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Corki is a very solid AD carry pick. He is also special because he is both a strong duo and sololane pick, as he scales well with both levels and items.
+ Show Spoiler [Patch Notes] +
V1.0.0.146
Hextech Shrapnel Shells:
No longer benefits from critical strikes.
Valkyrie:
Cooldown increased to 26/23/20/17/14 seconds from 20/18/16/14/12.
Missile Barrage:
Charge time for missiles increased to 12 seconds from 10.
V1.0.0.127
Gatling Gun:
Now has a base damage of 20/32/44/56/68 per second.
Duration has been adjusted to 4 seconds at all levels.
Scales with 0.4 bonus attack damage ratio per second, from 0.4 total attack damage ratio per second.
V1.0.0.123:
The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff.
V1.0.0.122
Phosphorus Bomb
No longer blinds
Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
Gatling Gun attack damage ratio reduced to 20% from 25%
Missile Barrage: Big One bonus damage reduced to 50% from 60%
V1.0.0.118
Fixed a bug that was causing the line missile targeting display to be offset on the following spells: ... Corki's Valkyrie
V1.0.0.106
Base movespeed reduced to 300 from 310.
Phosphorous Bomb Phosphorous Bomb no longer reveals stealthed units.
Fixed a bug where Gatling Gun Gatling Gun could hit unseen, non-champion stealthed targets like wards.
Fixed a bug where Gatling Gun Gatling Gun was dealing too much damage.
Fixed a tooltip typo with Missile Barrage Missile Barrage.
+ Show Spoiler [Abilities] +
Passive: Hextech Shrapnel Shells
Corki's basic attacks deal 10% additional true damage to minions, monsters and champions
- This is what makes Corki such a strong AD carry. This isn't 10% of base AD, or item AD, its 10% of everything, including Trinity Force and Sheen procs.
Q: Phosphourus Bomb
Corki blasts a target area, revealing it for a few seconds, dealing magic damage to all enemies hit. In addition, the blast reduces the targets' chance to hit by 35%.
- Your main laning skill and what makes you such a strong solo champion. Autoattack + Q dishes out a lot of burst damage early in the game, and if they decide to try to auto you back, there's a miss chance.
W: Valkyrie
Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 5 seconds. Opponents take damage each second they stay in the trail.
- Your escape spell and in some situations, used to catch up. It does damage, but its very hard to use this for anything, as it usually means you have to fly straight across a big teamfight, rendering you vulnerable.
E: Gatling Gun
Corki's gatling gun begins firing at enemies in front of him automatically every half second for a short period of time, dealing a quarter of his attack damage and shredding the armor of enemies who are under continuous fire. Armor reduction stacks and lasts 2 seconds. Corki can keep attacking and using other abilities while Gaitling Gun is in effect.
- Yet another reason to get lots of AD on Corki. This skill shreads a lot of armor (50 max at level 5) to a lot of people, while dealing nice damage based on AD as well.
R: Missile Barrage
Corki fires a missile towards his target location that will collide with the first enemy it hits, also dealing damage to units around the target.
Corki stores one missile every 10 seconds up to 7 missiles total, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every 4th missile will be marked as a Big One, dealing 60% more damage than normal missiles with 100% splash damage. After dying, Corki will respawn with 4 missiles.
- The main reason why people often build Trinity Force on Corki. Building up missiles means that you can suddenly burst out 7 Triforce procs in your ultimate alone, if you time it right. The missiles themselves are incredibly strong early game, but lose a lot of their damage later. With this thing, no one can really stop you from farming.
Summoner Skills: Flash is mandatory. For your second slot I'd recommend Ghost for your first several games, but once you feel like it, try switching to Exhaust or Heal
Masteries: Used to be quite whatever you want really, but nowadays, 21/x/x is pretty much mandatory. Don't grab Havoc, get 3% lifesteal instead. Last 9 points are up to you.
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Runes: Corki is quite flexible. Here I will list some ideas of what I think is most useful.
Quints: Flat ArPen, Flat HP, Flat AD
Marks: Flat ArPen, Flat AD
Seals: HP (scaling), flat Armor, ManaRegen (scaling), Flat AtkSpd
Glyphs: AP (scaling or flat), Flat Atkspd, CD reduc (flat), ManaRegen
For your first games with Corki, try something pretty all-round like Flat ArPen Marks, ManaRegen Seals, CD reduction Glyphs and HP Quints. These will help you and are pretty solid on any champion, so you probably wont have to buy any special runes. From here, you can probably start to feel what you need and don't need, and what could replace it.
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Skill Order: QWQEQR then R>Q>E>W
Item Build:
DISCLAIMER: There's a lot of ways to build Corki. Some people like opening with a Manamune, some like a standard AD route and some people like the Trinity Force style. I'm not gonna say that there's one best option, but if in doubt, you can always turn to the standard AD stuff: D-Blades, Infinity Edge, Vamp scepter, Bezerkers greaves, Phantom Dancer, Last Whisper. I've turned away from doing manamune - playing botlane you don't really need to be able to instantly clear a wave and go roam, like a mid or sometimes even top character does. Might as well just stick around and farm with autos. Mid lane is quite different - if you have an AP top or a mana intensive jungler, you might not be able to have bluebuff as much as you want, and if thats the case, I still think Manamune is totally legit for instaclearing and roaming.
CORE:
+ Show Spoiler [Old] +
Sololane: Boots2 + Manamune
Duolane: Boots2 + Bloodthirster OR Trinity Force
Duolane: Boots2 + Bloodthirster OR Trinity Force
Duolane: 1-2 Dorans Blades, Bezerkers Greaves, Infinity Edge, Vamp scepter
Sololane: Bezerkers Greaves, Trinity Force OR Manamune
Comment: Solo lane is depending on the rest of your/their team. Mid you'll often be facing AP carries that love to shove the lane and go gank. You want to be able to do the same, and to do that, you probably need Manamune or bluebuff. If you're more experienced at Corki/the game in general, you might be able to foresee when these things happen/you need to make it happen and can do your job with less mana usage.
Remember to always get wards and pots as neccessary.
OPENING/item order:
+ Show Spoiler [oldschool corki] +
+ Show Spoiler [Sololane] +
+ Show Spoiler [Duolane] +
Boots + 3
With many AP carries running around top/mid nowadays, and sustain being so important, boots are probably your best bet. This allows you to dodge skillshots like a boss, get in fast for harass, and shrug off a lot yourself with 3 hp pots.
Manamune
Manamune bro. Spam all day, cause that's why we're getting this.You might need to just buy a Tear first, and then some wards in soloqueue especially, if your jungler/support isn't warding the map. If they do, good for you. Faster manamune. Also, HP pots.
Boots2
This part differs alot. Usually I'd go for Merc Threads, but in some cases, Zerkers or even CD reduction boots are fine. Adapt to the situation.
This is your core. Manamune + boots2. From here is where most people make different choices. I'll be covering the most common ones
With many AP carries running around top/mid nowadays, and sustain being so important, boots are probably your best bet. This allows you to dodge skillshots like a boss, get in fast for harass, and shrug off a lot yourself with 3 hp pots.
Manamune
Manamune bro. Spam all day, cause that's why we're getting this.You might need to just buy a Tear first, and then some wards in soloqueue especially, if your jungler/support isn't warding the map. If they do, good for you. Faster manamune. Also, HP pots.
Boots2
This part differs alot. Usually I'd go for Merc Threads, but in some cases, Zerkers or even CD reduction boots are fine. Adapt to the situation.
This is your core. Manamune + boots2. From here is where most people make different choices. I'll be covering the most common ones
+ Show Spoiler [Duolane] +
Boots + 3 OR Dorans Blade
If you're duolaning like every other AD carry nowadays, you can sometimes start Blade if their bot lane and jungle is pretty weak in terms of damage and gank potential, or if your support has strong healing. This makes lasthitting easier, raises your burst damage output in case you need to fight against a heavy sustain support like Soraka. You can still escape bad situations with W and in really bad cases you can W+flash
Bloodthirster OR Trinity Force
This is hard because it really depends on their team. Some games the enemy dont have the composition to stop you from standing in teamfights and shooting at everything. If thats the case, get the bloodthirster. But sometimes they'll have an anticarry on your bum, trying to keep you running around. In those cases I would get trinity force, since you gotta make the most out of every auto, and might die if you're not careful
If you're duolaning like every other AD carry nowadays, you can sometimes start Blade if their bot lane and jungle is pretty weak in terms of damage and gank potential, or if your support has strong healing. This makes lasthitting easier, raises your burst damage output in case you need to fight against a heavy sustain support like Soraka. You can still escape bad situations with W and in really bad cases you can W+flash
Bloodthirster OR Trinity Force
This is hard because it really depends on their team. Some games the enemy dont have the composition to stop you from standing in teamfights and shooting at everything. If thats the case, get the bloodthirster. But sometimes they'll have an anticarry on your bum, trying to keep you running around. In those cases I would get trinity force, since you gotta make the most out of every auto, and might die if you're not careful
Standard AD carry (botlane):
Boots + 3 pots
Not much to say here. In solo queue you probably can't trust your support/team enough to start D-blade, and even if the support player is good, you probably still want the pots.
1-2 dblades + Bezerker's Greaves
The norm, and with good reason. This will allow you to survive more than a crit from that enemy Graves and actually start outputting some damage. If you're getting fed, you can skip the blades and go straight to BF sword, but it's risky.
BF sword item - Usually Infinity Edge OR trinity force
BF sword is the norm here, but Corki is very flexible, and Trinity Force is also great on him.
Common items in general for both duo and solo lane:
Sheen -> Triforce
Probably the most corki-specific option. Lots of spam = lots of procs. Makes sense. Some people like to just grab the Sheen before getting another AD item.
NOTE: It seems a lot of people didn't know this. The extra damage on triforce/sheen procs stack with your passive. So every proc will deal bonus damage from your passive truedamage.
BF Sword -> Black Cleaver
Another popular choice. Is often used cause of the synergy between Cleaver's passive and E. Back in the day, E used to proc Black Cleaver. Ah, the good ol' days... Also, you can't go wrong with a BF sword item.
BF Sword -> Bloodthirster
Used to be very rarely used, but now a pretty popular item on Corki. Its expensive, but provides a TON of AD and lifesteal. You have to charge this thing up, but with Corki's ability to farm, that's not really a problem, and with the change to loss of AD/lifesteal on death, its even better.
Last Whisper
Very good, but save it for later in the game. If your opponents are starting with the armor spam early, get this. Remember E shreds armor.
Phantom Dancer
Pretty much every ranged AD player gets one of these. Bonus movement speed, crit chance that goes with I.E., attack speed which is always great, what is not to love about this?
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You probably want one, maybe two of of the above. Depends on pricing and on your/their team. From here, you might want to get something to help you survive. Optimally you want as many damage items and as little survivability as possible, but sometimes this can't be helped. Here are some ideas.
+ Show Spoiler [Survivability] +
Banshees Veil
Probably the most picked of all survivability items for carries. A spell shield, MRes, Mana (remember manamune gives extra AD with more mana) and HP. Great choice.
Quicksilver Sash
A very popular defensive item by itself these days. Use this if you're troubled by huge amounts of hard-cc or if some Mordekaiser is going huehuehue on your butt.
Warmogs Armor
I dunno. You farm really well, so its probably gonna be cost effective, but building this often leaves your magicresist/armor low.
Guardian Angel
Pretty ok pick, but don't expect to be saved by this very often (at least in solo queue). Most of the time it's just good for doing a final burst of damage before dying. Pick it accordingly.
Probably the most picked of all survivability items for carries. A spell shield, MRes, Mana (remember manamune gives extra AD with more mana) and HP. Great choice.
Quicksilver Sash
A very popular defensive item by itself these days. Use this if you're troubled by huge amounts of hard-cc or if some Mordekaiser is going huehuehue on your butt.
Warmogs Armor
I dunno. You farm really well, so its probably gonna be cost effective, but building this often leaves your magicresist/armor low.
Guardian Angel
Pretty ok pick, but don't expect to be saved by this very often (at least in solo queue). Most of the time it's just good for doing a final burst of damage before dying. Pick it accordingly.
From here, you look at their team composition again. Do mind your own stuff as well (if you got black cleaver, you may want think twice before buying last whisper with your amounts of armor reduction). Triple potting is welcome, as is lots of wards. If you DO get this, get atmas as well for more funnehs
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Playstyle:
Corki is a bit different from other AD carries, in that he's a boss laner, and scales really well with levels. If your team wants to run support/AD bot lane, Corki is strongest with an agressive support, such as Leona or Blitzcrank. Consider these champions if you're supporting Corki.
Mid is his best solo lane IMO, but top is also good if they're sending bruisers top, preferably bruisers that dont jump around a lot (hi EVERY SINGLE BRUISER IN THIS GAME exept nasus + Show Spoiler +
he's just a dog
At level 5/7 is where i grab most kills/summoners with my jungler. This is at a time where you just levelled up Q, and your jungler has redbuff OR his ultimate. Pick one with your jungler. Against people like Annie for example (solo lane), I'd pick level 5, so you will not have to care about a Tibbers-Ignite destroying you while she runs away.
In a duolane, this depends a lot on your support. If you're blue side, you can grab double golems and hit level 2 before your opponents, then all-in with this advantage.
Your weakest matchups are against heavy burst champions with a strong lane presence, especially after level 6 (or people with really long range, hi Xerath), and people with retarded sustainability (hi Udyr, hi Yorick). Annie is pretty scary, as is Anivia if she opened boots+3. The good thing is that if you're skilled, you can overcome these things to a certain degree. Against pretty much anyone else, you should have little or no problems getting ahead in CS or even getting a kill.
Teamfighting, you'll have to stay back. Wait for stuff to start happening and CC to be blown. Keep poking with R if you didn't get a triforce, otherwise save some of it for the procs. Once most of the CC is gone, move in. Don't use your W to chase unless you're 100% sure you wont be caught (eg. you killed 3 of the opponents and are chasing down the last two guys with low HP). Also don't expect to get to the enemy carries. Be happy if you can shred the armor on a tanky guy and kill him, cause most of the time, they will be denying you from getting close to their carries. Of course, if they make a huge mistake and you do end up next to their Ashe, go ahead and blast her with your arsenal, but remember to save W. Pretty standard AD carry stuff.
+ Show Spoiler [changelog] +
V1.0 - Basic guide added
V1.01 - Added Patch 122 notes.
V1.1 - 09/15/2011 - Changed up items choices a little, added duolane section
V1.2 10/11/2011 - Added Guardian Angel to defensive items, updated patch notes, changed wording a few places.
V1.3 20/4/2011 - Rewrote pretty much every item recommendation to fit the newest patch, changed wording
Last notes: I'd like to hear some feedback from all the other Corki players out there. How is your playstyle, item build, etc. so we all can have a better Corki guide
