rush wriggles/boots. level up w and powerfarm outside their tower, then just pick your nose and throw fireballs at them while they try to cs on tower. rinse and repeat until you have around 6k gold.
[Champion] Shyvana - Page 6
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Xevious
United States2086 Posts
rush wriggles/boots. level up w and powerfarm outside their tower, then just pick your nose and throw fireballs at them while they try to cs on tower. rinse and repeat until you have around 6k gold. | ||
requiem
United States268 Posts
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rredtooth
5459 Posts
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Haasts
New Zealand4445 Posts
On January 20 2012 22:43 Chiharu Harukaze wrote: Page Drakon: AD Reds+Quints, Armour Yellows, AS Blues 9-21-0 Masteries | ||
Alaric
France45622 Posts
With, or without wriggles? HoG seems like a no-brainer, then attack speed (Wit's and Cleaver seem like good choices), some HP (mallet or warmogs), and AD to finish once you're tanky thanks to your passive? I read in the thread that BT looks appreciated. I guess I can't go wrong with boots+3 -> wriggles -> HoG -> Aegis, but it seems severely sub-optimal. Also, W->Q->E ? Guides on stuff like solomid and mobafire all say to build shit like triforce and MBR so I'm not going to trust them. | ||
warscythes
365 Posts
On January 22 2012 07:09 Alaric wrote: I'm wondering about how to build her, had two good Shyvs on my teams and since she's free this weak and I need to pick up a 3rd jungler amongst the fast ones. With, or without wriggles? HoG seems like a no-brainer, then attack speed (Wit's and Cleaver seem like good choices), some HP (mallet or warmogs), and AD to finish once you're tanky thanks to your passive? I read in the thread that BT looks appreciated. I guess I can't go wrong with boots+3 -> wriggles -> HoG -> Aegis, but it seems severely sub-optimal. Also, W->Q->E ? Guides on stuff like solomid and mobafire all say to build shit like triforce and MBR so I'm not going to trust them. I like boots+3->Wriggles->Mallet rush->whatever you want(wits end/Ionic spark/atmas/Randuin blah blah blah). Mallet is core, after that just adapt. | ||
Alaric
France45622 Posts
When doing boots+3 I can do the wraiths->red->double gols->wraiths->wolves->blue route, too. I have to stop after wolves, with only about 450 gold (that I use to buy a vamp scepter and be sustainable ad infinitum as long as I don't gank). Does this route require a good leash, or am I doing something wrong (9-21-0, AS reds, armor yellows, mr/level blues and a mix of AS/MS quints)? I've really felt weak and easily killed in teamfights, but that's probably because people focused me everytime (and somebody got totally fed on the enemy team while I've lagged behind the lanes). I know I didn't aa enough to take advantage of the Q cd and W duration, too, but there's probably something I should adapt from my playstyle heavily affected by Maokai/Trundle. | ||
Usagi
Spain1647 Posts
That counterjungling was sick, Shivana was running far into wolves even x_x | ||
Alaric
France45622 Posts
Hence the question about team comp, since the need for frequent ganks seems not only to have put me behind, but also to have hindered my ability to play Shyv's role, so I'm wondering if not-strong enough lanes play a role too or if it's entirely me doing it wrong. | ||
warscythes
365 Posts
On January 22 2012 10:43 Alaric wrote: I've been having trouble in my first few tries, notably because of her lack of cc to gank. Should I try to persuade my teammates to pick strong laners, or at least some with CC, so that I can gank the less possible before 6 or at least be more efficient during these? When doing boots+3 I can do the wraiths->red->double gols->wraiths->wolves->blue route, too. I have to stop after wolves, with only about 450 gold (that I use to buy a vamp scepter and be sustainable ad infinitum as long as I don't gank). Does this route require a good leash, or am I doing something wrong (9-21-0, AS reds, armor yellows, mr/level blues and a mix of AS/MS quints)? I've really felt weak and easily killed in teamfights, but that's probably because people focused me everytime (and somebody got totally fed on the enemy team while I've lagged behind the lanes). I know I didn't aa enough to take advantage of the Q cd and W duration, too, but there's probably something I should adapt from my playstyle heavily affected by Maokai/Trundle. 1. Your team should have some CC, but there is no need to go overboard with them. 2. Shyvana has 3 strength in my opinion, she is very very fast, she is tanky and she clears jungle extremely fast because of her high aoe damage. This makes her an excellent duelist and a counter jungle as well as a great candidate for early oracles because how difficult it is to kill her. You should not be farming your jungle unless you can help it, instead you should be hunting down the other jungle and put as much pressure as possible. Few junglers can duel you and even if the other team finds you, Shyvananananana can get away due to her zoom zoom. So zoom zoom away. so I'm wondering if not-strong enough lanes play a role too or if it's entirely me doing it wrong. I think if you are able to take their jungler out of the equation then it puts less pressure on all your lanes. They need to understand that and play more aggressively. Jungle is essentially a lane in itself, you can only win your lane so hard and then win others' lane. | ||
Xevious
United States2086 Posts
On January 19 2012 07:37 requiem wrote: sounds like a recipe to get ganked unless while picking your nose you aren't using W at all, still easy to get ganked wriggles = permaward, and your ult is like 1.5x the distance of flash. plus i run ghost so i'm pretty much ungankable. only problem is if your lane gets camped pre-6 or even pre-wriggles. | ||
starfries
Canada3508 Posts
On January 22 2012 11:17 Alaric wrote: Yep, I stole quite a number of blues (got ganked on my (long) way to a red because "it's not easy to see if it's not warded" by bot lane—who also assumed I should know whenever they need a gank, even when 30s before they had pushed to enemy tower while top was 3-man ganked, so... ), some wraiths, but as ganks were requested often I ended up not even being able to keep my own jungle cleared (and when I had the time to, laners came and grabbed them right before my eyes). Hence the question about team comp, since the need for frequent ganks seems not only to have put me behind, but also to have hindered my ability to play Shyv's role, so I'm wondering if not-strong enough lanes play a role too or if it's entirely me doing it wrong. It sounds more like your main issue was inefficient ganking. You should only be going for lanes that are gankable, regardless of whether they're winning or losing or asking for ganks. Since Shyvana's ganking power isn't that great while her jungle speed is obscene, the standard you set for whether it's worth your time to gank should be even higher than usual, as you could always be power farming the jungle. It's easy to fall in the trap of trying to help a lane that's getting crushed and yelling for ganks, but if you won't be able to do much by showing up, then tell them to suck it up. | ||
iCanada
Canada10660 Posts
Honestly, I think most of my "Ganks" as Shyvana are more baits into the enemy jungle that I know is warded. The thing about Shy is that she is really strong in actually fights, but she can't actually force a fight. So if you put yourself in a spot where the other team has to fight or thinks their chances are too good to not fight, you are golden. Picture this, you have enemy blue warded and see Maokai doing it, go in there and get him nice and low, and chances are the closest laner on the enemy team is going to come to help (that, or you just kill them/take their buff and lols) and you can just ping like mad and counter gank with whoever is laning for your team in the closest lane. Aside from that, I just will show my face at each lane two-three times and land a combo of E->W->auto->Q. 99 times out of 100 they get away, but if you show that you are a global presence they have to play cautious regardless; you can make an enemy scared whether you can actually hurt them or not. Forget about going and actually setting up rigorous ganks, just randomly show up when your entire jungle is cleared and have at er... seems silly but it takes 15 seconds and you often have nothing else to do but foray into the enemy jungle anyway, which it is much easier to do if their laners can't be a presence because you just pushed em out of lane. | ||
Gahlo
United States35126 Posts
Tossing around Warmogs/Atma's for obvious reasons, but there is also Sunfire for sitting in the middle of their team, and Ionic Spark to consider for more dragon time, faster tower teardowns, and more AOE while still giving you a bit of health... I don't think Aegis is all that great on her by that time, but I just finished my placement matches into ~1100s so I have no delusions of being the greatest player ever. | ||
BobMcJohnson
France2916 Posts
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FuzzyLord
253 Posts
[QUOTE]On January 22 2012 10:43 Alaric wrote: I've been having trouble in my first few tries, notably because of her lack of cc to gank. Should I try to persuade my teammates to pick strong laners, or at least some with CC, so that I can gank the less possible before 6 or at least be more efficient during these? When doing boots+3 I can do the wraiths->red->double gols->wraiths->wolves->blue route, too. I have to stop after wolves, with only about 450 gold (that I use to buy a vamp scepter and be sustainable ad infinitum as long as I don't gank). Does this route require a good leash, or am I doing something wrong (9-21-0, AS reds, armor yellows, mr/level blues and a mix of AS/MS quints)? I've really felt weak and easily killed in teamfights, but that's probably because people focused me everytime (and somebody got totally fed on the enemy team while I've lagged behind the lanes). I know I didn't aa enough to take advantage of the Q cd and W duration, too, but there's probably something I should adapt from my playstyle heavily affected by Maokai/Trundle.[/QUOTE] Ganks with shyvanna are sub-par compared to other junglers. Her main goal is to completely destroy the enemy jungle. Most junglers, includin the newly popular mundo jungle, start wolves--> blue and go for their red. Starting w/ boots lets you get to their red faster than they can get to wraiths. Your aoe plus your q makes you one o the best duelists in the jungle. Essentially: farm their jungle more than your jungle. NOTE: make sure your lanes ward the right places (tribush bot, tri at mid, and river at top) so that you dont get counterjungled. Nothing feels worse than taking their shit then realizing they just took yours instead. | ||
Conroe64
12 Posts
Would it be possible to use spellvamp quints to sustain in the jungle with W(similar to M5's jungle mundo), and skip wriggle's for a fast phage for more ganking potential? I just purchased and really enjoy playing her, but in the lower levels of solo queue, where there is 0 coordination, I feel like I can't counter jungle or gank well enough to justify picking her over someone else. It doesn't seem like wriggle's is necessary on her for anything besides the sustain, as her clear speed is good enough already. It feels like redbuff and early phage on shyvana might actually make her ganks decent. Any thoughts? | ||
gtrsrs
United States9109 Posts
On February 08 2012 07:09 Conroe64 wrote: To all the experienced Shyvanas out there: Would it be possible to use spellvamp quints to sustain in the jungle with W(similar to M5's jungle mundo), and skip wriggle's for a fast phage for more ganking potential? I just purchased and really enjoy playing her, but in the lower levels of solo queue, where there is 0 coordination, I feel like I can't counter jungle or gank well enough to justify picking her over someone else. It doesn't seem like wriggle's is necessary on her for anything besides the sustain, as her clear speed is good enough already. It feels like redbuff and early phage on shyvana might actually make her ganks decent. Any thoughts? for a couple weeks i pushed starks as my first item for the same reason - it would give me all the sustain and attack speed i would need, eliminating the need for wriggles. after stark's got changed i defaulted to wriggle's and immediately remembered why i never should have moved away from it - the proc. the ability to get a proc on an auto, then a double proc on a Q and take a buff in 4 hits, is tooooo strong. i've taken buff camps in 3 seconds. absolutely nothing can stop you from taking buffs if you have wriggles | ||
FuzzyLord
253 Posts
On February 08 2012 07:09 Conroe64 wrote: To all the experienced Shyvanas out there: Would it be possible to use spellvamp quints to sustain in the jungle with W(similar to M5's jungle mundo), and skip wriggle's for a fast phage for more ganking potential? I just purchased and really enjoy playing her, but in the lower levels of solo queue, where there is 0 coordination, I feel like I can't counter jungle or gank well enough to justify picking her over someone else. It doesn't seem like wriggle's is necessary on her for anything besides the sustain, as her clear speed is good enough already. It feels like redbuff and early phage on shyvana might actually make her ganks decent. Any thoughts? Wriggles is like a must-have item for junglers. Faster clears, faster dragons/barons, free ward, lifesteal, armor, and damage. Try getting early dragon w/o wriggles. It takes forever and leaves you guys way open for attack. Personally, the spell vamp quints aren't really worth it. 6% spell vamp with your w heals almost nothing. Even if you went for utility tree, you would still only get about 10% spell vamp, which will heal you MAYBE for about 10 health a second earlier. Falls off SUPER hard late game too. Personally, not worth it. Stick with wriggles | ||
Conroe64
12 Posts
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