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[Champion] Vladimir

Forum Index > LoL Strategy
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Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2012-02-02 15:55:06
July 20 2011 22:31 GMT
#1
Vladimir, The Crimson Reaper

[image loading]

Vladimir is a quite tanky, high sustain AP carry.
Patch history
+ Show Spoiler +
v1.0.0.120 - 2011-06-22

Transfusion
Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250

v1.0.0.118b - 2011-05-24

Transfusion heal reduced to 15/25/35/45/55 from 17.5/28.75/40/51.25/62.5

v1.0.0.111 - 2011-02-16

Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health
Sanguine Pool no longer grants a speed bonus on use
Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool

v1.0.0.110 - 2011-02-01

Sanguine Pool
Slow percentage reduced to 40% from 50%
Slow duration reduced to 1 second from 1.5 seconds
Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
Fixed a bug where Vladimir would lose health when leveling in some instances

v1.0.0.106 - 2010-12-01

Fixed a bug where Tides of Blood was not providing Vladimir with enough increased regeneration and healing
Fixed a bug where Tides of Blood did not deal full damage if you had 4 stacks before casting
Hemoplague
Cooldown increased to 150/135/120 seconds from 120
Damage amplification effect changed to 14% at all ranks from 10/14/18%
Base damage reduced to 150/250/350 from 200/300/400
Ability power ratio reduced to 0.7 from 0.75

v1.0.0.105 - 2010-11-15

Transfusion will now heal Vladimir even if the target is spell immune
Hemoplague will no longer damage enemies if it is dispelled

V1.0.0.102 - 2010-10-04

Sanguine Pool
Duration reduced to 2 seconds from 2.5
Slow duration increased to 1.5 seconds from 1 second
Damage per second changed to 20/33.75/47.5/61.25/75 retaining the same overall damage
Fixed a bug where Sanguine Pool wasn't dealing enough damage

v1.0.0.101 - 2010-09-21

Fixed a bug where Transfusion was not restoring enough health from Spell Vamp (not how much the spell heals normally)
Fixed a bug where Transfusion's tooltip showed it restoring less health than it did
Crimson Pact (passive) no longer heals Vladimir when his Ability Power increases

v1.0.0.100 - 2010-09-08

Tweaked volume level of skill sounds

v1.0.0.99 - 2010-08-24

Transfusion cast range reduced to 600 from 650
Tides of Blood buff duration increased to 10 from 8
Tides of Blood cast range increased to 620 from 570

v1.0.0.98 - 2010-08-10

Crimson Pact (passive) tooltip now displays stat bonuses
Sanguine Pool cooldown increased to 26/23/20/17/14 from 25/22/19/16/13
Tides of Blood health cost reduced to 30/45/60/75/90 from 40/55/70/85/100
Tides of Blood is now blocked by spell shield.


How to use your skills
+ Show Spoiler +

Passive:Gives you very high hitpoint values while still building pure AP. However, you will lack resistances so you're really not a tank but you can tank 1-2 people pretty well if you consider your high HP and your absurd selfheal.

Q:Your main spell, use it to lasthit/harass in laning phase and just spam it in fights. Very bad at level 1 but becomes really great at level 5.

W:Mainly used as an escape spell. Keep in mind DoTs and non-target AoEs still hit you while in your pool. Also it costs a quite high percentage of your life so use it carefully. You pretty much only want to use it offensively for the slow if youre chasing someone and you're safe yourself. Even if you use it defensive don't just pool at everything that comes near you. Your pool has quite a high cooldown and if you wasted it for something not worth pooling, you are often fucked. Only use if you really have to.

E:Your main farming tool, use it lasthit tricky minions in laning phase, if you can and use it to farm/push when needed. It stacks even if it hits nobody, so you can always stack up to 4 stacks before a fight begins.

R:Your AoE ult. Use it early so your team benefits from the damage amplifier. Use it in laning phase to finish someone off during ganks or fights. You should save it for teamfights later on, as you NEED it for teamfights.


Summoner Spells
Flash + Heal

Flash is a must, it's still really good, especially to avoid ganks and stuff like that. Heal is really fucking strong since the summoners changes, it heals for STUPID amounts on Vlad. I've also seen some people go Heal/Ignite which seems like an all out laning setup.

Masteries
21/9/0 seems really strong, especially when you run Heal. But I've also seen people run 21/0/9 or even 21 in defense.

Runes:
Reds: mpen
Yellows: flat armor/mr OR hp/level OR ap/level
Blues: flat magicresist OR flat cdr
Quints: flat ap OR spellvamp OR movementspeed

Magic penetration in reds is obvious for casters. In yellows you can either take flat armor/mr to help your laning or hp/level or ap/level which is better in mid/lategame. In blues you can either take flat mr if you need the mr to survive your lane or flat CDR. In quints there's multiple options but I've mostly seen flat ap or spellvamp. Movementspeed is really good later on but lacks laning power.

Skill Order
QWQEQR, R > Q > E > W
Obviously Q is your bread and butter, max it first. E is good farm and decent AoE damage, so max it next. W is a nice one point wonder. You can take W at level 1 for a level 1 teamfights/gank.

Items
Valuable items for Vlad
Will Of The Ancients
CDR boots
Deathcap
Rylais
Zhonyas
Voidstaff

In depth item guide
You pretty much always want to start with boots and 3 potion, it's the best opening for surviving those early levels as the mobility from boots is much needed. Your first item will always be a Will Of The Ancients for the sustain. Deathcap is obviously a core item so you will get it as soon as possible. In terms of boots you want CDR unless the enemy team has like 10 stuns for some reason. Shove those level2 boots in when you have 700g to spare and nothing else to buy, the 15% CDR aren't that big of a deal in earlygame but you'll want it in midgame. After Deathcap, Rylais or Zhonyas are the options. You generally go for Rylais first unless the enemy team has a lot of AD or you need the active really bad. Go for the one you haven't bought yet after. Force Of Nature is a situational item. If the enemy team has a lot of AP you can get it get it rather early. Otherwise if you need more magicresist lategame you can always get FoN over Zhonyas-

Note: If you have trouble surviving in mid/lategame buying a negatron/chainmail (depending on the enemy team, of course) is always a really good way to instantly raise your effective HP immensly. You can always delay the FoN/Zhonyas until later.

Spirit Visage can be a cheap and effective item in some cases where need some cheap early defense.

Laning

These days people seem to prefer to run Vlad top where he can dominate a lot of meeles. Run an agressive setup an shove those Qs in their face. Mid seems harder since a lot of common APs can dominate Vlad early.

Farming
Vlad is a rather passive carry, not like someone like Annie. Farming is your top priority and you should pretty much only enter teamfights with your ult up, which you should generally start using carefully from level 11 on or so. Vlad in a teamfight without his ult is pretty much useless. Farming waves with QE is really fast and you'll never run out of HP past level 9 so keep your eyes open for farming opportunuties around the map.

Teamfights
There are pretty much only two important things. One, get your ult off on as many people as possible and rather early, so your team benifit from the damage amplifier. Two, DONT GET BURSTED FOR GODS SAKE. As Vlad you win games by surviving the initial burst, being unkillable and cleaning everything up at a reasonable rate. Of course you have your pool and flash for screwups, but those cant always save you from a bad position and it's always good to have them saved up.

enjoy~
BlackHat
Profile Joined April 2010
United States264 Posts
July 21 2011 08:07 GMT
#2
I agree with everything here pretty much, (though Vlad doesn't exactly have many build options) but it's worth noting that you can just pick up a Kindlegem after boots instead of finishing SV just to cap CDR if you need to get Deathcap faster. The extra heal is nice, but you don't want to put off damage for very long if you are a little behind.

Rushing WotA is for when you are getting poor farm and need something to boost your damage. Since you are obviously getting a Revolver first, it's only 900 to finish it. It will give 40 ap and more healing which can help turn around a poor early game.

I run flat CDR blues plus the masteries, so that once I pick up CDR boots and gem, I'll have 39.65~% CDR. I feel like Vlad costs a lot to build and I don't like blue pots draining my funds, though that's obviously just my preference.

Good job OP, now maybe we can brainstorm a way to not auto-lose a solo to Caitlyn.
Borsalino for life.
Xedat
Profile Joined October 2010
Germany358 Posts
July 21 2011 08:57 GMT
#3
Nice Guide, I want to add that depending on your team you can get abyssal scepter as 5th/6th item, especially when the opposing team stacks MR.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2011-07-21 09:39:40
July 21 2011 09:32 GMT
#4
I think rushing WotA is a pretty good option, unless you have the gold to just go back and buy a NLR right away (even then, sometimes finishing WotA + CDR boots might be a better use of the 1600). The 900 gold for a WotA after revolver is comparable to the 860 gold for a Blasting Wand, and it is the exact same AP + amazing aura/increased spell vamp.

I also try to avoid buildling SV as much as possible. I feel like it just slows your damage down so much, and kinda drops off as an item as the game progresses. Just get early WotA for the healing if you need it, and build a negatron or something if you're really having trouble with AP burst, and you can make that into an abyssal or FoN or QSS later. CDR is nice, but you can get that with CDR boots.
TranslatorBaa!
Celestial
Profile Blog Joined July 2007
United States652 Posts
July 22 2011 22:44 GMT
#5
Personally with all the ccs thrown around I one time grabbed cleanse and have since stayed the course. Against all the popular gankers and random solo lanes it's saved me from certain doom. This I found has allowed me to play way more aggressive against commonplace Annie.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
July 22 2011 23:22 GMT
#6
Don't really see a point in cleanse when you have pool. If you really need a cleanse late game then a QSS will do the job better.
Celestial
Profile Blog Joined July 2007
United States652 Posts
Last Edited: 2011-07-22 23:27:53
July 22 2011 23:27 GMT
#7
Qss hits too late into the game to impact the early game where vlad is the weakest and fitting it into your build mid game is a hassle in terms of utility. This is mainly a playstyle I like to employ against the really heavy cc teams I run across nowadays who shut someone down and then nuke the hell out of you.
rwrzr
Profile Joined February 2010
United States1980 Posts
July 23 2011 06:42 GMT
#8
Where is the warning to not pool everywhere.

W determines whether you are vladimir or badimir
FADC
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2011-07-23 11:59:15
July 23 2011 11:44 GMT
#9
On July 23 2011 15:42 rwrzr wrote:
Where is the warning to not pool everywhere.

W determines whether you are vladimir or badimir


It's under skills but I'll guess i'll go a bit more indepth.

@ the topic of spirit visage, it's quite cheap and it doesn't fall of lategame (10% CDR and 20% healing always good) unless it's really deep lategame and you can afford to sell it for more space to buy another high-tier item.

I guess if you want a fast WotA you can skip it because otherwise you'll delay your deathcap too much, I think ill test that route.
red_b
Profile Joined April 2010
United States1267 Posts
July 23 2011 13:54 GMT
#10
I had switched from the haunting guise / sorc shoes build over to revolver/sv/cdr boots and it was working well.

honestly now with q I feel MUCH weaker when I play vlad. at this point I feel like going boots x3 pots, spending my extra early game money on a few blue pots and just getting NLR as soon as I can given the pots and wards.

small nerfs add up. I think with q it's not so much the lost qs in a fight but the way the timing feels, especially with the reduced damage on the tail end.
Those small maps were like a boxing match in a phone booth.
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
July 23 2011 16:20 GMT
#11
I have trouble laning against a lot of champs, especially ones that have some innate healing ability and out harass me. Do I just have to play really really passive against those champs?
Professional twice over - an analyst and a therapist. The world’s first analrapist.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
July 23 2011 16:57 GMT
#12
On July 24 2011 01:20 ATeddyBear wrote:
I have trouble laning against a lot of champs, especially ones that have some innate healing ability and out harass me. Do I just have to play really really passive against those champs?


Generally, yes.
Craton
Profile Blog Joined December 2009
United States17284 Posts
July 24 2011 21:54 GMT
#13
On July 23 2011 08:22 TieN.nS) wrote:
Don't really see a point in cleanse when you have pool. If you really need a cleanse late game then a QSS will do the job better.

Yep. If you need cleanse when you have pool + flash, you're doing something wrong (positioning, lack of wards, etc.)
twitch.tv/cratonz
misirlou
Profile Joined June 2010
Portugal3303 Posts
July 25 2011 03:16 GMT
#14
i dont like SV on vlad. u get 20% more healing from q (from the heal part wich is about half(?) of its damage). rushing WotA is really nice, u'll get 20% spell vamp wich is 20% more health out of 100% q damage, plus u can spam e and with 3-4 creeps around you, you actually gain health even with 4 stacks. You dont feel so much pain after pool cause you actually get hp while using it, even if you are runing you are probably hiting and slowing some1. And it adds a real nice heal to your ultimate after it blows up on 4 targets.
+ teambuff.
if someone on ur team is gona get WotA, get hextech revolver. that much more spell vamp is god on vlad.
Cdr boots, WotA, Rylais, Rabadon are core. Warmogs, Voidstaf, zonia, Abys scepter, Hextech, are good options for last spots depending your and your enemies comp.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2011-12-05 20:34:28
December 05 2011 20:04 GMT
#15
UPDATED

I don't think anyone will debate that Heal is mandatory now. What do you guys think in terms of masteries? 9/21/0, 0/19/11 and 9/10/11 all seem viable to me, depending on the circumstances. (going for the spellvamp in utility with the hybrid builds, ofc)

// Moonbear informed me that Chauster and Salce both run very offensive setups (21/0/9, mpen, hp/level, ap/level, AP quints). I'll have to do some testing, personally I'm still in the midset of speccing as defensive as possible.
-Kato-
Profile Joined June 2010
Spain1146 Posts
December 05 2011 22:23 GMT
#16
I think 21/9/0 with HP in defense? What are you getting in utility worth 9 points?
TieN.nS)
Profile Joined August 2003
United States2131 Posts
December 06 2011 04:59 GMT
#17
21-0-9 is fine and what Salce runs. I think Chau runs 0-21-9 though, and that's what I would run if you want summoner Heal.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-12-06 05:41:07
December 06 2011 05:35 GMT
#18
On December 06 2011 07:23 -Kato- wrote:
I think 21/9/0 with HP in defense? What are you getting in utility worth 9 points?

Heal is in the defense tree, so I'd go with this, picking up MR from t1.

New cleanse might be nice instead of ... flash so you can cleanse ignite? Maybe? I dunno, I dont think pool is the same type of "get out of jail free" that flash is, so I'd stick with flash/heal.

I haven't played him in a looooong time, maybe I'll try him now with the new masteries.

Interestingly, later game flat resists get REALLY good on him (chainmail, negatron -> whatever you want that builds out of them), because they stretch your naturally huge HP + healing effects much farther. Don't really like stacking flat HP items that aren't already something I'd buy (AKA warmogs is bad, but Rylais is fine.)

Logrus
Profile Joined September 2010
United States228 Posts
Last Edited: 2011-12-06 06:14:02
December 06 2011 06:13 GMT
#19
Played a number of games testing out different permutations of (move quints or ap quints) + (boots or tome) + (21/x/x or x/21/x), checking out builds of pros when I'd see them streaming. I managed to catch quite a few high level streamers playing vlad (jiji chauser regi trm salce + a few others ) and tried to compare them against eachother's builds and the play styles.

You can't really do something like move quints/21 def/boot cuz if ur q hits like a wet noodle early game u will just get zoned out of cs/exp no matter how fast u move.

The build I eventually settled on that I've been enjoying using and feels very strong:
mpen red - hp/lvl yellow - flat cdr blue - flat ap quint, 21/9/0, heal/ignite,
boot+3 -> revolver -> wota/ionian/rylai/cap
"Down, down into the pile, into the great slag heap, window onto the ends of time and space, where nothing is to be seen at the end, I went, between walls forever afire, never burnt down..." -Merlin, Prince of Chaos
STS17
Profile Joined April 2010
United States1817 Posts
December 06 2011 17:50 GMT
#20
I have been running 21/9/0 getting flat MR and vet scars in defense and using flat hp quints mpen reds hp/lvl seals and flat mr glyphs with some success. Normally opening boots and three, but occasionally tome.
Platinum Level Terran - Take my advice from that perspective
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