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[Champion] Ezreal - Page 15

Forum Index > LoL Strategy
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Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
November 18 2011 09:54 GMT
#281
The need to become better at this game has become greater then the need to (lightning) rush in.

Might pick up Kennen again after all these buffs he's quite playable again.
Bwaaaa
Profile Joined September 2011
Australia969 Posts
November 18 2011 13:46 GMT
#282
I just want to add fiddlesticks to the list of AP mids that you cannot lane against. His drain can out heal your harass and he can silence you when you try to auto attack. The only way to lane is to passive farm but if he is smart he just last hits standing close to the creep wave to that he can fear, drain and silence you(the silence stops you Eing away) when you try to last hit.
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-11-18 17:18:26
November 18 2011 17:15 GMT
#283
On November 18 2011 18:15 Therealdevil wrote:
Show nested quote +
On November 18 2011 02:28 Lanzoma wrote:
On November 17 2011 20:21 Therealdevil wrote:
I believe that with Ezreal, mana regen is important.

http://thefwcentral.com/lol/#&trees=0-3-0-2-4-0-1-0-1-0-3-0-3-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-0-1-0-0-0-0-0-0

I run AD quints, Arpen red's, mana regen blue's and mana regen yellow's.

If you doubt my credibility, I'm currently on page 1 of EU with Ezreal as most played (bragbrag) I deserve to brag a little now tho? ; ;


Have you considered taking deadliness and lethality instead of one point in butcher, 3 in vampirism and one in havoc?

It seems to me that you would get much much more out of those points instead, particularly since lethality is so stupidly strong right now. I -think- it's stronger even if you don't build triforce...speaking of which, what's your regular build?

Also, how do you run out of mana so hard? Are those flat mana regen or scaling?


Recently I've become a fan of consistant play, with a low amount of deaths. To obtain this you have to stop making high reward high risk dicisions and start playing to gain a lot of small rewards at a low risk, the amount of harass I do with my Q's and E's in lane requires me to have that much mana regen, also, the mana runes are scaling cause they make even with non-scaling runes quite fast, and even at lategame you will have mana isues, and even though you are the only AD carry that really needs a blue, the chances of getting one when you have a mana using AP caster in your team are quite low.

I deem critchance/damage "high risk" due to the fact that i preffer to keep my distance and using my superior range to my advantage, the only matchup I think about changing this is when I'm playing vs Urgot, when you do have to get in there to win.


Fair enough. For what it's worth, I decided to try your setup and I'm never going back. I'm used to playing very austere with my mana/hp, being selectively aggressive, but Ezreal really benefits SO much from having nearly unlimited mana that it's worth the loss in defensive runes (why trade when you can just force free damage?). Not to mention, I used to run oom in extended fights midgame and that just feel extremely awful. I can now ditch an early sheen and not feel like every single Q has to count or I'm screwed.

I find it hard to ditch lethality, though. I can't really think of many scenarios in which I'd rather have 3% lifesteal + some minor stats than 4%crit and 10%crit damage.
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
November 18 2011 18:34 GMT
#284
Lantern > boots lvl 1 > sheen > phage > boots 2 > trinity > BT >BT>Lw/bt :3
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-11-18 19:23:23
November 18 2011 19:20 GMT
#285
Triforce first? o.o

I'd really like to see a replay if you have one, I feel like there's something I'm missing here.

Edit: Wait, what are your starting items if boots go after wrigg? Cloth 3 + 1?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 18 2011 20:19 GMT
#286
Triforce first is pretty normal. It gives you mobility, damage, health, etc. With it, you become a fairly mobile skirmisher who can 1v1 and hit and run pretty well, which is good for that mid-game range when you get it. Then you get 2 BTs and start crushing people.

Start can be Boots 3 or Cloth 5, in my experience. Depends on your lane opponent.
It's your boy Guzma!
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
November 18 2011 21:37 GMT
#287
On November 17 2011 20:21 Therealdevil wrote:
I believe that with Ezreal, mana regen is important.

http://thefwcentral.com/lol/#&trees=0-3-0-2-4-0-1-0-1-0-3-0-3-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-0-1-0-0-0-0-0-0

I run AD quints, Arpen red's, mana regen blue's and mana regen yellow's.

If you doubt my credibility, I'm currently on page 1 of EU with Ezreal as most played (bragbrag) I deserve to brag a little now tho? ; ;


those are the masteries i run on ezreal, but i take improved recall over .5% movespeed lol seems more worth it, you kite well enough that ~1 MS isn't really gonna make a difference at all, while a 12.5% reduction in recall time will.
triforce first is good, but if you get pretty good early lead it's fine to go BT. gives you sustain and higher damage than triforce, you can snowball a lead better with it imo.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
rigwarl
Profile Joined January 2011
United States540 Posts
November 20 2011 00:58 GMT
#288
Silly Lanz, you can't go Cloth 3 + 1
TheYango
Profile Joined September 2008
United States47024 Posts
November 20 2011 01:07 GMT
#289
On November 20 2011 09:58 rigwarl wrote:
Silly Lanz, you can't go Cloth 3 + 1

You can if you wait in base for 5 gold.
Moderator
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
November 21 2011 08:54 GMT
#290
I try to lane till i have lantern + boots the first time I go back, I mostly open with a doran's blade, sometimes cloth armor. Depending on how much you can spend it tends to be a good plan to grab cloth + boots or something like that when you go back the first time instead of rushing lantern.
Bwaaaa
Profile Joined September 2011
Australia969 Posts
Last Edited: 2011-11-21 09:26:16
November 21 2011 09:25 GMT
#291
At the beginning of mlg I saw an Ezreal that was built

Wriggles > Triforce > Last whisper getting boots somewhere along the way

Is this optimal? And can we have a compilation of how different people/teams at MLG built their Ezreals?
mel_ee
Profile Blog Joined August 2003
2448 Posts
November 21 2011 10:27 GMT
#292
On November 21 2011 18:25 Bwaaaa wrote:
At the beginning of mlg I saw an Ezreal that was built

Wriggles > Triforce > Last whisper getting boots somewhere along the way

Is this optimal? And can we have a compilation of how different people/teams at MLG built their Ezreals?


This is just the new trend since World Elite's Ezreal player started it. (I believe it was IEM Guangzhou) On streams they joke around with the terms "north american ezreal" (with reference to blood thirster first).

Anywho, it is good early on vs lanes that push since ezreal can't do much dmg to minions so fast.

Wriggles is pretty awesome.
Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2011-11-25 00:12:59
November 25 2011 00:09 GMT
#293
Wouldn't something like
http://thefwcentral.com/lol/#&trees=1-1-0-2-4-4-0-4-1-1-0-1-0-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-3-1-0-3-0-0-0-0-0-0-0-0-0-0

work better for Ezreal? 3/4 of your spells do magic damage, I think 4% cdr and 10% magic pen is worth giving up .5% movement speed and 3% lifesteal.

Also how do people feel about Manamune? I find I can run OOM very easily without it and it allows you to poke and harass a lot more. Ezreal can charge a Tear very quickly too, it quickly becomes very cost efficient Attack Damage.
I am the Town Medic.
Gooey
Profile Joined September 2010
United States944 Posts
November 25 2011 02:06 GMT
#294
On November 25 2011 09:09 Alzadar wrote:
Wouldn't something like
http://thefwcentral.com/lol/#&trees=1-1-0-2-4-4-0-4-1-1-0-1-0-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-3-1-0-3-0-0-0-0-0-0-0-0-0-0

work better for Ezreal? 3/4 of your spells do magic damage, I think 4% cdr and 10% magic pen is worth giving up .5% movement speed and 3% lifesteal.

Also how do people feel about Manamune? I find I can run OOM very easily without it and it allows you to poke and harass a lot more. Ezreal can charge a Tear very quickly too, it quickly becomes very cost efficient Attack Damage.

It's been tried a lot, and tbh, it's good for the late game, but your early and mid game is too weak. Theoretically, it is an insanely good item on him, but when you apply it, you end up not doing enough damage early on. You just throw out a bunch of quick lefts with no right hook to follow up with. Urgot, and to some extent corki, are the only two that can pull it off for the duo lane. Urgot has a lot more base damage with his attacks and abilities, and still hits hard enough to be relevant for the mid game going manamune first. The same goes for corki, especially with his passive adding true damage. Ezreal needs to have some kinda pack to his punch, or a lot of sustain to be effective. Without any utility, he has to have something to keep himself alive, while still being able to contribute to the team. That is why the builds you see most are either triforce or wriggles first. Triforce gives you added mobility, some sustain, and damage, while wriggles provides a lot of sustain, vision, and some damage. Triforce also gives you 3 early/midgame timings with a sheen, phage, and the finished product. That is just how I feel in my games that I run manamune on him versus the other 2 items.
www.twitch.tv/Thatgooey
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2011-11-25 10:21:49
November 25 2011 10:21 GMT
#295
Get mana runes instead.

No worries, be happy.


(mana per 5 lvl 18 blue's 'n yellow's I use, together with the mana masteries in utility ofc)
EquilasH
Profile Joined April 2009
Denmark2142 Posts
Last Edited: 2011-11-25 12:36:16
November 25 2011 12:31 GMT
#296
On November 25 2011 19:21 Therealdevil wrote:
Get mana runes instead.

No worries, be happy.


(mana per 5 lvl 18 blue's 'n yellow's I use, together with the mana masteries in utility ofc)


I tried Ezreal a few games the other day and I used 6 mp5/lvl yellows and 7 mp5/lvl blues, it felt sufficient enough (combined with the mana regen from utility) - the remaining yellow and blue slots were used for flat armor and flat mres, respectively.

I tried quite a few different masteries, and the two that felt the most efficient were:
http://thefwcentral.com/lol/#&trees=1-3-0-0-4-4-0-0-1-1-0-0-3-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-1-0-3-0-0-0-1-0-0-0-0-0-0
http://thefwcentral.com/lol/#&trees=0-3-0-1-4-4-0-0-1-1-1-0-3-0-3-0-1-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-0-3-0-0-0-0-0-0-0-0-0-0
Depending if I went cleanse or exhaust.
wat
Promises
Profile Joined February 2004
Netherlands1821 Posts
November 25 2011 13:40 GMT
#297
I personally build Dorans-Dorans-Boots of Lucidity-Brutaliser-Triforce (starting Sheen or Phage depending on their team) and then whatever the match calls for. Having the Bruta-Lucidity Combo early-mid game makes him very powerfull in 1v1 due to his ability to spam, and gives you a much shorter CD on shift. It's all personal preference tho, and I think with Ez there are a lot of ways to go =)
I'm a man of my word, and that word is "unreliable".
Sabin010
Profile Joined September 2010
United States1892 Posts
November 25 2011 14:28 GMT
#298
On November 25 2011 11:06 Gooey wrote:
Show nested quote +
On November 25 2011 09:09 Alzadar wrote:
Wouldn't something like
http://thefwcentral.com/lol/#&trees=1-1-0-2-4-4-0-4-1-1-0-1-0-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-3-1-0-3-0-0-0-0-0-0-0-0-0-0

work better for Ezreal? 3/4 of your spells do magic damage, I think 4% cdr and 10% magic pen is worth giving up .5% movement speed and 3% lifesteal.

Also how do people feel about Manamune? I find I can run OOM very easily without it and it allows you to poke and harass a lot more. Ezreal can charge a Tear very quickly too, it quickly becomes very cost efficient Attack Damage.

It's been tried a lot, and tbh, it's good for the late game, but your early and mid game is too weak. Theoretically, it is an insanely good item on him, but when you apply it, you end up not doing enough damage early on. You just throw out a bunch of quick lefts with no right hook to follow up with. Urgot, and to some extent corki, are the only two that can pull it off for the duo lane. Urgot has a lot more base damage with his attacks and abilities, and still hits hard enough to be relevant for the mid game going manamune first. The same goes for corki, especially with his passive adding true damage. Ezreal needs to have some kinda pack to his punch, or a lot of sustain to be effective. Without any utility, he has to have something to keep himself alive, while still being able to contribute to the team. That is why the builds you see most are either triforce or wriggles first. Triforce gives you added mobility, some sustain, and damage, while wriggles provides a lot of sustain, vision, and some damage. Triforce also gives you 3 early/midgame timings with a sheen, phage, and the finished product. That is just how I feel in my games that I run manamune on him versus the other 2 items.


I thought the big reason to go mana mune on Urgot was for the strength of spirit, and that you build tanky going into the mid late game so you don't get killed instantly if you ultimate some one channeling an ult. I could see urgot dropping manamune and just buying a cup for mana sustain against ap casters in the mid lane, and then getting a faster blood thirster or triforce while building him 9-21-0.

As for manamune on Ezreal. As long as you're not using q too much for last hitting and you're not pushing the lane you shouldn't be running oom too often. A fast sheen will increase your supply a good amount, as will running a few mana/5/level runes/ masteries. Basically Ezreal's damage from spells will stop increasing when you start to level w, and you're going to want to be ahead in the game item wise when that happens. If you're behind with a mid game champ like ez heading into the late game, you're going to need to fall into a support role who's only cc is the occational triforce proc and red buff if you've got it, making you a pretty shitty support to be quite honest. I just don't think the early mana mune is worth it as it just delays higher damaging items like sheen/bloodthirster/brutalizer or what ever else you were going to be buying.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
November 26 2011 04:57 GMT
#299
Ugh, I just feel like I run OOM so easily in longer engagements without the Tear. How much mana regen are you guy's running to sustain long poking sequences?
I am the Town Medic.
Lanzoma
Profile Joined February 2011
Mexico813 Posts
November 26 2011 05:43 GMT
#300
On November 17 2011 20:21 Therealdevil wrote:
I believe that with Ezreal, mana regen is important.

http://thefwcentral.com/lol/#&trees=0-3-0-2-4-0-1-0-1-0-3-0-3-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-0-1-0-0-0-0-0-0

I run AD quints, Arpen red's, mana regen blue's and mana regen yellow's.

If you doubt my credibility, I'm currently on page 1 of EU with Ezreal as most played (bragbrag) I deserve to brag a little now tho? ; ;


This.
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