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[Champion] Diana - Page 10

Forum Index > LoL Strategy
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miicah
Profile Joined February 2011
Australia2470 Posts
September 15 2014 06:11 GMT
#181
I don't know maybe ask in the Maokai thread
@miicah88
parkufarku
Profile Blog Joined March 2014
882 Posts
September 15 2014 14:51 GMT
#182
On September 15 2014 06:47 Sufficiency wrote:
Show nested quote +
On September 15 2014 03:39 parkufarku wrote:
got my first pentakill as Diana (I have had over 500games in ranked with no penta) so I'm extremely happy.

Faced Fizz (whom I hard counter), dominated him in lane, and proceeded to wreck the enemy adc / jg and got fed to 27 kills / 8 deaths by end game score. The only problem was the fed Shyv on the enemy team, and when Shyv is so tanky, you really don't want to focus him down even if he is snowballing.

My end game build was Lich, Deathcap, Zhonya, Sorc boots, Void Staff, and GA.

GA and Zhonya synergies on her so well. Her cooldowns are short enough that she can use them after 1 of these items, so she effectively has 3 lives in teamfights.

She is insanely strong right now in the right hands.In the hands of a skilled user, she effectively has 2 dashes (2 dashes is almost a necessity nowadays), her skills are very strong with good scaling, and is slightly tanky with a reliable CC and shield. She's pretty much a better version of Akali (stronger, tankier, better CC) with a Q and W that does AoE damage, while Akali's damage is only single-target except the weak-E. Akali is only better at escaping thanks to the shroud.



Ew.

Urgot is also insanely strong right now in the right hands.


LOL were you the urgot on my team?
parkufarku
Profile Blog Joined March 2014
882 Posts
September 15 2014 14:54 GMT
#183
On September 15 2014 09:38 KissBlade wrote:
Diana is not a better version of Akali. Diana initiates a fight, Akali finishes one.


wait, wut? what is Akali better than Diana at, except for escaping?
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
September 15 2014 17:15 GMT
#184
On September 15 2014 23:54 parkufarku wrote:
Show nested quote +
On September 15 2014 09:38 KissBlade wrote:
Diana is not a better version of Akali. Diana initiates a fight, Akali finishes one.


wait, wut? what is Akali better than Diana at, except for escaping?


Their roles aren't the same in a team fight. Akali can reset off fights while Diana has initiates and allows easier wombo combos. Diana's cd's are also more pronounced so you end up needing to AA for a fair amount of damage. If you're playing Akali the same way you're play Diana, you're going to get rocked where as Diana playing a style as Akali is not nearly going to have the same success as an Akali would.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 28 2015 14:35 GMT
#185
Anyone else playing Diana after Runeglaive got introduced? I played her a few times pre 5.12 and she felt rather lackluster but she seems to be at a good place right now. Barring games where the enemy team has an Azir, Diana can stick to the back line, deal respectable AoE, and burst like an assassin on whoever you decide to Lunar Rush.
Hardest part about her right now is determining when to Q so you can follow up with double R or when you really have to R in and E for the pull/slow. If you Q and miss but anticipated it to hit and R in anyways, you really miss out on your dps.

Runes: AS/Flat Armor/APperLevel/Flat AP
Masteries: 21/9/0 with Arcane Blade
Build: Ranger's/Runeglaive, Sorc Boots, NLR, Abyssal, Void, GA. Pretty much finish Runeglaive first because the Sheen proc damage is rather important. Buy NLR whenever you have enough gold, else buy the appropriate resists/pieces throughout the game. Zhonya's obviously very key to not only keep you alive but buy you time for CDs to come back up so you can QW again.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35157 Posts
Last Edited: 2015-06-28 20:04:20
June 28 2015 20:02 GMT
#186
On June 28 2015 23:35 NeoIllusions wrote:
Anyone else playing Diana after Runeglaive got introduced? I played her a few times pre 5.12 and she felt rather lackluster but she seems to be at a good place right now. Barring games where the enemy team has an Azir, Diana can stick to the back line, deal respectable AoE, and burst like an assassin on whoever you decide to Lunar Rush.
Hardest part about her right now is determining when to Q so you can follow up with double R or when you really have to R in and E for the pull/slow. If you Q and miss but anticipated it to hit and R in anyways, you really miss out on your dps.

Runes: AS/Flat Armor/APperLevel/Flat AP
Masteries: 21/9/0 with Arcane Blade
Build: Ranger's/Runeglaive, Sorc Boots, NLR, Abyssal, Void, GA. Pretty much finish Runeglaive first because the Sheen proc damage is rather important. Buy NLR whenever you have enough gold, else buy the appropriate resists/pieces throughout the game. Zhonya's obviously very key to not only keep you alive but buy you time for CDs to come back up so you can QW again.

I haven't actively played her in a game, but I've tried it out in a few custom games and it is money on her. It helps her itemization by giving her the "Lichbane" that she wants while not having to find a slot to fit it in or 3k gold to purchase it with. It doesn't solve her being a "get to 6" jungler unless ganking for heavy CC, but that isn't the purpose. I want to try hybrid pen marks, cdr/lvl glyphs, and AS quints and see how that works out.

RG + passive autos makes for some nice big purple numbers.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
June 29 2015 00:28 GMT
#187
Diana has absurd sustain in the jungle, doesn't even needs health potions after the first clear as long as you mix up your leveling a bit. What I've been doing (I have no idea if this is standard practice or not) is going Gromp Blue Wolves Chickens Red Golems recall, then coming back and doing Gromp again before deciding to gank or to keep farming. I'm usually leveling W-Q-W-Q-E-R and then after 6 going R>Q>W>E. Working pretty well for me so far.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 29 2015 00:36 GMT
#188
I also get a second point in W at either 3 or 4, depending on if I gank (3rd point in Moonfall) or farm (3rd point in Pale Cascade). I don't feel like Diana is a "must farm til 6 before gank" kind of champion. CC in lane will always help but even against someone like Gnar, a good E can secure the kill. Main thing to look for is a lane that getting push into your turret so you can flank properly and allow you to hit QEW.

My starting route has been the usual Gromp, Blue, Red, Smite on Red if a lane is pushed and I can gank immediately otherwise don't Smite on Red and use it Rocks instead.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35157 Posts
July 12 2015 01:32 GMT
#189
Cheaper NLRs makes building items on Diana feel so liberating. I've been going trailblazer, but I see a lot of people going skirmishers. Thoughts?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 12 2015 05:20 GMT
#190
Too busy on the Kayle train after 5.13 came out but I'll prob give Diana a shot tomorrow.
As for Machete upgrade, I still like Trailblazer because it helps with early jungle clears. Diana hits like a mack truck without Skirmishers.

I used to rush Zhonya's/Abyssal on her but a bigpro friend swear by RoA so I've been giving that a shot. Build feels kinda awkward but I think item builds changed even more with the new AP item costs.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35157 Posts
July 12 2015 10:50 GMT
#191
RoA? Really? Seems like it would take forever to hit Zhonya's after that.
entropius
Profile Joined June 2010
United States1046 Posts
July 13 2015 15:11 GMT
#192
Diana gets a lot of her survivability from her shield. +Health doesn't synergize with shields*, but resists do; I imagine this is why people tend to build items like zhonya's and abyssal on her.

* with shields that scale off of maxhp the obvious exception, like Nautilus and Vi

Ethelis
Profile Blog Joined September 2008
United States2396 Posts
July 13 2015 22:38 GMT
#193
On July 14 2015 00:11 entropius wrote:
Diana gets a lot of her survivability from her shield. +Health doesn't synergize with shields*, but resists do; I imagine this is why people tend to build items like zhonya's and abyssal on her.

* with shields that scale off of maxhp the obvious exception, like Nautilus and Vi



Definitely this.

It drives me insane when people don't know or don't follow this rule of thumb. I often see people defaulting to hp items when they want to get tanky even if they have a non hp scaling shield...Unless there's a needed effect (or secondary stat) on a particular item or the build-up is 100 times better its just stupid to do so.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Gahlo
Profile Joined February 2010
United States35157 Posts
Last Edited: 2015-07-14 12:14:34
July 14 2015 12:09 GMT
#194
It depends, I guess. If somebody is looking for generic durability HP might just be more effective to keep her damage up with than tandem buying Zhonya's + Abyssal. Ideal? No, but sometimes you don't have a choice between what you want to buy and what you need to buy. If I had to buy a health item it'd probably be Rylais, tbh.
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