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I saw your post and went to look it up and saw that I forgot it gave 10% movespeed lol
but yeah, even though it is cost efficient, I'd rather take trinity and botrk over it. If you were to get it after those 2 I don't think it would be possible to be tanky enough to not get blown up instantly unless I'm vastly underestimating Irelia's healing and tankiness with randuins/sv
zerks/tabi/treads botrk trinity rand sv warmogs
zephyrs would be pretty godlike if you could ever manage to get to the 6 items and floating 3k gold point though.
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zephyr just doesnt have enough defensive abilities to make people consider it more. if it gave some hp or MR/armour then it would be a VERY nice item.
Also why not get botrk and tri...Tri recently got that cost buff and it is still a very nice item to have (irelia uses all the stats minus the crit).
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What Quints is everyone running on Irelia or which ones would you recommend? Right now I just run with MS quints on Irelia because its either that or AD/AP. Are the AS/HP/Regen quints worth a buy?
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On April 19 2013 02:13 Ghost-z wrote: What Quints is everyone running on Irelia or which ones would you recommend? Right now I just run with MS quints on Irelia because its either that or AD/AP. Are the AS/HP/Regen quints worth a buy? MS/Ar/MR/HP
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On April 19 2013 02:04 heroyi wrote: zephyr just doesnt have enough defensive abilities to make people consider it more. if it gave some hp or MR/armour then it would be a VERY nice item.
Also why not get botrk and tri...Tri recently got that cost buff and it is still a very nice item to have (irelia uses all the stats minus the crit).
I think the problem is not its defensive properties (alone), but that is lacks offense as well. It is a most confusing item like Nashors was before Kayle was actually good.
I mean, if somehow it had enough Offense to be the first item for a bruiser, it would be good. Or if if it was even good enough to be a 2nd item. But it has mediocre scaling (besides tenacity) along with mediocre earlygame.
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On April 19 2013 14:11 cLutZ wrote:Show nested quote +On April 19 2013 02:04 heroyi wrote: zephyr just doesnt have enough defensive abilities to make people consider it more. if it gave some hp or MR/armour then it would be a VERY nice item.
Also why not get botrk and tri...Tri recently got that cost buff and it is still a very nice item to have (irelia uses all the stats minus the crit). I think the problem is not its defensive properties (alone), but that is lacks offense as well. It is a most confusing item like Nashors was before Kayle was actually good. I mean, if somehow it had enough Offense to be the first item for a bruiser, it would be good. Or if if it was even good enough to be a 2nd item. But it has mediocre scaling (besides tenacity) along with mediocre earlygame. I don't think anybody is espousing it as an early item.
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Stinger is an amazing early item, don't turn it into zephyr until you really need to.
Before the BORK rework, I was going: Stinger Giant Belt BORK (yes, before the rework when it had no AS but was cheaper.) Some item that builds out of Giant's Belt Triforce or Zephyr
It's possibly still a good build order if BORK rush or bilgewater rush doesn't make sense, but I can't really imagine any situation that you aren't gonna build at least the bilgewater, and at that point, you might as well finish the BORK.
40% AS and 10% CDR for 1200 is SUPER cost-effective, though. That's like, way better than baseline cost efficiency. I love 1-1.5k items that are cost effective. I could easily see an early game build being based on Stinger, Hexdrinker, Giant Belt, Bilgewater Cutlass, and other similar cost items.
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On April 19 2013 14:15 Gahlo wrote:Show nested quote +On April 19 2013 14:11 cLutZ wrote:On April 19 2013 02:04 heroyi wrote: zephyr just doesnt have enough defensive abilities to make people consider it more. if it gave some hp or MR/armour then it would be a VERY nice item.
Also why not get botrk and tri...Tri recently got that cost buff and it is still a very nice item to have (irelia uses all the stats minus the crit). I think the problem is not its defensive properties (alone), but that is lacks offense as well. It is a most confusing item like Nashors was before Kayle was actually good. I mean, if somehow it had enough Offense to be the first item for a bruiser, it would be good. Or if if it was even good enough to be a 2nd item. But it has mediocre scaling (besides tenacity) along with mediocre earlygame. I don't think anybody is espousing it as an early item.
Well, lets be honest, as far as most builds are concerned, there are no "not early items". Like mercurial scimitar is built in almost no games. But at least merc scim is basically a luxury item for AD champs that otherwise want QSS.
Its not like Zephyr builds out of Merc treads+ stinger as a luxury item for champs that want tenacity.
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On April 19 2013 14:44 cLutZ wrote:Show nested quote +On April 19 2013 14:15 Gahlo wrote:On April 19 2013 14:11 cLutZ wrote:On April 19 2013 02:04 heroyi wrote: zephyr just doesnt have enough defensive abilities to make people consider it more. if it gave some hp or MR/armour then it would be a VERY nice item.
Also why not get botrk and tri...Tri recently got that cost buff and it is still a very nice item to have (irelia uses all the stats minus the crit). I think the problem is not its defensive properties (alone), but that is lacks offense as well. It is a most confusing item like Nashors was before Kayle was actually good. I mean, if somehow it had enough Offense to be the first item for a bruiser, it would be good. Or if if it was even good enough to be a 2nd item. But it has mediocre scaling (besides tenacity) along with mediocre earlygame. I don't think anybody is espousing it as an early item. Well, lets be honest, as far as most builds are concerned, there are no "not early items". Like mercurial scimitar is built in almost no games. But at least merc scim is basically a luxury item for AD champs that otherwise want QSS. Its not like Zephyr builds out of Merc treads+ stinger as a luxury item for champs that want tenacity. Any proper build, in my opinion, has 3 types of items. Early staple, early situational, and situational.
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Stinger is the early item. Then you ignore it until 10,000 gold later.
You pick it up when there is a teamfight reason to want tenacity, but in lane you're fine running around just with Irelia's passive and maybe the mastery. (Example: Ashe) So, you're not getting merc treads early for tenacity (which means you're probably getting Ninja Tabi) but you want the option for tenacity later in the game. So, you get sitnger early and don't upgrade it until after you have your core items.
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Stinger ain't bad. I dont see getting it before a core of BOTKR/TF + Defensive item.
Core>stinger>Defense#2>Zephyr
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That actually looks really smooth. It's not like you can really go wrong with Stinger, and with you core you should already be really hard to kill. Something like BotRK/Randuins/MRboots and then stinger should give you everything you want.
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The problem with zephyrs cost effectiveness is that if you try to put a value on BoTRK active and trinity slow proc+sheen proc they're probably just as cost efficient if not more so and in general having the extra slow is more useful than more movement speed with melee champs.
probably great for a second offensive item as an alternative to wits but I'm not sure about it as the only offensive item.
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On April 21 2013 05:02 Slayer91 wrote: The problem with zephyrs cost effectiveness is that if you try to put a value on BoTRK active and trinity slow proc+sheen proc they're probably just as cost efficient if not more so and in general having the extra slow is more useful than more movement speed with melee champs.
probably great for a second offensive item as an alternative to wits but I'm not sure about it as the only offensive item.
No one's arguing whether it would make a good first/only offensive item, but rather something you get super late game. The tenacity and MS are great stats to have, and if you already have your core build and can survive/do damage, it seems like a great way to finish it off. I thought about it a bit, and because there's some overlap between Tri and Bork, I do think Zephyr would make a good second offensive item.
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zephyr is the best fit for situations in which irelia needs a second offensive item
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On April 22 2013 04:58 HesitatioN wrote: zephyr is the best fit for situations in which irelia needs a second offensive item
It's an option for when you need the tenacity. If you don't need it, BotRK/triforce are better(triforce is best, but it's hard to get out of lane against harder opponents)
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bortk should be your first major item in most games, and the only problem i have with trinity is its terrible buildpath atm. its very strong when you get it together but the pieces are so underwhelming on her with phage at its current state. i believe zephyr is cost effective even without the tenacity stat? usually i would go like bortk->aegis/radiun/locket->second offensive item
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So I started playing Irelia recently. could anyone still playing her tell me which items hee usually goes for? I've tried going botrk first aswell as trinity force and I think the early sheen actually is stronger than cutlass.
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On June 10 2013 13:57 OmegaKnetus wrote: So I started playing Irelia recently. could anyone still playing her tell me which items hee usually goes for? I've tried going botrk first aswell as trinity force and I think the early sheen actually is stronger than cutlass.
The standard core seems to be BotRK/Trinity > Randuins. I guess it's a matter of "can I be agressive and bully him with sheen" or "do I have to sit back and try to survive the lane."
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Sheen is only strongest if you're already strong enough to win trades prior, and just need a little more burst to get to 100-0 stage. Otherwise phage is better because phage proc = eat full duration W autos if you time E and Q correctly(2 free autos after E, 1 free after Q, possibly 2 depending on AS&MS).
Cutlass is stronger than both sheen and phage because the active does about as much as 2 sheen procs, gives lifesteal and AD for laning strength, and an on demand slow.
Completed trinity is better than BotRK if you plan on going 1 offensive item>randuins, but it's very hard to get there out of lane against most top laners.
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