|
I've been going: Red: MPen, Yel: MP5, Blue: MRes, Quints: MS Masteries: 0, 9, 21 Ghost/Flash Dring X2 + Shoes -> CDR Boots -> Rylai's (prioritizing giant's belt) -> Situational (Usually deathcap)
Like Odds, I've been getting amazing success mid-lane. It doesn't even matter the matchup. However, I also feel that those I've been up against have no idea what to do vs Cass and generally brain fart.
I go CDR because she really relies on hitting Q. Not because of what it does to E, but simply because it's a skillshot and does a ton of damage. I also feel it's her main source of survival because of the Movespeed buff. It's just too good to miss.
1337 Tricks You can cast Q as you're casting other things. Which means, if you're fast, you can do: Shift + E and hit Q really quick. If the target is at least half E range away, the poison will land before E hits, and you'll get the 0.5sec CD buff on E. Q can be delayed at anytime during the cast animation of E. If you move your mouse fast enough, Q can be cast at a different place than E.
|
On January 26 2011 18:56 Odds wrote: I feel like I need to make a new thread. Basically
9/0/21 (SoS not necessary with the amount of pain you dish out)
Mpen reds, mp5 yellows, mres/lvl blues, ms% quints
Ghost/Flash
Dring -> shoes -> 2x dring -> MERC TREADS (!) -> Rylai's -> void staff -> tankei schitt
Definitive probably. Hit like truck all game, be hard 2 kill
She is *extremely fucking strong* mid lane, but can't really do top because she has no innate escapes. Ult doesn't count.
EDIT: I might have to retract my earlier statement about Tear. Running out of mana in the middle of a fight as Cass REALLY SUCKS and because she needs to be constantly casting, it's not as easy to manage your mana as someone like Veigar or Annie who only need enough for 1 burst to be useful.
Bump because she`s pretty fun and a different flavor of `ranged DPS`
A few things you might want to consider:
- Cleanse > ghost. It really sucks balls for her damage output if she get stunned or silenced in the middle of chaining twin fangs since you have to start from the poison all over again, and sometimes that can cost you in 1 v 1 fights. She kites like a boss with rylais and her two skills + ulti, and you really REALLY don't want to be in a position where if you don't ghost you're going to get caught.
- Sheen instead of tear. Tear proved to be an absolute overkill on mana given that she's not a super-duper roaming champ and can't safely waddle around the map farming endlessly anyways. A couple of blue buffs per game and you're good to go for the most part. Sheen is one of the better ways of getting mana without going catalyst, and it does help your DPS somewhat as well. Cass has decent base AD, range and attack animations. You may or may not build a lichbane.
|
At some point tonight I actually want to try double catalyst -> double RoA for super tanky Cass and see how that works out. If I'm feeling salty, maybe triple cata or double cata -> tear
Cleanse would be a really nice luxury, but she is DPS and kinda needs ghost to be able to space properly and consistently in a fight.
|
I just picked her up
Whats a good leveling skill order to take up?
|
I usually level q>>e>>w starting with d-ring and going straight to another dorans ring/deathcap. She needs the higher levels in q to do more reliable dmg early game and to get the speed boost.
|
Here's how i've been building her. To date she is still my absolute favorite champion, very fun to play, nukes the hell out of people, and an ulti that can turn a team fight around in your favor.
9/0/21 masteries. 1 point in exhaust mastery. 3 points on CDR and 2 on movement. Rest of mana regen/experience
Magic pen marks. Flat 5 AP quints. Mana regen per 5 /lvl seals. CDR glyphs.
Skilling order: Open with Q > E > W > E > E > R > Max Q > Max W
Start with doran's ring. Back at 800 gold to get shoes + ability tome. Go back into lane, get first blood (obviously subjective but you should be hitting pretty hard). For her laning, i have to say avoid Q'ing the minions as much as possible. so try to aim slightly to the side and let the aoe hit them. Hitting minions too much overextends yourself and primes for a gank. Last hit with auto attack like normal.
feel free to use E to harass too when you know you're not going for a kill, good damage, target nuke, the cool down bonus from the poison is only really to set you up for continuous damage. Open combo's with W to slow and get free guaranteed poison compared to Q, get 2 E's off, Q to make sure you keep up with them and they'll be dead fast.
If they do turn around for some reason, just exhaust + ignite and they wont be able to hurt you.
Depending on how much gold you have next time you back. Get sorc shoe + either mejai if you think you're gonna roll them, or hextech gunblade. This will solve any drop in early/mid transition damage and squishyness. Finish into will of the ancients, or wait a bit and deathcap first (you already have the 20% spell vamp which is what you want). After death cap, finish will of the ancients now for sure and start working on void staff.
After securing your magic pen, work on getting some sort of survivability. If lots of magic, then just get abyssal. If lots of physical, you can zhonya. A lot of people get rylai/RoA on her. Between the two i'd go with Rylai for the slow. But you dont need to rush it. Her damage output with the spell vamp is enough to stay alive during engagements.
Having finished most of your items, i think you have space for one more. At this point you can save up for an arch angels and become an absolute menace. 900AP cass lets your twin fang nuke for about 700 a pop or so? thats 1400 DPS from 1 skill. While twin fang hits that hard, Q is also hitting 700 every 2.7 seconds and W is proccing a couple hundred per second as well. Ulti at this point should be hitting around 800 also i think.
I personally dont agree with all the early survivability people get for her, it seems unneccesary to me =\.
*above is based on my experience with her in minimum 100+ normal games and a couple ranked games (1400 ELO but still getting better)
|
It seems as though there are really multiple viable ways of building her in terms of which skills to max first.
If I know it's going to be a lane where I can easily harass without paying for it, I will max R>E>Q>W with one point in W early for slow/AoE creep farming/whatever.
If I know I need to sit back and rice while surviving, R>W>Q>E.
I usually run Boots 3 and 2/3 MS quints on her with my first items being Cata then turning it into RoA and getting Rylai's, usually building HP first. No Tear necessary with MP5 yellows.
I find I don't kick in until later on with Cass but that's honestly fine for the way I play her; this way I survive much longer, can kite with Rylai's slow/Boots/W slow VERY easily, and once I have my core and start working towards Deathcap I start bringing the pain. That's not to say scoring kills on her is hard without a lot of early AP, you just have to be smart about it. Maxing E first for thsoe kills is a HUGE plus.
Her Ult is excellent in teamfights, but positioning is key on her---you do NOT want to get caught in any way because if you do and summoners are down you're done. (I usually run Ghost/Flash instead of CLeanse/Flash because ghost makes for easy chasing/kiting, but I can definitely see the merit in Cleanse if you're not so good with positioning. I restate, positioning on Cass in fights/lane is absolutely essential.)
|
I find that people focus too much on survivability with her instead of just getting power. I also don't get why people aren't focusing on her q. Her q is her source of survivability along with her ult to counter blink champs. On AD carries do you rush survivability items? No, same with cass still go for the normal caster route and get a Deathcap (akin to IE). Use your Q to kite, she is one of the if not the most reliant champion on positioning. Got a w to kite as well. The only early survivability I would buy on her is stacking 2-3 dorans rings or getting a catalyst which would eventually turn into banshees.
There is no need to gimp yourself at any part of the game as cass. Your early game is amazing, your mid game can be amazing too if you get dmg and your late game is amazing because of your massive dmg output if you have a competent team.
|
Honestly, I think if they just buffed her ults range a little bit she'd be pretty decent. The range on her ult is just awful though.
|
On May 15 2011 13:15 ShoreT wrote: Honestly, I think if they just buffed her ults range a little bit she'd be pretty decent. The range on her ult is just awful though.
The wiki says its 850, the same range as her q. Its width has been buffed too in a recent patch, as well as the hit detection. I think her ult is pretty damn good now.
|
On May 15 2011 13:15 ShoreT wrote: Honestly, I think if they just buffed her ults range a little bit she'd be pretty decent. The range on her ult is just awful though. Ult range is fine. You hit people in almost (if not) a 180% radius from you and much further out then the targeting reticule shows.
|
Okay so I might not be the best cass player in the world, but I think I'm pretty good. Just carried from 1400 to 1650 with her in like an hour.
![[image loading]](http://img.photobucket.com/albums/v11/HOSJD/casswins.jpg)
I'll upload some replays and a real guide or something soon. I think she's OP as all hell, and spudboy as usual disagrees.
|
I played vs casseopia in lane, thought I'd be pretty east as annie. Went 0/6 in lane. With fiddle constantly ganking and getting kills a couple of times. If she hit her slow poison then she just hit her other poison and then run up and kill me in 3 twin fangs, shit was so OP.
Of course I went 16/9/12 because annie is overpowered especially with fiddle and double book, tower dive all day.
I think spell vamp is probably important on her, her DPS is retarded I don't know how we haven't seen her more. A classic AP nuke with a 0.5 second CD has to be strong.
|
On July 05 2011 06:13 Slayer91 wrote: I played vs casseopia in lane, thought I'd be pretty east as annie. Went 0/6 in lane. With fiddle constantly ganking and getting kills a couple of times. If she hit her slow poison then she just hit her other poison and then run up and kill me in 3 twin fangs, shit was so OP.
Of course I went 16/9/12 because annie is overpowered especially with fiddle and double book, tower dive all day.
I think spell vamp is probably important on her, her DPS is retarded I don't know how we haven't seen her more. A classic AP nuke with a 0.5 second CD has to be strong. spell vamp is nice, but it's not your first priority. Basically you need
doran's ring tear sorc shoes rylai's
and then think about spell vamp. pretty much choose between wota and moonflair i think. Both are good but you really need deathcap probably.
|
On July 05 2011 06:35 Odds wrote:Show nested quote +On July 05 2011 06:13 Slayer91 wrote: I played vs casseopia in lane, thought I'd be pretty east as annie. Went 0/6 in lane. With fiddle constantly ganking and getting kills a couple of times. If she hit her slow poison then she just hit her other poison and then run up and kill me in 3 twin fangs, shit was so OP.
Of course I went 16/9/12 because annie is overpowered especially with fiddle and double book, tower dive all day.
I think spell vamp is probably important on her, her DPS is retarded I don't know how we haven't seen her more. A classic AP nuke with a 0.5 second CD has to be strong. spell vamp is nice, but it's not your first priority. Basically you need doran's ring tear sorc shoes rylai's and then think about spell vamp. pretty much choose between wota and moonflair i think. Both are good but you really need deathcap probably. Just like Mercs are typically bad on ranged AD, Spellblade is bad on Cass. Is there even any champ who would want Spellblade...?
|
Mercs are just so much easier to get than spellblade I don't see why you would ever get it.
|
the other thing is, if u ever need spellblade you're probably better off just getting a qss for the instant cc wipe than just reducing durations.
|
Odds I'd love to see some Cass replays. I love playing her I'm just horrid at it.
I never seem to land my spells but when I do people just explode.
|
On July 05 2011 07:33 spinesheath wrote:Show nested quote +On July 05 2011 06:35 Odds wrote:On July 05 2011 06:13 Slayer91 wrote: I played vs casseopia in lane, thought I'd be pretty east as annie. Went 0/6 in lane. With fiddle constantly ganking and getting kills a couple of times. If she hit her slow poison then she just hit her other poison and then run up and kill me in 3 twin fangs, shit was so OP.
Of course I went 16/9/12 because annie is overpowered especially with fiddle and double book, tower dive all day.
I think spell vamp is probably important on her, her DPS is retarded I don't know how we haven't seen her more. A classic AP nuke with a 0.5 second CD has to be strong. spell vamp is nice, but it's not your first priority. Basically you need doran's ring tear sorc shoes rylai's and then think about spell vamp. pretty much choose between wota and moonflair i think. Both are good but you really need deathcap probably. Just like Mercs are typically bad on ranged AD, Spellblade is bad on Cass. Is there even any champ who would want Spellblade...?
It might be bad, I've only gotten it once. Either way, it's really low on her priority list.
That said, if anyone should get it, it's probably Cass- what with that whole DPS AP thing and all. You're right though I think: Zhonyas or QSS probably better.
Okay, so, cass guide.
FOR THE LOVE OF GOD SET YOUR E TO SMARTCAST
Example game, I had a real bad start but pulled it out with some ganks. Maybe i'll make a pack later:
http://www.filefactory.com/file/cc299dd/n/Bad_start_vs_mf.lrf
The below assumes you're solo mid!
VVVVVVVVVVVV
0/8/22. If you complain about this, urbad. The slut really needs the hp regen from SoS, and because you're getting tear, you'll have plenty.
Flash/Teleport. Flash = an escape and ultimate positioning tool for your, uh, ultimate.
Someone will probably give me flak about teleport, but it's really really essential in soloq. Because Cass is an insanely good chaser and cleanup hero, you want to show up to every gank attempt on another lane and hopefully collect the double/triple kills. Usually when you show up the enemies' cc will already be gone and you can just dps damage everything to death.
Runes
Red: mpen Yellow: flat mana regen blue: flat AP quint: flat AP
The flat mana regen and AP probably seems silly to some. I don't really care. It maximizes your effectiveness at the single most important time of the game for you: levels 1-5. The extra AP from these runes as well as your Dring will increase the damage on your Q by 35, which is HUGE for harassing someone out of the lane or getting a kill.
People to avoid laning against:
Kass. He will rape you. Annie/malz will give you a rough time but you can go evenly against them.\
people who you should rape: everyone else.
Items, not really negotiable:
Dring Sorc shoes Tear Rylai's AA/Deathcap/wota in whatever order you please. Then like, whatever
Dring obvious, gotta capitalize on those first few levels. Sorc shoes also obvious. Tear also obvious: you get better use out of it than anyone else in the game, including Karthus. Rylai's makes you uncatchable, inescapable, unkillable. Rest give AP.
The timing of the tear sort of works out so that you get it at roughly the same time that your mana regen runes lose their lustre. Yay, planning ahead!
Gameplay:
Rape your lane. Hit him with a Q every time he goes in for a last hit, comes in to harass you, or runs away from you in a predictable line. Follow Q's with E's - if they're running they'll usually be under their tower and you can hit them with another Q. Bait jungle ganks from Udyr, kite him and receive double buff.
Use teleport to gank, NOT to return to your lane. Farm as much as possible but not at the expense of having your godly teleport on cooldown.
You have the most underestimated ult in the game. When a teamfight starts, keep to the edges using your Q and W until most of the enemy CC is down or someone on your team initiates with an AoE stun or something. Best example: amumu ult. Mumu ults, enemy team is disabled for 2s, you hit the ezmode followup ult and they're stunned for another 2 and probably all dead.
In fights,just hit with your spells really. People are really really easy to hit with Q when they're running away, you should almost never miss even blind Q's. Keep as much space between you and opponents as possible unless you *know* you can kill em and get away, then close it up to increase your DPS - E refreshes when it hits, and takes longer to hit from farther away.
KS like a boss.
|
In that replay you didn't level up your W until like level 13. Is that normal or special for that game? Also I still seem to have problems hitting people with q in lane... maybe I am not used to the range yet and need more practice but cass is so slow, people stay max range from you so at best you clip them with q and then the increased movement speed doesn't seem enough to run up to them and get 1 or 2 twin fangs off on them. I guess I can try running movement speed quints on her and see how they work out.
|
|
|
|