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Galio, the Sentinel's Sorrow
![[image loading]](http://riot-web-static.s3.amazonaws.com/images/news/November_2011/2011_11_29_skin_sale/Galio_Splash_3.jpg)
Wiki Link
Description
Galio is a very versatile champion, mostly picked in AoE team compositions for his extremely strong Taunt Ultimate. He generally does well in either Top or Middle using a combination of natural tankiness and high pushing ability. Still, it surprises me how little Galio is played so hopefully this guide will get Galio the attention he deserves =]
I play Galio as a AP Tank in the middle lane, because his passive makes him naturally tanky against Casters in mid lane.
Runes Marks: MPen Seals: Flat Armor or Scaling MR Glyphs: Scaling MR Quints: Flat Armor, Flat MR
Take Flat Armor if there's a chance that you could face a AD champion mid.
Masteries
Take either 9/21/0, 9/0/21, or 0/9/21.
If you are on a lane that can harass you heavily, swap out a mix of either Hardiness, Honor Guard, or Evasion for Vigor.
Summoner Spells
Flash. No Exceptions. Ignite if you are against a squishy or a lot of heals. Teleport otherwise.
Skills
Runic Skin (Innate): Galio receives 50% of his total magic resistance as additional ability power.
Resolute Smite: Galio fires a concussive blast from his eyes to a target location, dealing magic damage to all enemies hit and reducing their movement speed for 2.5 seconds.
Bulwark: Galio shields an allied champion for 4 seconds, increasing their armor and magic resistance. Each time that unit takes damage, Galio is healed. The heal is 20% weaker than the last for each consecutive hit.
Righteous Gust: Galio unleashes a gust of magical wind that deals magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it.
Idol of Durand: Galio channels for 2 seconds, taunting nearby foes and reducing 50% of incoming damage.
After channeling, Galio deals magic damage to surrounding enemies, plus an additional 5% damage for each attack suffered while channeling and capping at 40% bonus damage. It can be cancelled early and will deal full damage.
Skill Order
Q -> W/E -> Q -> E/W R>Q>E>W
Get W early if you are getting harassed a lot, E otherwise.
Itam Build
Core: Health Pendant -> Philospher's Stone Chalice Mercs
Against AD champions, you might have to skip Chalice for Chain Mail and switch Mercs for Ninja Tabis. In this case, get Eleisas for Tenacity.
Afta the Core Death Cap Abyssal Scepter Zhonyas Void Staff Banshees
I've played around with a variety of item builds, and this is the one I have sticked with. Tanky AP items give you great damage, and makes you deceptively tanky with Bulwark on.
PlayStyle
Playing Galio is fairly straightforward, so I'll just put a couple of notes here:
- Hitting Q is the key to playing Galio. Predict the enemie's movements and put them into situations where they can't dodge. (eg. When they are about to start their attack animation for a last hit)
- Use Bulwark on your Jungler doing Wraiths for a quick mini-heal
- Wraiths, wraiths. Kill them as many times as you can get away with. Q + E + 2 Autos on Big Wraiths.
- After getting Philo and Chalice, you enter the Yiruru-patented "Infinite Mana Mode" so just keep clicking Q and E near the enemy champion and win the lane
- Q/E/R + Ignite deals a lot more damage than you think. Use it to burst a squishy down.
- E gives a 52% movement speed buff. Use that shit.
- Galio is played around cooldown on your spells. Run like hell (Or Zhonyas) if your spells are on cooldown and Bulwark is off. Run into their carries face when Bulwark is on.
Matchups
- Zilean - Time Bombs tick for 3-2-1 True Damage. They trigger Bulwark. Lol.
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i can no longer edit that thread and it's outdated - yiruru is a better galio player anyway
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United States37500 Posts
Thanks ruru.
Gonna go practice landing dem Qs. :<
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On January 25 2012 15:23 NeoIllusions wrote: Thanks ruru.
Gonna go practice landing dem Qs. :<
Galio Q prolly one of the easier skillshots to land. Someone teach me how land those uber pro KS nid spears
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Do you ever upgrade your Philo into a Reverie? I noticed M5's Alex Ich did this a few times at IEM Kiev - I suppose with a coordinated team, Reverie on a champ like Galio who can further instigate a chase/escape with his E makes sense.
Who are particularly good/bad matchups for Galio mid/top? I've mainly used him as a counter to DoT-based heroes for Bulwark abuse (Cass/Brand/Rumble) so I haven't attempted a lot of other matchups.
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I think having numbers in your guide or just linking galio's page in lolwiki will be good. The latter especially since they update quite quickly with patches.
Might want to mention things like how your taunt range is bigger than damage range, or that bulwark works off of each tick of damage so things like Rumble Q, Garen E, will heal you multiple times. And Zilean bomb which deals 3/2/1 true damage as it counts down.
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What advantage do you feel Philo stone brings?
Because when i play Galio i usually go Chalice -> Mercs -> Abbyssal Scepter or Armor item (Or something else, depends on lane and situation), and i don't fell like i lack in mana or health regen. (I do use MP5/lvl yellows).
But other than that our builds are pretty similar. I prefer an end build looking like this:
Mercs, Frozen Heart (Armor, CD reduction, mana and nice passive), Banshee's, Abyssal, Rabadons, Voidstaff.
But in reality i feel like i often end up building a lot tankier as people expect you to be the main tank and adjust their builds accordingly.
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On January 25 2012 18:57 Haasts wrote: Do you ever upgrade your Philo into a Reverie? I noticed M5's Alex Ich did this a few times at IEM Kiev - I suppose with a coordinated team, Reverie on a champ like Galio who can further instigate a chase/escape with his E makes sense.
Who are particularly good/bad matchups for Galio mid/top? I've mainly used him as a counter to DoT-based heroes for Bulwark abuse (Cass/Brand/Rumble) so I haven't attempted a lot of other matchups.
Reverie makes a sense on a team like M5 more because of their playstyle than being coordinated. They take towers early and ward often to control the map aggressively, so mobility is useful to them. I'll try getting it my next few games and see - I imagine having to skip Chalice, something I dislike doing in Solo Queue =]
The only real bad AP matchup is Ryze, who naturally shits on a lot of melee champions. The only other matchup I tend to avoid is Brand since you're big enough to get hit by his spells even if you dodged 2 seconds before he casted it~
Not too much experience with people trying to counter me with AD, but champions like Riven and Tryn really hurt and require your jungle's attention. Level Bulwark to 2 or 3 earlier, and just try to smack them when they go on you. Q + E when they try to run and smack them a bit more.
On January 25 2012 19:21 Wala.Revolution wrote: I think having numbers in your guide or just linking galio's page in lolwiki will be good. The latter especially since they update quite quickly with patches.
Might want to mention things like how your taunt range is bigger than damage range, or that bulwark works off of each tick of damage so things like Rumble Q, Garen E, will heal you multiple times. And Zilean bomb which deals 3/2/1 true damage as it counts down.
Taunt being larger than damage range is no longer true, unless someone flashes after they are taunted. DoTs healing multiple times should be obvious, but I can add the Zilean part =]
On January 25 2012 21:47 EsbenPM wrote: What advantage do you feel Philo stone brings?
Because when i play Galio i usually go Chalice -> Mercs -> Abbyssal Scepter or Armor item (Or something else, depends on lane and situation), and i don't fell like i lack in mana or health regen. (I do use MP5/lvl yellows).
But other than that our builds are pretty similar. I prefer an end build looking like this:
Mercs, Frozen Heart (Armor, CD reduction, mana and nice passive), Banshee's, Abyssal, Rabadons, Voidstaff.
But in reality i feel like i often end up building a lot tankier as people expect you to be the main tank and adjust their builds accordingly.
I buy Philo because it's a good sustain opening, especially playing melee vs ranged where any attempt to last hit will get you hit twice + a spell. You will probably find yourself being dangerously low near Lvl 5 opening Boots + 3 Pots, and Cloth + 5 Pots is somewhat wasted playing against AP, especially when I don't use it in anything on my full item build.
I usually don't have mana problems on Galio either if I use spells conservatively, but having some Mp5 in addition to Chalice let's you spam spells non-stop and free up Blue Buff for your Jungler.
I dislike building Tanky on Galio because there's no reason to attack him after he Ults, since he provides no damage or hard CC. I opt for building items that have both AP and Mitigation because you can be just as Tanky while still being able to do damage thanks to Bulwark.
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I dunno, best thing you can do is E to let your team run faster, Q to slow down enemies and W to protect carries or assassins.
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Ok, being a Galio main for quite a while, I want to throw a few things at you and get your opinion buildwise and runewise.
For items, I usually start null magic mantle (When i go mid counterpick against LB/Cass), then rush Catalyst, get my boots 2 (Mercs usually), (If i am rocking my lane, RoA here), then Abysall Sceptre + Armour item (Still not convinced which is best), Finish my Bveil, then deathcap/voidstaff/rylais.
Runes I run Mpen reds, HP/lvl yellows, Flat mr runes and HP quints, allowing me to spec into armour items..... *here i realised I don't spec into armour items* still, ok?
Edit: Also, if I ever see a Solo lane Galio build philostone, im going to smackabitch
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On February 05 2012 11:50 57 Corvette wrote: Ok, being a Galio main for quite a while, I want to throw a few things at you and get your opinion buildwise and runewise.
For items, I usually start null magic mantle (When i go mid counterpick against LB/Cass), then rush Catalyst, get my boots 2 (Mercs usually), (If i am rocking my lane, RoA here), then Abysall Sceptre + Armour item (Still not convinced which is best), Finish my Bveil, then deathcap/voidstaff/rylais.
Runes I run Mpen reds, HP/lvl yellows, Flat mr runes and HP quints, allowing me to spec into armour items..... *here i realised I don't spec into armor items* still, ok?
Edit: Also, if I ever see a Solo lane Galio build philostone, im going to smackabitch I just bought Galio and he's awesome, and after a bunch of theorycrafting (perhaps extremely biased) here's how I build him, though I'm still new and don't have it all down yet: Runes - flat dmg red, flat armor yellow, flat mr blue, flat mr quint = +9 dmg +13 ar +27 mr Masteries - 21/5/4 - dmg for last hitting and then AP stuff, mres/armor, mana/flash cd Summoners: Tele/Flash though I tried Ignite and that was cool too. Meki + pots - Chalice, mercs, roa, BV, FH, Cap, Void? - I rarely get this late and am still working on builds, help?
All the flat dmg is to help me last hit, and I prefer 10% + void to runes + abyssal, though I sometimes build it anyway... You start with 70 dmg, 37 ap, 37 armor, 63 mres.and can start boots or mantle or mana or meki, though i like meki atm.
**This is at ~1300 so it could have glaring weaknesses that I'm not good enough to realize, but it has worked for me so far and plays to my style. Flat runes for early, and to supplant roa's health. Chalice to farm my face off. Anything I could change/rethink? Help very much appreciated, I am just learning and starting to really like him ^^
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Randuins is a great item later on, as you can force it to proc with your ult on everyone on their team, and if you're doing well enough in lane you can get an early heart of gold.
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On February 05 2012 11:50 57 Corvette wrote: Edit: Also, if I ever see a Solo lane Galio build philostone, im going to smackabitch
Eh, had a recent-ish game where I was top against a Mordekaiser, and getting a Philo after Chalice gave me enough sustain HP/mana-wise to keep up with his mindless pushing as well as general GP5 strength in an AFK farm lane. I had much better TP-presence for counterganks/dragon fights, and turned the Philo into Shurelya's since our team needed one and I was making a lot of the calls. My damage wasn't as high as it would have been if I'd built more straight AP (and I ended up with a Frozen Heart instead of Deathcap, since w/Ahri in mid and Skarner in the jungle, I wasn't going to end up with a blue buff), but when we won I was 5/2/28 due to teamfighting/chasing/escape utility.
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Galio excels with cdr, so it's only natural so build something like reverie or frozen imo. The thing that makes him strong is without a doubt his ultimate, and you need to be able to do it often to be effective.
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Why is Chalice considered core on Galio ? What is so special about it, except a very small interaction with his passive ?
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Russian Federation4235 Posts
Galio needs mana, but is not spammy enough to warrant a Tear. Galio needs MR to win lane (he is melee lol) and that's what chalice is for. Plus, it gives AP. All for less than 1000 gold.
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Yiruru is a pretty damn good Galio. in fact, i want to say he's probably one of the best Galios around. i'd trust his opinion when he says Philo -> Chalice is a good idea.
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On February 06 2012 07:35 mr_tolkien wrote: Why is Chalice considered core on Galio ? What is so special about it, except a very small interaction with his passive ?
Other than adding ~15 ap to Galio, chalice is the best sustain item simply because of how well it works with mana. iirc, it is +8 mana regen/5 in addition to for every 1% of your mana missing, your mana regen increases by 1%. You don't need Catalyst (LOL so hard whenever I see a Galio with cata...) because of Bulwark. Low on HPs? Either run up to the enemy laner and AA them while popping Bulwark or let a lane push and then pop Bulwark. You have just regained nearly half your health probably. Sounds pretty good to me.
This lets Galio spam his Qs and Es to clear a wave at an above average rate.
The other reason I get Chalice over any other form of sustain/mana regen, is because of its cost. Seriously, you start null magic mantle and 2 pots>first back go by boots+chalice for a total of ~800 gold. This is why I run tele on Galio: As soon as I have enough, simply port back and grab your items. Port to tower and watch as you can Q+E combo caster minions while AA/using Q again if it comes off CD. You shove lanes at a pretty nice rate, and depending on who the enemy mid/top is, you can cause them to lose CS because of it.
Anyway, I love playing Galio. 4 of my friends and I made a ranked team of all Demacia in their commando skins. We're currently 4-0 and will be placed/ranked after our next game, so I would like to think I have some idea as to what I am talking about. ^^
The idea of philo stone Galio is interesting. I still boil it down to the choice of getting more MR(and as a result, AP) or getting more gold, while potentially losing out on some CS via zoning or getting a wave pushed too hard on you.
If its a farm lane, then I would consider philo a nice item to have. Otherwise I would take Chalice every time.
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You need to discuss the fact, that he lanes very well against certain ad laners on top and it's bound to be a philo -> hog -> Frozen heart, because you want the armor, the cdr is nice and mana let's you trade hits with your opponents.
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Oh I get it that Chalice is indeed core on Galio, but why is he one of the only chars this is considered core on ? Is chalice simply underrated or does it have a special synergy with Galio ?
A lot of champs benefit from having more mana regen to clear fast and a little bit of MR mid, so I don't really get why every Galio player on earth would like one while other mids wouldn't. Just trying to understand.
After reading you, it looks like it's because Bulwark gives sustain once you have it, but sustaining only with Bulwark implies staying in the middle of the lane, right ? Isn't that a little bit dangerous ?
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On February 06 2012 08:06 Sponkz wrote: You need to discuss the fact, that he lanes very well against certain ad laners on top and it's bound to be a philo -> hog -> Frozen heart, because you want the armor, the cdr is nice and mana let's you trade hits with your opponents.
I've actually had trouble laning against a lot of ADs. I've crushed Talon before, as you simply need to pop Bulwark if he goes in on you, and shove the lane on him. He has to choose between harassing you or saving creeps from being killed by tower.
Garen and pirate eat you pretty much. Garen can't be forced out of lane by Galio due to his overall weak spells (all you have is Q, E does so little damage.). Garen is going to run at you and force you to waste Q or E to get away. Pirate is just going to Q you in the face and run at you with melee.
Basically how I view it, is that anyone with a steroid/ability to dash around (Gator) will not be too good for Galio. I think Galio could do well against someone like Olaf or Irelia if you take it to her early. If she builds Wit's End or some other MR item, you're not going to hurt her really.
Outside of Garen/GP, I don't have too much matchup experience vs any AD top. I get counter picked every time I try to Galio top. =\
Galio mid is by far the better choice.
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On February 06 2012 08:15 mr_tolkien wrote: Oh I get it that Chalice is indeed core on Galio, but why is he one of the only chars this is considered core on ? Is chalice simply underrated or does it have a special synergy with Galio ?
A lot of champs benefit from having more mana regen to clear fast and a little bit of MR mid, so I don't really get why every Galio player on earth would like one while other mids wouldn't. Just trying to understand.
After reading you, it looks like it's because Bulwark gives sustain once you have it, but sustaining only with Bulwark implies staying in the middle of the lane, right ? Isn't that a little bit dangerous ?
No one else really benefits from a chalice. You ideally want sustain and AP in a mid typically, and chalice does not provide AP to anyone else other than Galio. Take Morgana for example. What is she going to benefit in with a chalice? Sure, a lot more mana regen, but Morg doesn't even have much trouble with mana management. She presses W and occasionally Q if she gets ganked. Catalyst is a lot better on her because it will give her all the sustain she needs. Constant pools which translates into plenty of health due to her passive. Cata will be built for a reason, as it will build right into ROA.
Obviously Galio could do the same, but that is not what Galio is meant to be. He is meant to be a tank, not an AP carry. By buying ANYTHING with MR in it, you serve 2 purposes.
Now to address Bulwark. It is a bit dangerous, which is why I try to let the wave push if I need to be healed. You can still attack the enemy mid/top, but you risk taking quite a bit of damage, even for a Galio with Bulwark shield. Let the wave push and they can only rely on skillshots to hurt you, even then not much damage can be done to you.
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Chalice is core simply because he's hes a AP melee, so the MR definitely helps since you're going to take magic damage no matter what. It's also why you see it on champions like Lane Malph sometimes. Other APs mostly rely on positioning to survive, so the MR isn't really useful.
Philo is more or less my sustain. I Bulwark my Jungler when he's doing Wraiths, and when I need to soak up harass damage. The main reason I haven't really changed my build though, is I haven't found a need to. I can't remember the last time I was ever harassed out of my lane as Galio using this build. Most of my deaths in lane are from Junglers, and that's mainly because I never ward in Solo Q =]
I avoid Top/Bruisers because it more or less forces you into armor builds, which is the one thing you don't want to be building when Bulwark gives a lot of armor anyways, you have decent AP Ratios, and MR works with your passive. Only one person has ever went Bruiser mid against me, and he overextended like hell to harass me and died to Jungler.
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No one else really benefits from a chalice.
there are plenty of heroes chalice is good on, the item is really underused
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On February 06 2012 09:08 UniversalSnip wrote: there are plenty of heroes chalice is good on, the item is really underused
I have never seen it on anyone other than Galio.
Someone just mentioned Malphite, but can you mention more?
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On February 06 2012 09:14 Cloud9157 wrote:Show nested quote +On February 06 2012 09:08 UniversalSnip wrote:No one else really benefits from a chalice. there are plenty of heroes chalice is good on, the item is really underused I have never seen it on anyone other than Galio. Someone just mentioned Malphite, but can you mention more?
anivia cho corki galio malphite orianna skarner yorick nasus warwick, off the top of my head
additionally almost any matchup you can win with afk push opens up the possibility of a chalice to me, depending on the hero
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On February 06 2012 09:43 UniversalSnip wrote:Show nested quote +On February 06 2012 09:14 Cloud9157 wrote:On February 06 2012 09:08 UniversalSnip wrote:No one else really benefits from a chalice. there are plenty of heroes chalice is good on, the item is really underused I have never seen it on anyone other than Galio. Someone just mentioned Malphite, but can you mention more? anivia cho corki galio malphite orianna skarner yorick nasus warwick, off the top of my head additionally almost any matchup you can win with afk push opens up the possibility of a chalice to me, depending on the hero
I was thinking Cho and Anivia myself.
Yorick makes plenty of sense.
I'm looking too short I guess. Keep thinking that no one really wants MR so no one would build it.
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On February 06 2012 08:00 Cloud9157 wrote: (LOL so hard whenever I see a Galio with cata...)
Considering Banshee's is core on Galio, I don't see how getting a cata you're going to get eventually is bad, since it's an absurdly good laning tool.
Also most champions who benefit from chalice benefit equally or greater from the mana sustain given by catalyst or tear, and those items build into useful lategame items. Galio gets absurd cost efficiency out of chalice early game because Tear isn't efficient on him (he clears waves with 2-3 spells as opposed to 6 or 7 like karthus/veigar), that said, it's perfectly reasonable to just go straight catalyst on Galio like other ap champs (who go RoA instead of Banshee's). Chalice's problem is being a dead end item on snowball heavy ap champs who want to hit certain ap thresholds for the killings. If it built into something that gave reasonable ap the same way catalyst builds into RoA, it'd be built a whole lot more.
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I would not call Banshee a core item on Galio, but saying it's bad on him would just be woefully ignorant. It is a decent item on him, but the decision should be made based on the enemy team rather than just always getting it.
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Considering lots of stuff interrupts galio ult, I think having Banshee's up on him before you initiate is a #1 priority. It allows you to ult on dudes like udyr without getting countered and losing the vast majority of your usefulness in a fight instantly. Also the whole cost efficiency of banshee's on galio because mr->ap blah blah.
In a six item galio game I can't see not building it. Even if for some reason they have 0 AP damage you'd just get it after Frozen Heart and Randuins for the stats and passive in general.
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On February 06 2012 16:35 TwoToneTerran wrote: Considering lots of stuff interrupts galio ult, I think having Banshee's up on him before you initiate is a #1 priority. It allows you to ult on dudes like udyr without getting countered and losing the vast majority of your usefulness in a fight instantly. Also the whole cost efficiency of banshee's on galio because mr->ap blah blah.
In a six item galio game I can't see not building it. Even if for some reason they have 0 AP damage you'd just get it after Frozen Heart and Randuins for the stats and passive in general.
I'll be honest the small number of champions who can interrupt your ultimate just because they were pressing buttons is sometimes pretty frustrating. (See: Xin, Garen, Udyr) As a strange coincidence all 3 have fallen out of favor lately. Demacia and BEAR STYLEZ are not in vogue.
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Well there's also casters who have a stun/silence/suppression/displacement (basically every ap mid in the game) or whatever who might be sitting too far back and will react to your ult with their cc. If they've only got one and you caught everyone else with cc (this isnt' as rare a situation as you might think!) then you get the full duration of your ult. Banshee's is just way too good on Galio. Perfect syngery with ult, perfect stats for a tanky champ who scales of MR and needs mana. It's everything he wants in an item besides armor!
The only way I can see not getting it is if their team is some absurd 5 ranged ads or something with no cc. You can't define your core build on those quirky situations (I mean you'd build a ninja tabi there instead of mercs :o).
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On February 06 2012 16:44 TwoToneTerran wrote: Well there's also casters who have a stun/silence/suppression/displacement (basically every ap mid in the game) or whatever who might be sitting too far back and will react to your ult with their cc. If they've only got one and you caught everyone else with cc (this isnt' as rare a situation as you might think!) then you get the full duration of your ult. Banshee's is just way too good on Galio. Perfect syngery with ult, perfect stats for a tanky champ who scales of MR and needs mana. It's everything he wants in an item besides armor!
The only way I can see not getting it is if their team is some absurd 5 ranged ads or something with no cc. You can't define your core build on those quirky situations (I mean you'd build a ninja tabi there instead of mercs :o). Galio has a ton of wiggle room in his build and I find myself buying RoA more than Banshee's on him these days to be perfectly honest. With bulwark's absurd resists, HP is at a higher premium than resists in your itemization and RoA just gives you a heaping assload of good stats that Galio wants.
frankly I'm a little surprised ruru never builds RoA on him, I think it's very stronk under certain circumstances (even though I guess I still usually do what he does with philo + chalice -> deathcap).
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yo ruru add list of champs that can break your ult to OP imo
Udyr (bear stance) Garen (decisive strike) Twisted Fate (gold card) Xin Zhao (three talon strike) Renekton (ruthless predator)
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you forgot
Volibear (fling thing)
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oh yeah totally forgot voli existed lol
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On February 07 2012 05:01 Mogwai wrote:Show nested quote +On February 06 2012 16:44 TwoToneTerran wrote: Well there's also casters who have a stun/silence/suppression/displacement (basically every ap mid in the game) or whatever who might be sitting too far back and will react to your ult with their cc. If they've only got one and you caught everyone else with cc (this isnt' as rare a situation as you might think!) then you get the full duration of your ult. Banshee's is just way too good on Galio. Perfect syngery with ult, perfect stats for a tanky champ who scales of MR and needs mana. It's everything he wants in an item besides armor!
The only way I can see not getting it is if their team is some absurd 5 ranged ads or something with no cc. You can't define your core build on those quirky situations (I mean you'd build a ninja tabi there instead of mercs :o). Galio has a ton of wiggle room in his build and I find myself buying RoA more than Banshee's on him these days to be perfectly honest. With bulwark's absurd resists, HP is at a higher premium than resists in your itemization and RoA just gives you a heaping assload of good stats that Galio wants. frankly I'm a little surprised ruru never builds RoA on him, I think it's very stronk under certain circumstances (even though I guess I still usually do what he does with philo + chalice -> deathcap). I very much agree with this. A sturdier galio who deals more damage is scarier than one who can be shut down for 45 seconds if he gets poked. Galio needs to play frontline while poking is going down because of how sturdy he is and because of the strong range + damage + followup potential attached to his pokes, which makes BV's shield far less useful.
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On February 07 2012 05:01 Mogwai wrote:Show nested quote +On February 06 2012 16:44 TwoToneTerran wrote: Well there's also casters who have a stun/silence/suppression/displacement (basically every ap mid in the game) or whatever who might be sitting too far back and will react to your ult with their cc. If they've only got one and you caught everyone else with cc (this isnt' as rare a situation as you might think!) then you get the full duration of your ult. Banshee's is just way too good on Galio. Perfect syngery with ult, perfect stats for a tanky champ who scales of MR and needs mana. It's everything he wants in an item besides armor!
The only way I can see not getting it is if their team is some absurd 5 ranged ads or something with no cc. You can't define your core build on those quirky situations (I mean you'd build a ninja tabi there instead of mercs :o). Galio has a ton of wiggle room in his build and I find myself buying RoA more than Banshee's on him these days to be perfectly honest. With bulwark's absurd resists, HP is at a higher premium than resists in your itemization and RoA just gives you a heaping assload of good stats that Galio wants. frankly I'm a little surprised ruru never builds RoA on him, I think it's very stronk under certain circumstances (even though I guess I still usually do what he does with philo + chalice -> deathcap).
I'll often throw bulwark on my carry or whatever to give them the resists in a fight to keep on trucking since I'm tanky enough to survive without it and I still get the heal from any damage they take. Might just be a difference in playstyles. The only time I bulwark myself is when I'm charging in headfirst without flash+ult to go in with and know I'm going to take a lot of focus, or obviously in lane. In more spontaneous teamfights (ones initiated around objectives where I won't be tanking tower or somethin) I feel like keeping the carry alive is the most important thing.
I like the idea of RoA but I feel like I'd get more off just getting Frozen Heart earlier if that's the problem, as that helps not only me but my entire team for surviving them, and obviously fon-banshee's for 3 ap teamcomps and such.
Also "shutdown for 45 seconds," It's not like you can only go in with banshee's up, it's just an insurance policy that also has absolutely perfect synergy with his ult when it is up, as well as Galio benefting from every stat on banshee's to an amazing extent.
That said, you can get both :o It's like Galio is really versatile. I like to play him as a true tank with maybe a lategame dcap thrown in, moreso than tanky dps that can still die a little easy to some focus (even with bulwark up, since bulwark gets owned by guys bothering to toss autoattacks your way).
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On February 06 2012 15:55 TwoToneTerran wrote:Show nested quote +On February 06 2012 08:00 Cloud9157 wrote: (LOL so hard whenever I see a Galio with cata...) Considering Banshee's is core on Galio, I don't see how getting a cata you're going to get eventually is bad, since it's an absurdly good laning tool. Also most champions who benefit from chalice benefit equally or greater from the mana sustain given by catalyst or tear, and those items build into useful lategame items. Galio gets absurd cost efficiency out of chalice early game because Tear isn't efficient on him (he clears waves with 2-3 spells as opposed to 6 or 7 like karthus/veigar), that said, it's perfectly reasonable to just go straight catalyst on Galio like other ap champs (who go RoA instead of Banshee's). Chalice's problem is being a dead end item on snowball heavy ap champs who want to hit certain ap thresholds for the killings. If it built into something that gave reasonable ap the same way catalyst builds into RoA, it'd be built a whole lot more.
Cata is a great item, I won't debate that, but I have the opinion that Chalice is 10 times better for Galio than Cata is for sustain. You get Chalice much earlier due to its cost and the fact you start mantle+2 pots, and it is simply better on Galio because you don't need HP regen items on Galio since Bulwark takes care of that.
I actually get Banshee as my 3rd item after chalice and merc treads. Its an absurdly awesome item if they are full of characters that can break your ult.
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You can actually get both Chalice and Catalyst, go figure! I'd go catalyst first vs an AD lane if you somehow get the matchup and start sapphire + 2 pots.
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I really dislike Chalice on him, mostly because it doesn't lead anywhere, and ends up being just an early investment. If you're going top against a typical AD bruiser, the MR isn't benefiting very much, and the mana regen needs are usually more than covered through philly-stone/scaling MP5 runes/(catalyst if you go that path.) Later you get the benefit of having the choice for a reverie, or selling back the stone with no real gold loss.
I feel like it puts me too far behind when I buy it for top, and would rather work on my gp5 cores and getting tankier early. Against an AP though, it's a pretty decent early choice.
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What masteries do you guys run? I've been going Galio mid those past few days a couple of times and holy lord, he's actually able to carry games. Once I have Philo+Chalice my lane is pushed 24/7, I bully people out of lane by continiously spamming Q, steal Wraiths, roam around, TP like a baws. It's really, really fun. Also: surprising amounts of burst, especially with Abyssal. Can't decide on the masteries, though. Defense seems underwhelming past 9 points, so I've been going 9/0/21 because I like the MReg, XP (I do not take Spell Vamp), CDR and summoner CDR.
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9/0/21 is usually the best. Galio needs the mana, mana regen and cdr and gets a lot out of quicker flash and tp. You're inherently tanky enough in stats, items, and with bulwark to not need defensive masteries.
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On February 08 2012 06:20 TwoToneTerran wrote: 9/0/21 is usually the best. Galio needs the mana, mana regen and cdr and gets a lot out of quicker flash and tp. You're inherently tanky enough in stats, items, and with bulwark to not need defensive masteries.
9/0/21 is just bad. I'd much rather go 21/0/9, because offensive is a better tree.
I can't speak for AP galio, but at least for tanky cdr galio i either go 21/7/2 or 0/21/9.
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21 in offensive or defensive depending on how tough the lane is and then 9 in util for mana stuff IMO.
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Spirit Visage? Mres and CDR and a bonus to your bulwark heal - thoughts?
edit:for masteries 21/5/4 with your choice of d resists, mana and tele/flash in utility is my favourite setup.
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On February 08 2012 06:32 Sponkz wrote:Show nested quote +On February 08 2012 06:20 TwoToneTerran wrote: 9/0/21 is usually the best. Galio needs the mana, mana regen and cdr and gets a lot out of quicker flash and tp. You're inherently tanky enough in stats, items, and with bulwark to not need defensive masteries. 9/0/21 is just bad. I'd much rather go 21/0/9, because offensive is a better tree. I can't speak for AP galio, but at least for tanky cdr galio i either go 21/7/2 or 0/21/9. Yiruru suggested it in the OP, that's why I assumed it's decent. I like the 21 in Utility, though. A faster Flash/Teleport is insanely useful and has secured me complete dominance against this Karthus mid earlier today. We traded flashes and mine was up earlier, so I killed him right after he got his blue and I had 2 waves shoved to his tower. Iunno, the bonus XP is very nice, the 2 GP/10 are a neat addition to the GP/10 of the early Philo, the CDR is great. It's mathematically not the strongest and I'll make sure to try 21/2/7 for flash-Ult-bombs, but so far, I'm really liking it.
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Oh wow, I must be the only person that actually goes 9/21 on Galio.
Spirit Visage sounds interesting. I should try that next time I go Galio.
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Man, I'ma slap the next person that suggests a CDR build and doesn't get Utility for Summoner Spell Cooldown. I can understand going into the Offensive Tree if you are going AP, but really no Utility Tree on a Ult-centric build?
The key to Galio really is how to contribute to team fights after your Ult is down. If you are building things like Omen or Banshees early, no one will care about you and your team will just die. You can hit spell after spell and run into their carry's face, and they will most or less just ignore you if your Ult is on CD. Frozen Heart is good, but again it doesn't really make sense to me why you are building Armor items on Galio in the first place. AP with mitigation will be just as Tanky while having 5x more damage potential if you use Bulwark and Zhonyas wisely.
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People think utility tree is garbage for some reason when offense is not that amazing for utility casters and honestly I think kinda iffy for burst ones too. I think people saw how strong the offense ad masteries are and never really examined the offense ap ones.
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I'm having alot of fun playing Galio atm, his lane is really strong as I start with like 55 MR and 39 ap o.o
I usually start off boots first and am not so sure about regen first as it'd be hard to dodge any skillshots. I'm still pretty new to Galio though so I guess my main question to Yiruru or any experience galio is how to deal with high harrass/skillshot champs early on. I'm guessing you just play passively until you get chalice but maybe there is something else you guys do.
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On February 13 2012 09:14 InvaderUK wrote: I'm having alot of fun playing Galio atm, his lane is really strong as I start with like 55 MR and 39 ap o.o
I usually start off boots first and am not so sure about regen first as it'd be hard to dodge any skillshots. I'm still pretty new to Galio though so I guess my main question to Yiruru or any experience galio is how to deal with high harrass/skillshot champs early on. I'm guessing you just play passively until you get chalice but maybe there is something else you guys do.
When I play Galio with Teleport, I'm usually going little MR Mantle +2 HP Pots. This combined with my rune page (+175 HP @ lvl18, +34 flat MR) lets me start with 94 MR at lvl 1 which means the enemy mid AP doesn't do any damage to me.
I then just ignore him and farm until I have the gold to complete Chalice and Boots 1, maybe 1-2 HP Pots. Galio's incredible farm ability makes CSing easy so you will be back before lvl 6 with mentioned items and ready to push like mad.
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Ah, I've been playing with ignite so far, Teleport is a spell I forgot about but it'd make the early lane so much easier.
I'll have to try out flash + tp for summoners and see how it goes. Also do you guys think we should rush the MR scepter (forgot what it's called lol) as first item after chalice/philo. Seems like it'd be a good choice as you're gonna be gaining from the MR anyway.
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On February 13 2012 20:44 InvaderUK wrote: Ah, I've been playing with ignite so far, Teleport is a spell I forgot about but it'd make the early lane so much easier.
Yeah, Teleport is great on Galio both for making the early lane much smoother, and for (once he hits 6) his counterganking strength - can't remember how many ganks I've turned into double/triple kills by TPing in to a ward/minion and ulting.
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Also out of interest, does anyone know if zhonyas cancels your ult?
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It does, since it's a channel. Rule of thumb: it can be interrupted by your opponent? Zhonya's active will stop it.
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On February 13 2012 09:14 InvaderUK wrote: I'm having alot of fun playing Galio atm, his lane is really strong as I start with like 55 MR and 39 ap o.o
I usually start off boots first and am not so sure about regen first as it'd be hard to dodge any skillshots. I'm still pretty new to Galio though so I guess my main question to Yiruru or any experience galio is how to deal with high harrass/skillshot champs early on. I'm guessing you just play passively until you get chalice but maybe there is something else you guys do.
Don't start boots pot if you're going mid vs AP. Go Null Magic Mantle first with 2 pots. Champions like Brand and Cassiopeia are hurtful if they do land shots on you, but if you survive long enough to get chalice+boots on your first back, you will be fine.
And pop Bulwark if Cassio poisons you and goes after you with Es. Bulwark+~90 MR early will mean they do not do damage to you, lol.
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Tried it out earlier and the mantle start is pretty legit if you bring TP. Gotta get used to doing TP counterganks too cause thats pretty awesome, hard to get in position without a flash though.
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On February 15 2012 08:44 InvaderUK wrote: Tried it out earlier and the mantle start is pretty legit if you bring TP. Gotta get used to doing TP counterganks too cause thats pretty awesome, hard to get in position without a flash though. Why wouldn't you have a flash? Also: Boots 3 pots still strong. It's better to avoid damage than burning mana on Bulwark early on.
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I mean, if flash is down. Also yeah I think boots start still better sometimes cause he's pretty good in lane anyway, dunno why people think he's weak till chalice.
Missing ignite does suck though, it really ensures alot of kills on galio with your full combo.
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Hey if I'm running Galio bot 1v2, how should I build at the start?
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So I am a little confused. Can someone explain to me what mastery setup to use based on what type of galio you are playing (i would play him mid) and against what lanes? Also ruru are you starting philo first so opening with a regrowth or are you going chalice first opening with mantle?
Thanks Neo
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United States37500 Posts
9 21 0 is most standard for AP mid. Open Regen, Philo first. Then Chalice.
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I typically use 9/0/21, moving to 0/9/21 when laning against something aggressive. 9/21/0 is usually when I need to be more meaty in some lineups.
I open Regrowth first and get Philo asap. It's just a good advantage to get the early GP5 when I can't get harassed out of the lane anyways. Things like Ryze + Aggressive Enemy Jungler can be brutal though, so I sometimes open Boots first in that case.
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United States37500 Posts
huehue, free Galio week, anyone can try. :O
Just wanted to say that Galio is the farmiest champ since Sivir. Even without TP, being +50 on enemy AP mid by 20 minutes is like normal. Farm lane, farm wraiths, farm their wraiths.
Oh, and ruru's philo/chalice core, never OOM. Hardest part about Galio is probably landing those max range Smites.
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Thought on Warmogs? Galio is an initiator that has to tank people. He also already has really good + resistances and he farms like a boss.
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I'd prefer other items to mogs, but it's not that bad of a choice. Aegis, SV, Shurelya's, etc all feel like they flow better, since just straight health/health regen isn't extremely vital for him as opposed to utility stats.
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hows rod of ages on galio? i dont see many people getting it, but i loved it when i tried it. the extra health, mana, and AP all go perfectly with him
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Any difference in masteries/runes/starting items when playing Galio solo top as opposed to mid?
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United States37500 Posts
Warmog's sounds nice, but the cost makes it questionable. As boss as Galio is a farmer, after the core of Philo/Chalice/Merc, I really do think Deathcap then Abyssal/Banshee is mandatory, otherwise Galio doesn't do any damage. I can see it as a 4th or 5th major buy though, but not any earlier.
Item decisions I'm looking into are: HP: Warmog's/Shurelya's MR: Abyssal/Banshee Armor: Zhonya's/Frozen Heart.
I'm not really in favor of RoA because while HP/AP is great; after Philo/Chalice, you really don't have any mana problems.
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United States37500 Posts
On April 24 2012 02:23 bruteMax wrote: Any difference in masteries/runes/starting items when playing Galio solo top as opposed to mid?
Mid, you're likely vs an AP Top, you're likely vs an AD bruiser
You spec accordingly.
I typically go mid with Galio, so I'm being greedy and skipping Flat Armor seals for Mana Regen. :X
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I've taken a liking to copying Froggen's build. Chalice -> Mercs -> Abyssal -> Deathcap. You get nearly 500 ap with bulwark active on it and do hilariously high amounts of damage that most dudes don't expect.
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On April 24 2012 02:30 NeoIllusions wrote:Show nested quote +On April 24 2012 02:23 bruteMax wrote: Any difference in masteries/runes/starting items when playing Galio solo top as opposed to mid? Mid, you're likely vs an AP Top, you're likely vs an AD bruiser You spec accordingly. I typically go mid with Galio, so I'm being greedy and skipping Flat Armor seals for Mana Regen. :X
Even with the adequate masteries/runes you will lose top against all bruisers unless you play against someone who is a lot less skilled than you are. Galio is a poor top pick, the only reason to put him there was/is because you wanted an ap mid. He does very much better mid thanks to his MR
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Yiruru Galio is so boss he doesn't take blue buffs unless it's like Lee Sin. #1 big pro
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Poll: Galio needs mana, yes or no?yes (3) 60% no (2) 40% 5 total votes Your vote: Galio needs mana, yes or no? (Vote): yes (Vote): no
On February 06 2012 07:39 BluzMan wrote: Galio needs mana, but is not spammy enough to warrant a Tear. Galio needs MR to win lane (he is melee lol) and that's what chalice is for. Plus, it gives AP. All for less than 1000 gold. that is such a true statement. I can't agree more with you! 
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Question: I just picked up Galio this week, and I've wondered about the new item Athene's Unholy Grail. Since you already get chalice pretty early on, how good is this item compared to other Mres items like BV, Abyssal and Deathcap. It seems almost tailored to Galios needs, CDR, MRes, AP, and too much mana to the point where you can just give up blue buff to whomever you like. How does it fit in to some of Galios other core items?
Also, how sub-optimal is Galio in lanes other than mid. Still a pre-30 nooblord who games mostly with my friends, so how bad is Galio bot and what sort of build tweaks should I do vs the generic toplane?
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On May 26 2012 12:31 DeltaBravo wrote: Question: I just picked up Galio this week, and I've wondered about the new item Athene's Unholy Grail. Since you already get chalice pretty early on, how good is this item compared to other Mres items like BV, Abyssal and Deathcap. It seems almost tailored to Galios needs, CDR, MRes, AP, and too much mana to the point where you can just give up blue buff to whomever you like. How does it fit in to some of Galios other core items?
Also, how sub-optimal is Galio in lanes other than mid. Still a pre-30 nooblord who games mostly with my friends, so how bad is Galio bot and what sort of build tweaks should I do vs the generic toplane? more armor vs. the typical top lane and always W > E @ top, but he's fine top.
with grail, just go w/e gold/10s -> chalice -> deathcap -> grail IMO. It's an excellent 2nd item, but I don't like rushing it.
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Since you need more armor, would Aegis be a good item on Galio top? Gives him some HP to go with his resists, armor, MR is never bad on him, and it has crazy good efficiency.
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On May 26 2012 20:00 Alaric wrote: Since you need more armor, would Aegis be a good item on Galio top? Gives him some HP to go with his resists, armor, MR is never bad on him, and it has crazy good efficiency.
Aegis is decent, but Glacial Shroud is often better depending on the enemy team composition. CDR is just really important for team fighting since it means more Bulwark uptime, more Qs, and less downtime between ults.
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On May 26 2012 23:58 Seuss wrote:Show nested quote +On May 26 2012 20:00 Alaric wrote: Since you need more armor, would Aegis be a good item on Galio top? Gives him some HP to go with his resists, armor, MR is never bad on him, and it has crazy good efficiency. Aegis is decent, but Glacial Shroud is often better depending on the enemy team composition. CDR is just really important for team fighting since it means more Bulwark uptime, more Qs, and less downtime between ults.
Maybe it's not really significant, but wouldn't items like FH and Randiuns be counterproductive considering his ulti returns damage?
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On May 27 2012 00:08 kemoryan wrote:Show nested quote +On May 26 2012 23:58 Seuss wrote:On May 26 2012 20:00 Alaric wrote: Since you need more armor, would Aegis be a good item on Galio top? Gives him some HP to go with his resists, armor, MR is never bad on him, and it has crazy good efficiency. Aegis is decent, but Glacial Shroud is often better depending on the enemy team composition. CDR is just really important for team fighting since it means more Bulwark uptime, more Qs, and less downtime between ults. Maybe it's not really significant, but wouldn't items like FH and Randiuns be counterproductive considering his ulti returns damage?
From the old thread:
On September 29 2011 18:37 Craton wrote:Show nested quote +On September 29 2011 06:22 Alaric wrote: I'm not really sold to most AP/def items for Galio... Frozen Heart is great but that -atkspd% passive has held me away from it for now, I guess I should give it some tries to see if it really hampers his ult's potential. We really need an eyeroll.gif. That's going to MAYBE be the difference of one auto attack per person during your ult, while it will be reducing damage to your entire team + giving you a ton of CDR. You don't avoid strong defensive stats because it might slightly reduce the damage of one ability.
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When I get something like chalice/mercs/glacial shroud, I often find that I lack HP and can drop pretty fast if I'm focused or the AP carry/jungler got some nice farm and a ton of AoE, which has made it a bit awkward for me. It's probably just me not farming enough, tho, and I should have the money for some HP item by the time they're that farmed/fed.
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Best hp choices for galio top imo is aegis and reverie+hog/randuins.
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So, dem Galio... I just picked him up and quite enjoy him mid, but even though I've never had trouble farming in lane (sometimes bullying the enemy, sometimes just being content with outfarming him), I feel like I must be missing out on quite some of his potential.
One thing I hadn't realized until now was the in retrospect obvious use of bulwark to increase Q/E damage. Are there any other "combos" or Galio-specific playstyles I should be aware of to make him stronger in team fights/1v1s?
His ulti his great, his damage is fine (didn't seem impressive, but enough to win trades), he seems very safe as in you're not going to feed just because you fell behind. But even when I was over 80cs ahead of the enemy Ahri, she just seemed to contribute more in team fights because she roamed more than I did and she seemed to do more single-target DPS.
I usually open boots into chalice, sometimes (when I open flash/tele) straight into chalice. Then Athene's, then depending on enemy either FH or Abyssal. I'm not sure what I should be building after that. Should I skip FH/Abyssal and go straight to deathcap instead?
It just feels like I get more out of Cho mid than Galio mid; Cho's Q/W (with the knockup+silence) makes it much easier to get people low than Galio's Q/E, and cho's R burst is much higher than Galio's (single-target) burst. And in team fights, I find Cho's knockup much more important than Galio's ult; the latter is more hit-and-miss with the teams and low-ELO coordination I've had. I'm not trying to say they should be good at the same things, but I feel like I'm missing out on something Galio must bring to the table that Cho doesn't.
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Honestly though Galio isn't that great anymore. The only good uses of Galio I can think of are to counterpick Veigar and LeBlanc and that's about it.... and against those champions I feel Mordekaiser and Diana are safer counterpick anyway.
The problem is that Galio scales really poorly into late game. For example, even though Galio counters Cassiopeia in lane (Got poisoned? Use W get all health back), he poses almost no threat to her so it's just a farm lane - but eventually Cassiopeia will win because she outscales Galio by a significant margin.
Also the fact that people with merc can Flash away from his ultimate is ridiculous.
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Played some support Galio on my smurf and have a few notes:
Early game harass is awesome, but so mana hungry. Maybe starting a charm instead of dshield would be better. Ulting a Leona with her Q charged is annoying  Ult in general is extremely hard to use and gets ruined by pretty much everyone.
Was still fun to play though, baiting people with shield and Q is so satisfying.
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On February 05 2014 11:43 miicah wrote:Played some support Galio on my smurf and have a few notes: Early game harass is awesome, but so mana hungry. Maybe starting a charm instead of dshield would be better. Ulting a Leona with her Q charged is annoying  Ult in general is extremely hard to use and gets ruined by pretty much everyone. Was still fun to play though, baiting people with shield and Q is so satisfying.
gotta care vs Xin, Udyr, Leona, TF, Blitz with E buffered, and probably a few more that I can't remember
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after another year or so of only nerf never buff philosophy at riot galio sits in an okay spot these days and shouldn't be underestimated with the proper rune page/masteries (which help him out quite a bit by the way, the defense tree is amazing on him)
the first 10 minutes are extremely painful though, he is so mana starved even with blue it is crazy. if they ever lower his mana costs or anything you would be looking at a new FOTM.
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I whip out galio support sometimes. Don't think I've ever played him anywhere else except in ARAM. I like to get a semi quick chalice which I usually upgrade to athenes or crucible depending on what seems best. I like zhonyas for ap armor. Frozen gauntlet or heart for cdr, mana & armor. Abyssal feels pretty core to. A few of the standard support items have some mr as a bonus if you need them. If they can interrupt your ult you will become pretty useless. You should consider getting distortion for your boots so you can flash ult more.
I think you shouldn't just first pick galio. He's more situational than most other supports. Under the right circumstances he'll do fine but most definitely not a tier 1 pick.
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