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On November 12 2011 01:12 Juicyfruit wrote: She's gonna be able to kill you if you aren't careful, but being careful is not the same as played scared :< I'm always scared playing against assassins D:
But on a serious note, I started my LoL "career" with Cait (first champ I bought), so I'm still always wary of champs like Ez, Graves, and Vayne, where you need to get in so close to do any auto damage. I'm pretty good at landing all his skillshots and going for the kill, but early game managing space with autos is still iffy for me. Thanks for the advice!
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Thoughts on summoners / masteries post patch?
30/0/0 is my initial thought. I gave it a quick test and it did seem like my damage was noticeably higher.
Not so sure on summoners. Cleanse is really attractive, and surge is quite good too, but I'm not sure if it's worth trading for the utility of exhaust. Whether exhaust is still worth it post nerf / cleanse change will probably depend to a large extent on how popular cleanse becomes.
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The only way to lane against Akali is to be SUPER AGRESSIVE before lvl 6, if you shut her down before then (you have a lantern, she's 1/2 lvls behind) you have a shot of fighting her at close range, cause you'll be a little more tankier then her.
I've ruined my fair share of Akali's in my days and I can tell you that only the best of Akali's won't fuck up the first 5 lvl's. And even if you're equally leveled, you've still got a shot against her. When she's fed its a whole different thing though.
The Assassin's you should really be scared of are Talon and Irelia, they stick to you / silence you and you'll barely be able to retaliate without taking more damage then you deal. Irelia is easy to shut down early though.
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This guy is really annoying to play :\
He doesn't snowball like every other AD champion, he can get shut down really easily, and he doesn't scale that well into the late game. Even in games where I get TF, 2 BTs, and a LW, I'm still not a walking wrecking ball like Cait, Vayne, or Kog. I mean, the mobility and poke is nice, but that only really is super useful for running or laning, and he feels really weak elsewhere. Especially in teamfights, where you can't reliably land any skillshots and people see your ult coming and dodge it 90% of the time.
Maybe I'm just playing him wrong, but he doesn't seem that great compared to most of the other AD carries.
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I think you are playing him wrong ^^
The new utility masteries are soooo good for Ezreal, giving him maxxed out mana regen and extra mana, so good.
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What really? How do you spec in utility? It's the tree that I've maxed the least (once only) and I'm still not too familiar with it. How do you go about it?
here's a blank tree :D
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Oh... I thought when you said utility you meant 21 util. Nvm. Although that much mana regen in all sounds overkill
Why don't you get the mpen mastery?
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Because that 10% is barely noticeable when the only magic dmg you deal will be your E's and R's (I don't skill W till later on, and only use it for baron/dragon/towers)
More important to get the mana regen. And I actually still have mana issues, with that build.
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Have you considered taking deadliness and lethality instead of one point in butcher, 3 in vampirism and one in havoc?
It seems to me that you would get much much more out of those points instead, particularly since lethality is so stupidly strong right now. I -think- it's stronger even if you don't build triforce...speaking of which, what's your regular build?
Also, how do you run out of mana so hard? Are those flat mana regen or scaling?
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On November 17 2011 21:07 R04R wrote: Oh... I thought when you said utility you meant 21 util. Nvm. Although that much mana regen in all sounds overkill
Why don't you get the mpen mastery?
ezreal is still the only non-caster champion i would ever run mana regen runes on. you can never have enough
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On November 18 2011 03:58 barbsq wrote:Show nested quote +On November 17 2011 21:07 R04R wrote: Oh... I thought when you said utility you meant 21 util. Nvm. Although that much mana regen in all sounds overkill
Why don't you get the mpen mastery? ezreal is still the only non-caster champion i would ever run mana regen runes on. you can never have enough Oh come on, casters are the champs that need mana regen runes the least. Ranged ADs are the most mana starved champs in the game. Ez, Trist, Ashe, Cait all can blow their manapools in just a couple of spells.
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On November 18 2011 05:08 spinesheath wrote:Show nested quote +On November 18 2011 03:58 barbsq wrote:On November 17 2011 21:07 R04R wrote: Oh... I thought when you said utility you meant 21 util. Nvm. Although that much mana regen in all sounds overkill
Why don't you get the mpen mastery? ezreal is still the only non-caster champion i would ever run mana regen runes on. you can never have enough Oh come on, casters are the champs that need mana regen runes the least. Ranged ADs are the most mana starved champs in the game. Ez, Trist, Ashe, Cait all can blow their manapools in just a couple of spells.
what, how do casters need mana regen the least. if i dont have a decent amount of mana regen either from blue, drings, mana pots or runes, staying in lane for an extended period of time (esp levels 2-8ish) becomes a pain. At least ranged ad can still shoot you and do dmg, but that's a bit more tough for ezreal since he is on the lower side of the aa spectrum (relative to other ranged champs), hence why i would be more willing to use mana regen to be able to keep up q's
unless you're telling me that you basically only use aa's in lane as a caster
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On November 17 2011 00:45 HereAndNow wrote: This guy is really annoying to play :\
He doesn't snowball like every other AD champion, he can get shut down really easily, and he doesn't scale that well into the late game. Even in games where I get TF, 2 BTs, and a LW, I'm still not a walking wrecking ball like Cait, Vayne, or Kog. I mean, the mobility and poke is nice, but that only really is super useful for running or laning, and he feels really weak elsewhere. Especially in teamfights, where you can't reliably land any skillshots and people see your ult coming and dodge it 90% of the time.
Maybe I'm just playing him wrong, but he doesn't seem that great compared to most of the other AD carries.
ezreal isn't a champ you can just pick up and be good with after a few games. his skillshots require a lot of practice and your damage is going to be shit until your able to land 90% of them. But when you get to that point you will notice your damage is just as good if not better than all the other point-n-click carrys.
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On November 16 2011 14:17 Happy Frog wrote: Thoughts on summoners / masteries post patch?
30/0/0 is my initial thought. I gave it a quick test and it did seem like my damage was noticeably higher.
Not so sure on summoners. Cleanse is really attractive, and surge is quite good too, but I'm not sure if it's worth trading for the utility of exhaust. Whether exhaust is still worth it post nerf / cleanse change will probably depend to a large extent on how popular cleanse becomes.
lol 30/0/0 is what i came up with too when i made my ez page
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On November 18 2011 05:40 barbsq wrote:Show nested quote +On November 18 2011 05:08 spinesheath wrote:On November 18 2011 03:58 barbsq wrote:On November 17 2011 21:07 R04R wrote: Oh... I thought when you said utility you meant 21 util. Nvm. Although that much mana regen in all sounds overkill
Why don't you get the mpen mastery? ezreal is still the only non-caster champion i would ever run mana regen runes on. you can never have enough Oh come on, casters are the champs that need mana regen runes the least. Ranged ADs are the most mana starved champs in the game. Ez, Trist, Ashe, Cait all can blow their manapools in just a couple of spells. what, how do casters need mana regen the least. if i dont have a decent amount of mana regen either from blue, drings, mana pots or runes, staying in lane for an extended period of time (esp levels 2-8ish) becomes a pain. At least ranged ad can still shoot you and do dmg, but that's a bit more tough for ezreal since he is on the lower side of the aa spectrum (relative to other ranged champs), hence why i would be more willing to use mana regen to be able to keep up q's unless you're telling me that you basically only use aa's in lane as a caster
Because, like you said, AP users get mana regen items (Doran or Catalyst) and get fed blue. They also have larger mana pools to begin with.
AD on the other hand have no mana regen, and unlike mid cannot push their lane with a couple spells to go back and buy. Their trip back to lane is also longer.
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On November 18 2011 06:16 Sandster wrote:Show nested quote +On November 18 2011 05:40 barbsq wrote:On November 18 2011 05:08 spinesheath wrote:On November 18 2011 03:58 barbsq wrote:On November 17 2011 21:07 R04R wrote: Oh... I thought when you said utility you meant 21 util. Nvm. Although that much mana regen in all sounds overkill
Why don't you get the mpen mastery? ezreal is still the only non-caster champion i would ever run mana regen runes on. you can never have enough Oh come on, casters are the champs that need mana regen runes the least. Ranged ADs are the most mana starved champs in the game. Ez, Trist, Ashe, Cait all can blow their manapools in just a couple of spells. what, how do casters need mana regen the least. if i dont have a decent amount of mana regen either from blue, drings, mana pots or runes, staying in lane for an extended period of time (esp levels 2-8ish) becomes a pain. At least ranged ad can still shoot you and do dmg, but that's a bit more tough for ezreal since he is on the lower side of the aa spectrum (relative to other ranged champs), hence why i would be more willing to use mana regen to be able to keep up q's unless you're telling me that you basically only use aa's in lane as a caster Because, like you said, AP users get mana regen items (Doran or Catalyst) and get fed blue. They also have larger mana pools to begin with. AD on the other hand have no mana regen, and unlike mid cannot push their lane with a couple spells to go back and buy. Their trip back to lane is also longer.
that wasn't the point of what i was saying tho, i wasn't saying that mana regen was a requirement for AP, its just something i would only really ever consider for an AP champ and ezreal. Most of the time, yes, i dont use mana regen on casters, but sometimes there are extenuating circumstances. For example, sometimes i like to do zhonya's rush on morgana, this involves going boots first -> chain vest or nlr -> zhonya's, At the levels where mana regen is most useful and when you're least likely to have mana regen items/blue are ~1-8 or so depending on the jungler. Another example is Karma, who i like to do abyssal first on. Anyways, TL:DR i think mana regen is something to consider, not a requirement.
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On November 18 2011 06:12 travis wrote:Show nested quote +On November 16 2011 14:17 Happy Frog wrote: Thoughts on summoners / masteries post patch?
30/0/0 is my initial thought. I gave it a quick test and it did seem like my damage was noticeably higher.
Not so sure on summoners. Cleanse is really attractive, and surge is quite good too, but I'm not sure if it's worth trading for the utility of exhaust. Whether exhaust is still worth it post nerf / cleanse change will probably depend to a large extent on how popular cleanse becomes. lol 30/0/0 is what i came up with too when i made my ez page
Yah, that is what I am going to do with Jax. Haven't had time to try Ez out again. Want my megaman skin.
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On November 18 2011 02:28 Lanzoma wrote:Have you considered taking deadliness and lethality instead of one point in butcher, 3 in vampirism and one in havoc? It seems to me that you would get much much more out of those points instead, particularly since lethality is so stupidly strong right now. I -think- it's stronger even if you don't build triforce...speaking of which, what's your regular build? Also, how do you run out of mana so hard? Are those flat mana regen or scaling?
Recently I've become a fan of consistant play, with a low amount of deaths. To obtain this you have to stop making high reward high risk dicisions and start playing to gain a lot of small rewards at a low risk, the amount of harass I do with my Q's and E's in lane requires me to have that much mana regen, also, the mana runes are scaling cause they make even with non-scaling runes quite fast, and even at lategame you will have mana isues, and even though you are the only AD carry that really needs a blue, the chances of getting one when you have a mana using AP caster in your team are quite low.
I deem critchance/damage "high risk" due to the fact that i preffer to keep my distance and using my superior range to my advantage, the only matchup I think about changing this is when I'm playing vs Urgot, when you do have to get in there to win.
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On November 18 2011 18:15 Therealdevil wrote:Show nested quote +On November 18 2011 02:28 Lanzoma wrote:Have you considered taking deadliness and lethality instead of one point in butcher, 3 in vampirism and one in havoc? It seems to me that you would get much much more out of those points instead, particularly since lethality is so stupidly strong right now. I -think- it's stronger even if you don't build triforce...speaking of which, what's your regular build? Also, how do you run out of mana so hard? Are those flat mana regen or scaling? Recently I've become a fan of consistant play, with a low amount of deaths. To obtain this you have to stop making high reward high risk dicisions and start playing to gain a lot of small rewards at a low risk, the amount of harass I do with my Q's and E's in lane requires me to have that much mana regen, also, the mana runes are scaling cause they make even with non-scaling runes quite fast, and even at lategame you will have mana isues, and even though you are the only AD carry that really needs a blue, the chances of getting one when you have a mana using AP caster in your team are quite low. I deem critchance/damage "high risk" due to the fact that i preffer to keep my distance and using my superior range to my advantage, the only matchup I think about changing this is when I'm playing vs Urgot, when you do have to get in there to win. I don't know who you are, sir, but you most certainly are not Therealdevil. No high reward high risk decisions? This would never have happened when you played Kennen and I was still playing on EU.
If you want more than 21 offense on Ezreal, go 23/0/7. I definitely agree with TRD that the base mana + mana regen is way too good on Ezreal to omit it for some minor offensive stats. Yes the extra base mana is actually REALLY good on many ADs.
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