On January 19 2013 06:49 Roffles wrote:
Mang, why u gaiz start so early.
Mang, why u gaiz start so early.
Start early, test all day.
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Seuss
United States10536 Posts
On January 19 2013 06:49 Roffles wrote: Mang, why u gaiz start so early. Start early, test all day. | ||
101toss
3232 Posts
max e, 1 point in q for farming those small creeps, seems pretty good | ||
Requizen
United States33802 Posts
On January 19 2013 07:21 101toss wrote: Currently testing jungle nasus max e, 1 point in q for farming those small creeps, seems pretty good Why not max Wither for ganks of FUCK YOU? Actually, I've never checked creep numbers compared between jungle and lane. I know gold is slightly higher in lane (less so now), but for Nasus who just wants his Q farm, how many creeps can he farm if freefarming in the jungle as compared to lane? | ||
Inschato
Canada1349 Posts
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101toss
3232 Posts
On January 19 2013 07:24 Requizen wrote: Show nested quote + On January 19 2013 07:21 101toss wrote: Currently testing jungle nasus max e, 1 point in q for farming those small creeps, seems pretty good Why not max Wither for ganks of FUCK YOU? Actually, I've never checked creep numbers compared between jungle and lane. I know gold is slightly higher in lane (less so now), but for Nasus who just wants his Q farm, how many creeps can he farm if freefarming in the jungle as compared to lane? You get more creeps because you don't die during the laning phase as for skill order it can be varied, but i think e is better since it makes armor negative and is also aoe | ||
57 Corvette
Canada5941 Posts
-Weak against strong counterjunglers/gap closers (IE Lee) -Blue dependant early, less so after chalice/athenes | ||
jaybrundage
United States3921 Posts
On January 19 2013 08:07 101toss wrote: Show nested quote + On January 19 2013 07:24 Requizen wrote: On January 19 2013 07:21 101toss wrote: Currently testing jungle nasus max e, 1 point in q for farming those small creeps, seems pretty good Why not max Wither for ganks of FUCK YOU? Actually, I've never checked creep numbers compared between jungle and lane. I know gold is slightly higher in lane (less so now), but for Nasus who just wants his Q farm, how many creeps can he farm if freefarming in the jungle as compared to lane? You get more creeps because you don't die during the laning phase as for skill order it can be varied, but i think e is better since it makes armor negative and is also aoe I find this hilarious might be true even his laning phase is sooo bad D: Also what are people's thoughts on double warmogs | ||
samthesaluki
914 Posts
- nasus garen bot kill lane actually blows - panth j4 kill lane stronk - Saluki blows and brings team down - Losing with everygame becasue of pure manmode is still fun ![]() - owning a champ you ask someone to pick for you really helps | ||
Seuss
United States10536 Posts
I'd like to discuss the AD carry-less composition and dunk lanes in a little bit more detail. First, a lot of our tests were somewhat contaminated by a tangible disinterest in ever pushing towers. As such, the issue of tower pushing (central to TheYango's concerns regarding the replacement of AD carries), rarely appeared. Almost all towers pushed in games were not in siege scenarios, but when something else occurred that allowed one team or another to push. Second, once our dunk lanes fell behind they generally stayed there. The failures were generally caused by poor execution, and as such it's not clear if the inability for them to make a comeback was due to the same, but in general dunk lanes seemed very tenuous and unreliable. Part of this unreliability was a matter of threat zones or zones of control. While the Jarvan/Pantheon duo was very threatening once they caught someone, getting to that point was difficult. Their ranges simply weren't adequate when dealing with a champion like Caitlyn. Similarly, the Garen/Nasus combination had no means to deal with a Twitch who could instantly stealth upon being Withered. In general, I propose that future dunk lanes should feature a pseudo-carry of sorts. A champion like Urgot, Jayce, Nidalee, or Zed who can very easily and safely farm, giving the lane a lot more leeway. Alternative, AD carries that had good AD ratios on spammable abilities could be used and built like bruisers (Graves, Caitlyn, and Ezreal stand out). I'm not certain I want to draw too many conclusions from today's testing, as in general nothing ever clicked. Few of our lanes ever did well, and out of all the tests against public players only one was a victory. As I've tested for 7 hours straight, I'll need to think on tonight's games overnight to have any further insights. | ||
LazyFailKid
Canada750 Posts
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zer0das
United States8519 Posts
I definitely agree that one of the bruisers needs to be the "carry" for things to work best. I don't know why anyone would ever try Nasus in a kill lane. xD | ||
samthesaluki
914 Posts
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Terranasaur
United States2085 Posts
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Roffles
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Pitcairn19291 Posts
On January 19 2013 17:02 Terranasaur wrote: I think the biggest problem with the dunk lanes was the 1100 ELO Pantheon landing against gold ADCs. Naw, we dunked em in our game. Just need a bit of experience playing the lane and when to be aggro/passive. | ||
Simberto
Germany11549 Posts
This also solves most of the tower pushing problems an ADC-less combo has, due to jayces poke and ability to poke towers quickly with W. Of course i am not sure you can actually call it ADC-less when you have a jayce building some AD in it. This would be my choice of a not so gimmicky killane. One might think about taking taric, jarvan, or whatever instead of leona, but i think jayce is definitively the best choice for a "carry" in such a killlane. One of the things you need to be able to deal with with any killlane is jungle pressure. You need to have a really good wardscreen up before you engage, or a jungler in a bush at level 2-3 can completely destroy your game. However, if you can set that screen up (something like their bush, tribush, mid) and manage to have the lane pushing to your side, you are in a very good position. This is from my experience of dunking the enemy lane hard the one time i played that lane. | ||
HeavOnEarth
United States7087 Posts
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TheKefka
Croatia11752 Posts
On January 19 2013 22:49 HeavOnEarth wrote: darius panth jarvan/pantheon both starting red pot+potions.Get lvl 2 commence rape | ||
HeavOnEarth
United States7087 Posts
On January 19 2013 22:55 TheKefka wrote: jarvan/pantheon both starting red pot+potions.Get lvl 2 commence rape yorick shen | ||
Simberto
Germany11549 Posts
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Alaric
France45622 Posts
tl;dr because the others could have said it in half the words: I don't think you can mix champions like Darius/Jarvan/Xin/Pantheon with each other and expect to be able not to rely on snowballing. I know it's one of the principles of the kill lane, but the more reliable it is, the more viable it is too. Darius has the twist of a pull instead of a gap closer though, which increases the threat as you don't have to dive to catch turtling opponents. | ||
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