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[Champion] Shyvana - Page 4

Forum Index > LoL Strategy
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Southlight
Profile Blog Joined August 2007
United States11766 Posts
Last Edited: 2011-11-09 00:47:53
November 09 2011 00:47 GMT
#61
Yea I try to be cute with Flash Ult but that fuckin dragon is slower than Sona's ult, so hard to aim, usually not even worth it. I tend to try to ram clumps into walls but otherwise I just play REALLY patient with activating the ult. Try to get as much mileage out of a fight pre-ult and then just blow shit up once I get proper positioning. Unfortunately I've also rammed people THROUGH a wall, which is just fantastic (hint: not).

Edit:
Love her for the same reason. Her mobility is orgasmic. One of the few junglers I feel comfortable grabbing a relatively early Oracles (post-6) and just being a mapcontrol bitch.
oraoraoraoraoraoraoraora
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 09 2011 01:13 GMT
#62
On November 09 2011 08:46 Juicyfruit wrote:
Teemo doesn't need to worry about being kited, has no burst even WITH infinity edge, and no AD scaling whatsoever.

Shyvana's E is an on-hit effect, yes, but it's very very weak unless you level it up first, and even if you max it it's still pretty terrible since she's not a ranged hero naturally designed around kiting. Moreover, unlike teemo, it's not perpetual on-hit damage since you need to hit someone with E and then wack them within 4 seconds.

Bad comparison.


It's 40 damage per hit! That's FINE, lol, especially since you can proc it aoe.

Whatever, build her however you want, but i edge and so on make no sense. Just build a wit's end.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 09 2011 01:34 GMT
#63
On November 09 2011 10:13 UniversalSnip wrote:
Show nested quote +
On November 09 2011 08:46 Juicyfruit wrote:
Teemo doesn't need to worry about being kited, has no burst even WITH infinity edge, and no AD scaling whatsoever.

Shyvana's E is an on-hit effect, yes, but it's very very weak unless you level it up first, and even if you max it it's still pretty terrible since she's not a ranged hero naturally designed around kiting. Moreover, unlike teemo, it's not perpetual on-hit damage since you need to hit someone with E and then wack them within 4 seconds.

Bad comparison.


It's 40 damage per hit! That's FINE, lol, especially since you can proc it aoe.

Whatever, build her however you want, but i edge and so on make no sense. Just build a wit's end.


Sure but when you get that at level 18 it doesn't really look so good >.<
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 09 2011 01:58 GMT
#64
For comparison Shyv's on hit is by far the worst in the entire game (40 damage is tiny and it has a 0.09 AP ratio when standard is 0.2) unless you count champions who don't actually have any on hit abilities. Building around the most lackluster part of a champ's meh-est ability is definitely not a smart idea when Q is on a lower cooldown, resets your auto attack, and has a juicy 2.0 AD ratio (which also procs on hits, yes).
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 09 2011 03:29 GMT
#65
it's better than tf's E lol. I'm not saying you should stack attack speed, but if you want some late game damage yeah a recurve item or adding a phantom to atmogs is gonna give you a lot more utility than... infinity edge. or a second warmogs.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Wetty
Profile Joined November 2010
Australia419 Posts
November 09 2011 03:41 GMT
#66
Some really interesting dicussion going on about the merits of different items, and tbh thats why I love playing Shyvana. Because everything that's been mentioned would work, and quite well. Shy can be played in so many different ways, which is what makes her fun. Personally I'm an advocate of triforce, mostly because it lets me wreck AD carries quickly and helps me stick on them, but for sure mallet + atma's would do some similar work.

As for Shyvana's mobility, I love it. The movement speed increase from W feels like a lot - it can get you away from fights early on, or to them. Later on, it means without some sort of instant movement escape (flash etc.) people wont get away from you. And if they do, well you can turn into a dragon baby. I've had minimal trouble with people kiting me, due to the ability to close gaps easily with your ult. The trick is knowing when you can afford to be aggresive (Your ults up, is their escape down? Maybe your flash is up too?) and abusing that.

The problem comes in focused cc in team fights, where you can be quite quickly disabled and killed if you've overexposed yourself into their team. Knowing when to get right up in the thick of their team and when to hold back a little is a skill that needs to be worked on to perfect Shyvana. But tbh, if your team is anywhere near by, they can usually punish an enemy team who's used so many cc's disabling you... Which is the idea! If they ignore you, wreck the carries, if they dont, your carries wreck them.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
November 09 2011 04:07 GMT
#67
What do you guys think about getting ghostblade or bloodrazor on her? i'm thinking of building a single "big" damage item and then going tanky for the rest of the slots, ghostblade gives CDR/attack dmg and some crit, the armor pen might be a questionable stat but ghostblade active should be a clutch steroid when used in conjunction with W..

Bloodrazor can be build off ur initial razor, it gives armor, attack speed and some dmg and 4% hp per hit, yeh the 4% is magic dmg, then again so is every other spell from her..
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-11-09 06:34:18
November 09 2011 06:31 GMT
#68
I think attack speed is overrated on her. From my point of view, the 25% attack speed from runes is more than enough to spam Q + animation cancel, and much more than that and your Q starts becoming a burden on your DPS. One extra attack speed item tops, though that'll probably end up being wit's end since it's so goddamn cost-effective and all of the stats are juicy.

A moderate amount of attack speed and a sizeable amount of CDR is probably the best theoretically, I don't really know yet. I do know that bloodrazor is prooobably not worth it. Ghostblade is interesting but I'm not sure when you'd be building it since wriggles is great for jungle and you can't really delay BT or Warmogs for top.
Wetty
Profile Joined November 2010
Australia419 Posts
November 09 2011 13:55 GMT
#69
You know your ridiculously far ahead when the Morde on the enemy team gets your ghost and turns it into a quadra kill at the 20 minute mark = / First death too! Taught me not to let Morde get my ghost again at least >.>

phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 09 2011 17:38 GMT
#70
So when I saw some people on wikia talking about Burnout stacking with it's own ult effect I was thinking "You gotta be kidding" and tested it out. Turns out it does, so pro move is cast burnout and run in front of your target to double up on the AoE. If you aren't moving you don't lay down the AoE and are missing out on a ton of magic damage.

IMO clinches the idea for me that AD > other stats and that frozen mallet/red buff are really important, probably more important than PD.

On November 09 2011 15:31 Juicyfruit wrote:
I think attack speed is overrated on her. From my point of view, the 25% attack speed from runes is more than enough to spam Q + animation cancel, and much more than that and your Q starts becoming a burden on your DPS. One extra attack speed item tops, though that'll probably end up being wit's end since it's so goddamn cost-effective and all of the stats are juicy.

A moderate amount of attack speed and a sizeable amount of CDR is probably the best theoretically, I don't really know yet. I do know that bloodrazor is prooobably not worth it. Ghostblade is interesting but I'm not sure when you'd be building it since wriggles is great for jungle and you can't really delay BT or Warmogs for top.


Q at max rank with max CDR has a 3.1 second CD (3.6-0.5 seconds because second hit procs passive). To exactly fit 2 autos in before Q comes off CD (so you chain Qs) you need 2.1/2 = 1.05 AS, but with less AS you still get more or less a full Q every two attacks which is pretty super dang huge.

The problem is getting CDR. Even with Q shyv isn't blue buff hogging material. GB is awkward because it's bad, but bruta early could be fine. Ionian boots seem like suicide but they seem like the only good option outside of CDR runes/masteries (which hardly cut it since they're so late game oriented).

With 18% CDR from just boots/offense you'd instead be looking at wanting about 1.1 AS for Q every 4 autos and 1.47 for Q every 3 autos. IDK though, I'm really not sure CDR is worth it over just piling more AD/survivability/attack speed on, hard to say because the itemization sucks so hard.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 09 2011 18:05 GMT
#71
For reference, with 25% attack speed she starts around 0.8-0.9AS at level 1, since her base attack speed is nice.

Depending on their cc/escape, black cleaver theoretically provides some of the best stats for shyvanna, which combined with 31 armor pen setup gives her an effective 90armor pen. It also gives just enough attack speed to compensate for the lack of AS runes.

Bloodthister is another interesting idea because her dragon Q lifesteals from everything at once.

I don't like frozen mallet because she should be getting red buff if she's doing good, and she should be grabbing tankier items if she's not ,_,
Southlight
Profile Blog Joined August 2007
United States11766 Posts
November 09 2011 18:57 GMT
#72
If Burnout didn't stack it'd be pretty worthless to be honest, lol. 85 damage is almost 20% less than Mundo's shit, and you don't see anyone in a hurry to max that.

At least in jungle I run aspd red and blue, so I have decent aspd :<
oraoraoraoraoraoraoraora
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2011-11-09 19:12:08
November 09 2011 19:06 GMT
#73
On November 09 2011 13:07 Shizuru~ wrote:
What do you guys think about getting ghostblade or bloodrazor on her? i'm thinking of building a single "big" damage item and then going tanky for the rest of the slots, ghostblade gives CDR/attack dmg and some crit, the armor pen might be a questionable stat but ghostblade active should be a clutch steroid when used in conjunction with W..

Bloodrazor can be build off ur initial razor, it gives armor, attack speed and some dmg and 4% hp per hit, yeh the 4% is magic dmg, then again so is every other spell from her..


I hate Bloodrazor on most champions. It won't help you kill squishies any better than other builds (which should be your primary concern) and since most of the champions who have high health will also have a lot of MR it'll be pretty bad against them. If you want to build her full tank and just get one damage item I'd have to suggest Atmas or maybe Trinity even though I don't like it on her (but if you're only getting ONE damage item Trinity is good). I wouldn't build her full tank though, she gets 50 free Armor/MR and if you build Atmogs (and every Shyvana build should imo) she's pretty damn tanky.

On November 10 2011 03:05 Juicyfruit wrote:
For reference, with 25% attack speed she starts around 0.8-0.9AS at level 1, since her base attack speed is nice.

Depending on their cc/escape, black cleaver theoretically provides some of the best stats for shyvanna, which combined with 31 armor pen setup gives her an effective 90armor pen. It also gives just enough attack speed to compensate for the lack of AS runes.

Bloodthister is another interesting idea because her dragon Q lifesteals from everything at once.

I don't like frozen mallet because she should be getting red buff if she's doing good, and she should be grabbing tankier items if she's not ,_,


I need to try AS runes. Was thinking of getting Black Cleaver in a game too but haven't tried it yet. It sounds good on paper dunno when I'd fit it into my build though. Maybe get it instead of Wit's End although I'm not sure if I want to part with Wit's. I guess BC could be a good item for after Warmogs but eh.

I get Bloodthirster in any game that lasts too long. Whether I lane or jungle her I usually get Wriggle's for the lane sustain or the obvious benefits of jungling. I like to sell Wriggle's for BT if the game goes long enough because life steal is pretty helpful when you have like 300 AD on a tanky DPS champion who's going to be standing in the middle of the entire enemy team.
c.Deadly
Profile Joined March 2010
United States545 Posts
November 09 2011 21:30 GMT
#74
I've always been curious why Wit's End is universally recommended on Shyvana, I usually get Black Cleaver instead. I haven't played too many games with her though so maybe Wit's End is definitively better, has anyone tried builds without using Wit's End and might have some insight on this?
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 09 2011 21:33 GMT
#75
Because wit's end has a significantly large defensive component.
overt
Profile Blog Joined June 2010
United States9006 Posts
November 09 2011 23:45 GMT
#76
On November 10 2011 06:30 c.Deadly wrote:
I've always been curious why Wit's End is universally recommended on Shyvana, I usually get Black Cleaver instead. I haven't played too many games with her though so maybe Wit's End is definitively better, has anyone tried builds without using Wit's End and might have some insight on this?


Your mid game is a lot weaker. Not sure if your late game would be better or not but Wit's End is amazing mid game because AS is good on Shyvana and mid game also happens to be the time that AP carries shine so the MR from Wit's is very handy.

You could probably replace it with something else like BC but eh...I didn't like replacing Wit's with BC due to the weaker mid game and I'm not sure what else I could put in Wit's place.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-11-09 23:53:01
November 09 2011 23:52 GMT
#77
On November 10 2011 02:38 phyvo wrote:

Q at max rank with max CDR has a 3.1 second CD (3.6-0.5 seconds because second hit procs passive). To exactly fit 2 autos in before Q comes off CD (so you chain Qs) you need 2.1/2 = 1.05 AS, but with less AS you still get more or less a full Q every two attacks which is pretty super dang huge.

<snip etc etc boring math>


Before anyone gets confused, the numbers I calculated were wrong, lol. For one they were seconds per attack (in game it's attacks/second), for another some were just bad. So with 40% CDR for Q every 2 attacks you ideally would have .95 AS or 44% total IAS. With 18% CDR from boots/offense mastery the numbers would have been 1.65 AS (150% IAS) for 4 autos per Q and 1.02 AS for 3 autos per Q (56% IAS). Shyv gets 1.7% IAS per level for 30% total at 18.

IDK if anyone cares but I hate saying something stupid that's not true.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Southlight
Profile Blog Joined August 2007
United States11766 Posts
Last Edited: 2011-11-10 00:02:32
November 10 2011 00:01 GMT
#78
I don't like Wit's End, as it's weak, doesn't synergize with her playstyle, and she gets enough innate defenses that she benefits more from HP. If you need MR you can just be like Araragi and get a single Negatron, though you rarely need it.

Edit:
phyvo can you explain that in peasant terms? I'm totally confused at what your conclusion is @_@
oraoraoraoraoraoraoraora
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 10 2011 03:49 GMT
#79
If you go for a slow attack speed build like atmogs/IE/BT having just enough attack speed so that your Q comes off CD just after your second, third, or fourth auto you'll probably help your DPS better than buying just the wrong amount of attack speed so that Q comes off cooldown in the middle of your auto attack rather than at the end.

As for the numbers in particular, they don't necessarily show anything except that the ideal IAS for free Q autos can be calculated fairly easily. I'd do a full DPS spreadsheet but doing that crap takes so much time, like a day per champ, it's a pain in the butt, and in the end *usually* it tells me stuff everyone already knows.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
November 14 2011 00:30 GMT
#80
Wits end + Rageblade + Gunblade + Warmogs + Black Cleaver....rofl was the funnest game I ever had with her lol.
Never Knows Best.
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