Other build suggestions?
And is it worth it to gank before 6? Before 6 ganks feel useless but afterwards I am a living god!
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1godless
United States247 Posts
Other build suggestions? And is it worth it to gank before 6? Before 6 ganks feel useless but afterwards I am a living god! | ||
Zanno
United States1484 Posts
On April 09 2013 19:14 1godless wrote: In jungle I have been running ap spirit stone item into boots of choice into nashors. This is then followed by situational items, deathcap if super fed, abyssal vs heavy magic damage etc. I really like the build for the spell vamp, mana regen, atspd and ap. It makes diana clear really fast and just purely out farm lanes. Other build suggestions? And is it worth it to gank before 6? Before 6 ganks feel useless but afterwards I am a living god! spirit stone -> sorcs -> armguard -> nashors -> finish zhonyas apparently you're supposed to rush a stinger but if your goal is to stop farming jungle and just kill everyone an armguard is really good for tower diving don't upgrade the spirit stone until very late and even then i prefer the one that sets people on fire so that once you're on top of the enemy adc and you've got no cooldowns to blow, your autos do something while you wait | ||
Jamial
Denmark1289 Posts
On April 09 2013 21:34 Zanno wrote: Show nested quote + On April 09 2013 19:14 1godless wrote: In jungle I have been running ap spirit stone item into boots of choice into nashors. This is then followed by situational items, deathcap if super fed, abyssal vs heavy magic damage etc. I really like the build for the spell vamp, mana regen, atspd and ap. It makes diana clear really fast and just purely out farm lanes. Other build suggestions? And is it worth it to gank before 6? Before 6 ganks feel useless but afterwards I am a living god! spirit stone -> sorcs -> armguard -> nashors -> finish zhonyas apparently you're supposed to rush a stinger but if your goal is to stop farming jungle and just kill everyone an armguard is really good for tower diving don't upgrade the spirit stone until very late and even then i prefer the one that sets people on fire so that once you're on top of the enemy adc and you've got no cooldowns to blow, your autos do something while you wait You're Diana. With a Nashor's your autos do something. The Spell Vamp is amazing on Diana jungle, due to Spell Vamp working on Smite (Saved me on many a dive smiting an enemy creep for instant 150+ heal). With AP being miles better aswell for shield and burst (.6 scaling on passive). Why would you spend 300G EXTRA on Elder Lizard, when Spectral Wraith is so much better on Diana? >< | ||
1godless
United States247 Posts
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Jamial
Denmark1289 Posts
On April 10 2013 02:13 1godless wrote: True, but I just feel like I dont have the raw, oh now you're dead, burst I have from lane. Obviously this has to do with less farm in the jungle but I also believe it might be because of the build. Nashors plus spectral wraith also has 0 tank stats except the cdr for your shield and vamp. I don't have this issue when I jungle Diana. What masteries/runes do you run? - Diana has great trade damage even in the jungle, and has both burst (post 6) and heavy sustained dmg due to her passive. Spectral Wraith gives her everything she wants, and you can just go hourglass from there. Nashor's really isn't an item you should rush on jungle Diana, unless you're snowballing unbelievably hard. | ||
Jamial
Denmark1289 Posts
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greggy
United Kingdom1483 Posts
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Twik
Romania16 Posts
The info in this thread is really outdated though, and you shouldn't refer to it. | ||
greggy
United Kingdom1483 Posts
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Twik
Romania16 Posts
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Audemed
United States893 Posts
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Gahlo
United States35157 Posts
On June 20 2013 03:46 Audemed wrote: New nashor's tooth seems to be a definite easy choice for midgame pickup, but I'm new so I could be wrong. Thoughts? If you can afford to get it in lieu of tankieness, go ahead. | ||
ZERG_RUSSIAN
10417 Posts
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Sufficiency
Canada23833 Posts
On June 20 2013 05:15 ZERG_RUSSIAN wrote: Akali is a good counterpick vs Diana actually UHHHHH WHAT | ||
Shikyo
Finland33997 Posts
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Kenpark
Germany2350 Posts
On June 20 2013 07:06 Shikyo wrote: Pretty sure Diana actually is the one who counters Akali -- Diana needs mana. | ||
Gahlo
United States35157 Posts
On June 20 2013 07:19 Kenpark wrote: Show nested quote + On June 20 2013 07:06 Shikyo wrote: Pretty sure Diana actually is the one who counters Akali -- Diana needs mana. And Akali is limited by energy. | ||
Shikyo
Finland33997 Posts
On June 20 2013 07:19 Kenpark wrote: Show nested quote + On June 20 2013 07:06 Shikyo wrote: Pretty sure Diana actually is the one who counters Akali -- Diana needs mana. Oh I see, so every single mana champion loses to every single non-mana champion. This is some flawless logic. Let's rewrite our countermatchup charts. Just FYI, Akali can do W -> Q -> E -> OUT OF ENERGY. She cannot use E at all due to energy. It limits her far more than mana limits Diana. She barely even has mana costs. | ||
Sufficiency
Canada23833 Posts
On June 20 2013 07:19 Kenpark wrote: Show nested quote + On June 20 2013 07:06 Shikyo wrote: Pretty sure Diana actually is the one who counters Akali -- Diana needs mana. It doesn't matter. Diana will outtrade Akali almost exclusively by autoattacking. | ||
ZERG_RUSSIAN
10417 Posts
Perhaps the issue is that I'm really bad with Diana? I mean I'm only platinum but I think I know how to play her decently. Akali will snowball really hard if she gets ahead even by a little. | ||
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