them back to your side of the map. If your team rushes the brush, and doesn't do anything at all to mitigate the information that poros will give the enemy this will happen: + Show Spoiler +TLDR: Critters give away your position, feed them biscuits until they explode. Wow, that information is incredibly useful. So in like a month from now we can probably expect this to be the top post on Reddit? http://redd.it/1di1mcomnomnom Nah it's a TL link. BOTTOM OF THE PILE, REDDIT
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United States23745 Posts
On May 02 2013 04:42 NeoIllusions wrote:Show nested quote +On May 02 2013 04:23 onlywonderboy wrote:On May 02 2013 03:47 Cwedhrin wrote:I'd like bring up something that I think alot of people have overlooked: Poros Yes, the cute little things you can feed snacks to if you have the biscuit mastery. They actually have a very significant gameplay impact, as the two critters at the start will run away from you and give away your position- even if the the brush obscures you. If you have a poro biscuit, they will instead chase you until given the biscuit. The importance of this is that the two poros start here: + Show Spoiler +If you go any farther into the brush then about where twitch is in that image, the poro will actually leave the brush, letting the enemy team know you've planned to surprise them. If you have a poro biscuit, (and alot of coordination with your team) you can mitigate this, as the biscuit holder can safely enter either brush and get the critters to follow them. The problem with this is that the poro responds to the nearest champion in its 'sight', so if you don't have the biscuit holder going first, and or a poro falls behind you and sees another champion they could still run out of the brush and give you away. The other thing you could possibly do (which I've only tested a little) is to use a champion with a natural teleport or jump to get on the other side of the poros, and 'push' them back to your side of the map. If your team rushes the brush, and doesn't do anything at all to mitigate the information that poros will give the enemy this will happen: + Show Spoiler +TLDR: Critters give away your position, feed them biscuits until they explode. Wow, that information is incredibly useful. So in like a month from now we can probably expect this to be the top post on Reddit? http://redd.it/1di1mcomnomnom YOU'RE JUST DOING IT FOR THE KARMA!
On May 02 2013 04:57 WaveofShadow wrote:Show nested quote +On May 02 2013 04:42 NeoIllusions wrote:On May 02 2013 04:23 onlywonderboy wrote:On May 02 2013 03:47 Cwedhrin wrote:I'd like bring up something that I think alot of people have overlooked: Poros Yes, the cute little things you can feed snacks to if you have the biscuit mastery. They actually have a very significant gameplay impact, as the two critters at the start will run away from you and give away your position- even if the the brush obscures you. If you have a poro biscuit, they will instead chase you until given the biscuit. The importance of this is that the two poros start here: + Show Spoiler +If you go any farther into the brush then about where twitch is in that image, the poro will actually leave the brush, letting the enemy team know you've planned to surprise them. If you have a poro biscuit, (and alot of coordination with your team) you can mitigate this, as the biscuit holder can safely enter either brush and get the critters to follow them. The problem with this is that the poro responds to the nearest champion in its 'sight', so if you don't have the biscuit holder going first, and or a poro falls behind you and sees another champion they could still run out of the brush and give you away. The other thing you could possibly do (which I've only tested a little) is to use a champion with a natural teleport or jump to get on the other side of the poros, and 'push' them back to your side of the map. If your team rushes the brush, and doesn't do anything at all to mitigate the information that poros will give the enemy this will happen: + Show Spoiler +TLDR: Critters give away your position, feed them biscuits until they explode. Wow, that information is incredibly useful. So in like a month from now we can probably expect this to be the top post on Reddit? http://redd.it/1di1mcomnomnom Nah it's a TL link. BOTTOM OF THE PILE, REDDIT Unless it's the Curse hype thread.
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poro's too game breaking, need to be removed. #riotplz.
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United States23745 Posts
Tried to tell my friend about the poro thing and she proceeded to facecheck and give FB even as I saw the poro run out of the bush T_T
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I agree with the lists for the most part, but I think Kog deserves to be top tier. He has the longest poke range in the game great zoning with E.
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Some quick opinions on some champs and their tiers (even though I agree that the list is for the most part useless/just for fun):
Zilean > Jayce? Zilean> Yi? I strongly disagree Maokai - sapling spam is very OP poke, can be even better than nid spears in certain situations. Jax - extremely strong late game, should be at least gold tier. Same with AP nunu. Tryn - as much as I love playing him, he is bronze tier in ARAM. Curious if people think AP or AD tryn is better for ARAM, I've never had much luck with AD tryn in ARAMs... would trade him for Olaf any day. Blitz? Platinum at highest. A really good blitz might make you think he's top tier, but there are enough bad blitz out there (i.e. me) that he's not even close. Noct and Darius should switch positions - at least noct has poke Kog'Maw > Varus, ad or ap both work well Nasus is at least gold - super strong late game, all of his abilities are useful Swain should be at least plat if not top tier, one of the strongest ults for ARAM Volibear, Elise, Warwick, Wukong, Zed, Mundo - all gold tier at best Galio, Veiger, Malzahar - at least plat
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On May 02 2013 03:47 Cwedhrin wrote:I'd like bring up something that I think alot of people have overlooked: Poros Yes, the cute little things you can feed snacks to if you have the biscuit mastery. They actually have a very significant gameplay impact, as the two critters at the start will run away from you and give away your position- even if the the brush obscures you. If you have a poro biscuit, they will instead chase you until given the biscuit. The importance of this is that the two poros start here: + Show Spoiler +If you go any farther into the brush then about where twitch is in that image, the poro will actually leave the brush, letting the enemy team know you've planned to surprise them. If you have a poro biscuit, (and alot of coordination with your team) you can mitigate this, as the biscuit holder can safely enter either brush and get the critters to follow them. The problem with this is that the poro responds to the nearest champion in its 'sight', so if you don't have the biscuit holder going first, and or a poro falls behind you and sees another champion they could still run out of the brush and give you away. The other thing you could possibly do (which I've only tested a little) is to use a champion with a natural teleport or jump to get on the other side of the poros, and 'push' them back to your side of the map. If your team rushes the brush, and doesn't do anything at all to mitigate the information that poros will give the enemy this will happen: + Show Spoiler +TLDR: Critters give away your position, feed them biscuits until they explode.
So cool that someone noticed the Poro thing. I wanted to post about it/draw attention to it, but I was at work. Your post is much much better than anything I would have done. Nice job
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On May 01 2013 01:19 Seuss wrote: Patience
So you're a melee champion and you can't get anywhere near the enemy team without eating a million damage? The obvious solution is to hang the hell back, twiddle your thumbs, and wait until you hit level 6 so that you pose a legitimate threat. You aren't helping your team by eating poke (unless you're blocking for your squishies/poke), so sit back and stay healthy until the time is right.
Level 6, FIGHT!
The game dramatically changes once champions start hitting level 6. Be prepared for your opponents to suddenly press the attack if they're going to hit 6 before you. Being healthy and ready for the big level 6 brawl makes a huge difference, enough that it's often wortwhile to simply die beforehand so you can be healthy in time for the fight.
This is a pretty accurated representation of the ARAM "metagame", and indicates what is wrong with the mentality of many inexperienced players.
Since the new queue was introduced, I've seen quite a lot of players lose all hope the moment they saw the enemy team had a heavy poke comp (like Nid/Jayce/Xerath etc). While they might have dodged earlier, they now start to panic and afk, leave or feed because they feel like they don't have a shot.
However, taking the principles of patience and choosing the right moment to fight into account, poke comps aren't all that scary. While it may seem boring and ineffectual, waiting out the first few levels behind the turret, giving away as few free hits/kills (might even designate a "soaker", Garen does this insanely well) as possible while hopefully clearing the waves of minions rushing in will set you up pretty well for the rest of the game. Poke comps usually cannot capitalize on the pressure they can put out early - your tower will take a lot of punishment, but should last you long enough to hit a timing window for a decisive counterattack. Many of the most popular poke champions (Nidalee, Jayce, TF are just some examples) have a weak point at level 6, and another hole in their play at level 8. A quick and decisive attack at these key points can quickly turn a match around, especially if you have several melee champs with potent ultimates that will just run up and crush the life out of the poking champions desperately trying to run away. An equal window of opportunity opens around level 11, though few games are even at that point. Later, poke combos actually gather enough power to shred tanky champs and crush towers - but there's little reason to let them get to that point.
The most scary thing I've seen on single-lane maps (contrary to ARAM on SR, where these comps are borderline useless thanks to better sustain options and slower leveling) are bruiser-comps, with a support-ish AP or a heavy AD/AP carry behind them. Wait out one of the timing windows named above, pop gap closers, right click, win teamfight - increased leveling speed, high base stats and damage values and low item thresholds make bruisers the dominant force for the period in which most ARAM games are decided - between 12 and 20 minutes. A support-ish AP champ with focus on zoning (Orianna is very good here, Janna fits decently, Zilean is great) will help them finish the job early, while the AD lategame carry (or AP equivalent, e.g. Cassiopeia, Karthus) would have enough protection to carry the game even after the bruisers' strongest period is over.
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nice find, thats so interesting
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On May 02 2013 04:23 onlywonderboy wrote:Show nested quote +On May 02 2013 03:47 Cwedhrin wrote:I'd like bring up something that I think alot of people have overlooked: Poros Yes, the cute little things you can feed snacks to if you have the biscuit mastery. They actually have a very significant gameplay impact, as the two critters at the start will run away from you and give away your position- even if the the brush obscures you. If you have a poro biscuit, they will instead chase you until given the biscuit. The importance of this is that the two poros start here: + Show Spoiler +If you go any farther into the brush then about where twitch is in that image, the poro will actually leave the brush, letting the enemy team know you've planned to surprise them. If you have a poro biscuit, (and alot of coordination with your team) you can mitigate this, as the biscuit holder can safely enter either brush and get the critters to follow them. The problem with this is that the poro responds to the nearest champion in its 'sight', so if you don't have the biscuit holder going first, and or a poro falls behind you and sees another champion they could still run out of the brush and give you away. The other thing you could possibly do (which I've only tested a little) is to use a champion with a natural teleport or jump to get on the other side of the poros, and 'push' them back to your side of the map. If your team rushes the brush, and doesn't do anything at all to mitigate the information that poros will give the enemy this will happen: + Show Spoiler +TLDR: Critters give away your position, feed them biscuits until they explode. Wow, that information is incredibly useful. So in like a month from now we can probably expect this to be the top post on Reddit?
It is near the top already! http://www.reddit.com/r/leagueoflegends/comments/1di1mc/the_strategic_use_of_porosnax/
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Well I got Jayce two games in a row, this is looking pretty fun so far.
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On May 02 2013 08:40 Sufficiency wrote:Show nested quote +On May 02 2013 04:23 onlywonderboy wrote:On May 02 2013 03:47 Cwedhrin wrote:I'd like bring up something that I think alot of people have overlooked: Poros Yes, the cute little things you can feed snacks to if you have the biscuit mastery. They actually have a very significant gameplay impact, as the two critters at the start will run away from you and give away your position- even if the the brush obscures you. If you have a poro biscuit, they will instead chase you until given the biscuit. The importance of this is that the two poros start here: + Show Spoiler +If you go any farther into the brush then about where twitch is in that image, the poro will actually leave the brush, letting the enemy team know you've planned to surprise them. If you have a poro biscuit, (and alot of coordination with your team) you can mitigate this, as the biscuit holder can safely enter either brush and get the critters to follow them. The problem with this is that the poro responds to the nearest champion in its 'sight', so if you don't have the biscuit holder going first, and or a poro falls behind you and sees another champion they could still run out of the brush and give you away. The other thing you could possibly do (which I've only tested a little) is to use a champion with a natural teleport or jump to get on the other side of the poros, and 'push' them back to your side of the map. If your team rushes the brush, and doesn't do anything at all to mitigate the information that poros will give the enemy this will happen: + Show Spoiler +TLDR: Critters give away your position, feed them biscuits until they explode. Wow, that information is incredibly useful. So in like a month from now we can probably expect this to be the top post on Reddit? It is near the top already! http://www.reddit.com/r/leagueoflegends/comments/1di1mc/the_strategic_use_of_porosnax/ You people need to go into the thread and take advantage of the fact that this is Monte's thread and promote his Mondays with Monte series or something.
Fuck if I know how to grab Redditor's attention.
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United States23745 Posts
On May 02 2013 09:06 WaveofShadow wrote:Show nested quote +On May 02 2013 08:40 Sufficiency wrote:On May 02 2013 04:23 onlywonderboy wrote:On May 02 2013 03:47 Cwedhrin wrote:I'd like bring up something that I think alot of people have overlooked: Poros Yes, the cute little things you can feed snacks to if you have the biscuit mastery. They actually have a very significant gameplay impact, as the two critters at the start will run away from you and give away your position- even if the the brush obscures you. If you have a poro biscuit, they will instead chase you until given the biscuit. The importance of this is that the two poros start here: + Show Spoiler +If you go any farther into the brush then about where twitch is in that image, the poro will actually leave the brush, letting the enemy team know you've planned to surprise them. If you have a poro biscuit, (and alot of coordination with your team) you can mitigate this, as the biscuit holder can safely enter either brush and get the critters to follow them. The problem with this is that the poro responds to the nearest champion in its 'sight', so if you don't have the biscuit holder going first, and or a poro falls behind you and sees another champion they could still run out of the brush and give you away. The other thing you could possibly do (which I've only tested a little) is to use a champion with a natural teleport or jump to get on the other side of the poros, and 'push' them back to your side of the map. If your team rushes the brush, and doesn't do anything at all to mitigate the information that poros will give the enemy this will happen: + Show Spoiler +TLDR: Critters give away your position, feed them biscuits until they explode. Wow, that information is incredibly useful. So in like a month from now we can probably expect this to be the top post on Reddit? It is near the top already! http://www.reddit.com/r/leagueoflegends/comments/1di1mc/the_strategic_use_of_porosnax/ You people need to go into the thread and take advantage of the fact that this is Monte's thread and promote his Mondays with Monte series or something. Fuck if I know how to grab Redditor's attention. I blame the OP for not thinking about this.
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You can kill poros by herding them into the fountain turret.
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Is that hte only way to kill one?
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On May 02 2013 01:18 Seuss wrote:Show nested quote +On May 01 2013 18:35 sob3k wrote: How is shaco top tier at all? I can camp bushes and get a nice KD but I'm not actually contributing much in teamfights and have minimal poke....AP or AD, what am I supposed to build? I build Athene's -> DFG -> Lich Bane -> Void Staff on Shaco. Athene's + Codex gives you the CDR you need to constantly put down boxes. DFG + Lich Bane gives you the assassination potential you need to eliminate a squishy opponent. Also, don't underestimate the damage your clone does (300-600 + 100% AP). I typically send him into the nearest clump of brawling opponents while I chase down someone else. Show nested quote +On May 01 2013 23:27 WaveofShadow wrote: Jesus Monte wtf. How the hell do you have so many game played?? PBE, although I'm 9-4 currently in the new queue (today's losses brought to you by Skarner, Irelia, and a friend who neglected to mention he had no idea how to play Rengar). Show nested quote +On May 01 2013 22:54 Alaric wrote: Edit: also, rolled Evelynn twice. How do you do with her? ;_; She has fucking 500 range and she can't even burst, she won't do shit at all if the enemy has any kind of ranged champ, not even talking about poke, and if you don't have heavy follow-up/initiation you won't do anything either because you won't have the long fights needed for your damage to shine. Rush DFG, Gunblade, Lich Bane. This is the not-so-secret assassination AP build. You just hang around the edges, and rush in when a fight happens. Always ult clumps of enemies for the shield (it's rarely worth it to ult just your kill target unless they're near full health and you don't need the shield). Regarding the tier list, I spent 5 minutes on it. I figured people would yell at me no matter how much time I spent so I took the easy way out and I'll just move people around if I think people's complaints are valid.So Jax, Poppy and Kha'zix just moved up. I'm not moving Veigar or Malphite up because they're good, but aren't universally effective the way Nidalee is. Master Yi stopped being Neo tier when they nerfed his resets, it's not too hard to either control him or have a setup where he's just not going to have the opportunities to get resets. Anivia isn't Neo Tier because her early game isn't anything special. Zac is strong in general, but it takes a bit for his tankiness and sustain to really kick in so he's platinum and nothing more. A well played Teemo doesn't care about Hextech Sweeper and will just dominate everything (I've had multiple games were opponents gloated in all-chat that they'd rush a Sweeper and make me useless, nope). Fiddlesticks isn't Neo tier because it's really easy to walk into team compositions where getting a good ult off is going to be difficult. Miss Fortune simply isn't as good as Ashe, Tristana, and Twitch; her poke is okay, but not great, and her damage falls off hard later on. Sona isn't Neo tier because, good as she is, she can't really compare with Alistar.
I doubt any regards to the tier list should be seen as yelling, since you took the time to make an incredibly detailed guide of a map that has been on live-servers for 3 days now? I salute you bro, i'm way too lazy myself 
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Nasus needs a bump in tier (AP style). I find after my games with him I've most likely dealt the most magic damage to champs as well as a decent amount of physical damage. For the early match I just farm pretty much. E is hella easy farm. Always does a surprising amount of burst damage and then people decide maybe they shouldn't be in the circle but then wither and I FUCKING BAM BAM BAM MUTHA FUCKA LICHBANE Q RAM UP ASS FUCKIN' DIIIIIIIIIIIIIIIIIIEEEEEEE
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FYI: Tear of the Goddess is a terrible item for AP champions in ARAMs. It works on Summoner's Rift because you constantly go back to fountain to heal. Here, there is no healing, you just run out of mana and wonder why the Nidalee with Chalice/Athene's on the enemy team is able to spam heals, traps and spears constantly without running oom.
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On May 02 2013 18:36 Seuss wrote: FYI: Tear of the Goddess is a terrible item for AP champions in ARAMs. It works on Summoner's Rift because you constantly go back to fountain to heal. Here, there is no healing, you just run out of mana and wonder why the Nidalee with Chalice/Athene's on the enemy team is able to spam heals, traps and spears constantly without running oom.
Its ok on Cass, you can spam constantly with it and her passive.
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On May 02 2013 18:36 Seuss wrote: FYI: Tear of the Goddess is a terrible item for AP champions in ARAMs. It works on Summoner's Rift because you constantly go back to fountain to heal. Here, there is no healing, you just run out of mana and wonder why the Nidalee with Chalice/Athene's on the enemy team is able to spam heals, traps and spears constantly without running oom. On the other hand, it's really fucking good on Ashe.
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Does toggling her Q on and off trigger Tear despite it not costing mana?
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On May 02 2013 21:08 Alaric wrote: Does toggling her Q on and off trigger Tear despite it not costing mana?
no
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Roffles
Pitcairn19291 Posts
Man, this NeoIllusions guy doesn't deserve his own tier.
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United States15536 Posts
On May 02 2013 21:18 Roffles wrote: Man, this NeoIllusions guy doesn't deserve his own tier.
qft
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On May 02 2013 21:06 Blurio wrote: But how so I ryze then?
I don't count Ryze as AP because he just builds mana.
On that note. RoA on Ryze is a great way to be useless in ARAMs.
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On May 02 2013 21:18 Roffles wrote: Man, this NeoIllusions guy doesn't deserve his own tier. Yeah he does; except it should be the lowest tier, not the highest.
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I build mundo differently than you. I personally think rushing liandry's -> tank works much much better than straight tank. I generally start emblem of valor + health crystal + pots and go straight for the liandry's torment. Your cleavers will take off massive chunks of enemy HP and you'll continue to do massive damage throughout the game.
Kiting tank ftw.
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Thoughts on Horn?
The active gives like 800g worth of basic AR/MR before the mini ghost is factored in. I think its pretty much core on any melee CC bot like Volibear or Alistar, especially vs a team with early spell poke since the HP regen is actually pretty useful to buy and sometimes you can get two active charges off in one fight.
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emblem + 2xbeads + boots is a start i've been working with on melee's who are expected to initiate. Going for a core of horn/locket/bulwark, gives really strong team stats as well as fairly balanced personal survivability.
Not sure if it wouldn't just be better to go emblem + crystal or straight up horn + boots because emblem/beads/boots is really slot inefficient... Although it doesn't matter as much in aram, mmm
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United States23745 Posts
On May 03 2013 07:57 xes wrote: Thoughts on Horn?
The active gives like 800g worth of basic AR/MR before the mini ghost is factored in. I think its pretty much core on any melee CC bot like Volibear or Alistar, especially vs a team with early spell poke since the HP regen is actually pretty useful to buy and sometimes you can get two active charges off in one fight. I love horn on Singed, the move speed boost is just so good for initiations. It's like Shurelya's except not shitty :p
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On May 02 2013 21:08 Alaric wrote: Does toggling her Q on and off trigger Tear despite it not costing mana?
No, but autoattacking with her Q on does. Because it expends mana.
In case any of you aren't yet in the know, here's The Build for ARAM games when you're playing a champion whose spells can be spammed (ezreal, ashe, teemo (I know but just go with it), zilean, cass, singed)
Tear + Boots + Pots -> Archangel's -> CDR boots (if necessary) -> All the components for manamune BUT DON'T COMBINE THEM YET -> Seraph's -> Manamune right after -> Hurricane (if ranged) -> gauntlet -> frozen heart/rod of ages/whatever
once you hit hurricane, the build becomes sweet. Each autoattack drains 10% of your current mana and does a million damage! And you have, like 4k mana!
somehow my friends and I only get shit when we do The Build, which leads to low win rates but I'm still pretty sure it's good.
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Most ARAMs are going to be over before you can stack both Seraph's and Muramana.
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I find it odd that BT's arent in ARAM and got replaced with whatever the ARAM version is called. The ARAM ones mechanic of charging up from autos makes it stronger on AD's, and weaker on AD casters/assassins.....but why would you want that? Ad casters are generally pretty weak in ARAM, Jayce being the notable exception, everyone else who would build a BT is pretty mediocre. Meanwhile many AD's are absolutely brutal and even better with any frontline, like MF and Ashe and Varus and kog etc..
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Kha'Zix has poke, sustain and resets. He's super strong in ARAM, he just needs levels.
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I wish Lux was not playable on ARAM, such an annoying champ.. I once faced a team with Soraka + Lux.. most boring 20minutes of my life
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I wish they'd remove Horn from the map. Bruisers are already strong enough, there's no need for an item that makes it even easier for them to survive to six and then faceroll the opposition who cannot even escape or fight back (because the bruisers now conveniently are way faster and have double to triple the defensive stats of anyone else at that point once Horn is popped)
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On May 04 2013 03:44 DragoonTT wrote: I wish they'd remove Horn from the map. Bruisers are already strong enough, there's no need for an item that makes it even easier for them to survive to six and then faceroll the opposition who cannot even escape or fight back (because the bruisers now conveniently are way faster and have double to triple the defensive stats of anyone else at that point once Horn is popped) They removed warmogs though, even trade imo.
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On May 04 2013 03:54 wei2coolman wrote:Show nested quote +On May 04 2013 03:44 DragoonTT wrote: I wish they'd remove Horn from the map. Bruisers are already strong enough, there's no need for an item that makes it even easier for them to survive to six and then faceroll the opposition who cannot even escape or fight back (because the bruisers now conveniently are way faster and have double to triple the defensive stats of anyone else at that point once Horn is popped) They removed warmogs though, even trade imo.
I'd rather deal with Warmogs, honestly. I can use that item myself even if I don't play a bruiser and it's counterable by using Liandrys/BotRK/Bloodrazor (yes, Kitae's still exists). Horn is straight-up useless on anything that's not a bruiser and allows them to survive to six and then just dominate the game as much as they want. You're forced to buy boots 2 on your first death as an AD/AP carry, otherwise you're getting dived again and again and again cuz you can't get away and they take no damage at all.
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On May 04 2013 03:27 Lylat wrote: I wish Lux was not playable on ARAM, such an annoying champ.. I once faced a team with Soraka + Lux.. most boring 20minutes of my life
tbh i think yi is WAAAAY worse..
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United States23745 Posts
Beat a team composed of Nid, Soraka, Yi, Cho, and Sivir, the ARAM Gods were smiling upon me.
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On May 04 2013 05:02 onlywonderboy wrote: Beat a team composed of Nid, Soraka, Yi, Cho, and Sivir, the ARAM Gods were smiling upon me.
I lost when my team was Kayle,Yorick,Tryn,Soraka,+1. I think the ARAM Gods said "Oh Hell No!!!!!!!!!". I never played so poorly with Kayle in my life. It was like I never even seen the champ let alone player with her.
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On May 04 2013 05:46 lilwisper wrote:Show nested quote +On May 04 2013 05:02 onlywonderboy wrote: Beat a team composed of Nid, Soraka, Yi, Cho, and Sivir, the ARAM Gods were smiling upon me. I lost when my team was Kayle,Yorick,Tryn,Soraka,+1. I think the ARAM Gods said "Oh Hell No!!!!!!!!!". I never played so poorly with Kayle in my life. It was like I never even seen the champ let alone player with her.
My last match was nidalee, Nunu, Janna, Alistar, Lux
Vs my Khazix, Xin, Tryn, Warwick and Gragas.
I raged pretty hard (I got Udyr first and rerolled) and assumed we'd lose pretty hard
20 mins later we lost all our turrets and inhibitor and we still won. Tryndamere just went godlike and powned the hell out of everything.
Also every anivia player I've seen in arams always rapes their own team by missing every stun and walling team mates out lol
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I think they need to make a tip that says "If you don't build a chalice as your first item as an AP, with a few exceptions you're probably a dumbass."
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Very very much agreed. Chalice literally provides three times as much mana regen as Tear, gives you 25 MR to start (vital for surviving early poke), and builds directly into an incredibly good CDR/MR item. The only time I start Tear is when I play Ryze or one of the mana hungry AD pokers.
In other news, now that I've had a couple days to recover from surgery I'll get back to updating the guides.
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United States15536 Posts
On May 07 2013 03:23 Seuss wrote: Very very much agreed. Chalice literally provides three times as much mana regen as Tear, gives you 25 MR to start (vital for surviving early poke), and builds directly into an incredibly good CDR/MR item. The only time I start Tear is when I play Ryze or one of the mana hungry AD pokers.
In other news, now that I've had a couple days to recover from surgery I'll get back to updating the guides.
wat? surgery? Don't do anything that will put this masterful OP in danger of stagnation.
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On May 07 2013 03:32 AsmodeusXI wrote:Show nested quote +On May 07 2013 03:23 Seuss wrote: Very very much agreed. Chalice literally provides three times as much mana regen as Tear, gives you 25 MR to start (vital for surviving early poke), and builds directly into an incredibly good CDR/MR item. The only time I start Tear is when I play Ryze or one of the mana hungry AD pokers.
In other news, now that I've had a couple days to recover from surgery I'll get back to updating the guides. wat? surgery? Don't do anything that will put this masterful OP in danger of stagnation.
Nothing serious, but while I'm recovering I'm supposed to take it easy. On that note, I'm not going to do a regular Mondays with Monte tonight, but instead I plan on just streaming ARAMs for most of the evening.
On May 07 2013 04:47 sob3k wrote: zilean is the shit. Discuss
Fix'd.
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Man, rerolls have really made the avarage ARAM team massively better. Its a lot harder to do wierd builds and not just lose...game has changed man
On May 07 2013 04:47 sob3k wrote: zilean is the shit that makes you lose games because 700 range harass doesn't cut it in ARAM. Discuss
fixxed
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Having only 700 range for harass isn't a huge issue because you have 550+ movespeed with which to dive in, bomb, and gtfo, not to mention all the cheeky things you can do with bombs. The only time his range is a problem is when the enemy team has a huge harass advantage, which isn't really a Zilean-specific issue.
Now factor in how absurdly frightening many initiators are when they also can move at 550 movement speed, and how easy it is to get caught when you can be permanently slowed by 55%.
Also, his ultimate is absolutely ridiculous in ARAMs. Get max CDR, have ult up every 40 seconds.
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Zilean has a pretty large power gap though between like level 10-15ish where he doesn't really have enough points and CDR to be spamming bombs. He's definitely good though.
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On May 06 2013 10:07 zer0das wrote: I think they need to make a tip that says "If you don't build a chalice as your first item as an AP, with a few exceptions you're probably a dumbass."
Rod of ages man! Incredibly cost-effective and works on like all ap's (except for those that actually rush grail in SR). Catalyst so gud too.
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You can't have the passive gameplay to let you charge those 10 minutes though.
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On May 03 2013 07:57 xes wrote: Thoughts on Horn?
The active gives like 800g worth of basic AR/MR before the mini ghost is factored in. I think its pretty much core on any melee CC bot like Volibear or Alistar, especially vs a team with early spell poke since the HP regen is actually pretty useful to buy and sometimes you can get two active charges off in one fight.
Horn is the best thing to happen to LoL. I use it so much I'm sad when I have to sell it for that 6th item slot.
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On May 07 2013 07:32 Sponkz wrote:Show nested quote +On May 06 2013 10:07 zer0das wrote: I think they need to make a tip that says "If you don't build a chalice as your first item as an AP, with a few exceptions you're probably a dumbass." Rod of ages man! Incredibly cost-effective and works on like all ap's (except for those that actually rush grail in SR). Catalyst so gud too.
Unless you're Cass or Karthus (maybe a few others I'm forgetting), 40% cdr is a priority as an AP in an ARAM. Also by the time your Rod of Ages is charged, the game is usually 5-10 minutes from ending. You lose out on so much mana regen if you don't get chalice/grail. You can get away with RoA on Gragas (for example), but that doesn't exactly mean it is good.
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I had a Blitz Soraka Janna on my team.
We lost because Blitz only pulled Alistar, and even though I told Janna all she had to do was Q waves and we'd win, she couldn't even do that.
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Played 3 games so far. Ashe, Janna, Janna. Best games of my life esp with Janna. I've never played her before ARAM and building athenes, archangels, deathcap and morellicon = spam that tornado all day and give allies a 600hp shield for them to dive is the best. No wonder she's in the highest rated tier lol.
I really had no idea how strong tornado and shield is when you build AP until yesterday.
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On May 04 2013 04:40 amaDeus wrote:Show nested quote +On May 04 2013 03:27 Lylat wrote: I wish Lux was not playable on ARAM, such an annoying champ.. I once faced a team with Soraka + Lux.. most boring 20minutes of my life tbh i think yi is WAAAAY worse..
I just played with a Yi who didn't understand his Q. Like, He just died constantly by going ham on an Udyr who would run backwards.
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i actually feel like yi is a little overrated in aram tbh.
honestly, i think nami is one of the strongest champs in aram built AD. tidal wave + autos = lots of kills
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United States37500 Posts
On May 06 2013 10:07 zer0das wrote: I think they need to make a tip that says "If you don't build a chalice as your first item as an AP, with a few exceptions you're probably a dumbass."
I read this as "If you build..." and was able to smack you. huehue, reading comprehension. :3
On May 07 2013 03:23 Seuss wrote: Very very much agreed. Chalice literally provides three times as much mana regen as Tear, gives you 25 MR to start (vital for surviving early poke), and builds directly into an incredibly good CDR/MR item. The only time I start Tear is when I play Ryze or one of the mana hungry AD pokers.
In other news, now that I've had a couple days to recover from surgery I'll get back to updating the guides.
Rest up and feel better Monte. Speedy recovery and godspeed. <3
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holy crap Maokai is FUN to play. 2-0 with him so far by jsut standing in my ult "Come at me Bros" and be liek invincible. and then, an Akali or some random champ come and clean the mess. So much fun and so easy to initiate + a way to stop the kat/nunu/etc ult easely.
Him and Fiddle (party fiddle!!!) are my favorite champ to play so far in Aram.
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Jayce is so faceroll. I always assumed his acceleration gate was mildly difficult to place. Not at all.
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United States23745 Posts
On May 08 2013 03:25 cLutZ wrote: Jayce is so faceroll. I always assumed his acceleration gate was mildly difficult to place. Not at all. The gate is not the "hard" part, it's angling Q through the gate and accounting for the speed increase that people mess up.
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United States37500 Posts
dat Gated Shock Blast that hits just 1 minion. Best use of mana
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Jayce need serious ARAM nerf though, he's like nid except with faster spears that explode in AOE, plus consistant AD carry ranged dps and self peel.
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On May 02 2013 21:08 Alaric wrote: Does toggling [Ashe's] Q on and off trigger Tear despite it not costing mana? You have to either spend mana, or use an ability that isn't a toggle. (So if you fire a frost arrow, your tear will stack)
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Idk how people mess it up. I haven't played him since his last free week, or maybe the one before. I felt like a ranged mode master by the time I suicided with like 3k. Melee mode is the hard part.
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I'm beginning to think that Ziggs is the #1 ARAM champ. I've never won against him. His poke is almost on par with nid, but I think his ult gives him the edge over nid - it has super long range and can easily take out multiple champs at once who are clumped up hiding behind a tower.
A few days ago I had to bear through the annoyance and frustration of one Ziggs who did not die the entire game and kept bragging about how much gold he had saved up in all chat. The fact that we were getting owned by a Ziggs that only had starting items just made it all the worse.
All that being said, I'm joining the dark side and unlocking Ziggs next ;o
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If I had bans I wouldn't ban Nidalee or Ziggs, I'd ban Shyvana, Skarner, Udyr and the like.
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My god, I am rushing grail/morellonomicon on any/all ap casters i get (bar ryze ofc) and it feels SO STRONG I even just did it with taric for the lulz, then crushed face. Followed with bulwark because taric, but still. Max cdr + endless mana in 2 relatively cheap items, why ever get anything else?
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Cooldown reduction is ridiculously good in ARAMs, especially if you're playing a champion with a game-changing ultimate.
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Valhalla18444 Posts
Maokai really ought to be in the highest tier - early on he has excellent poke, and his ult brings huge utility. He is consistently one of the champs I'm most afraid of and happiest to random or have on my team. I've been in several games where's he carried the early game based on his base damages, and carried the late with his W and his tankiness
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Teemo is goddamn broken strong with that mushroom camping of his
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lol, really commonly we'll get a really good team with like and AD and Ziggs and a nice tank line with like Shen and Trundle and Mundo, and then all the melee champs reroll and we end up with Nid and Malz and Cass and they are all like "sick team" and then of course we get bumfucked by the other team's front line lategame and their Varus goes 27-3 and nobody can touch him.
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On May 08 2013 21:30 padfoota wrote: Teemo is goddamn broken strong with that mushroom camping of his
Just buy the stealth revealing items, problem solved.
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can anyone give me a good ad Yi build? AP is boring as fuck
ok had a pretty decent game. Boots/shield/blade into sanguine + randuin's (they had 3ad) into LW.
CAN'T ROLL FOREVER VAYNE NYAK NYAK NYAK
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On May 08 2013 21:30 padfoota wrote: Teemo is goddamn broken strong with that mushroom camping of his
Zyra is a hilarious counter to Teemo if you get the chance... Pop a seed where you think a shroom is and spawn a plant, which pops the shroom. Repeat. Laugh as you walk wherever you please.
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slowly but surely, knowledge about the poros seems to spread. Today, I've met two other people who knew about their running habits. Took that as good news for my game, and it was: beat Nidalee, Jayce, Xerath, Alistar, Sona in that very same game in less than 14 minutes with the best lineup I've ever seen in an ARAM game: Orianna, Jarvan, Renekton, Diana, Lulu. Stalled till six, then rolled them over and over and over again without them even remotely being able to fight back.
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On May 08 2013 21:53 sob3k wrote:Show nested quote +On May 08 2013 21:30 padfoota wrote: Teemo is goddamn broken strong with that mushroom camping of his Just buy the stealth revealing items, problem solved.
That sort of solves the mine field problem, provided you're alive and in a position to safely clear the mine field, but a good Teemo drops -2-3 shrooms in combat and kites you to death.
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On May 09 2013 03:39 Seuss wrote:Show nested quote +On May 08 2013 21:53 sob3k wrote:On May 08 2013 21:30 padfoota wrote: Teemo is goddamn broken strong with that mushroom camping of his Just buy the stealth revealing items, problem solved. That sort of solves the mine field problem, provided you're alive and in a position to safely clear the mine field, but a good Teemo drops -2-3 shrooms in combat and kites you to death.
eh still dies to ranged and anyone with good gap closers, there is a reason Teemo isn't known for his teamfighting.
I just had a team of Kass (me), Yi, Diana, Taric, Alistar. I was like finally, a team with some front line.....
say hello to pure AP Alistar and pure AP taric, gotta get that lichbane cuz its so strong. They both went about 2-14 and we of course lost
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Teemo doesn't die to ranged, he counters ranged. I feel like someone just told me that scissors beats rock in RPS.
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United States15536 Posts
On May 09 2013 06:56 Seuss wrote: Teemo doesn't die to ranged, he counters ranged. I feel like someone just told me that scissors beats rock in RPS.
Only if scissors can last hit better.
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On May 09 2013 06:56 Seuss wrote: Teemo doesn't die to ranged, he counters ranged. I feel like someone just told me that scissors beats rock in RPS.
I said ranged not AD carries, you cant shroom kite veigar. He only does well against ranged AD 1v1 anyway....when there are 3 AD's he goes down fast as he's outdamaged and outranged.
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You are literally the first person I've ever seen used ranged to refer to anything other than AD carries.
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Curious, which team would you prefer to be on: Darius, Lee, Blitz, Jayce, Kennen or Ahri, Lux, Zyra, Kayle, Ryze?
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United States15536 Posts
On May 09 2013 23:05 mordek wrote: Curious, which team would you prefer to be on: Darius, Lee, Blitz, Jayce, Kennen or Ahri, Lux, Zyra, Kayle, Ryze?
The AD Team. Autoattacks have no CD, and most of those guys are inherently tankier (sure, not compared to Ryze but still). Also, I feel like while it's easier to itemize Armor, the more AP team would have to sacrifice damage more than the AD one.
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On May 09 2013 23:11 AsmodeusXI wrote:Show nested quote +On May 09 2013 23:05 mordek wrote: Curious, which team would you prefer to be on: Darius, Lee, Blitz, Jayce, Kennen or Ahri, Lux, Zyra, Kayle, Ryze? The AD Team. Autoattacks have no CD, and most of those guys are inherently tankier (sure, not compared to Ryze but still). Also, I feel like while it's easier to itemize Armor, the more AP team would have to sacrifice damage more than the AD one.
Also, Kennen and Blitz can deal alot of AP damage, so it's kinda hard to itemize defense for the first team - whereas for the second team you just build MR and are good to go. Yeah, Kayle does AD as well, but you negate at least half the damage there.
Oh and i'd prefer to play Blitz. Because awesome. He makes me feel like a troll, everytime i successful grab someone.
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On May 09 2013 23:05 mordek wrote: Curious, which team would you prefer to be on: Darius, Lee, Blitz, Jayce, Kennen or Ahri, Lux, Zyra, Kayle, Ryze?
The first team, any day. Team two only has Ryze who really gets tanky without sacrifices and is too easily countered if there's a Bulwark and some other MR on the other team. Team one has fairly diversified damage and also Darius/Blitz, who can afford to build Bulwark/Locket respectively without losing too much damage.
Team one has better poke (Jayce+Kennen/Lee > Lux/Zyra imo) and will force team two to camp underneath their turret due to the threat of Acceleration Gate + Blitz/Darius pulls and Lee Sin burst, if a target is isolated. Jayce and Kennen should be able to take down towers fairly comfortably, considering Blitz threatens Ryze, Kayle and Ahri, while Lux and Zyra poke is fairly easy to predict/dodge and will probably rather be used to clear waves.
The big advantage team two has is ultimates. An all-in at six will probably devastate team one - there's no MR yet, Stranglethorns is as good as undodgeable on Howling Abyss, setting up Ahri and Lux for easy nuke/cc chains, and only Darius and Lee Sin ults really work without items - and Lee Sin will probably have to kick Ryze away to prevent him mowing down the team. If team one anticipates the all-in and disengages, or manages to blow defensive Kayle/Ahri ults, they're fairly set for the game - if they get rolled at six, the game will either go very long or team two gets an advantage big enough to end the game by minute 15.
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Thanks guys was interested in your thoughts. Both seemed to have pros and cons. One player made a comment about how it was obvious from the start who would win... I thought it was much closer than that
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In a normal game the second comp is better IMO because they can avoid fights except when they have Kayle ult up, but in ARAM the first team wins.
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Sejuani/Orianna/Kennen a pretty fearsome wombo combo. Scored multiple aces in under 2s with me as Sejuani charging in and ulting their team with the ball on me for a 5-man Shockwave + Kennen ulting on top. And we thought we were fucked because it was us + Shaco/Teemo vs a Lux/Jayce/Karthus/Soraka/Jax. Luckily their Jayce didn't even know you could shoot his Q through gates.
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Rolled Udyr, time to make my way out of bronze 
Victory /flex 2/5/24
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For those new to aram:
You can herd the poros back to your fountain, where they will become targetable. You can then kill them (they give 4 base gold and some xp). You can then get back to lane before a single enemy minion dies, giving your team the advantage.
The more you know
+ Show Spoiler +tryharding and arams are about as bad a combination as drinking and driving :o
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On May 10 2013 10:48 101toss wrote:For those new to aram: You can herd the poros back to your fountain, where they will become targetable. You can then kill them (they give 4 base gold and some xp). You can then get back to lane before a single enemy minion dies, giving your team the advantage. The more you know + Show Spoiler +tryharding and arams are about as bad a combination as drinking and driving :o
yep, the highest high level ARAM teams run Zilean/TF/GP/Ashe to establish an insurmountable lead from poro farming
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my friend and i had an argument over which was the better team, assuming high level of undertanding of aram / tournament level play.
fiddle maokai singed trist heimer vs janna karma thresh cait alistar
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United States37500 Posts
I like first team more. Superior poke. Superior team fight. Latter team has better engage. Trist > Cait late
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hay guise let me argue with soraka all game and constantly get caught cuz i'm typing lol ^^ jesus fucking christ...
Anyway, my Fiora was pretty sick, vs ashe + lulu hurts though 
BotRK vs Sanguine Blade?
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United States37500 Posts
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2nd team not even close is this a trick qn
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On May 10 2013 19:41 nyxnyxnyx wrote: my friend and i had an argument over which was the better team, assuming high level of undertanding of aram / tournament level play.
fiddle maokai singed trist heimer vs janna karma thresh cait alistar
First team will probably blow the second team away.
Team 1: Dark Wind + Sapling are some of the more underrated poke spells, both can deal incredible damage. Heimer adds to the poking and makes pushing on his team impossible. Trist will be forced to AD on that lineup, so will take some time to excel, but can always Buster Shot Alistar if he manages to break past Singed and Maokai. Maokai + Singed frontline is very good if the players understand their champs - especially considering Singed has free reign to aggress as Maokai can just root Alistar. Lineup will also wreck teamfights with Crowstorm and Vengeful Maelstrom.
Team 2: Janna is some okay poke, and Thresh is a danger with hook plus Cait is good with range and poke, but Alistar's main use in ARAM is incredible sustain (will go to waste because the team has such high range and hence shouldn't take too much) and he doesn't suffice as a frontline champ alone, especially against Singed/Maokai. Maybe I'm biased cuz I liked old Karma, but new Karma is straight-up bad for ARAM - Q has too little range to poke, Mantra Q is avoidable, W gets you blown up and you don't have a bruiser to support with E.
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nice guide, allways come here before an aram. thanks! gl finishing it
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Agreed, it's super nice to get a free week champ and thinking what would Monte do. I'm usually not far off but it's nice to have someone point out strengths and weaknesses as it relates to ARAM. The mini-guides are a good balance of pointing you in the right direction while still letting you discover and optimize for your game
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On May 10 2013 23:32 DragoonTT wrote:Show nested quote +On May 10 2013 19:41 nyxnyxnyx wrote: my friend and i had an argument over which was the better team, assuming high level of undertanding of aram / tournament level play.
fiddle maokai singed trist heimer vs janna karma thresh cait alistar First team will probably blow the second team away. Team 1: Dark Wind + Sapling are some of the more underrated poke spells, both can deal incredible damage. Heimer adds to the poking and makes pushing on his team impossible. Trist will be forced to AD on that lineup, so will take some time to excel, but can always Buster Shot Alistar if he manages to break past Singed and Maokai. Maokai + Singed frontline is very good if the players understand their champs - especially considering Singed has free reign to aggress as Maokai can just root Alistar. Lineup will also wreck teamfights with Crowstorm and Vengeful Maelstrom. Team 2: Janna is some okay poke, and Thresh is a danger with hook plus Cait is good with range and poke, but Alistar's main use in ARAM is incredible sustain (will go to waste because the team has such high range and hence shouldn't take too much) and he doesn't suffice as a frontline champ alone, especially against Singed/Maokai. Maybe I'm biased cuz I liked old Karma, but new Karma is straight-up bad for ARAM - Q has too little range to poke, Mantra Q is avoidable, W gets you blown up and you don't have a bruiser to support with E.
New Karma is not bad in aram....she is really fucking strong. You just spam mantra Q all day long, it doesn't matter if the second part hits. The range is huge and the AOE is too. Mantra E is always stupid good in teamfights, and her shield makes initiating with people like singed and volibear fucking retarded, you cant run.
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idk, my team's the second one. i just feel it has a lot more control over the flow of the game, though i can definitely see the merits of the first team.
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On May 11 2013 00:45 sob3k wrote:Show nested quote +On May 10 2013 23:32 DragoonTT wrote:On May 10 2013 19:41 nyxnyxnyx wrote: my friend and i had an argument over which was the better team, assuming high level of undertanding of aram / tournament level play.
fiddle maokai singed trist heimer vs janna karma thresh cait alistar First team will probably blow the second team away. Team 1: Dark Wind + Sapling are some of the more underrated poke spells, both can deal incredible damage. Heimer adds to the poking and makes pushing on his team impossible. Trist will be forced to AD on that lineup, so will take some time to excel, but can always Buster Shot Alistar if he manages to break past Singed and Maokai. Maokai + Singed frontline is very good if the players understand their champs - especially considering Singed has free reign to aggress as Maokai can just root Alistar. Lineup will also wreck teamfights with Crowstorm and Vengeful Maelstrom. Team 2: Janna is some okay poke, and Thresh is a danger with hook plus Cait is good with range and poke, but Alistar's main use in ARAM is incredible sustain (will go to waste because the team has such high range and hence shouldn't take too much) and he doesn't suffice as a frontline champ alone, especially against Singed/Maokai. Maybe I'm biased cuz I liked old Karma, but new Karma is straight-up bad for ARAM - Q has too little range to poke, Mantra Q is avoidable, W gets you blown up and you don't have a bruiser to support with E. New Karma is not bad in aram....she is really fucking strong. You just spam mantra Q all day long, it doesn't matter if the second part hits. The range is huge and the AOE is too. Mantra E is always stupid good in teamfights, and her shield makes initiating with people like singed and volibear fucking retarded, you cant run.
yeah new Karma is sick. First time I played her during the rework, Q is a good looking spell too. Mantra + E is godlike, the shield is good but the speed boost as well? damn son
I haven't been able to tell how good her mantra W is for the life drain but it's fairly solid too.
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Hm.. ARAM somehow doesn't feel random at all. I get Lulu ~15 times in 30 games, out of 50+ champions. It's not even funny, i played ~60 games today+yesterday, and i had maybe 10? different champions. At maximum.
That's actually quite annoying.
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On May 11 2013 00:45 sob3k wrote:Show nested quote +On May 10 2013 23:32 DragoonTT wrote:On May 10 2013 19:41 nyxnyxnyx wrote: my friend and i had an argument over which was the better team, assuming high level of undertanding of aram / tournament level play.
fiddle maokai singed trist heimer vs janna karma thresh cait alistar First team will probably blow the second team away. Team 1: Dark Wind + Sapling are some of the more underrated poke spells, both can deal incredible damage. Heimer adds to the poking and makes pushing on his team impossible. Trist will be forced to AD on that lineup, so will take some time to excel, but can always Buster Shot Alistar if he manages to break past Singed and Maokai. Maokai + Singed frontline is very good if the players understand their champs - especially considering Singed has free reign to aggress as Maokai can just root Alistar. Lineup will also wreck teamfights with Crowstorm and Vengeful Maelstrom. Team 2: Janna is some okay poke, and Thresh is a danger with hook plus Cait is good with range and poke, but Alistar's main use in ARAM is incredible sustain (will go to waste because the team has such high range and hence shouldn't take too much) and he doesn't suffice as a frontline champ alone, especially against Singed/Maokai. Maybe I'm biased cuz I liked old Karma, but new Karma is straight-up bad for ARAM - Q has too little range to poke, Mantra Q is avoidable, W gets you blown up and you don't have a bruiser to support with E. New Karma is not bad in aram....she is really fucking strong. You just spam mantra Q all day long, it doesn't matter if the second part hits. The range is huge and the AOE is too. Mantra E is always stupid good in teamfights, and her shield makes initiating with people like singed and volibear fucking retarded, you cant run.
The problem with Team 2 is that the champ's don't sync up well enough, you have the great poke from Janna, Karma, Cait, but then pure engage from Thresh/Alistar but no big follow up (other than the same poke spells), whereas team 1 has crazy poke with Fiddle/Mao/Heimer (AP Mao is massively underused in ARAM), good scaling damage with Trist (as long as it's not one of the idiot Trists who ALWAYS use rocket jump offensively or *shudder* builds AP) and the front line of Singed to protect the rest.
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A lot of people have been noticing that sort of thing. I should write a script to query Elobuff for my ARAM stats and figure out my champion distribution. The only problem with that is it won't consider trades/rerolls. Maybe I'll just have to write it all down if I'm really curious.
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Out of almost 30 ARAM games I think I've only played the same champ a couple times; Jarvan and Amumu.
Maybe this is because I own all but 10 champs atm? I imagine those people who own fewer will get multiples more often statistically....
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On May 11 2013 03:58 Seuss wrote: A lot of people have been noticing that sort of thing. I should write a script to query Elobuff for my ARAM stats and figure out my champion distribution. The only problem with that is it won't consider trades/rerolls. Maybe I'll just have to write it all down if I'm really curious.
I actually will write it down for the next days, can't be a bad thing.
edit:
Got ~50, and Lulu round about 6 times today. Thats 6x 1/50 chance, i don't think so.
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kitaman27
United States9245 Posts
This site has a decent sample size of champion distribution for ARAM games. It's tough to say anything definite without knowing what the champions owned statistics are, but it seems fairly random to me.
http://lolmatches.com/championstats/3.6.0.389/AR
On a side note, sona OP with her 68% win rate.
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Team 2 has incredible sustain and disengage.
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If you can make ARAMs drag on long enough without either team getting a big advantage, Poppy is fucking nuts. I've even had games where we were way behind but once you get Trinity+Gunblade you are just straight up stupid. So easy to knock people into walls on that map and your ult and your damage is retarded.
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On May 11 2013 03:58 Seuss wrote: A lot of people have been noticing that sort of thing. I should write a script to query Elobuff for my ARAM stats and figure out my champion distribution. The only problem with that is it won't consider trades/rerolls. Maybe I'll just have to write it all down if I'm really curious. I already started doing this manually. I have ~80 champs and ~100 aram games and there are champs I never rolled and other at least 4-5 times ... Weird.
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On May 11 2013 08:45 kitaman27 wrote:This site has a decent sample size of champion distribution for ARAM games. It's tough to say anything definite without knowing what the champions owned statistics are, but it seems fairly random to me. http://lolmatches.com/championstats/3.6.0.389/AROn a side note, sona OP with her 68% win rate.
This statistic actually doesn't say anything, you stated the reason already. 
Also, if you look at the "least played/popular champs", there are alot of champs i would consider pretty common, like Fiora for example. I don't know, i'll observe/record this the next couple of days for myself. It's just weirding me out, big time.
PS: got Lulu two more times yesterday after writing my initial thought on that matter, out of 50 champions, one time as initial char, the other one after a reroll because i got soraka first (for the 3rd time that day).
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On May 11 2013 08:45 kitaman27 wrote:This site has a decent sample size of champion distribution for ARAM games. It's tough to say anything definite without knowing what the champions owned statistics are, but it seems fairly random to me. http://lolmatches.com/championstats/3.6.0.389/AROn a side note, sona OP with her 68% win rate. Some other interesting stats from this:
Top 20 win rates (in order): Sona, Heimer, Ziggs, Soraka, Galio, Kog'Maw, Lux, Zyra, Nidaliee, Twisted Fate, Taric, Janna, Fiddlesticks, Talon, Maokai, Ashe, Malzahar, Nami, Xerath, Caitlyn
Bottom 12 win rates (ordered from the worst): Tryndamere, Evelynn, Shaco, Akali, Olaf, Zilean (annoying as hell early game, but falls off late game?), Lee Sin, LeBlanc, Tristana (too many people trying AP trist??), Rengar, Sion, Zed
Top 10 KDA Ratios (in order): Nidalee, Lux, Ziggs, Caitlyn, Xerath, Ezreal, Miss Fortune, Kog'Maw, Varus, Jayce
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zilean probably suffers from people being bad with his kit (not knowing how / when to optimize rotations of Q/E/W) and being bad with R. used right, there's no reason for zil to be so far down
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On May 11 2013 19:42 nyxnyxnyx wrote: zilean probably suffers from people being bad with his kit (not knowing how / when to optimize rotations of Q/E/W) and being bad with R. used right, there's no reason for zil to be so far down Pretty much this. With +exp, bomb harass and his ult, there's no reason he should be so low - he's just so rarely played people don't know how to play him/alongside him. I've seen so many Zilean ults be wasted because people flash out of combat even though Zilean ulted, realize they've been ulted, run in and die because the ult duration ran out.
Akali being so low surprises me, it's really easy for her to hit a certain item threshold in ARAM that allows her to pick apart teams, stealth is a fairly powerful mechanic when usually no one bothers countering it and ARAM builds usually tend towards being overly offensive, so she should have little problems.
Tristana is another champ that really shouldn't be that low - AD Trist is good, AP Trist is good. However, most people are probably not experienced enough to judge AP Trist's damage and therefore get blown up before they can jump-stomp the enemy team
Also, Jayce and Alistar not among the highest win rates. That's surprising, I'd currently name them among the top 5 champs to have easily.
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Also, Jayce and Alistar not among the highest win rates. That's surprising, I'd currently name them among the top 5 champs to have easily.
Especially for alistar, yeah. Love him. He's a gamebreaker in my mind, he can either win the game, or lose the game - depending on who is playing him.
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Mundo, Renekton, Alistar, Ashe, LeBlanc vs. Cassiopeia, Udyr, Sion, Sona, Draven
What do you guys think? I thought team #1 would be pretty damn good, but my team disagreed (and we got stomped in 11 minutes something because we went 0-7 in under 150 seconds)
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On May 12 2013 00:53 DragoonTT wrote: Mundo, Renekton, Alistar, Ashe, LeBlanc vs. Cassiopeia, Udyr, Sion, Sona, Draven
What do you guys think? I thought team #1 would be pretty damn good, but my team disagreed (and we got stomped in 11 minutes something because we went 0-7 in under 150 seconds)
if you went 0-7 in under 150 seconds your team just sucked dick. They don't even have any really long range poke, so it just means your melee probably had no idea how to play and just were way too far forward or just fucking went ham in the first 5 min.
also its really funny to see AP Sion in ARAMs now, as he is so unseen in real games that people don't know how his shield works. You see like whole teams just running from a Sion, and I'm just like, fucking kill him.
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Mundo is like super strong. You can build basically anything. He seems like the strongest pure tank right now.
HOWEVER, I almost always win when I get tanks because no one knows about Bulwark and Locket.
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On May 11 2013 21:19 m4inbrain wrote:Show nested quote +Also, Jayce and Alistar not among the highest win rates. That's surprising, I'd currently name them among the top 5 champs to have easily. Especially for alistar, yeah. Love him. He's a gamebreaker in my mind, he can either win the game, or lose the game - depending on who is playing him.
The reason Alistar's win rate is so low is because a lot of Alistars fail to realize just how game-breaking his team-wide sustain is. They may occasionally use his heal, but they'll max his Q first and be completely focused on initiating. Those Alistars are little better than Xin Zhao in terms of game impact, and Alistar's winrate reflects this.
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United States37500 Posts
On May 12 2013 03:56 cLutZ wrote: Mundo is like super strong. You can build basically anything. He seems like the strongest pure tank right now.
HOWEVER, I almost always win when I get tanks because no one knows about Bulwark and Locket.
lolol.. what is bulwark. >_>
Not enough people open Guardian's Horn. <_<
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On May 12 2013 05:33 NeoIllusions wrote:Show nested quote +On May 12 2013 03:56 cLutZ wrote: Mundo is like super strong. You can build basically anything. He seems like the strongest pure tank right now.
HOWEVER, I almost always win when I get tanks because no one knows about Bulwark and Locket. lolol.. what is bulwark. >_> Not enough people open Guardian's Horn. <_<
Its usually better to get it second IMO, early game is usually all about poke and passive play, more import to rush the aegis.
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On May 12 2013 05:48 sob3k wrote:Show nested quote +On May 12 2013 05:33 NeoIllusions wrote:On May 12 2013 03:56 cLutZ wrote: Mundo is like super strong. You can build basically anything. He seems like the strongest pure tank right now.
HOWEVER, I almost always win when I get tanks because no one knows about Bulwark and Locket. lolol.. what is bulwark. >_> Not enough people open Guardian's Horn. <_< Its usually better to get it second IMO, early game is usually all about poke and passive play, more import to rush the aegis. Nah, you need Horn by level six, unless you only have a single bruiser/melee. Level six fights get decided by who has more bruisers with a Horn
Considering Mundo, I really love Liandry's Mundo if you have some other tank available, and then go straight HP (plus some armor or resistance if the enemy team is heavily focused)
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On May 12 2013 03:56 cLutZ wrote: Mundo is like super strong. You can build basically anything. He seems like the strongest pure tank right now.
HOWEVER, I almost always win when I get tanks because no one knows about Bulwark and Locket. pen mundo hurts like a bitch but can't actually tank for a bit
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On all melle characters, I either go Horn>Bulwark or Aegis>Horn>Bulwark.
On mundo I get Liandrys eventually, but you win before you even need to do that because he is a beast.
Land Cleavers = Win game.
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Honestly, horn is good on everybody, not just bruisers.
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On May 12 2013 16:41 Seuss wrote: Honestly, horn is good on everybody, not just bruisers. Not quite sold on that - ranged champs don't need defenses as badly, and you can get sufficient regen otherwise. Especially risky to build Horn on non-frontliners considering the negative effect on team morale if your teammates ever check your build and you run Horn on an AD carry or something - they'll be busy typing while they should be fighting. God knows how many games I lost to that
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Guys, could use some advice on rune pages... I currently have 4 pages total, and would like to optimize those 4 pages to be used across all possible situations for ARAM (as much you possibly could given just 4 pages). Keep in mind I own all different roles of champs about equally (almost 50 total) including many melee/bruisers but also lots of adcs and ap mids.
At the moment I only use two pages for about 95% of my games, which comprise of:
AD page with a mix of armor pen/damage marks, armor pen/damage quints, flat AD seals, flat MR glyphs AP page with magic pen marks, AP quints, flat AD seals, flat MR glyphs
My 3rd page that I use every once in a great while has the MR glyphs swapped out with AP glyphs for more of an all out AP page - I'm weary of using this in ARAM though as I fear I will get bursted down way too easily. The 4th page has attack speed marks, everything else same as AD page
I'm content that my first two rune pages are useful/viable, but I'd like to actually make use of my other two pages as well. What do you suggest I set up for my 3rd and 4th pages, and what champs/roles would those pages be suited for? Any ideas would be appreciated, thanks.
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I'd set up a tank page: movespeed quints, (scaling) armor yellows, scaling MR blues, and either mpen or armor reds -- something you can use on champs like Sejuani, Malphite, and Amumu.
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Attack speed red/quints, for like, Skarner? There are heroes that scale of attacks but in need of attack speed anyway. HP quints+armor reds for tanks maybe.
You could also make a couple of Very specific rune pages for some champs/builds, where they only come together with that specific build...
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Speaking of ARAM items, Grez's Spectral Lantern 3pots is an amazing start on AD champs, it gives great lifesteal sustain and a great lump of armor and AD super cost effectively. then on top of the great stats is the active which allows you to clear shrooms/reveal akali or shaco/ negate enemy brush control/avoid facechecking/prevent brush jukes in duels. Its SO useful.
its fucking great
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anyone got a good Nami build? I recently bought her and had my first game with her. I went Athene's/raba/sorc but I guess I'll max CD next time
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On May 13 2013 09:16 sob3k wrote: Speaking of ARAM items, Grez's Spectral Lantern 3pots is an amazing start on AD champs, it gives great lifesteal sustain and a great lump of armor and AD super cost effectively. then on top of the great stats is the active which allows you to clear shrooms/reveal akali or shaco/ negate enemy brush control/avoid facechecking/prevent brush jukes in duels. Its SO useful.
its fucking great
This is truth. If only Hextech Sweeper had a cheap version that upgraded into it like Lantern -> Lightbringer.
On May 13 2013 19:39 ToT)OjKa( wrote: anyone got a good Nami build? I recently bought her and had my first game with her. I went Athene's/raba/sorc but I guess I'll max CD next time
Athene's is perfectly fine. I tend to prefer DFG to Deathcap for getting to 34-40% CDR, but you can always just sit on the Codex. Twin Shadows can be ridiculously good because more movespeed + slows = easier to land Qs.
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Morellonomicon is the answer to everything in ARAM, I just realized that in addition to the perfect blend of stats it gives for its price, its passive is also f*cking great in arams if the other team has any form of sustain
edit: just won a game vs yi/zilean/blitz/jax/twitch, it feels great. nunu op.
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I feel like Athene's > morello most of the time. Maybe this is just personal experience, but I always get 3-5 magic damage based opponents. And most poke is magic damage based, so the MR is pretty good. Plus, LOTS more mana regen.
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get both, max cdr, profit *dammit bottom page trolling me
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United States37500 Posts
As AP, I will probably get Grail and Morello at some point. I typically open Chalice and Ring but finish Morello's first specifically for the debuff. If your team relies on you as main AP and you get your picking of relics (which recovers an obscene amount of mana) you don't need to rush Grail, you can go Deathcap, Void, etc.
The great thing about Grail and Morello is the max CDR and increased mana regen.
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...why? you get more than enough mana from grail alone, dfg can get you the rest of the cdr if you really want it
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Alistar is officially my favorite ARAM champion...those headbutts are so ridiculous.
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On May 14 2013 13:14 Complete wrote: ...why? you get more than enough mana from grail alone, dfg can get you the rest of the cdr if you really want it
morello is cheaper, i like to get it fast. But that's just me, i guess deathfire grasp is fun to get too
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opening AP, if not getting a tear immediately to start stacking, i dont see how anything can compete with cataclyst 5 pots, it gives you tons of sustain, and the health globes on the map can make up for any missing mana. Add in that your first buy back around level 6 will give you a rod to start stacking already, and you can move onto other items like morellos for CDR, or flat damage items immediately.
I tend to get 4% CDR on my masteries anyways, so theres no point in going above that with grail, you can hit 39% with masteries, boots and any 20% item. Of course, champs like Anivia who will always be super low on mana should be looking at a chalice for after level 6 when your mana will be sucked away.
With the lack of a warmogs in the game, the rod of ages is just way to powerful, its the highest HP for any item a AP champ would get, and it has synergy with tear/seraphs embrace. With the exp being given over time, you can sit behind your tower and heal up without touching a health globe.
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Catalyst doesn't provide enough mana regen on its own to sustain heavy mana users, particularly once the first 5-10 minutes of the game have passed and levels begin to come more slowly. It is strong as an opener, but only situationally. I like it on champions such as Maokai, Swain, or Anivia because early on their mana costs aren't particularly bad and they either have sustain or some form of synergy with Health. However, I'd never start Catalyst on Nidalee, Ziggs, or Zilean because they lack that synergy and devour mana faster than Catalyst can handle.
RoA is a decent item, but a lot of its value is depreciated in ARAMs unless you can guarantee you'll enter fights with full or near-full Health. In Summoner's Rift this is easy because of the fountain, but in ARAMs it is not. It's not useless, just less useful.
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Why do you need to be full hp at the beginning of fights with RoA..?
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The added health is most useful when you are at full health. Regen becomes a more important stat when fights are prolonged and there is lots of poke etc. Also Singed great candidate for RoA too.
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On May 15 2013 03:29 Seuss wrote: Catalyst doesn't provide enough mana regen on its own to sustain heavy mana users, particularly once the first 5-10 minutes of the game have passed and levels begin to come more slowly. It is strong as an opener, but only situationally. I like it on champions such as Maokai, Swain, or Anivia because early on their mana costs aren't particularly bad and they either have sustain or some form of synergy with Health. However, I'd never start Catalyst on Nidalee, Ziggs, or Zilean because they lack that synergy and devour mana faster than Catalyst can handle.
RoA is a decent item, but a lot of its value is depreciated in ARAMs unless you can guarantee you'll enter fights with full or near-full Health. In Summoner's Rift this is easy because of the fountain, but in ARAMs it is not. It's not useless, just less useful. who cares about mana sustain 5 or 10 minutes in, you should be engaging and dying rather regularly by this point, and if not dying taking the health and mana globes which will refill your pool quite quickly.
I also wouldn't start catalyst on AP champs that can stack a tear efficiently like nidalee or singed, as the seraphs embrace is one of the best items in the game.
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On May 14 2013 13:14 Complete wrote: ...why? you get more than enough mana from grail alone, dfg can get you the rest of the cdr if you really want it DFG isn't always ideal especially if you're playing a champ that likes to poke and will probably never use the active.
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On May 15 2013 05:27 Holcan wrote:Show nested quote +On May 15 2013 03:29 Seuss wrote: Catalyst doesn't provide enough mana regen on its own to sustain heavy mana users, particularly once the first 5-10 minutes of the game have passed and levels begin to come more slowly. It is strong as an opener, but only situationally. I like it on champions such as Maokai, Swain, or Anivia because early on their mana costs aren't particularly bad and they either have sustain or some form of synergy with Health. However, I'd never start Catalyst on Nidalee, Ziggs, or Zilean because they lack that synergy and devour mana faster than Catalyst can handle.
RoA is a decent item, but a lot of its value is depreciated in ARAMs unless you can guarantee you'll enter fights with full or near-full Health. In Summoner's Rift this is easy because of the fountain, but in ARAMs it is not. It's not useless, just less useful. who cares about mana sustain 5 or 10 minutes in, you should be engaging and dying rather regularly by this point, and if not dying taking the health and mana globes which will refill your pool quite quickly. I also wouldn't start catalyst on AP champs that can stack a tear efficiently like nidalee or singed, as the seraphs embrace is one of the best items in the game.
I just usually see Cassiopeia players and other extremely mana hungry champions grab Tear and then run themselves down to 1/4th mana before using Seraph's, even late in the game when you're just dying constantly in back to back teamfights. That seems extremely inefficient when you have to commit to at least two mana items to really make Seraph's impressive, and I see the players who don't do that end up being more effective more often than not.
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But the entire point is to get another dcap level AP provider, it gives 90 AP by itself, the shield is good, but the item is efficient without it.
Cost Analysis Base Gold Value 1000 mana = 2000g 60 + 30 ability power = 1958g 10 mana regeneration = 600g Total Gold Value = 4558g
Passive Gold Value 30 ability power (for every 1000 mana) = 653g
Gold Efficiency Seraph's Embrace is gold efficient even without the activate.
add in a Rod of ages and thats another 15 AP, etc. Seraphs on a champ like ryze is unmatched in terms of the AP it provides.
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If the entire point is to get a Deathcap-level AP provider, you would just buy another Deathcap. Part of the reason you invest in Seraph's isn't the AP but the Mana/Mp5.
The problem being that the Mana/Mp5 isn't sufficient for a significant number of champions, especially during the first 10-15 minutes when towers are still standing and fights are less decisive. You can use the Healing Relics to try and make up the difference, but that's extremely selfish when you could have built a Chalice and left the Healing Relics to others who have less flexible itemization or actually need to heal.
I'm not saying Seraph's is a bad item, but I very frequently see it being bought not because of the AP but because of the Mana/Mp5, when Chalice does a better job and costs one third as much.
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here's one for the theorycrafters
which champs would you purchase on a fresh account for optimal steamrolling in ARAMs?
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Poke--> Jayce Nid Ziggs Lux Tanky frontline---> Mundo Ali Blitz ADC---> lulu Kog Supp-->Janna Sona
Rammus for zoom zoom and Rengar for bush abuse
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On May 15 2013 18:47 nyxnyxnyx wrote: here's one for the theorycrafters
which champs would you purchase on a fresh account for optimal steamrolling in ARAMs? IP limitations, or just getting the strongest champ package for easy steamrolling?
I'd always buy Ashe first, dirt cheap and insanely good at ARAM. Can handle bruisers diving her better than most, as the small map and the lack of Flash on most champions makes kiting more desirable than escape abilities. Also pokes very well between Volley and her passive, Hawkshot is a lifesaver and ECA one of the most powerful initiation spells on HA.
If IP is not a factor, Jayce would be next. He's not as widely owned as Lux or Nidalee, making it rare for other players in the game to random him instead of you. Insane poke, can clean up fights in hammer form and even double as a front liner if your teamcomp requires it.
Sona is another great champion. Versatile - build support stuff if needed, AP if not - and offers great sustain as well as huge teamfighting benefits (Auras, boosts, Crescendo, passive debuffs).
Follow this up with one of Lux and Nidalee, then a good frontliner (Blitz, Nasus, Renekton, Mundo, Alistar, Soraka), get the second poke queen. Finish with another frontliner or two, Kog'Maw (versatile: can go pure AD if needed, shred down bruiser lineups with a %damage build - Kitae's Bloodrazor still exists - or supplement poke for a team) and your back-up AD carry of choice (MF, Cait and Varus are all great, Tristana needs some experience but offers more versatility). If you don't like ADs, round out your lineup with supports instead - Taric, Soraka, Alistar, Janna and Lulu are all very good and can take on multiple roles on a team. If you're more into teamfight control, pick one or two of Morgana, Zilean, Gragas or Orianna.
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How come people play AD lulu so much in ARAMs? O_o
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On May 16 2013 01:08 rhs408 wrote: How come people play AD lulu so much in ARAMs? O_o She still has same amount of utility as AP lulu; she doesn't gain that much utility with more AP. So if your team is short on ADC's, lulu does alright as a substitute.
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I tried squeezing a liandry's after aegis before visage etc. on Mundo. Didn't feel that great. There were some ok chunks but I feel like I didn't do much once the fights started and I would just die. Maybe in a more poke and disengage comp /shrug.
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On May 15 2013 20:15 1godless wrote: Poke--> Jayce Nid Ziggs Lux Tanky frontline---> Mundo Ali Blitz ADC---> lulu Kog Supp-->Janna Sona
Rammus for zoom zoom and Rengar for bush abuse
my comp would be like this
Sona, MF, TF, Maokai, Riven (or jax or Irelia or Kah)
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On May 15 2013 17:31 Seuss wrote: If the entire point is to get a Deathcap-level AP provider, you would just buy another Deathcap. Part of the reason you invest in Seraph's isn't the AP but the Mana/Mp5.
The problem being that the Mana/Mp5 isn't sufficient for a significant number of champions, especially during the first 10-15 minutes when towers are still standing and fights are less decisive. You can use the Healing Relics to try and make up the difference, but that's extremely selfish when you could have built a Chalice and left the Healing Relics to others who have less flexible itemization or actually need to heal.
I'm not saying Seraph's is a bad item, but I very frequently see it being bought not because of the AP but because of the Mana/Mp5, when Chalice does a better job and costs one third as much. i am wondering, did you miss the part where i said you should only be getting tear.on champs that can efficiently stack it? because i did say that....
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Philo and morello provides more than enough mana regen. And gp10 ftw.
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On May 16 2013 04:04 Holcan wrote:Show nested quote +On May 15 2013 17:31 Seuss wrote: If the entire point is to get a Deathcap-level AP provider, you would just buy another Deathcap. Part of the reason you invest in Seraph's isn't the AP but the Mana/Mp5.
The problem being that the Mana/Mp5 isn't sufficient for a significant number of champions, especially during the first 10-15 minutes when towers are still standing and fights are less decisive. You can use the Healing Relics to try and make up the difference, but that's extremely selfish when you could have built a Chalice and left the Healing Relics to others who have less flexible itemization or actually need to heal.
I'm not saying Seraph's is a bad item, but I very frequently see it being bought not because of the AP but because of the Mana/Mp5, when Chalice does a better job and costs one third as much. i am wondering, did you miss the part where i said you should only be getting tear.on champs that can efficiently stack it? because i did say that....
The ability to efficiently stack Tear is irrelevant to the points that I'm making. I'm not interested in stacking Tear, I'm interested in whether or not a champion can sustain an ideal rate of ability usage without relying on Healing Relics. As a result I disagree that Nidalee is a good choice for Tear. She can stack it, certainly, but Tear alone is not sufficient for Nidalee to sustain her poke, let alone use her traps and heals with any frequency.
Basically, I dislike Tear and all the items that build from it in ARAMs because it's an investment that doesn't pay off for most of the champions that take that itemization path. It's fine on Ryze, Singed, or Blitzcrank because they get more out of Mana itemization than other champions, but for just about everyone else you'd be better off with a Chalice and rushing items with both immediate and equal or greater impact.
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United States15536 Posts
Important question:
Yesterday I played an ARAM and rolled Soraka. Knowing how much I hate Soraka, I rerolled for Master Yi.
Did I make the right choice and did I end up with a better Champion?
+ Show Spoiler +I personally suspect Yi is way better, but I'm no ARAM master like some people.
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Soraka has a 62% winrate in ARAM, Yi 51%.
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Most of the supports are just way too good on Aram. Soraka and Sona are really ridiculous with how much they can sustain a team and still do damage if they build it. Taric gives so much with his auras since his whole team is going to be there for it. Pushing against a Janna is a freaking nightmare. I'd say Lulu and Thresh are pretty good, along with Blitz, but not as good as the top four.
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Taric is the best, absorb tons of damage, heal it all back no problem. Always manmode, never not manmode.
After playing enough ARAMs, I think the healing from Soraka/Sona/Taric/Alistar is approximately the same (on champions) if they all max CDR. Usually caps out between 25-30k. Although with Taric I feel like it tends to be worth more, since half of it is self healing (at least) and it's so easy to get 250/150 resists and eat almost everything the enemy team throws. And then on top of that, there's his auras and his damage is still quite respectable when building pure CDR tank.
But whenever I see a Taric on my team, 9/10 he has no idea what he's doing. -_-
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On May 17 2013 03:31 zer0das wrote: Taric is the best, absorb tons of damage, heal it all back no problem. Always manmode, never not manmode.
After playing enough ARAMs, I think the healing from Soraka/Sona/Taric/Alistar is approximately the same (on champions) if they all max CDR. Usually caps out between 25-30k. Although with Taric I feel like it tends to be worth more, since half of it is self healing (at least) and it's so easy to get 250/150 resists and eat almost everything the enemy team throws. And then on top of that, there's his auras and his damage is still quite respectable when building pure CDR tank.
But whenever I see a Taric on my team, 9/10 he has no idea what he's doing. -_-
No way, when it comes to healing Alistar is far ahead. Many alistars build AP and no regen and can't do it, but if you want to he heals for far more. His heal is 180+ on five people on about a 5 or less second CD if you get CDR and count the cooldown reduction on minion death. This far outheals soraka/sona/taric who only heal one or two.
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Early on Alistar's healing is superior, I'm not especially convinced it is later. You almost never get the full effect of Alistar's heal because healing 5 people is difficult in practice. Sometimes people are at full health, sometimes people are dead, sometimes you're busy bonking the enemy ADC with headbutt/pulverize, fights become more spread out as the game progresses, etc.
(the following numbers are ignoring the heal debuff on Howling Abyss for simplicity's sake).
Taric's heal is effectively on a 3-4 second cooldown if you have 40% CDR and you're in the fray and smacking champions with your hammer, and it heals for a total of 268 health on himself and someone else with just a grail. Sona's is on a 4.2 second cooldown and she can afford to build almost pure AP and get 40% CDR at the same time, so at 400 AP she's healing herself and another person for 220 health every 4.2 seconds. Soraka has a heal on a 12 second cooldown with max CDR, and with 400 AP she's healing for 530 health. The weakest of the 4 overall, but somewhat offset by the 720 heal for her whole team every 78 seconds
Alistar's heal is half as effective on allies, so it's only about 100 health per roar for his teammates. Alistar doesn't always have a minion wave either, and later on people clear waves so quickly you probably aren't getting the full benefit of the 2 second reduction on it for every enemy minion death. Taric can sustain his stupid 3-4 second heal as long as he can stand and whack people with his hammer. Sona doesn't need to do anything special and is healing fairly close to Taric's maximum healing output provided she has taken damage.
Soraka is probably a fair bit lower than the other 3 in terms of raw healing, I will admit. But it's somewhat offset by the armor buff. Anyways, my point is Alistar's theoretical maximum theoretical healing rate is almost never met, and on top of that Taric and Sona are really stupid.
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Won my first 4v5 in ARAM :D
With Taric my heals always feel really lousy. If you're behind or zoned at all it's like forever for it be up for what feels like an insignificant heal. I tried max heal and it felt really bad but there's no math behind that.
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On May 17 2013 07:13 zer0das wrote:Early on Alistar's healing is superior, I'm not especially convinced it is later. + Show Spoiler + You almost never get the full effect of Alistar's heal because healing 5 people is difficult in practice. Sometimes people are at full health, sometimes people are dead, sometimes you're busy bonking the enemy ADC with headbutt/pulverize, fights become more spread out as the game progresses, etc.
(the following numbers are ignoring the heal debuff on Howling Abyss for simplicity's sake).
Taric's heal is effectively on a 3-4 second cooldown if you have 40% CDR and you're in the fray and smacking champions with your hammer, and it heals for a total of 268 health on himself and someone else with just a grail. Sona's is on a 4.2 second cooldown and she can afford to build almost pure AP and get 40% CDR at the same time, so at 400 AP she's healing herself and another person for 220 health every 4.2 seconds. Soraka has a heal on a 12 second cooldown with max CDR, and with 400 AP she's healing for 530 health. The weakest of the 4 overall, but somewhat offset by the 720 heal for her whole team every 78 seconds
Alistar's heal is half as effective on allies, so it's only about 100 health per roar for his teammates. Alistar doesn't always have a minion wave either, and later on people clear waves so quickly you probably aren't getting the full benefit of the 2 second reduction on it for every enemy minion death. Taric can sustain his stupid 3-4 second heal as long as he can stand and whack people with his hammer. Sona doesn't need to do anything special and is healing fairly close to Taric's maximum healing output provided she has taken damage.
Soraka is probably a fair bit lower than the other 3 in terms of raw healing, I will admit. But it's somewhat offset by the armor buff. Anyways, my point is Alistar's theoretical maximum theoretical healing rate is almost never met, and on top of that Taric and Sona are really stupid.
That's basically all you really need to know right there. Healing and sustain are at their most important during the early stages of the game, when standoffs comprise the majority of time spent. Alistar's blatant early advantage, with or without CDR, makes him disgusting if he's played correctly (Chalice + eat poke like a boss).
The other sustain supports are also strong and in some cases are stronger later (especially during fights), but when it comes to the first 10-15 minutes of the game Alistar is clearly the strongest, and that's enough to decide most ARAMs.
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Alistar >>>>>>>>>>>>>>>> Taric
Yes, this many >'s. They are appropriate.
On May 17 2013 00:34 AsmodeusXI wrote:Important question: Yesterday I played an ARAM and rolled Soraka. Knowing how much I hate Soraka, I rerolled for Master Yi. Did I make the right choice and did I end up with a better Champion? + Show Spoiler +I personally suspect Yi is way better, but I'm no ARAM master like some people. Not really, tho it kinda depends. If you were really lacking damage, then it's k
heals/sustain is really op in aram, moreso if you can heal other people too.
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Janna, Nunu, Khazix, Caitlyn, Jax
gg
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I got skarner 3 times in aram. Won all of them. Obviously skarner is hidden yango-tier.
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United States23745 Posts
On May 17 2013 12:09 anmolsinghmzn2009 wrote: I got Skarner 3 times in aram. Won all of them. Obviously skarner is hidden yango-tier. I got Skarner in like 3 out of 8 ARAMs one night and my friend bought me a skin because he felt bad for me xD. I didn't do nearly as well.
Edit: Attached was a Gurren Lagann-esque inspirational message that I wish I had saved.
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I just rushed an IBG and wits, hung back every fight till they murdered my team then W and cleaned up. They got scared of coming near me so then I just stood near out draven and let him shoot stuff and ulted whenever the opportunity came.
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First off, is ARAM really using a MMR system? :-O
I must admit I don't understand why Skarner is rated so low. He's horrible early game, that for sure. But if you have a team composition in the beginning Skarner is a beast. I build him for max CDR (with a late Shurelia as the Philo Stone start is mandatory), tankiness and finishing off with a Gunblade -- once you get the gunblade you are probably the most tanky beast in the game and with Iceborn, Shurelia, Gunblade plus innate skills extremely, if not impossible, hard to escape, if even possible outside of Ezreal. The amount of damage Skarner does with Gunblade and Iceborn should not be underestimated and the sustain it grants alongside his E is insane.
Horrible early, insane late. Strong in the right team, useless in the wrong. Likewise with Poppy. Basically Bronze or Platinum tier depending on team mates.
edit: I use a hybrid rune page which scales into 20% CDR with CDR mastery so I cap with Shurelia and Iceborn leaving space for Aegis -- Aegis rush is what Skarner can do early to help his team.
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Skarner is rated so low because he's bad in far more situations than he is good. I'll avoid rerolling him next time I see him so I can try some of the suggestions here, but if I put champions in platinum just because they are occasionally decent even Shyvana would be platinum.
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Ah, that makes sense.
Another strong itemization on him is Spirit Visage, granted it'll put you over CDR cap -- sometimes I run a 10% cdr setup from rune/masteries which works out for a total 40% too without wasted stats; depending on mood and intuitiuon regarding enemy team. 
Expanding on how I play him (I even try to trade for him if I can) early game you start philo stone and keep until you reach the point where you can dive, then you rush for an Aegis (I skip boots until I have this) where I try to protect my ranged carries. Skilling I get E and W, survival and a mediocre poke (that can randomly yield an assist) - Q isn't really needed early as you barely spend any time in close combat (unless you have a strong engage champion which actually can do something early).
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The only 2 champs that I will reroll in aram are Skarner and Udyr. So unfun against so many comps.
At least you can have fun trolling with Shyvana by building tons of Mpen.
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Play AP Udyr and you will never reroll him again, so much fun despite being bad.
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TF Lissandra Yorick Cass Twitch. How to make Ryze useless in arams, I needed boots2 to even start getting a shot at casting on a non-minion. ;_;
Worst champ I've had so far was Mordekaiser though. I should switch to Flash when I get him because he's just so bad at reaching people that he's basically useless in ARAM where most teams should have pretty generous amounts of cc. If he can't get a good ghost (no AD auto-ing champs in the enemy team) he loses a lot of his power, and he's easy as pie to kite, while unable to build glass-cannon because he'd get exploded anyway. He's much too reliant on his team to bring cc, initiation and burst to allow him to reach a target and ult it before it just runs away.
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Just read the miniguide on Alistar, and something that struck me as odd was the lack of talk about Spirit Visage. In regards to his roar it's an effective "180 AP" just on the base heal whilst also increasing the gains from other AP sources (sort of a pseudo-Deathcap). To boot it grant's CDR%, HP and MR. -- Opens up the boot options.
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doesn't help you heal others
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On May 20 2013 16:19 nyxnyxnyx wrote: doesn't help you heal others True. But it makes you can unkillable beast when you dive in, by far the best CDR item to cap out on in my opinion.
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a lot of wasted stats in hp, MR and the passive. you'd ideally want to cap out on a mix of CDR/AP and mana to sustain infinite E's every time it goes off CD
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On May 21 2013 02:57 nyxnyxnyx wrote: a lot of wasted stats in hp, MR and the passive. you'd ideally want to cap out on a mix of CDR/AP and mana to sustain infinite E's every time it goes off CD
HP and MR wasted stats? We must play significantly different ARAMs...
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Idk, I just build tank/CDR on alistar in aram...
AP doesn't seem super useful.
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I actually like AP on him, his headbutt and pulverize scales ok with it and once you get Lich Bane you can actually do a ton of damage. AP also scales deceptively well with his heal considering how many you spam.
I build him tank/cdr AP. A bit longer build up time, but later on much stronger - I've found games with Alistar to either be an early stomp due to the brokenly strong early game sustain or stall fest where enemy team can handle it.
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Either Olaf is super bad, or I don't build him correctly, but he has no poke, no gapcloser, no ways to stick to people and he's heavily reliant on farm (can't abuse E like in lane either), even his W doesn't do much because unless he gets to auto creeps he can't heal. At least Jax and/or Irelia can ham initiate, or dive and stick to people, but Olaf can't do that, and he lacks burst (since he'll max E second). Maybe I should just build Mallet and Bulwark and hope they let me sit on them autoing while burst flies around.
Plus there isn't warmogs. :<
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On May 21 2013 05:53 Alaric wrote: Either Olaf is super bad, or I don't build him correctly, but he has no poke, no gapcloser, no ways to stick to people and he's heavily reliant on farm (can't abuse E like in lane either), even his W doesn't do much because unless he gets to auto creeps he can't heal. At least Jax and/or Irelia can ham initiate, or dive and stick to people, but Olaf can't do that, and he lacks burst (since he'll max E second). Maybe I should just build Mallet and Bulwark and hope they let me sit on them autoing while burst flies around.
Plus there isn't warmogs. :<
Olaf is amazing in ARAM. Build him for CDR, try not to take damage. Q/E harass until you have to all-in. Once you all in, blow everything and try to take as many down as you can. He works really really really well with shield-chars who can extend his life when his HP is low.
Start Horn/Boots (Alternative start is 2 rejuv beads, boots, doran's shield + pots) Kindlegem Brutalizer Merc Treads Spirit Visage Kindlegem Giant's Belt/Locket depending on gold Randuin's
Rearrange depending on AD or AP heavy enemies. Start Q, Q, E, W. Then R > Q > E > W. Rearrange E and Q priority depending on if they are building armor early.
Early Game: Q spam & use Horn to get in range and E, then disengage. Q does so much damage. Use it to push waves and slow people for the team to land skillshot followups.
Mid Game: You put out incredible damage in a teamfight. Forcing an all-in will work out in your favor depending on comp. Continue to Q spam and E->Disengage with horn.
Late Game: You are very very hard to kill and do a lot of damage. Your Q still does good damage, but not so much vs other bruisers or tanks. If you can hit a squishy, do it. However, it's mostly utility and pushing at this point. If you can chain Q's by picking the axe up then it helps.
Summoners: Barrier/Ghost Use barrier when at low hp and only during melee engages if you can help it to whore out his passive. (Make sure to use locket before barrier as barrier last 2 seconds and locket lasts 5. Shields are LIFO) Save ghost for all-in's with his R
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Holy shit; are people getting Janna's in game that build Aura items over AP? like what da fuck? I'm so confused; are people really this stupid?
On May 21 2013 03:41 Complete wrote: Idk, I just build tank/CDR on alistar in aram...
AP doesn't seem super useful. Depends on the game; I generally like starting with kindlegem; working my way to RoA; and IBG.
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for ali i like chalice into athenes, then roa -> full tank.
admittedly i'm kind of a grail fanboy.
what does everyone think of elesia's miracle as an item though?
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On May 21 2013 12:18 ticklishmusic wrote: for ali i like chalice into athenes, then roa -> full tank.
admittedly i'm kind of a grail fanboy.
what does everyone think of elesia's miracle as an item though? pretty crap imo; I rather keep the philo and build something else.
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why would you even build gp5 in aram...
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On May 21 2013 15:31 Complete wrote: why would you even build gp5 in aram... It's good if your champ is completely useless until level 6. At least you get to farm up extra gold for quite a while. Or if you die at a weird timing, where there's no decent items to buy; and you need something to top off the regen.
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On May 21 2013 07:42 wei2coolman wrote:Holy shit; are people getting Janna's in game that build Aura items over AP? like what da fuck? I'm so confused; are people really this stupid? Show nested quote +On May 21 2013 03:41 Complete wrote: Idk, I just build tank/CDR on alistar in aram...
AP doesn't seem super useful. Depends on the game; I generally like starting with kindlegem; working my way to RoA; and IBG.
I keep getting Janna/Alistar/Soraka/Sona/Taric/Lulu players who build like they're gold-starved bottom lane supports. It would be hilarious if they weren't always on my team.
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On May 21 2013 17:04 Seuss wrote:Show nested quote +On May 21 2013 07:42 wei2coolman wrote:Holy shit; are people getting Janna's in game that build Aura items over AP? like what da fuck? I'm so confused; are people really this stupid? On May 21 2013 03:41 Complete wrote: Idk, I just build tank/CDR on alistar in aram...
AP doesn't seem super useful. Depends on the game; I generally like starting with kindlegem; working my way to RoA; and IBG. I keep getting Janna/Alistar/Soraka/Sona/Taric/Lulu players who build like they're gold-starved bottom lane supports. It would be hilarious if they weren't always on my team.
I don't understand why you advocate building AP on these champs (except Janna and maybe Lulu?). Everytime I see AP Taric, or AP Alistar, I'm sure the player has no idea - they just get blown to bits instead of being the tanky frontliners they could (and should) be instead. I laugh at AP Soraka builds and just kill them once they get close, but tanky support Soraka is one of the scariest things to see, shredding the MR of your hapless teammates that neglected to build any.
The only big AP item I see myself building on most of these champs is Athene's Unholy Grail - you have that chalice from the early game, and CDR is very valuable for ARAM. After that, support's the way to go - Bulwark/Locket if I need to, Shurelia's/Twin Shadows/Frozen Heart/Shard otherwise. Here's where you can use GP10s, and building them early gives you an advantage. Mix in some Sheen variant for Sona. I may not deal a lot of damage, but I'll make sure no one around me dies.
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CDR is an absolute must on every support.
AP is very very strong on Janna, Sona, Lulu.
AP is crap on Alistar and Taric, better to just be as tanky as possible.
Soraka is good with AP, but should be tanky and focused on survivability for stacking starfall.
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He isn't saying build Alistar/Taric pure AP, he's saying spend your gold on something useful instead of getting philostone/Shard of True Ice and other crap that isn't that useful when you have the income to straight up build stuff like Grail, Icebourne Gauntlet, and Frozen Heart and most of your income is generated passively.
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On May 21 2013 03:11 red_ wrote:Show nested quote +On May 21 2013 02:57 nyxnyxnyx wrote: a lot of wasted stats in hp, MR and the passive. you'd ideally want to cap out on a mix of CDR/AP and mana to sustain infinite E's every time it goes off CD HP and MR wasted stats? We must play significantly different ARAMs...
well kindle is fine if only it gives CDR. spending the extra gold on negatron and then visage is incredibly selfish and wouldn't help your team as much as getting more mana, CDR or AP, in that order of priority. alistar (and to a lesser extent taric) have a high tendency to overheal themselves anyway, visage is just silly overkill (or overheal)
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Hp and resists so you can initiate and disrupt and not die are far far better for your team than AP, expecially for healing cdr is basically the only thing thats important as it has a .1 AP scaling for ally heal. Not saying visage is good but its not bad and I would never buy AP over any sort of survivability on Ali.
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buy kindlegem and negatron, don't upgrade to SV until you need the item slot, or want to max out your cdr
no need at all to finish SV
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I love it on Alistar since it offers everything I want on him. CDR, Tank and stronger heal. I don't consider it a selfish buy at all, it will make you stick around (the boost of tank granted by stats and massive heal boost) cannot be understated; and as we all know a dead cow is no heals.
Regarding his heal I think you are looking too much into the displayed ratio, and not the practical ratio. How I consider it: n allies = in range 0.n ratio -- as all other heals are single target.
Then with the spam heals during waves I don't think his heal ratio is all that bad. Basically, if my team does not desperately need a tank from level 3 I'll aim towards tanky-ap cow as I've found him scale much stronger, besides where else do you get to eventually buy Lich Bane on Alistar.
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when people have ali and
1. reroll 2. build him ap
i cry a little inside. athene's is the only ap item you should get because the ap is almost just icing on the cake considering the cdr mana and mr it gives.
raka should build athene's -> cdr boots -> guise -> rylai's -> zhonya's IMO. full cd (with masteries), fairly tanky, does ton of damage, always heal never not heal
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I had a guy who rolled Mundo and I rolled Ali. He asked if anyone wanted Mundo to trade and I said sure thinking he'd rather play Alistar than Mundo. We trade and he rerolls.... -.-
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On May 21 2013 19:40 zer0das wrote: He isn't saying build Alistar/Taric pure AP, he's saying spend your gold on something useful instead of getting philostone/Shard of True Ice and other crap that isn't that useful when you have the income to straight up build stuff like Grail, Icebourne Gauntlet, and Frozen Heart and most of your income is generated passively.
Exactly. I'm not saying build pure AP, just build like you actually have an income.
But as sob3k pointed out, when you have a heal you basically should always rush Athene's and cap your CDR. Sustained healing is so very, very powerful in ARAMs.
I always cry when I see Alistar players start Emblem of Valor, because while their heart is in the right place I know they're wasting Alistar's potential.
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Athene's just seems like a must on anyone who can remotely use the stats (meaning: anyone who uses mana and has AP ratios). ARAM is all about sustained presence: 20% CDR means 20% of all of your kit, the mana fuels it, and the MR means you don't get poked out as easily.
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At what ELO people start to suicide when they're really low instead of staying behind with 10hp being useless and dying in 1s in the next fight ? Cuz this is annoying !
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dont think aram has an elo!
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On May 22 2013 16:29 Lylat wrote: At what ELO people start to suicide when they're really low instead of staying behind with 10hp being useless and dying in 1s in the next fight ? Cuz this is annoying !
Unfortunately as we have no way of knowing our behind the scenes MMR there's really no answer to that question.
While you'll start finding people who do that eventually, a big part of the problem is that it's easily the single most difficult call one can make in an ARAM. Depending on team composition, champion, spawn times, how late in the game it is etc. the correct choice when deciding between survival and suicide changes and blurs. At higher ARAM Elos games are won and lost on that decision, much like Baron.
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How do you guys build Syndra? Just come from a game where we had one carrying our team hard as hell, only thing I noticed was she rushed for 40% CDR and then controlled all fights with massive AoE stuns due to the higher amount of balls she could lay out.
@Ezreal guide: I always build him AP in aram, as you mention his issue is getting items - which is "easy" in aram. Starting with Sheen and gives plenty of damage early. I also prefer playing him 30/0/0, this helps his weak early game prescence, because the only times you usually die are unavoidable or intentionally.
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United States15536 Posts
On May 22 2013 21:49 Jek wrote: How do you guys build Syndra? Just come from a game where we had one carrying our team hard as hell, only thing I noticed was she rushed for 40% CDR and then controlled all fights with massive AoE stuns due to the higher amount of balls she could lay out.
@Ezreal guide: I always build him AP in aram, as you mention his issue is getting items - which is "easy" in aram. Starting with Sheen and gives plenty of damage early. I also prefer playing him 30/0/0, this helps his weak early game prescence, because the only times you usually die are unavoidable or intentionally.
Yeah, it seems like the best Syndra build for ARAM would be the same as for SR: Athene's, Morello, then MOAR AP.
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Sounds right. Looking back at match history she finished with Morello, Athene, Swifties with Alacrity (wut?) and Seekers. Think she was just having fun after 40% cdr and boots 1 tho.
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So for AP's how are you guys opening up? If I want to get morellominicon as first item I open up with philostone + farie charm +boots +pots. The regen is really strong for early game stats on ARAM.
If it's a Athenes first, chalice first opening is the obvious choice, with boots + pots.
If Tears stacking, I get tears, then I try to die pretty quickly early on the second I get enough gold for chalice. Then Chalice + tears = stacking tears super ridiculous fast.
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I always open chalice first unless it's someone who can stack Tear fast. Both gives you the mana you need on respective champions.
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Chalice can be overkill on some champions imo. Not every ap needs that much mana regen.
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I don't like risking being OOM, ever, in aram. But I suppose with careful mana-management it could work.
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I go standard shit on Syndra, Grail/DCap/Morello or DFG, Void, but also get a Lichbane in lategame if it comes to that. Its very strong on her and really helps for duelling AD carries which can be hard.
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just got a team with Rumble Eve Darius Sona
Darius flash pull into stacked Sona Rumble Eve ults, three 5 for 0 aces. Rumble ult is nuts
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Your tier guide is underrating Nidalee.
Just sayin'.
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On May 23 2013 09:09 remedium wrote: Your tier guide is underrating Nidalee.
Just sayin'. Nidalee is strong; but she still needs a team.
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On May 23 2013 18:24 sob3k wrote: Who doesnt need a team? Heimerdonger
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Nidalee is good at stomping noobs, but against more experienced players she will often fall short. Tanks will soak her spears and shield/heal/regen, squishies will dodge. Besides that, she has a heal, and then nothing. Cougar form is usually a recipe to get blown up.
Jayce poke is way harder to dodge and he's got stuff beside that. Lux has a shield and AoE options. Other healers can usually tank up and serve as aura bots at the same time.
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Nidalee doesn't fall short against experienced players unless you don't know how to play her (SEE: mancloud). Just as there's more to Jayce than his EQ combo, there's more to Nidalee than spears. If you can find situations to jump in using Jayce's Hammer you should be able to find situations where being a kitty is potent.
Edit: Also, I finally started adding mini-guides again.
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On May 24 2013 00:41 Seuss wrote: Edit: Also, I finally started adding mini-guides again. Huzzah!
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Two comments to the guides, one to Katarina and one for Gangplank.
@Katarina: I think it's worth mentioning that Katarina in aram benefits exceptionally well with high CDR, you cannot always trigger the reset chain but with a high amount of CDR you can mimic it and easily make plays due to how rediculously low Shunpo's cooldown end up. - I use an AP/CDR page and get either the anti-shroom AP item or a Morello if they have sustain.
@Gangplank: Another path, which I love in aram, is building him "AoE"-plank. Basically you rush a Iceborn and then aim for a Hydra (don't neglect tankiness inbetween - Spirit Visage is really strong). This piles up to 30% making it very easy to cap CDR if you so desire - I do and use my AD/CDR page. The result is a tanky GP, with good AoE damage (with the inborn CC to boot from Iceborn) and a strong team buff that's nearly constantly online. Oranges with max CDR and Spirit Visage are great. - Since you can start Sheen with this route, Gangplank is a threat from the get-go.
EDIT: I simply had to add this. I just come from a game where an, are you ready?, AP Taric carried us hard as stone. It was simply fabulous and truely outrageous - just like gems, hue. Never expected to see AP Taric going beastmode. :D
For the interested aside from Horn and Mercs rest of his items were Nashtor's + Lichbane and AP items with tanky stats. -- Long game, opponent had a good Soraka.
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first time i played ww on aram, it was terrible. then i learned that rushing athene's on ANYONE with an ap ratio is good.
chalice -> athene's ->kindlegem -> aegis -> spirit visage -> randuin's, tanky as heck, heals a crapton and every 60 seconds you can just zerg a squishy with your ult.
had a game with a urgot and a malz, holy that triple suppress.
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On May 24 2013 00:41 Seuss wrote: Nidalee doesn't fall short against experienced players unless you don't know how to play her (SEE: mancloud). Just as there's more to Jayce than his EQ combo, there's more to Nidalee than spears. If you can find situations to jump in using Jayce's Hammer you should be able to find situations where being a kitty is potent.
Edit: Also, I finally started adding mini-guides again. 40% resists shred yo. That shit hurts, and the +40% AS isn't that bad on the heal either (esp. when trying to take turrets with an AD-less team).
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Nidalee is certainly not one of the strongest ARAM champs late game, but she's definitely at least top 3 early game. Her spears are the single most morale-lowering ability in all of ARAM (I think #2 would be Yi's alpha strike) - I've played sooo many games where my team wants to throw in the towel early just because of spear poke.
I actually just played my first game as nid in ARAM last night - about midway into the game I sort of felt like I was cheating. Spears are fucking ridiculous. At closer range, they become quite easy to land. Late game she is not as dominant though - I soon came to realize that if I have to go into cougar form for any reason, I'm probably already dead - had more luck just running, healing, and kiting with spears.
Suess/Monte, do you still not feel that Master Yi is top tier?? I've literally seen Yi single-handedly win more games than any other champ. We could be shitting on the enemy team hard, but once Yi starts getting resets, there's very little that you can do to stop him from wiping out your entire team, and the lead that you built early on suddenly becomes meaningless. He doesn't even need his team anymore. Unless you are lucky and have stuns/knockups on your side, he can be extremely tough to deal with.
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Master Yi isn't top tier because he's much more team composition/itemization dependent than most top ARAM champions. If you're up against a super tanky team you're probably not going to get resets. If you're up against a high CC team you're not going to be able to Meditate to buy time for another Alpha Strike. If you're up against a high sustain team it's going to be extremely difficult for your team to set up the dominoes for you. There are a lot circumstances in which Master Yi simply can't get off the ground, or even dies out later in the game. It's not without reason that his winrate is only 50.4%.
That he's platinum tier is a testament to how powerful he is when circumstances allow.
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How is Taric not top tier? That heal on such a low cooldown is so retarded, and max cdr makes his ult up pretty much every time. And that ranged point and click stun for stopping channeling or have people focus. Apparently hitting champs lowers the heal cd by 3 seconds. 3 auto-attacks and it's back up even without max cdr. What exactly is keeping Taric from being in top tier?
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Just had a surprisingly good game as the 'moose where our comp was myself/MF/Ziggs/TF/Annie vs Diana/Elise/Vi/Soraka/Blitz; managed to resist my impulses to ROLL OUT at them and just built utility & peeled like a madman when their divebuddies went in our squishies; picked up a few triple kills from Tremors, & Elise got a bit depressed with constantly being taunted inside Ziggs/MF ults before she cld Rappel.
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Started to play a little LoL after at least three months of not playing (cuz BW!). This new ARAM is so cool, I really love it.
What do we think of this Horn thing?
And Monte, I was completely lost because your in-depth guides stop at LeBlanc and I had Leona this one game. Duh!
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On May 30 2013 07:25 Dark_Chill wrote: How is Taric not top tier? That heal on such a low cooldown is so retarded, and max cdr makes his ult up pretty much every time. And that ranged point and click stun for stopping channeling or have people focus. Apparently hitting champs lowers the heal cd by 3 seconds. 3 auto-attacks and it's back up even without max cdr. What exactly is keeping Taric from being in top tier?
Because only so many champions can be top tier. Taric is good, really good, but he's not top tier good.
Remember that if a champion is in Platinum tier that means they are phenomenal in ARAMs. It's just that the champions in NeoIllusions Tier are gobsmackingly awesome.
On May 30 2013 08:40 Don_Julio wrote: Started to play a little LoL after at least three months of not playing (cuz BW!). This new ARAM is so cool, I really love it.
What do we think of this Horn thing?
And Monte, I was completely lost because your in-depth guides stop at LeBlanc and I had Leona this one game. Duh!
Apologies. It turns out that planing a wedding, planning a move, looking for a job, and recovering from surgery makes it hard to find time for these things.
But Horn is awesome. It's pretty much awesome on any bruiser/tank and situationally useful on squishy champions. I frequently start Horn + Pots when I'm not rushing Bulwark.
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On May 30 2013 08:47 Seuss wrote:Show nested quote +On May 30 2013 08:40 Don_Julio wrote: Started to play a little LoL after at least three months of not playing (cuz BW!). This new ARAM is so cool, I really love it.
What do we think of this Horn thing?
And Monte, I was completely lost because your in-depth guides stop at LeBlanc and I had Leona this one game. Duh! Apologies. It turns out that planing a wedding, planning a move, looking for a job, and recovering from surgery makes it hard to find time for these things. What a stud
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feel eve should be one or two tier higher, zil should be in his own tier at the top
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On May 31 2013 15:59 Imbajoe wrote: feel eve should be one or two tier higher, zil should be in his own tier at the top
Eve belongs in the "knock down all towers, buy an AS/AD item and backdoor nexus while enemy team is pushing" tier. This also includes Teemo, Panth, and Twitch.
Zil is heavily dependent on your team to utilize his ult correctly. Even people who understand it miss it in all the noise of a fight.
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On May 31 2013 16:31 commandchild wrote:Show nested quote +On May 31 2013 15:59 Imbajoe wrote: feel eve should be one or two tier higher, zil should be in his own tier at the top Eve belongs in the "knock down all towers, buy an AS/AD item and backdoor nexus while enemy team is pushing" tier. This also includes Teemo, Panth, and Twitch. Zil is heavily dependent on your team to utilize his ult correctly. Even people who understand it miss it in all the noise of a fight. Zilean honestly depends on the player and not the team. I have played Zilean alot as he is my favorite champion, and has been ever since I bought him - my goto champion whenever I get a team composition he fits in - in arams I have a 100% win ratio with him since all fights are basically 6v5 and in a prolonged fight you can get off a second ultimate turning it in to a "7v5" in essence.
He is truely and utterly rediculous in arams and should basically be in an "utterly baaah-rokenly good" tier alongside Janna and Alistar. Never reroll always win unless enemy has more of the trinity.
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Zilean is probably the hardest champion to play in the top tier (as evidenced by his 42% winrate). The easy part is building 40% CDR (yay Athene's) and then spamming Rewind whenever his ultimate is down (yay effective 30 second cooldown Chronoshifts). The hard part is apparently everything else.
Zilean might also be suffering from disuse. He hasn't really seen competitive play in a long, long time, so like a few other champions most people probably don't really know how to play him well.
Evelynn is gold because she brings very little to the early game, and has issues against tanky compositions. She can be devastating in the right hands/situation, but that's true of too many champions for it to really make her stand out.
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Rolled Zil yesterday, was the firt time I played him in over a year..
I can say it depends on the player and the comp, seeing how horrible I did :D.
Ignoring the rewind before bomb mistakes and completely forgetting I could E enemies until 20m into the game, early game bomb harass is verry dependant on lineups (getting in range for a rotation is risky vs a lot of champs, and spammable shields cut down his damage a lot). Ult also needs a decent target to be useful.
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Don't forget you can harass through placing bombs on minions yours or theirs too.
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I feel Eve deserves more credit than you give her, I've really had no trouble with her against particularly tanky comps. my usual build consists of boots + athene's + liandry's + rylais. She can cast hateful's fairly easily while sitting just outside melee range due to her massive move speed increase passive, in this way she is also tremendously strong against champions who rely on skill shots like lux because it's so hard to see where Eve is going to zig-zag next. With Liandry's + Rylai's slow to rely on for constant damage she can afford to build the remaining two slots however she pleases, grabbing a voidstaff, some items for more survivability (to go with the already sizeable amount of HP gained from Liandry's and Rylais) or even an Abbadon's + Deathfire's Grasp to help blowup glass cannons in the backline.
Athene's is also a personal choice because I really like having max CDR on Eve one way or another and it greatly helps accomplish that while also giving a bit of AP and good MR
Really I think she's amazing, I believe I've won all my games with her that go beyond her weak early game.
edit: sorry if i come off as rough
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Soraka is so OP lol.
Here's my Soraka guide:
Starting Items: Chalice + Boots + Health Potions Priority Items: Athene's Unholy Grail, Frozen Heart Runes: MPen, AR, MR, AP/MS Masteries: 9/21/0 Skill Order: WWE, then R > W > Q > E
Example end-game build: Sorc/Merc Boots, Grail, Frozen Heart, Rylai's, Liandry's, (insert one defensive item of your choice).
First of all, like Montegomery mentioned, you should never play a support champion like a support champion due to all the passive farm you get. However, AP Soraka on summoner's rift has long been suffering from her weak early game, her squishiness, and heavy dependence on items. Not on ARAM my friend! You will be getting tons of farms in ARAM and by maxing W first you will have a relatively easy early game that allows you to transition into an unstoppable annoyance on the opposing team (don't max Q first, because the range is too low and you will lose out on the poke war).
Remember to play Soraka like an AP off-tank. Her Q does a lot of damage, but only if you can keep yourself alive to stack the MR debuff. Also her W's AP ratio is rather low to justify a high AP build. Therefore, invest heavily on resistance and health with a couple of "damage" items only. Also CDR is extremely important on her and you should try to hit the cap ASAP. Do not build Tear, and definitely do not build dcap for the love of god.
In teamfights, charge into the enemy team and start pressing Q like crazy. With maximized CDR and Rylai's, you can keep an entire team slowed while you keep spamming Q and be 100% more annoying. If you are focused, W yourself for a huge armor boost and press R to panic. Be very careful against Ignite (very few people run Ignites, but if someone does you should keep a timer) because it will fuck you up really hard.
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On June 02 2013 03:23 Sufficiency wrote: Soraka is so OP lol.
Here's my Soraka guide:
Starting Items: Chalice + Boots + Health Potions Priority Items: Athene's Unholy Grail, Frozen Heart Runes: MPen, AR, MR, AP/MS Masteries: 9/21/0 Skill Order: WWE, then R > W > Q > E
Example end-game build: Sorc/Merc Boots, Grail, Frozen Heart, Rylai's, Liandry's, (insert one defensive item of your choice).
First of all, like Montegomery mentioned, you should never play a support champion like a support champion due to all the passive farm you get. However, AP Soraka on summoner's rift has long been suffering from her weak early game, her squishiness, and heavy dependence on items. Not on ARAM my friend! You will be getting tons of farms in ARAM and by maxing W first you will have a relatively easy early game that allows you to transition into an unstoppable annoyance on the opposing team (don't max Q first, because the range is too low and you will lose out on the poke war).
Remember to play Soraka like an AP off-tank. Her Q does a lot of damage, but only if you can keep yourself alive to stack the MR debuff. Also her W's AP ratio is rather low to justify a high AP build. Therefore, invest heavily on resistance and health with a couple of "damage" items only. Also CDR is extremely important on her and you should try to hit the cap ASAP. Do not build Tear, and definitely do not build dcap for the love of god.
In teamfights, charge into the enemy team and start pressing Q like crazy. With maximized CDR and Rylai's, you can keep an entire team slowed while you keep spamming Q and be 100% more annoying. If you are focused, W yourself for a huge armor boost and press R to panic. Be very careful against Ignite (very few people run Ignites, but if someone does you should keep a timer) because it will fuck you up really hard. I usually like Grail -> Rylai/Liandrys myself. If you're getting pretty big Deathcaps not really a totally awful buy either truthfully
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Damn Yi is so annoying, those random alphastrike hit ...
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United States23745 Posts
Just played against a Blitz/Singed combo, my God that pull/flip combo was so good, wrecked our team early.
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On June 03 2013 15:26 onlywonderboy wrote: Just played against a Blitz/Singed combo, my God that pull/flip combo was so good, wrecked our team early. If you ever get Singed and Voli on the same team you get to have some fun times with double flipping people into your tower from the middle of the map.
Also I played a game as Voli with a Blitz on my team today against a super-poke team. The flip after pull and knockup was the only thing that kept the game close. It really is amazing.
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Holy crap Lulu's so fun, at least once you get to 40% CDR and level ~13 to have min cd on every spell. And when I thought I didn't have much damage after awhile, I built mercs to follow people around and lichbane. The number of procs is criminal, and really makes up for her low ratios (granted, the team also had Janna and Zac, so I'd just ult whoever of our divers threatened to get low, and the enemy Ryze wasn't too much of a threat because our Zyra made it her mission to kill him, even if she had to blow everything on him alone).
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Valhalla18444 Posts
Janna is so fun on this map. The enemy team doesn't even realize they're slowly losing the game when you get a little AP and they just don't have minions anymore, ever. It makes a gigantic difference.
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The optimal way though is to just Q, release it once enemy minions are there, rinse and repeat. It's super boring to do, and super boring to play against too. :/
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#1 Janna counter is Anivia. Watch for tornadoes, wall off minions. Done properly not only will the minions no longer be on the same track, but they won't even arrive before the Tornado launches and whiffs.
Shame you can't counter-pick. XD
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On June 06 2013 17:21 Seuss wrote: #1 Janna counter is Anivia. Watch for tornadoes, wall off minions. Done properly not only will the minions no longer be on the same track, but they won't even arrive before the Tornado launches and whiffs.
Shame you can't counter-pick. XD
Janna counters everything.
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On June 06 2013 04:26 Alaric wrote: Holy crap Lulu's so fun, at least once you get to 40% CDR and level ~13 to have min cd on every spell. And when I thought I didn't have much damage after awhile, I built mercs to follow people around and lichbane. The number of procs is criminal, and really makes up for her low ratios (granted, the team also had Janna and Zac, so I'd just ult whoever of our divers threatened to get low, and the enemy Ryze wasn't too much of a threat because our Zyra made it her mission to kill him, even if she had to blow everything on him alone).
Everytime I get Lulu I set all my skills to self cast and build AD :3
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I now realize why Ali is high tier. That cow is freaking retarded. I just played against Ali, Janna and Singed. We never got anywhere. We just kept getting thrown around.
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On June 06 2013 18:33 Sufficiency wrote:Show nested quote +On June 06 2013 17:21 Seuss wrote: #1 Janna counter is Anivia. Watch for tornadoes, wall off minions. Done properly not only will the minions no longer be on the same track, but they won't even arrive before the Tornado launches and whiffs.
Shame you can't counter-pick. XD Janna counters everything.
I think you misread. I was stating that Anivia counters Janna (at least her insta-wave clear).
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so i'd never played galio before ARAMs and now i've played him twice and ... he seems really really good
granted it's probably much easier to get good ults off in arams but still ... wow.
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Win 4 ARAMs, then lose 1 with Janna??? Oh well.
I'm starting to wonder if 9/21/0 with all left side of Defense except slow reduction is the way to go. Lets you hang around for a long time since max health doesn't matter if you can't heal up to it. I can usually hang around long enough that I can get an Execute in.
Thoughts?
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How do you guys build adcs on aram
The way ive been going about it is, unless our level 1 is retardedly good, telling team "don't even bother face checking im waiting out some gold" and walk into lane with 3 dorans. if our level 1 is just free first blood for whatever reason then i go two dorans and a longsword
then from there i'm generally going 4-5 dorans and some BF sword item or botrk (on vayne), then start selling the dorans off 1 at a time for boots and attack speed and what have you. the reason ive been doing this is unlike normal league where you can buy when you want a lot of the time in lategame you have 300-500 gold you cant even spend and your passive gold income is so high that the gold lost from selling dorans back really isnt a big deal. and a lot of the time the game is simply settled within the first 10 minutes or so with little to no chance of a throw, so I was wondering if this is a good strategy or if i should just rush a BF sword or zerks/vamp like you would on summoners rift
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Run lifesteal quints and pick up a bruta and rush BT.
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On June 10 2013 07:13 Capped wrote: Run lifesteal quints and pick up a bruta and rush BT.
Sanguine Blade? There is no BT on ARAM
Edit: I like to grab Grez's Spectral Lantern on ADCs that arent mana-intensive (Graves/Vayne) and a tear on the ones that are spammy (Ashe/Ez). Grez's has AD and armor, lifesteal, and active for bush control, and lets you start with a few potions. I usually don't upgrade it though because Lightbringer is underwhelming for ADCs. I only grab it if behind and struggling.
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On June 10 2013 04:29 Zanno wrote: The way ive been going about it is, unless our level 1 is retardedly good, telling team "don't even bother face checking im waiting out some gold" and walk into lane with 3 dorans. if our level 1 is just free first blood for whatever reason then i go two dorans and a longsword Don't ever wait for gold at start. Getting control of the bush on your side is paramount; it is basically an objective and should be considered as thus, if your opponents for some reason have someone waiting for gold you should abuse this as hard as possible and take control of both bushes.
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Requesting that Ashe be moved to God-tier. Perma slows from W too strong, and now that SotEL is available it's just stupid.
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On June 11 2013 11:29 ticklishmusic wrote: now that SotEL is available it's just stupid.
Wait, what? The jungle items are in ARAMs now?
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As of 3.8 the Spirit items will be, yes.
I'm not moving Ashe up yet because I'm a little skeptical that SotEL does much to change her potency. I'll have to see that, and her upgraded passive, in action.
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Just played Fidd with an amumu in my team....
Holy Shit !!!
amumu ult + fidd ult = insta ace haha :D
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Compare Ashe's W to Khazix's evolved W: -Both slow and do damage in roughly a cone (Ashe's is bigger I think) -Ashe has lower base damage, a slightly higher AD ratio and much lower cooldown (4 at max level). -Khazix has higher base damage, a slightly lower AD ratio and a flat 8 second cooldown and heals.
Also, Ashe stacks Tear essentially just as well as Khazix by leaving her Q on all the time. Obviously its not super legit to compare two skills on two champs with very different movesets, attributes blah blah blah, but here it is. ;P
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On June 13 2013 13:53 ticklishmusic wrote: Compare Ashe's W to Khazix's evolved W: -Both slow and do damage in roughly a cone (Ashe's is bigger I think) -Ashe has lower base damage, a slightly higher AD ratio and much lower cooldown (4 at max level). -Khazix has higher base damage, a slightly lower AD ratio and a flat 8 second cooldown and heals.
Also, Ashe stacks Tear essentially just as well as Khazix by leaving her Q on all the time. Obviously its not super legit to compare two skills on two champs with very different movesets, attributes blah blah blah, but here it is. ;P Pretty sure both Kha and Ashe have the same AD ratios on their W.
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Just noticed that Elise and Syndra have only ~40% winrate, wtf ?
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Not sure if anyone else has seen this but was playin ARAM as Ashe, other team had a Sej on it. got a quest when I think we were both level 18 just saying to kill the other one. Managed to kill Sej and became queen of Freljord lol, had a little crown and everything hehe.
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United States15536 Posts
On June 13 2013 21:59 jimthelege wrote: Not sure if anyone else has seen this but was playin ARAM as Ashe, other team had a Sej on it. got a quest when I think we were both level 18 just saying to kill the other one. Managed to kill Sej and became queen of Freljord lol, had a little crown and everything hehe.
I believe it's when you both hit 16, but I could be wrong. It happens in SR as well. Cute stuff.
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On June 13 2013 22:02 AsmodeusXI wrote:Show nested quote +On June 13 2013 21:59 jimthelege wrote: Not sure if anyone else has seen this but was playin ARAM as Ashe, other team had a Sej on it. got a quest when I think we were both level 18 just saying to kill the other one. Managed to kill Sej and became queen of Freljord lol, had a little crown and everything hehe. I believe it's when you both hit 16, but I could be wrong. It happens in SR as well. Cute stuff. It's been so long since I've played on SR I've gone from Silver 2 down to Silver 5, damn ARAM Q lol. Really should get back into it
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On June 13 2013 14:46 Ryuu314 wrote:Show nested quote +On June 13 2013 13:53 ticklishmusic wrote: Compare Ashe's W to Khazix's evolved W: -Both slow and do damage in roughly a cone (Ashe's is bigger I think) -Ashe has lower base damage, a slightly higher AD ratio and much lower cooldown (4 at max level). -Khazix has higher base damage, a slightly lower AD ratio and a flat 8 second cooldown and heals.
Also, Ashe stacks Tear essentially just as well as Khazix by leaving her Q on all the time. Obviously its not super legit to compare two skills on two champs with very different movesets, attributes blah blah blah, but here it is. ;P Pretty sure both Kha and Ashe have the same AD ratios on their W.
Kha6 is 0.9, Ashe is 1.0. ONly reason I know Kha6's is because I hate his guts.
On June 13 2013 22:07 jimthelege wrote:Show nested quote +On June 13 2013 22:02 AsmodeusXI wrote:On June 13 2013 21:59 jimthelege wrote: Not sure if anyone else has seen this but was playin ARAM as Ashe, other team had a Sej on it. got a quest when I think we were both level 18 just saying to kill the other one. Managed to kill Sej and became queen of Freljord lol, had a little crown and everything hehe. I believe it's when you both hit 16, but I could be wrong. It happens in SR as well. Cute stuff. It's been so long since I've played on SR I've gone from Silver 2 down to Silver 5, damn ARAM Q lol. Really should get back into it
Yeah, you kill the other you become queen/king/whatever of the Freljord.
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On June 13 2013 18:34 Lylat wrote: Just noticed that Elise and Syndra have only ~40% winrate, wtf ?
It's not super surprising. She excels in small skirmishes or securing objectives, and a constant 5v5 where the enemy team has most of their income guaranteed and the only objectives to go for are towers, an inhib, and a nexus doesn't exactly play in her favor.
It's difficult to commit to spider form when three's always 5 enemies there, because if she eats cc she's super squishy without items. The later the game drags out, the more enemy team having the bulk of their gold guaranteed comes into play. If it were summoner's rift, the early advantage she builds would matter a lot more.
It's not insurmountable, but you have to be really good with her.
Edit: Whoa, I have a scout icon now. :>
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So I feel like the spirit stone items are really strong in arams now. Started Horn pots on Sejuani, then rushed Elder Lizard. The regen from horn and SS was very nice. Finished Elder Lizard and grabbed Sunfire, Wits End (which I feel is also strong now on Sej/Amumu or anyone else that grabs Sunfire), Abyssal, and Tabis. The MR shred from Wits and the MPen from Abyssal dovetailed nicely with the Aoe damage from Sej and Sunfire coupled with the SotEL burn. Triple kill tower dives urrrday.
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On June 09 2013 19:55 dogmatix wrote: so i'd never played galio before ARAMs and now i've played him twice and ... he seems really really good
granted it's probably much easier to get good ults off in arams but still ... wow.
His biggest weakness is flash dependency to make plays. The enemy team can tell pretty well when you're going to try and make a play by you trying to run into them with your E otherwise. Also, getting unlucky and rolling into a heavy AD team sucks, but overall teams seem to be more AP oriented than AD in ARAM's. Finally, he takes some time to become more effective since his ult has such a long cooldown, especially at lower ranks. He really needs CDR.
Besides that though, he's amazing. Great poke, great sustain, game-changing ult, good utility, and a lot of damage. It's hard not to do well in ARAM as Galio.
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I think ADC is definitely the best way to carry a game, unless you're an AP that happens to be incredibly suited to ARAM. I even went AD on Fiddle once, it still worked pretty well.
I've always started Grez's Spectral Lantern (its pretty cost effective, feels strong, and the active reveal is good even if there's no stealth champs on the enemy team). Then I just get Bilgewater/boots, IE/PD, Bork.
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I feel like the best way to start an ADC build is with attack damage, because AS only gives higher DPS in sustained fire, and early on you only get the opportunity for single shots.
I find LS quints to be enough LS, and Sanguine Blade is only cost efficient on sustained fire anyway, so I therefore always go IE first.
Can't wait for the remaining guides to be put up, they're invaluable when one randoms a new champ.
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I open pickaxe + dblade on adc seems to work as long as I'm 550+
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I've had good success opening dblade + vamp scepter + 2 pots on adcs, I try to get enough for zerks and BF sword by my first back/death.
Are there any champs worth getting the Kitae's Bloodrazor item on? Botrk and Wits End both seem like better buys in pretty much all situations...
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Seconding the Grez's Lantern start. With pots and LS quints your sustain is insane. Which is crucial pre 6. The passive also helps with farming minions. Also the early bush control it provides is paramount.
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On June 17 2013 01:58 ticklishmusic wrote: I think ADC is definitely the best way to carry a game, unless you're an AP that happens to be incredibly suited to ARAM. I even went AD on Fiddle once, it still worked pretty well.
I've always started Grez's Spectral Lantern (its pretty cost effective, feels strong, and the active reveal is good even if there's no stealth champs on the enemy team). Then I just get Bilgewater/boots, IE/PD, Bork. ahhh don't waste a Fiddle roll on AD QQ . His ult is like the best thing in aram and you fear the other team carry 24/7 (ok.. fear still work even if you're ad but still :o)
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Random thought: What do you guys think of the Reduced Death Timer Quints on ARAM (-5% death timer per quint)?
With the defensive mastery, you can shave 25% off your death timer. In ARAM, not only are you dying a lot, but and a good push involves taking a tower, dying, and hoping to be up fast enough to defend your own towers. Thoughts?
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On June 21 2013 11:16 Thetan wrote: Random thought: What do you guys think of the Reduced Death Timer Quints on ARAM (-5% death timer per quint)?
With the defensive mastery, you can shave 25% off your death timer. In ARAM, not only are you dying a lot, but and a good push involves taking a tower, dying, and hoping to be up fast enough to defend your own towers. Thoughts?
I think it's significantly less powerful if you are the only one on your team doing this. Also, those games that go to 45-50min the respawn on a wiped team will still be long enough for the other team to take nexus. I dont have anything else to spend IP on though so I will give it a shot and report back.
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On June 20 2013 23:17 FaCE_1 wrote:Show nested quote +On June 17 2013 01:58 ticklishmusic wrote: I think ADC is definitely the best way to carry a game, unless you're an AP that happens to be incredibly suited to ARAM. I even went AD on Fiddle once, it still worked pretty well.
I've always started Grez's Spectral Lantern (its pretty cost effective, feels strong, and the active reveal is good even if there's no stealth champs on the enemy team). Then I just get Bilgewater/boots, IE/PD, Bork. ahhh don't waste a Fiddle roll on AD QQ  . His ult is like the best thing in aram and you fear the other team carry 24/7 (ok.. fear still work even if you're ad but still :o)
AP Fiddle is really good, but you need some help from your team. AD Fiddle definitely isn't as strong, but its incredibly self-dependent. You can still spam E all day, and you can ult in and kite backwards while doing double-massive damage. You can't be 1v1'd ever.
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I can imagine Crittlesticks being pretty strong in ARAM, in the right circumstances. :>
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Meh I still think his ult is way to strong to pass on it. Specially if you have someone else in your team to combo it (mumu, ori, etc.) the other team just melt.
(edit.. yeah 5000 post )
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On June 17 2013 01:58 ticklishmusic wrote: I think ADC is definitely the best way to carry a game, unless you're an AP that happens to be incredibly suited to ARAM. I even went AD on Fiddle once, it still worked pretty well.
I've always started Grez's Spectral Lantern (its pretty cost effective, feels strong, and the active reveal is good even if there's no stealth champs on the enemy team). Then I just get Bilgewater/boots, IE/PD, Bork.
I do exactly the same as you. AD champ -> Grez, ranged AP champ -> Grez and build AD since everyone else is going to build AP 100% guaranteed
I've carried hard with AD janna, annie, fiddle, and zilean LOL
![[image loading]](http://i.imgur.com/lIJhHEs.png) edit: zyra too
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Don't forget that Kitae's Bloodrazor is available in ARAMs, which is basically a baby version of Bork. (No active, no lifesteal). If I'm behind I'll get this instead of a Bork, if I'm ahead, I'll stack it with Bork.
Also, Bloodrazor deals a % of the target's MAXIMUM health, and Bork deals a % of the targets CURRENT health, a difference that is powerful and often overlooked.
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The active on botrk is too good to pass up. Bloodrazor is also magic damage instead of physical
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There is an ARAM tournament going on right now, in Taiwan I think: http://www.twitch.tv/egamerstw
They do draft with bans like a normal game. Should be interesting.
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Ashe with Spirit of Elder Lizard pretty strong
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This topic needs more love. And a friendly bump to finish the mini-guides.
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Maybe it's because I'm a lower level player, but Runaan's seems far too good to not get on an AD carry on this map. Alternatively SS, or even both. RH/SS/BotRK is kind of silly strong, in my experience, especially with someone like Ashe.
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I don't think I've ever gotten Runaan's on an ad carry in ARAM, there's always something that I need more. You have to assume that you aren't going to have the opportunity to just stand there autoing the enemy team, and that's basically all that Runaans is good for (and the little Runaans ball next to your champ will put an even bigger target on your back). It won't help you poke or kite, aside from some extra lifesteal that you might get from nearby minions. You need every attack to do as much damage as possible. IE+LW+ PD/SS is pretty much core on all ad carrys to maximize damage output, for some you can swap in a BotRK or Sanguine blade but there's not much room to squeeze in a Runaans.
Monte, where art thou? I think he may have gotten writer's block when he saw that Lissandra is next in the mini-guide list...
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Runaans is actually pretty good if you have an adc with good range such as Varus, Trist, or Cait. Especially if they have on-hit going on (Varus, Botrk).
The issue is that it is a "win-more" item. If you are in a position where buying it wont set you back, you are either winning or doing very well. This items NEEDS a few on hit or dmg items first to make it worth buying. But I do think it is a good item if you are ahead.
On a side note, does it work on Thresh?
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The primary target will take the stored Thresh damage, while the secondary targets will take the minimum damage.
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I won my first 4v5 ARAM today, never would have thought it would happen looking at the teams:
Leona, Vi, Nocturne, Cassiopeia,
vs
Tristana, Draven, Skarner, Orianna, Anivia
Long story short, the tankiness of Leona, Vi, and Nocturne (all of us built tanky) won it in the end. Skarner built tanky as well, but it wasn't enough. I think it showed how important being tanky is in ARAM though - a lot of games are won and lost based on which team is more tanky. Of course reaching that stage of the game where you are actually that tanky can be quite difficult. But when you are using a bruiser, more often than not, a tanky build will end up working better than a damage based build.
BTW, if you take a look at the stats from http://lolmatches.com/championstats/last2/AR, you'll notice that Rammus now has the 5th highest ARAM win rate, 61% :O I think it is time for him to be promoted out of Silver Tier!
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Hurricane is a noob trap.
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Hurricane ashe with volley spam is ridiculous. Varus/twitch too.
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I gotta say Hurricane puts the nail in the coffin against a lot of teams if you're already ahead enough to build it.
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Valhalla18444 Posts
APOLOGY ANIVIA GUIDE
Step 1: Max Wall Step 2: Build max CDR Step 3: Memorize the following apologies:
"sorry" "oops sorry guys" "holy shit i am so sorry" "first time anivia sorry"
TURN ANY GAME INTO A 6V4 GAREN-TEED!
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Zac is so lame to play against.
Luckily I got Alistar, who is Zac's counter.
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GrandInquisitor
New York City13113 Posts
Hurricane is fun on Graves. The Never-ending E.
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I have come to the conclusion that guardian's horn is ridiculously amazing. Anyone on any kind of initiator or melee with harass should get it.
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Valhalla18444 Posts
Guardian's Horn is like a much much better Shurelya's
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Valhalla18444 Posts
Also, has anyone messed with full AP Leona on this map? I wonder how much damage her passive does..
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Her passive has no AP scaling, and uses the Magic Penetration of the champion detonating the charge for purposes of damage rather than Leona's. I'm not sure what you're trying to accomplish.
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Valhalla18444 Posts
Oh, I thought her passive scaled with the rest of her with AP
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So Abyssal pretty good damage pick up?
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Right.
Now I'm thinking about running Hybrid Pen on ADs in Leona lanes for the cheese factor. It's all your fault.
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That makes me happy. Leona + Trist both running hybrid pen. The level 2 all-in is unstoppable.
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So yeah, new sanguine blade is bonkers OP, get it on everything that needs ad
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if the champion guides get updated athene's/magic pen corki seems clearly the optimal playstyle for aram to me
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On September 07 2013 16:08 chalice wrote: if the champion guides get updated athene's/magic pen corki seems clearly the optimal playstyle for aram to me Yep the last two games I've been able to play as Corki, the athene's/mpen has been really effective and a lot more fun than standard build.
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this guide has helped me go positive
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I only ever get runans on twitch. On all other champs there is not enough space in inventory. On twitch however your ult becomes insane when you decloak. Also the attack speed and poisoning 2 extra targets for expunge feels strong. On teemo I feel more ap is stronger since you have no expunge. Never did the math though.
Is me owning with taric & poppy skill or are they OP in aram ^^
Wish they made a ranked queue so people don't dodge so much.
Ps. I hope there is a special place in hell reserved for dodgers in aram. I mean don't leave because you got a bad/not your main hero WHEN YOU WENT FUKIN ARAM... Especially since you can reroll or trade. I basically only reroll when I get a hero to often, mainly play aram to get practice with different heroes.
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United States37500 Posts
On September 10 2013 05:41 StorrZerg wrote:this guide has helped me go positive  Not sure if I should applaud Monty or be disappointed with you.
I'll probably go the latter.
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On September 18 2013 07:23 NeoIllusions wrote:Show nested quote +On September 10 2013 05:41 StorrZerg wrote:this guide has helped me go positive  Not sure if I should applaud Monty or be disappointed with you. I'll probably go the latter.
TLDR: Storr pls.
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Worlds didn't work, aram nids still going AA DC instead of grail void staff.
A mini-guide cause I can.
+ Show Spoiler [Warwick] + QQE, R>Q>E>W. Go W earlier depending on your team (# of autoattackers like Jax, xin, ADCs) and the momentum of the game (when you start taking turrets). 9/21/0 masteries.
boots or tome + chalice start, Grail -> SV or Frozen Heart, WotA is always good after, if you want more damage VS is all you need, build tank elsewhere. Boots2 usually mercs or tabi. Warden's mail is always a must when ADs start chunking you hard.
You want to tank up to start so that when blood scent is on you can run up to Q people freely. Against high CC teams this is difficult, just watch their CDs and positioning for openings, if they are going on an ally there's no reason to not contribute since you can probably run away easily. If you get chunked don't risk anything and Q creeps (only champs if it's free) until you're near full. Amp tome can be decent as your mobility is high as long as you have blood scent and the extra heal and damage can be very helpful though you'll have fewer openings.
Your basic game goal is to repeatedly harass them with Q and your high speed (which makes dodging skill shots easy) until they can't win a team fight and protect/catch people with your ultimate. It doesn't really matter who you Q, tanks will get wittled down just as easily as squishies especially after void staff. The important thing is getting the Q off safely (that is, without being locked down)
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On September 24 2013 23:17 phyvo wrote:Worlds didn't work, aram nids still going AA DC instead of grail void staff. A mini-guide cause I can. + Show Spoiler [Warwick] + QQE, R>Q>E>W. Go W earlier depending on your team (# of autoattackers like Jax, xin, ADCs) and the momentum of the game (when you start taking turrets). 9/21/0 masteries.
boots or tome + chalice start, Grail -> SV or Frozen Heart, WotA is always good after, if you want more damage VS is all you need, build tank elsewhere. Boots2 usually mercs or tabi. Warden's mail is always a must when ADs start chunking you hard.
You want to tank up to start so that when blood scent is on you can run up to Q people freely. Against high CC teams this is difficult, just watch their CDs and positioning for openings, if they are going on an ally there's no reason to not contribute since you can probably run away easily. If you get chunked don't risk anything and Q creeps (only champs if it's free) until you're near full. Amp tome can be decent as your mobility is high as long as you have blood scent and the extra heal and damage can be very helpful though you'll have fewer openings.
Your basic game goal is to repeatedly harass them with Q and your high speed (which makes dodging skill shots easy) until they can't win a team fight and protect/catch people with your ultimate. It doesn't really matter who you Q, tanks will get wittled down just as easily as squishies especially after void staff. The important thing is getting the Q off safely (that is, without being locked down)
I always did R>E>Q>W. The detection range on E is pretty good, it more or less negates any bush advantage if your team has non-crap poke. I really like Sorc Shoes on Warwick, you depend on Q for most of your damage and the pen helps immensely. Tabi is reasonable against a poke-heavy team though, and I'd stick in Guise for it. Chalice + Tome -> Boots -> SV/Grail -> Sorc Shoes core, then Randuin or Sunfire. 40% CDR, ult on 30 sec CD, use when you see any opportunity and troll with massive Q heals.
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You *can* certainly get sorc shoes when you can get away with it. Itemization in ARAMs is fluid and depends a ton on the teams, I like the tanky boots 2 timing for maximum "I don't give a crap I'm Qing you guys on CD" against many teams that have scary ADCs or CC. If getting free Qs is really easy then you can afford more damage, though late game I think that VS + tanky boots is generally stronger than another tank item + sorcs.
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Forgive me for not knowing Codex 2charm 5pots start for champs that use Grail. I feel like I was missing out for a long time. lol
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This guide is bullshit, helped me go 0-3
What are you supposed to do when the enemy team has 5 CC's and sustain? If you try to go HAM they just disengage and if you hang back at tower you die to poke. Stupid game mode.
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Lol, I think you missed the point.
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On October 02 2013 20:53 miicah wrote: This guide is bullshit, helped me go 0-3
What are you supposed to do when the enemy team has 5 CC's and sustain? If you try to go HAM they just disengage and if you hang back at tower you die to poke. Stupid game mode.
Poke, cc, and sustain can be a very deadly combo, and is not always beatable... really you can only win if you have something that they don't, i.e. tankiness or very high sustained damage output. The thing about tankiness and high damage output is that you usually need to get to late game in order for their effectiveness to be meaningful, and vs poke, cc, and sustain (which are of course already powerful at the very start of the game), you often times won't make it to late game. Either way, the guide has nothing to do with why you lost. ~
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On October 02 2013 20:53 miicah wrote: This guide is bullshit, helped me go 0-3
What are you supposed to do when the enemy team has 5 CC's and sustain? If you try to go HAM they just disengage and if you hang back at tower you die to poke. Stupid game mode. You build Horn so you can re-engage constantly. A Shurelia or two on the team goes a long way too.
If the enemy team has 5 CCs and sustain and your team has none, it usually means your team consists of multiple bruisers which actually put the enemy team on a clock since you will eventually become tanky enough to dive through their CC and disengages.
Unless the squishy team can capitalize massively with range/poke/cc/sustain in the early phase the game should be a formality after a certain amount of items have been build. So basically, just chill it out and wait for your team to be virtually immortal since such team as you describe usually have little to no frontline.
In ARAMs you will occassionally be SOL by team compositions tho, but that's part of the charm. :-P
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As a rule, I'd say most bruiser/ short ranged characters have ults that are relatively "more powerful/useful" than the normal squishies (apart from supports). So if your team can survive to 6 with decent amounts of HP (one death might even be good for a chance to buy something/ heal), you stand a good chance of turning it around then. For example, Amumu has an AOE nuke/disable versus Cait's channel/target nuke which can be blocked-- one of the biggest contrasts, but you get the idea.
Again RNG may screw you but so it goes.
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The champion mini-guides have not been updated in quite some time so I thought I should add a couple... I've got close to 1500 Howling Abyss games under my belt, my win% is only a bit over 50% but I think the champs that I have a high win% with I could add some good insight for and will hopefully be worthy of being added to the OP. Let me know if you have something good to add to any of these.
+ Show Spoiler [Pantheon/Hamtheon] +Of all the champs that I've played on ARAM, Pantheon gets my vote for most fun. HAM all game. His burst potential is pretty damn insane, something which can't be said for many other AD's. His ult can also be a great initiate, especially vs an annoying poke team.
Panth's greatest strength in ARAM is his E. It can do SO MUCH DAMAGE in team fights, even at level 1, so try to get it to hit multiple champs whenever possible. You will usually be using this after jumping in with your W, but one mistake which can easily be made is using your E immediately after landing your W - it makes sense to do this, but you can actually end up missing your E pretty easily this way since you are so close to the target, and the "cone" area of effect of E is very small directly in front of Pantheon. After using your W, if you take just a small step back and then fire off a perfectly aimed E, it makes it much tougher to dodge since the champ will be in the wider area of the cone area of effect. You'll want to build armor pen in order to keep its damage high. A Q->W->E->Q combo can 100-0 a squishy or even a mildly tanky bruiser pretty easily.
When using Panth's ult to initiate, you want to aim just a little bit behind the enemy back line. After your ult has been aimed/used, start spamming pings at the spot that you will land as soon as possible. If your team is not aware of your ult, it will likely end up failing miserably. You need them to put pressure on the enemy team so that they can't simply 5v1 and kill you in one second when you land. If all goes as planned, the enemy team will retreat right into your ult, or at the very least they will be forced into a team fight.
Starting Items: Brutalizer+Potion (BE A MAN!) Priority Items: Black Cleaver, Last Whisper, Hexdrinker Runes: Armor Pen, AD, Armor, Magic Resistance Masteries: 21/9/0 (Make sure to get the Frenzy Mastery for your E's passive!) Skill Order: Q/W/E, R>Q>E>W or R>E>Q>W
+ Show Spoiler [Teemo] +Teemo is considered top tier in ARAM mainly because of his mushrooms. That being said, DO NOT BUILD AD TEEMO IN ARAM UNLESS YOU REALLY REALLY NEED AN AD - if you go AD teemo, you are gimping his biggest ARAM strength. I had to learn this the hard way since I liked AD teemo on Summoner's Rift... Your mushrooms can do HUGE damage at high levels, usually enough to half life a squishy.
The first priority for mushroom placement is of course the middle two health relics. Once you've got those covered, start placing them in the middle bushes, preferrably at the end of each bush, towards the center. Assuming you are causing lots of pain with your mushrooms, any good team will eventually buy a vision item. Once they do this, placing shrooms in bushes becomes a better option because the enemy will either need to burn their vision item's passive or walk into the bush in order to see if a shroom is there - hopefully when they walk in to check, they will walk into one of your shrooms. Also at this point it is becomes more important to save one mushroom for a teamfight since they likely won't have time to attack the mushroom before it goes off.
Other than laying shrooms, you're mostly just going to be spamming your blind shot whenever possible. You likely aren't going to have very many chances for autos since you'll have to get very close to the enemy (and they all want to kill you really bad - remember, you're Teemo!). If the game goes long enough you can pick up a Rylai's to make your blind shots super annoying - assuming you already have Liandry's, your blind shots will do +12% damage + slow. Lich Bane is also super strong on AP Teemo late game.
Starting Items: Boots + Fiendish Codex + Pots, Sorc Shoes + Pots Priority Items: Nashor's Tooth (essential if you want to be able to dual anyone, and for a big sustained damage output boost) Liandry's Torment (gives your shrooms a big power boost - the Liandry's proc starts over for every tick of mushroom poison), Rabadon's Deathcap Runes: Magic Pen, AP, Armor, Magic Resist Masteries: 21/9/0 - on Summoner's Rift I'd get both the 8% armor pen and magic pen masteries, for ARAM I go full AP, no armor pen Skill Order: Versus most teams you will want to max Q over your E, however if the other team is lacking ranged poke and you will be in a position to land a lot of autos, max E instead. QWE, R>Q>E>W
+ Show Spoiler [Warwick] +Warwick is a very strong ARAM champ because he has sustain, tankiness (mostly due to his innate sustain from his Q and passive), and high damage output. Similar to on Summoners Rift, he takes a while to get going - you can't do much early on other than spam your Q on whatever is closest to you. But once he gets his core items and gets his W and E leveled up a bit more, he becomes very scary.
Make sure to pick Ghost for your summoners over Flash, as it works great in combination with your E. Also start Chalice for him so that you can spam your Q and W freely. Your next item should be either a Sunfire Cape or Spirit Visage, depending on what you are up against (by late game you'll want both of these if possible). After you pick up your first big defensive item, get a Wit's End. Wit's End provides a HUGE damage spike for Warwick - once you get it, you'll be able to dual pretty much anyone. From there you should build mostly tanky, but if the enemy team is already having a hard time taking you down, a BotRK or Frozen Mallet can be a very good buy as well to seal the deal.
If possible, use your ultimate only on the enemy poke or ADC. Make sure your team is nearby so that they have a chance to follow up. Be patient with it - sometimes it may work out better to use it towards the end of a big battle as you will likely have fast movement speed from your E due to an enemy champ being low HP and you can run and catch up to any fleeing squishy.
As far as leveling E and W, I first level up my E 3 levels, then start maxing W, since the scaling on your E falls off a bit after level 3, and a high level W can be VERY strong in team fights.
AP Warwick is also a viable option in ARAM, although it makes you very dependent on your Q. You sacrifice damage output for sustain, which vs a heavy poke team can be a good option.
Starting Items: Chalice + Boots + Potions Priority Items: Sunfire Cape, Spirit Visage, Wit's End Runes: Attack Speed, Lifesteal, Armor, Magic Resist Masteries: I run 17/13/0 on Warwick, unlocking both armor pen and magic pen and taking Block in the defensive tree. Skill Order: See above, start out Q/W/E
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I hate tank warwick, I feel so useless in arams. On the other hand, AP warwick is where the shit is at, it's just that it has somewhat of a weak time before chalice+rabadons, and this is where people pussy out and start building tank. persevere in the ap escalation, chunk people with Q and recover over half your hp with it
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On October 05 2013 05:31 SagaZ wrote: I hate tank warwick, I feel so useless in arams. On the other hand, AP warwick is where the shit is at, it's just that it has somewhat of a weak time before chalice+rabadons, and this is where people pussy out and start building tank. persevere in the ap escalation, chunk people with Q and recover over half your hp with it I sort of build him as both.
Spirit Visage -> Boots 1 -> Sheen -> Boots 2 (sorcs or mercs) -> Phage -> Wardens Mail -> Trinity.
All the damage and tankiness you need.
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Five bruisers will shit on five poke champs unless the enemy team has a hypercarry ADC who just melts people. When you get bruisers vs poke just survive as long as you can because Jek said the poke team is on a clock before the bruisers become too tanky and can just dive them repeatedly.
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Something I just noticed in Monte's OP is he omitted mentioning the strength of aura items in ARAM. While this is obvious, it is a point that should be stressed.
If your team have multiple champions which utilize AP or AD, someone should rush the corrosponding aura item. They are without a doubt the most cost efficient items in the game when you are basically teamfighting 24/7. I'd even go as far as need be, pick up Zeke's on an ADC if for instance your bruiser does not listen to reason.
By rushing the aura item your team as a whole will gain a significant advantage if the other team does not, and you can easily capitalize on this by winning the early game towers fast.
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On October 07 2013 22:52 Jek wrote: Something I just noticed in Monte's OP is he omitted mentioning the strength of aura items in ARAM. While this is obvious, it is a point that should be stressed.
If your team have multiple champions which utilize AP or AD, someone should rush the corrosponding aura item. They are without a doubt the most cost efficient items in the game when you are basically teamfighting 24/7. I'd even go as far as need be, pick up Zeke's on an ADC if for instance your bruiser does not listen to reason.
By rushing the aura item your team as a whole will gain a significant advantage if the other team does not, and you can easily capitalize on this by winning the early game towers fast.
It's actually in the OP.
Auras are King
In almost every ARAM someone on your team should build Aegis/Bulwark. The difference it makes in terms of survival cannot be overstated. While other aura items are still situational (e.g. Zeke's, WotA), remember that you are perpetually in a 5v5 situation. More often than not you'll be surprised how strong they are.
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I am blind by the way. :-P
Olaf after remake should be moved to gold or even plat. Once he gets just a few items he can easily 1v3 a backline.
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On October 07 2013 23:24 Apoptotic wrote:Show nested quote +On October 07 2013 22:52 Jek wrote: Something I just noticed in Monte's OP is he omitted mentioning the strength of aura items in ARAM. While this is obvious, it is a point that should be stressed.
If your team have multiple champions which utilize AP or AD, someone should rush the corrosponding aura item. They are without a doubt the most cost efficient items in the game when you are basically teamfighting 24/7. I'd even go as far as need be, pick up Zeke's on an ADC if for instance your bruiser does not listen to reason.
By rushing the aura item your team as a whole will gain a significant advantage if the other team does not, and you can easily capitalize on this by winning the early game towers fast. It's actually in the OP. Auras are King In almost every ARAM someone on your team should build Aegis/Bulwark. The difference it makes in terms of survival cannot be overstated. While other aura items are still situational (e.g. Zeke's, WotA), remember that you are perpetually in a 5v5 situation. More often than not you'll be surprised how strong they are.
which is #1 reason why Sona is so dam good in ARAM.
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monte post or something update plz
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I play ARAM quite a bit, and while I'm not as good at ARAM as Monte, I could do a few guides I guess.
Here's one for Pantheon I suppose.
Pantheon In ARAM, Pantheon suffers from low spell ranges and a lack of sustain. While he shines in skirmishes, the continuous poke battles and teamfights of ARAM do not bode well for his success. Nevertheless, he can still contribute substantial amounts of damage to a team if you play carefully.
Despite Pantheon's "Assassin" tag, he struggles with assassinating carries because of his relatively low mobility and the fact that most of his damage is tied up in a channeled (and thus interruptible) spell. Instead of diving priority targets, focus on staying on the periphery of the fight, avoiding CC, and trying to damage as many people with Heartseeker Strike (E) as you can. Use Spear Shot and autoattacks whenever possible. Save Aegis of Zeonia to jump on priority targets or proc your passive in duels, and use your ultimate not as a nuke, but to position yourself to pick off retreating enemies.
Starting Items: Brutalizer + Potion Priority Items: Black Cleaver, Last Whisper, Ravenous Hydra Runes: APen, AD Masteries: 21/9 Skill Order: QWQ, R>Q>E>W
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For Pantheon, if the enemy team will have a hard time punishing spear harass you can start with a Tear and literally never run out of mana on ARAMs while spamming spears all day. It's really hard to stack it up without turning it into a Manamune as soon as possible while using E on cd though, so if you'd rather put your money into a faster LW/Hydra that's your call.
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On October 18 2013 10:54 Magus wrote: For Pantheon, if the enemy team will have a hard time punishing spear harass you can start with a Tear and literally never run out of mana on ARAMs while spamming spears all day. It's really hard to stack it up without turning it into a Manamune as soon as possible while using E on cd though, so if you'd rather put your money into a faster LW/Hydra that's your call.
I'd buy Tear if I could get in range often enough to harass with Spearshot. But against many teams you can't, so you'll end up Spearshotting relatively sparingly.
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You shouldn't ever never Tear on Pantheon in ARAMs, and it's a common mistake I see on less experienced ARAM players (I have nearly 1k games by now with a ~65% win rate */shamelessbrag*). Your innate mana regen in ARAM is plenty high for you to not need the mana from Tear, unless you spam pointlessly.
Rush Cleaver, Mercs/Tabis, Last Whisper, Ghostblade in that order and you'll have plenty of damage to kill even tanks meaning you can let your last 2 items be tanky - I like Visage or Frozen Heart as 5th item depending on enemy team to max out CDR while adding a significant "burst" of tankiness alongside the increased damage of having lower cooldowns. The 6th item I almost always go Randuins regardless of their team for the manmode into their team -> active Randuin slow combo.
In some cases grabbing a Hourglass is actually quite strong on him to avoid getting instagibbed after doing an execution or by a play from say a good LB or Zed - if you can bait out their rotation it's nearly a formality to retailate by slaying them instantly leaving you with substantial advantage as you can nuke down at the least another player in most cases.
Lastly, if your team needs a tank against a heavy auto-attack based composition build Pantheon as a Attack speed based tank. Once you get ~2 APS and Frozen Heat+Wardens Mail you can litterally tank an entire team and since your passive is up so often and you debuff their autos. As a sidebonus you can tank an entire tower line easily if you happen to gain an ace.
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On October 19 2013 23:24 Jek wrote: You shouldn't ever never Tear on Pantheon in ARAMs, and it's a common mistake I see on less experienced ARAM players (I have nearly 1k games by now with a ~65% win rate */shamelessbrag*). Your innate mana regen in ARAM is plenty high for you to not need the mana from Tear, unless you spam pointlessly.
You clarify with your later statements but "shouldn't ever never" actually would read "always get tear". Double negative op.
Random musing. I was thinking about LoL as a casual player while trying to fall asleep last night. I was having trouble and this usually happens after losing a game before going to bed. Analyzing mistakes etc. which can be good if you process it in the appropriate way. Reliving mistakes in your head while trying to fall asleep is not the appropriate way.
And I realized why ARAM is perfect for casuals like myself that are too tryhard when they play for the most part. Summoner's Rift games are like a story. Bunch of actions lead to other consequences and there are millions of possibilities for how things could have gone. I had a ton of mistakes, probably could have got that kill, not died to that gank, or even just cs'd better the first few minutes and the game could have been totally different. But ARAM... it's just a giant teamfight nonstop. I can hardly remember the sequence of events in any ARAM beyond super memorable outplays or big events like they took turret after we were aced. It all gets mixed up so easily in your head that in addition to it just being fun and less punishing towards death/lack of cs'ing etc. that it's just a stress-free environment you can enjoy more (I know there's more to why it appeals to casuals). Blah blah didn't know where else to post this.
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What I like about arams is that they're faster than normal games. So at least when you get a retarded team you know you won't have to stick with them for too long.
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It seems like nobody's mentioned Lucian yet, but I really like him in ARAM. I'm 6-0 or 7-0 with him so far, and I think partially that's due to other players underestimating his damage, but I'd say he's about as good as Sivir and Ashe. His poke is actually really strong with E+passive keeping people in check, and he doesn't need to buy any mana regen with 21/5/4 masteries. He is practically guaranteed to outdamage any other champion in early game teamfights, and his ult is actually quite good in ARAM as a way to attack while retreating.
Item builds: I've tried multiple things, not sure what I like best yet. It seems like starting Sheen into Trinity Force is the way to go, and Berserker's Greaves for boots, but after that point it always feels like I'm lacking a little for flat AD. I've mostly been going Sanguine Blade and Statikk Shiv, but I think I prefer Last Whisper as the second item instead, or Brutalizer > Sanguine Blade > Black Cleaver. Building AD caster-ish makes Lucian way more effective at sieging. I'm curious what other people think, though.
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Believe it or not I'm actually updating the main post. I'm going through and making sure the current guides are still accurate before adding new ones.
This was motivated entirely by a recent Trundle ARAM I had.
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On October 22 2013 12:37 Seuss wrote: Believe it or not I'm actually updating the main post. I'm going through and making sure the current guides are still accurate before adding new ones.
This was motivated entirely by a recent Trundle ARAM I had. Trundle is god tier.
New spirit visage = always W never die
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I've been running starting items of 3x Drings and pots on champs like Ahri, Nidalee, and Janna.
Going into the game with ~80 AP is silly strong.
Discuss.
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Seriously.
Low on health? W and heal off the creep wave. Still low on health? W and ult the enemy tank.
Repeat every 30 seconds.
Also, Doran's Ring x3 is ridiculously strong on champions that aren't insanely mana hungry. It allows you to go full 20 MPen runes and still have a ton of AP to make it hurt all the more early on. It works on pretty much any AP who can poke.
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Ahri or Gragas I can understand, but I'm not sure if I like 3x Doran on Nidalee. She already has a dominating early game, the health is wasted, and it doesn't give you enough mana regen to start healing at lv8. Spears already do so much damage with a Chalice start, I don't really see the purpose of delaying her core build.
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I find chalice start to be extremely potent on most champions with heavy poke potential - especially those that has to get in harms way to poke well. The MR is extremely helpfull against counter poke, and just knowing that you will never run out of mana makes it easier to just spam and hope with skillshots.
Especially the classic supports (Janna, Soraka, Lulu, Sona ect.) seem to benefit a lot from having the freedom to just spam their abilities.
3x dorans seems interesting, but less safe due to the lack of boots and MR. I guess its a question of how confident you are in your ability to do good pokes without retaliation. If you are against a poke heavy team, 3x dorans looks too risky imo.
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Randomly got Nidalee two times today.
Start: triple Dring, 2 Hp pots, 3 mana pots.
End results (the two deaths were intentional to buy items):
![[image loading]](http://i.imgur.com/CbbyRrB.png)
QQWQQQQQWWWW (fuck heals, take all relics for mana)
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GrandInquisitor
New York City13113 Posts
I'm surprised there's no mention of Mana Manipulator at all. It's crazy OP on ARAM if you have a mana-reliant team. It allows people to either start Tear and be OK mana-wise, or give them even stronger mana regen from their Chalice (plus the MM's regen).
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Roffles
Pitcairn19291 Posts
How to win aram: Buy only Jayce, Nidalee, Heimer, Sona, Lux.
Reroll any free week champs.
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I think most people know this, but you should almost never build Liandry's early (ie, never as your first item, second item... third item is probably pushing it). You burn people yes, but if your spells don't have the damage to back it up, you're just crippling yourself in the long run because as they get closer to dying, the value of your liandry's passive approaches zero. Meanwhile, people have these awesome things called lifesteal and spell vamp that can help them persist at low health for a long time, so if you can't burst them down, they're just going to laugh and kill you.
I think 1 in every 10 games I see someone get Liandry's first and just completely cripples the team. Malzahars and Cassieopias are particularly guilty of this. Though I've even seen Luxs get it super early. Then get extremely mad when I point out is very suboptimal.
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GrandInquisitor
New York City13113 Posts
It can work on Mundo, since he doesn't really care about AP so much as he does magic pen.
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Until the other team has an average of 2k hp each then the burn damage isn't really worth it. However, Teemo shrooms on the other hand is quite the deadly.
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On November 02 2013 05:03 GrandInquisitor wrote: It can work on Mundo, since he doesn't really care about AP so much as he does magic pen. i think you can just sit on haunting guise until the rest of your build is finished on pretty much everyone
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On October 24 2013 01:18 Roffles wrote: How to win aram: Buy only Jayce, Nidalee, Heimer, Sona, Lux.
Reroll any free week champs. To hell with Jayce and new Heimer get Zilean, Sivir, Alistar, Janna and Fiddle. But yeah, ARAM smurfs are boring.
Kennen as silver tier? To quote 300, "This is madness!" He should definitely be platinum, he's so easy to carry arams with. Also Vi should probably there too, with items she will always at the very least kill one enemy champion when her ultimate is up - with Spirit Visage it practically always is when you fight, she can play entirely without boots (Horn + Zephyr is way better on her) which makes her truely redic.
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GrandInquisitor
New York City13113 Posts
The Ancient Coin line of GP10 items is super good on ARAM. It's almost like it was designed for a poke champ.
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How to play Poppy in aram:
IF If they don't have Darius or Cho'Gath: 1) Build AD/AS 2) Ult lowest damage dealer 3) Right click buildings 4) Collect free IP
ELSE
1) Build AP assassin 2) Start all teamfights out 4v5 since you instagib their biggest threat
THEN
Agree with opponent Poppy is a stupid designed champion.
END
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