Deadly Cadence (Passive): After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.
Noxious Blast: Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
Miasma: Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
Twin Fang: Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
Petrifying Gaze (Ultimate): Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
i know the hero is not out yet but for her i would get Archangels+roa+Strength of Singed. look fun
Locket, lichbane, tear, and anything else that procs on cast seem obvious based on the "spam things: go!" Interesting that she has an anti-initiation/chase ult. They want to toss flash because they think it's better on defense than offense (which is false, but doesn't stop people from claiming it), then create a champ with CC that is much, much better when you're being chased than when you're chasing?
On December 09 2010 09:17 oberon wrote: Locket, lichbane, tear, and anything else that procs on cast seem obvious based on the "spam things: go!" Interesting that she has an anti-initiation/chase ult. They want to toss flash because they think it's better on defense than offense (which is false, but doesn't stop people from claiming it), then create a champ with CC that is much, much better when you're being chased than when you're chasing?
Alrighty, then.
They want to toss Flash because it makes early ganks really friggin hard. Players can play much more aggressively with Flash up because it's so easy to dodge ganks with it.
Depending on her ranges, spell costs and AP scaling, she looks like either Locket -> tankspam or Tear -> RoA. Speculation is difficult with just her skills, though.
I like the way she sounds. If she isn't super squishy, her CC is going to be pretty intense to deal with and I really like single target nuke type ults and thats what twin fangs sounds like.
I'm wondering how long the poison lasts. Her Ulti seems nice, infinite spam on poisoned target with no cooldown and low manacost ( thanks to passive) .
On December 09 2010 09:17 oberon wrote: They want to toss flash because they think it's better on defense than offense (which is false, but doesn't stop people from claiming it)
Both players taking flash means the battle will shift toward the defending player's tower the distance of flash. I think that's clearly better for the defender. Flash can also be used to dodge skill shots (and I think even non skill shots like sion's and taric's stuns) but it can't be used to force shots to land. If you see annie or galio, you flash away instantly so if they flash in, it doesn't gain them any ground, it only cancels out your flash except you're closer to your tower. In most situations where you jump over terrain, you're more likely to save yourself by having flash and them not having flash than you are likely to kill someone by having flash and them not having flash.
One of my proudest LoL moments was when I flash dodged a Nidalees spear who tried diving me. I flashed into her as the spear came towards me then Parrrley'd her right right in the faceand auto attacked her and she died.