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Galio, the Sentinel's Sorrow
![[image loading]](http://riot-web-static.s3.amazonaws.com/images/news/November_2011/2011_11_29_skin_sale/Galio_Splash_3.jpg)
Wiki Link
Description
Galio is a very versatile champion, mostly picked in AoE team compositions for his extremely strong Taunt Ultimate. He generally does well in either Top or Middle using a combination of natural tankiness and high pushing ability. Still, it surprises me how little Galio is played so hopefully this guide will get Galio the attention he deserves =]
I play Galio as a AP Tank in the middle lane, because his passive makes him naturally tanky against Casters in mid lane.
Runes Marks: MPen Seals: Flat Armor or Scaling MR Glyphs: Scaling MR Quints: Flat Armor, Flat MR
Take Flat Armor if there's a chance that you could face a AD champion mid.
Masteries
Take either 9/21/0, 9/0/21, or 0/9/21.
If you are on a lane that can harass you heavily, swap out a mix of either Hardiness, Honor Guard, or Evasion for Vigor.
Summoner Spells
Flash. No Exceptions. Ignite if you are against a squishy or a lot of heals. Teleport otherwise.
Skills
Runic Skin (Innate): Galio receives 50% of his total magic resistance as additional ability power.
Resolute Smite: Galio fires a concussive blast from his eyes to a target location, dealing magic damage to all enemies hit and reducing their movement speed for 2.5 seconds.
Bulwark: Galio shields an allied champion for 4 seconds, increasing their armor and magic resistance. Each time that unit takes damage, Galio is healed. The heal is 20% weaker than the last for each consecutive hit.
Righteous Gust: Galio unleashes a gust of magical wind that deals magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it.
Idol of Durand: Galio channels for 2 seconds, taunting nearby foes and reducing 50% of incoming damage.
After channeling, Galio deals magic damage to surrounding enemies, plus an additional 5% damage for each attack suffered while channeling and capping at 40% bonus damage. It can be cancelled early and will deal full damage.
Skill Order
Q -> W/E -> Q -> E/W R>Q>E>W
Get W early if you are getting harassed a lot, E otherwise.
Itam Build
Core: Health Pendant -> Philospher's Stone Chalice Mercs
Against AD champions, you might have to skip Chalice for Chain Mail and switch Mercs for Ninja Tabis. In this case, get Eleisas for Tenacity.
Afta the Core Death Cap Abyssal Scepter Zhonyas Void Staff Banshees
I've played around with a variety of item builds, and this is the one I have sticked with. Tanky AP items give you great damage, and makes you deceptively tanky with Bulwark on.
PlayStyle
Playing Galio is fairly straightforward, so I'll just put a couple of notes here:
- Hitting Q is the key to playing Galio. Predict the enemie's movements and put them into situations where they can't dodge. (eg. When they are about to start their attack animation for a last hit)
- Use Bulwark on your Jungler doing Wraiths for a quick mini-heal
- Wraiths, wraiths. Kill them as many times as you can get away with. Q + E + 2 Autos on Big Wraiths.
- After getting Philo and Chalice, you enter the Yiruru-patented "Infinite Mana Mode" so just keep clicking Q and E near the enemy champion and win the lane
- Q/E/R + Ignite deals a lot more damage than you think. Use it to burst a squishy down.
- E gives a 52% movement speed buff. Use that shit.
- Galio is played around cooldown on your spells. Run like hell (Or Zhonyas) if your spells are on cooldown and Bulwark is off. Run into their carries face when Bulwark is on.
Matchups
- Zilean - Time Bombs tick for 3-2-1 True Damage. They trigger Bulwark. Lol.
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i can no longer edit that thread and it's outdated - yiruru is a better galio player anyway
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United States37500 Posts
Thanks ruru.
Gonna go practice landing dem Qs. :<
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On January 25 2012 15:23 NeoIllusions wrote: Thanks ruru.
Gonna go practice landing dem Qs. :<
Galio Q prolly one of the easier skillshots to land. Someone teach me how land those uber pro KS nid spears
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Do you ever upgrade your Philo into a Reverie? I noticed M5's Alex Ich did this a few times at IEM Kiev - I suppose with a coordinated team, Reverie on a champ like Galio who can further instigate a chase/escape with his E makes sense.
Who are particularly good/bad matchups for Galio mid/top? I've mainly used him as a counter to DoT-based heroes for Bulwark abuse (Cass/Brand/Rumble) so I haven't attempted a lot of other matchups.
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I think having numbers in your guide or just linking galio's page in lolwiki will be good. The latter especially since they update quite quickly with patches.
Might want to mention things like how your taunt range is bigger than damage range, or that bulwark works off of each tick of damage so things like Rumble Q, Garen E, will heal you multiple times. And Zilean bomb which deals 3/2/1 true damage as it counts down.
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What advantage do you feel Philo stone brings?
Because when i play Galio i usually go Chalice -> Mercs -> Abbyssal Scepter or Armor item (Or something else, depends on lane and situation), and i don't fell like i lack in mana or health regen. (I do use MP5/lvl yellows).
But other than that our builds are pretty similar. I prefer an end build looking like this:
Mercs, Frozen Heart (Armor, CD reduction, mana and nice passive), Banshee's, Abyssal, Rabadons, Voidstaff.
But in reality i feel like i often end up building a lot tankier as people expect you to be the main tank and adjust their builds accordingly.
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On January 25 2012 18:57 Haasts wrote: Do you ever upgrade your Philo into a Reverie? I noticed M5's Alex Ich did this a few times at IEM Kiev - I suppose with a coordinated team, Reverie on a champ like Galio who can further instigate a chase/escape with his E makes sense.
Who are particularly good/bad matchups for Galio mid/top? I've mainly used him as a counter to DoT-based heroes for Bulwark abuse (Cass/Brand/Rumble) so I haven't attempted a lot of other matchups.
Reverie makes a sense on a team like M5 more because of their playstyle than being coordinated. They take towers early and ward often to control the map aggressively, so mobility is useful to them. I'll try getting it my next few games and see - I imagine having to skip Chalice, something I dislike doing in Solo Queue =]
The only real bad AP matchup is Ryze, who naturally shits on a lot of melee champions. The only other matchup I tend to avoid is Brand since you're big enough to get hit by his spells even if you dodged 2 seconds before he casted it~
Not too much experience with people trying to counter me with AD, but champions like Riven and Tryn really hurt and require your jungle's attention. Level Bulwark to 2 or 3 earlier, and just try to smack them when they go on you. Q + E when they try to run and smack them a bit more.
On January 25 2012 19:21 Wala.Revolution wrote: I think having numbers in your guide or just linking galio's page in lolwiki will be good. The latter especially since they update quite quickly with patches.
Might want to mention things like how your taunt range is bigger than damage range, or that bulwark works off of each tick of damage so things like Rumble Q, Garen E, will heal you multiple times. And Zilean bomb which deals 3/2/1 true damage as it counts down.
Taunt being larger than damage range is no longer true, unless someone flashes after they are taunted. DoTs healing multiple times should be obvious, but I can add the Zilean part =]
On January 25 2012 21:47 EsbenPM wrote: What advantage do you feel Philo stone brings?
Because when i play Galio i usually go Chalice -> Mercs -> Abbyssal Scepter or Armor item (Or something else, depends on lane and situation), and i don't fell like i lack in mana or health regen. (I do use MP5/lvl yellows).
But other than that our builds are pretty similar. I prefer an end build looking like this:
Mercs, Frozen Heart (Armor, CD reduction, mana and nice passive), Banshee's, Abyssal, Rabadons, Voidstaff.
But in reality i feel like i often end up building a lot tankier as people expect you to be the main tank and adjust their builds accordingly.
I buy Philo because it's a good sustain opening, especially playing melee vs ranged where any attempt to last hit will get you hit twice + a spell. You will probably find yourself being dangerously low near Lvl 5 opening Boots + 3 Pots, and Cloth + 5 Pots is somewhat wasted playing against AP, especially when I don't use it in anything on my full item build.
I usually don't have mana problems on Galio either if I use spells conservatively, but having some Mp5 in addition to Chalice let's you spam spells non-stop and free up Blue Buff for your Jungler.
I dislike building Tanky on Galio because there's no reason to attack him after he Ults, since he provides no damage or hard CC. I opt for building items that have both AP and Mitigation because you can be just as Tanky while still being able to do damage thanks to Bulwark.
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I dunno, best thing you can do is E to let your team run faster, Q to slow down enemies and W to protect carries or assassins.
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Ok, being a Galio main for quite a while, I want to throw a few things at you and get your opinion buildwise and runewise.
For items, I usually start null magic mantle (When i go mid counterpick against LB/Cass), then rush Catalyst, get my boots 2 (Mercs usually), (If i am rocking my lane, RoA here), then Abysall Sceptre + Armour item (Still not convinced which is best), Finish my Bveil, then deathcap/voidstaff/rylais.
Runes I run Mpen reds, HP/lvl yellows, Flat mr runes and HP quints, allowing me to spec into armour items..... *here i realised I don't spec into armour items* still, ok?
Edit: Also, if I ever see a Solo lane Galio build philostone, im going to smackabitch
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On February 05 2012 11:50 57 Corvette wrote: Ok, being a Galio main for quite a while, I want to throw a few things at you and get your opinion buildwise and runewise.
For items, I usually start null magic mantle (When i go mid counterpick against LB/Cass), then rush Catalyst, get my boots 2 (Mercs usually), (If i am rocking my lane, RoA here), then Abysall Sceptre + Armour item (Still not convinced which is best), Finish my Bveil, then deathcap/voidstaff/rylais.
Runes I run Mpen reds, HP/lvl yellows, Flat mr runes and HP quints, allowing me to spec into armour items..... *here i realised I don't spec into armor items* still, ok?
Edit: Also, if I ever see a Solo lane Galio build philostone, im going to smackabitch I just bought Galio and he's awesome, and after a bunch of theorycrafting (perhaps extremely biased) here's how I build him, though I'm still new and don't have it all down yet: Runes - flat dmg red, flat armor yellow, flat mr blue, flat mr quint = +9 dmg +13 ar +27 mr Masteries - 21/5/4 - dmg for last hitting and then AP stuff, mres/armor, mana/flash cd Summoners: Tele/Flash though I tried Ignite and that was cool too. Meki + pots - Chalice, mercs, roa, BV, FH, Cap, Void? - I rarely get this late and am still working on builds, help?
All the flat dmg is to help me last hit, and I prefer 10% + void to runes + abyssal, though I sometimes build it anyway... You start with 70 dmg, 37 ap, 37 armor, 63 mres.and can start boots or mantle or mana or meki, though i like meki atm.
**This is at ~1300 so it could have glaring weaknesses that I'm not good enough to realize, but it has worked for me so far and plays to my style. Flat runes for early, and to supplant roa's health. Chalice to farm my face off. Anything I could change/rethink? Help very much appreciated, I am just learning and starting to really like him ^^
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Randuins is a great item later on, as you can force it to proc with your ult on everyone on their team, and if you're doing well enough in lane you can get an early heart of gold.
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On February 05 2012 11:50 57 Corvette wrote: Edit: Also, if I ever see a Solo lane Galio build philostone, im going to smackabitch
Eh, had a recent-ish game where I was top against a Mordekaiser, and getting a Philo after Chalice gave me enough sustain HP/mana-wise to keep up with his mindless pushing as well as general GP5 strength in an AFK farm lane. I had much better TP-presence for counterganks/dragon fights, and turned the Philo into Shurelya's since our team needed one and I was making a lot of the calls. My damage wasn't as high as it would have been if I'd built more straight AP (and I ended up with a Frozen Heart instead of Deathcap, since w/Ahri in mid and Skarner in the jungle, I wasn't going to end up with a blue buff), but when we won I was 5/2/28 due to teamfighting/chasing/escape utility.
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Galio excels with cdr, so it's only natural so build something like reverie or frozen imo. The thing that makes him strong is without a doubt his ultimate, and you need to be able to do it often to be effective.
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Why is Chalice considered core on Galio ? What is so special about it, except a very small interaction with his passive ?
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Russian Federation4235 Posts
Galio needs mana, but is not spammy enough to warrant a Tear. Galio needs MR to win lane (he is melee lol) and that's what chalice is for. Plus, it gives AP. All for less than 1000 gold.
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Yiruru is a pretty damn good Galio. in fact, i want to say he's probably one of the best Galios around. i'd trust his opinion when he says Philo -> Chalice is a good idea.
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On February 06 2012 07:35 mr_tolkien wrote: Why is Chalice considered core on Galio ? What is so special about it, except a very small interaction with his passive ?
Other than adding ~15 ap to Galio, chalice is the best sustain item simply because of how well it works with mana. iirc, it is +8 mana regen/5 in addition to for every 1% of your mana missing, your mana regen increases by 1%. You don't need Catalyst (LOL so hard whenever I see a Galio with cata...) because of Bulwark. Low on HPs? Either run up to the enemy laner and AA them while popping Bulwark or let a lane push and then pop Bulwark. You have just regained nearly half your health probably. Sounds pretty good to me.
This lets Galio spam his Qs and Es to clear a wave at an above average rate.
The other reason I get Chalice over any other form of sustain/mana regen, is because of its cost. Seriously, you start null magic mantle and 2 pots>first back go by boots+chalice for a total of ~800 gold. This is why I run tele on Galio: As soon as I have enough, simply port back and grab your items. Port to tower and watch as you can Q+E combo caster minions while AA/using Q again if it comes off CD. You shove lanes at a pretty nice rate, and depending on who the enemy mid/top is, you can cause them to lose CS because of it.
Anyway, I love playing Galio. 4 of my friends and I made a ranked team of all Demacia in their commando skins. We're currently 4-0 and will be placed/ranked after our next game, so I would like to think I have some idea as to what I am talking about. ^^
The idea of philo stone Galio is interesting. I still boil it down to the choice of getting more MR(and as a result, AP) or getting more gold, while potentially losing out on some CS via zoning or getting a wave pushed too hard on you.
If its a farm lane, then I would consider philo a nice item to have. Otherwise I would take Chalice every time.
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You need to discuss the fact, that he lanes very well against certain ad laners on top and it's bound to be a philo -> hog -> Frozen heart, because you want the armor, the cdr is nice and mana let's you trade hits with your opponents.
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