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On February 07 2012 05:01 Mogwai wrote:Show nested quote +On February 06 2012 16:44 TwoToneTerran wrote: Well there's also casters who have a stun/silence/suppression/displacement (basically every ap mid in the game) or whatever who might be sitting too far back and will react to your ult with their cc. If they've only got one and you caught everyone else with cc (this isnt' as rare a situation as you might think!) then you get the full duration of your ult. Banshee's is just way too good on Galio. Perfect syngery with ult, perfect stats for a tanky champ who scales of MR and needs mana. It's everything he wants in an item besides armor!
The only way I can see not getting it is if their team is some absurd 5 ranged ads or something with no cc. You can't define your core build on those quirky situations (I mean you'd build a ninja tabi there instead of mercs :o). Galio has a ton of wiggle room in his build and I find myself buying RoA more than Banshee's on him these days to be perfectly honest. With bulwark's absurd resists, HP is at a higher premium than resists in your itemization and RoA just gives you a heaping assload of good stats that Galio wants. frankly I'm a little surprised ruru never builds RoA on him, I think it's very stronk under certain circumstances (even though I guess I still usually do what he does with philo + chalice -> deathcap).
I'll often throw bulwark on my carry or whatever to give them the resists in a fight to keep on trucking since I'm tanky enough to survive without it and I still get the heal from any damage they take. Might just be a difference in playstyles. The only time I bulwark myself is when I'm charging in headfirst without flash+ult to go in with and know I'm going to take a lot of focus, or obviously in lane. In more spontaneous teamfights (ones initiated around objectives where I won't be tanking tower or somethin) I feel like keeping the carry alive is the most important thing.
I like the idea of RoA but I feel like I'd get more off just getting Frozen Heart earlier if that's the problem, as that helps not only me but my entire team for surviving them, and obviously fon-banshee's for 3 ap teamcomps and such.
Also "shutdown for 45 seconds," It's not like you can only go in with banshee's up, it's just an insurance policy that also has absolutely perfect synergy with his ult when it is up, as well as Galio benefting from every stat on banshee's to an amazing extent.
That said, you can get both :o It's like Galio is really versatile. I like to play him as a true tank with maybe a lategame dcap thrown in, moreso than tanky dps that can still die a little easy to some focus (even with bulwark up, since bulwark gets owned by guys bothering to toss autoattacks your way).
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On February 06 2012 15:55 TwoToneTerran wrote:Show nested quote +On February 06 2012 08:00 Cloud9157 wrote: (LOL so hard whenever I see a Galio with cata...) Considering Banshee's is core on Galio, I don't see how getting a cata you're going to get eventually is bad, since it's an absurdly good laning tool. Also most champions who benefit from chalice benefit equally or greater from the mana sustain given by catalyst or tear, and those items build into useful lategame items. Galio gets absurd cost efficiency out of chalice early game because Tear isn't efficient on him (he clears waves with 2-3 spells as opposed to 6 or 7 like karthus/veigar), that said, it's perfectly reasonable to just go straight catalyst on Galio like other ap champs (who go RoA instead of Banshee's). Chalice's problem is being a dead end item on snowball heavy ap champs who want to hit certain ap thresholds for the killings. If it built into something that gave reasonable ap the same way catalyst builds into RoA, it'd be built a whole lot more.
Cata is a great item, I won't debate that, but I have the opinion that Chalice is 10 times better for Galio than Cata is for sustain. You get Chalice much earlier due to its cost and the fact you start mantle+2 pots, and it is simply better on Galio because you don't need HP regen items on Galio since Bulwark takes care of that.
I actually get Banshee as my 3rd item after chalice and merc treads. Its an absurdly awesome item if they are full of characters that can break your ult.
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You can actually get both Chalice and Catalyst, go figure! I'd go catalyst first vs an AD lane if you somehow get the matchup and start sapphire + 2 pots.
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I really dislike Chalice on him, mostly because it doesn't lead anywhere, and ends up being just an early investment. If you're going top against a typical AD bruiser, the MR isn't benefiting very much, and the mana regen needs are usually more than covered through philly-stone/scaling MP5 runes/(catalyst if you go that path.) Later you get the benefit of having the choice for a reverie, or selling back the stone with no real gold loss.
I feel like it puts me too far behind when I buy it for top, and would rather work on my gp5 cores and getting tankier early. Against an AP though, it's a pretty decent early choice.
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What masteries do you guys run? I've been going Galio mid those past few days a couple of times and holy lord, he's actually able to carry games. Once I have Philo+Chalice my lane is pushed 24/7, I bully people out of lane by continiously spamming Q, steal Wraiths, roam around, TP like a baws. It's really, really fun. Also: surprising amounts of burst, especially with Abyssal. Can't decide on the masteries, though. Defense seems underwhelming past 9 points, so I've been going 9/0/21 because I like the MReg, XP (I do not take Spell Vamp), CDR and summoner CDR.
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9/0/21 is usually the best. Galio needs the mana, mana regen and cdr and gets a lot out of quicker flash and tp. You're inherently tanky enough in stats, items, and with bulwark to not need defensive masteries.
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On February 08 2012 06:20 TwoToneTerran wrote: 9/0/21 is usually the best. Galio needs the mana, mana regen and cdr and gets a lot out of quicker flash and tp. You're inherently tanky enough in stats, items, and with bulwark to not need defensive masteries.
9/0/21 is just bad. I'd much rather go 21/0/9, because offensive is a better tree.
I can't speak for AP galio, but at least for tanky cdr galio i either go 21/7/2 or 0/21/9.
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21 in offensive or defensive depending on how tough the lane is and then 9 in util for mana stuff IMO.
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Spirit Visage? Mres and CDR and a bonus to your bulwark heal - thoughts?
edit:for masteries 21/5/4 with your choice of d resists, mana and tele/flash in utility is my favourite setup.
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On February 08 2012 06:32 Sponkz wrote:Show nested quote +On February 08 2012 06:20 TwoToneTerran wrote: 9/0/21 is usually the best. Galio needs the mana, mana regen and cdr and gets a lot out of quicker flash and tp. You're inherently tanky enough in stats, items, and with bulwark to not need defensive masteries. 9/0/21 is just bad. I'd much rather go 21/0/9, because offensive is a better tree. I can't speak for AP galio, but at least for tanky cdr galio i either go 21/7/2 or 0/21/9. Yiruru suggested it in the OP, that's why I assumed it's decent. I like the 21 in Utility, though. A faster Flash/Teleport is insanely useful and has secured me complete dominance against this Karthus mid earlier today. We traded flashes and mine was up earlier, so I killed him right after he got his blue and I had 2 waves shoved to his tower. Iunno, the bonus XP is very nice, the 2 GP/10 are a neat addition to the GP/10 of the early Philo, the CDR is great. It's mathematically not the strongest and I'll make sure to try 21/2/7 for flash-Ult-bombs, but so far, I'm really liking it.
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Oh wow, I must be the only person that actually goes 9/21 on Galio.
Spirit Visage sounds interesting. I should try that next time I go Galio.
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Man, I'ma slap the next person that suggests a CDR build and doesn't get Utility for Summoner Spell Cooldown. I can understand going into the Offensive Tree if you are going AP, but really no Utility Tree on a Ult-centric build?
The key to Galio really is how to contribute to team fights after your Ult is down. If you are building things like Omen or Banshees early, no one will care about you and your team will just die. You can hit spell after spell and run into their carry's face, and they will most or less just ignore you if your Ult is on CD. Frozen Heart is good, but again it doesn't really make sense to me why you are building Armor items on Galio in the first place. AP with mitigation will be just as Tanky while having 5x more damage potential if you use Bulwark and Zhonyas wisely.
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People think utility tree is garbage for some reason when offense is not that amazing for utility casters and honestly I think kinda iffy for burst ones too. I think people saw how strong the offense ad masteries are and never really examined the offense ap ones.
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I'm having alot of fun playing Galio atm, his lane is really strong as I start with like 55 MR and 39 ap o.o
I usually start off boots first and am not so sure about regen first as it'd be hard to dodge any skillshots. I'm still pretty new to Galio though so I guess my main question to Yiruru or any experience galio is how to deal with high harrass/skillshot champs early on. I'm guessing you just play passively until you get chalice but maybe there is something else you guys do.
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On February 13 2012 09:14 InvaderUK wrote: I'm having alot of fun playing Galio atm, his lane is really strong as I start with like 55 MR and 39 ap o.o
I usually start off boots first and am not so sure about regen first as it'd be hard to dodge any skillshots. I'm still pretty new to Galio though so I guess my main question to Yiruru or any experience galio is how to deal with high harrass/skillshot champs early on. I'm guessing you just play passively until you get chalice but maybe there is something else you guys do.
When I play Galio with Teleport, I'm usually going little MR Mantle +2 HP Pots. This combined with my rune page (+175 HP @ lvl18, +34 flat MR) lets me start with 94 MR at lvl 1 which means the enemy mid AP doesn't do any damage to me.
I then just ignore him and farm until I have the gold to complete Chalice and Boots 1, maybe 1-2 HP Pots. Galio's incredible farm ability makes CSing easy so you will be back before lvl 6 with mentioned items and ready to push like mad.
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Ah, I've been playing with ignite so far, Teleport is a spell I forgot about but it'd make the early lane so much easier.
I'll have to try out flash + tp for summoners and see how it goes. Also do you guys think we should rush the MR scepter (forgot what it's called lol) as first item after chalice/philo. Seems like it'd be a good choice as you're gonna be gaining from the MR anyway.
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On February 13 2012 20:44 InvaderUK wrote: Ah, I've been playing with ignite so far, Teleport is a spell I forgot about but it'd make the early lane so much easier.
Yeah, Teleport is great on Galio both for making the early lane much smoother, and for (once he hits 6) his counterganking strength - can't remember how many ganks I've turned into double/triple kills by TPing in to a ward/minion and ulting.
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Also out of interest, does anyone know if zhonyas cancels your ult?
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It does, since it's a channel. Rule of thumb: it can be interrupted by your opponent? Zhonya's active will stop it.
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