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On February 18 2011 01:54 TheYango wrote:Show nested quote +On February 18 2011 01:53 Juicyfruit wrote:On February 18 2011 01:51 TheYango wrote:On February 18 2011 01:45 Juicyfruit wrote: A normal clear is also slower by about 20 seconds..that's kinda the point =o to save a dozen seconds so that you can either
a) get to their wraith/stone golem respawn before them or b) catch enemy jungler doing red while you're double-buffed Whether my mid clear the wolves is irrelevant if I can guarantee enemy jungler's wraiths and twins, which I am hoping that it would. And yes, it does hinge on mid clearing the wraiths, that's the basis for this route to begin with. You should be able to do A even if you do a normal clear and pill--and what jungler goes slow enough that your path makes B possible? Warwick =o Warwick still doing red at 4 mins? He's slow, but I'm pretty sure he'd be doing minigols by the time you got there.
Well that's what I am curious about. I have no idea how fast I can get to the enemy jungle but I would peg it at "pretty fast" when you open boots and have a speed steroid.
Also, if you're against a jungler you know is going to blue pill without taking red, you can definitely call mid or top over to take their red.
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i like aspd red runes instead of armor pen because it lets his passive proc more often so you dont insta-lose if they steal your blue buff
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On February 21 2011 06:10 Phrost wrote: i like aspd red runes instead of armor pen because it lets his passive proc more often so you dont insta-lose if they steal your blue buff
me too! i did the same logic
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I've played Nunu for about a month in. in normal and in ranked games, the best thing to start out with, is Boots + hp + ward, to spot for there red, or blue. which is very good for early game jungle ganks/steals. this has won me many games, stealing there red/blue and renedering there jungle pretty useless for the next five mins of the game, which opens alot that i can do around the map,
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What is everyone's opinion on revolver? I recall seeing a nunu get it during dh. When is this a viable item to get? Is it simply a luxury item or does it depend on team comp? I've gotten a hextech a few times, but it rarely made an actual difference in the game (usually our team would be raping too hard at this point to lose)... just makes your sustainability that much greater. Iirc, the nunu actually got a hextech pretty early as well (around level 10 or 11).
I might as well share my limited knowledge of this champion by entering my build into this thread
smite/flash: might try teleport soon. a ward tp gank at level 4 or so must be pretty brutal. aspd/apen red, armor yellow, ms/hp quints, mr/lvl blues: self-explanatory (the ms might be redundant but i don't have full hp quints yet ) 1/8/21: though i played around with 1/21/8, i find the neutral buff duration and the significantly lower cd smite/flash to be really really helpful when countering the enemy jungle early on. Late-game, the usefulness definitely tapers off, but lategame nunu is just a slow/bb bot anyways. Building tank helps a lot more than the masteries. opening: boots, ward, hp: cloth armor is definitely an unnecessary item on nunu (doesn't need it for jungling and doesn't really build into something you need on nunu)
i always start off jacking enemy jungle. wraith if no one is around to help. blue if my team is up. wraiths->wolves->blue->gank if opportunity presents itself. i usually offer the first blue to mid lane if its a champion that can benefit well from it. otherwise, i take it for myself. blue->wraiths->wolves->blue (give to someone else)->gank.
nunu is such a solid jungler you really don't need a set order to kill creeps.
i usually level q e q w e r (level 2 consume makes your counterjungling ridiculous). with 21 utility, you have like a 40 sec timer on smite which means it'll be up almost everytime you need it.
i just gank fest during early and early mid game and transition into either mass wards + oracle or bv+hog if my farm is somehow decent (or if the support has that role on lockdown). regardless, i find halving the ward role with the support helps the support out greatly.
my 2 cents.
edit: countering a shaco is a little more difficult as they usually start near wraiths and sometimes even have a box up there.
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iirc he got revolver that game in order to get a WotA for his team's double AP. It was a situational supportive itemization.
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Does this help the heal on his Q? if it does mabye get it vs a hemier so when you nom his turret during a Teamfight you get more hp. does anyone play heimer?
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On July 07 2011 01:55 Trotske wrote: Does this help the heal on his Q? if it does mabye get it vs a hemier so when you nom his turret during a Teamfight you get more hp. does anyone play heimer? It does help his Q. Revolver on Nunu is more geared towards a mid-late game WotA when you run a double AP comp. As TOO said in his interview by FakeSteve, junglers tend to play a support role in high elo games/tourneys. Nunu helps to flesh out that role by getting revolver into WotA, which will also help him deal a tiny bit more damage.
No one really plays heimer...he's really good at pushing down towers in lane...but that's about it. Unless you get fed. In which case grenade+rockets can hurt a shitton.
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I'm going to add what I do with nunu at the 1600-1700 area on NA server. Support nunu works with 3 AD bot, vayne, trist, and sivir. You want auto heavy champions, but I haven't tried him with other powerful bot ad like corki, ez, graves, or kog. Nunu's good stats make him a safe choice for early oracle. His Snowball slows movement speed by 60%, and attack speed by 25% at all levels, meaning you're going to win almost all trades bottom lane (you need to burst against sustain bottom lanes, if someone steps too far, they die). His ulti also slows movement speed by 50%, and attack speed by 25%. With a lvl 6 full duration ult doing 600 damage, he has amazing zoning capabilities during teamfights, and if the enemy support every stupidly wastes all the interrupts. Bloodboil guarantee's your ad will get out of trades better than theirs giving 11-15% movement speed and 25-65% attack speed.
You have multiple start items, and I like CV and summoner heal. Standard faerie charm + wards, or cloth armor + wards etc. The better your ad scales into lategame, the better your bloodboil gets. I use almost any tanky runes, flat hp, armor and mr. I go an almost full support 0/5/25 or some variation.
I like to build whatever I feel like will help me in lane. Frozen heart is amazing, because of it's 20% attack speed reduction (then calculate in the 25% from E and 25% from ult). Merc treads and an early oracle if they enemy is warding a lot, and anything else you want, including gp5 items.
Nunu is similar to janna, in not being a sustain support, but also similar to alistar in that catching anything out of position is going to mean a swift unstoppable death. Think of back when janna's shield lasted a full 10 seconds. It got hit with the nerfbat. Nunu's bloodboil last a full 15 seconds, being refreshed as the cd comes off. Once you hit level 16, your ult does 1125 damage, for nothing other than having a long game.
Nunu is a free zeal and recurve bow, a free frozen heart on the champion of your choice, and a 1000 damage ulti which just begs to have cc used on you instead of someone more important than the support. He turns your carry into an uncatchable death machine on whatever the two of you want to rape.
So far my score with Nunu in ranked is 7-1. You would think that a sustain would beat nunu, but sustain is dependent on being able to trade and slowly whittle down the enemy. With nunu when you engage you go for the kill. The same goes for alistar. Nunu loves tanking damage, and anything that gets into melee range is going to lose most of their hp from snowballs plus your AD. I haven't played against a janna, however I expect her to do the best against someone like nunu.
What got me started playing nunu as a support was getting wrecked by one when I was playing soraka. He's a bigger bitch than alistar. Try him out if someone picks the right ad for him to support.
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When do you grab a point in Consume? Can't use it to sustain while laning unless your AD isn't around, but is it useful to help with dragons or (if blue(?)) speeding up your AD farming double golems? Do you smack minions around in lane to charge your passive?
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Most nunu's get consume at lvl 13. w and e too good. Was just thinking of what would be the best runes/masteries to run on nunu. hp5 regen quints, armor yellow, armor red, mr blue? I dont agree with arcbound on going 25utility. I would really like initiator on nunu, but ofc things can be different. Starting cloth wards pots seemed to be what most people did at kiev.
Nunu seems best when facing a sustain like vayne/soraka that just want to sit and farm, and seems to do well with many ads. With cait she has enough sustain and dominance where she doesnt really need the heal support, or someone like kog where you just steroid him up more so his w rapes.
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A jungler friend of mine really loves consume leashes. That plus the ability to sustain myself and assist in smiting dragon makes me really like a level 1 consume and leave it there. Snowball obviously is far superior in level 1 fights though, so I hold off on taking any level 1 skill until we know if the other team is invading or we decide to invade the other team.
Oh and I run gp10 quints. I don't see a good reason not to.
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Rugfeeder's pro solo top NuNu build Start: Dring or Null magic mantle (vs all magic lane, jungle) Boots + 0 or 2 Drings Spirit Visage/Revolver in either order NLR Deathcap Wota Banshee's/Frozen Heart
Skill/Mastery/Rune QEEW, R>E>Q>W Magic pen, Armor, CDR or AP/lvl, AP or magic pen 21/0/9 or 9/0/21
Gameplay: ICE BALL ICE BALL ICE BALL ICE BALL autoattack to push the lane, who cares consume whenever you can, try and use passive for free iceballz since it costs lots of mana, don't bother with W unless you need to chase or run away fight whenever you can, trade all the hits, buy wards and cover yourself, push the lane If a melee tries to fight you, iceballz and run Ult is great at chumping people 1v1 or 1v2. Bait out their flashes and their cc, then ult for doublekills. Suprez. Late game, just haste your carry and peel. Ult right next to your carry - not only is it a safe place to ult, but it forces them to choose between 100000 damage or running away.
I get consume first most of the time to eat enemy big wraith, then consumeleash blue buff.
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Why dont I see more jungle nunus?
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On January 27 2012 17:13 Hidden_MotiveS wrote: Why dont I see more jungle nunus? Even after the buffs, he's too slow, at least in my opinion. OddOne, one of the most avid Nunu players, says he just falls off too hard in the new jungle because the way he counterjungles doesn't fit it all that well any more. I just don't see a reason to ever pick Nunu in the jungle when about everything that makes him useful works pretty much as good without any farm at all.
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Nunu in his prime was powerful because consume allowed him to counterjungle extremely well and could secure anything with consume+smite. His bloodboil let him run away from the vast majority of junglers/avoid getting caught. Iceball was an insane slow at lvl 1 and could let you escape anyone and Nunu ganks were godly. Then came the nerfs.
Consume nerf meant he couldn't jungle/counter-jungle as safely. Iceball nerf meant he lost precious skill points in leveling it up enough for it to be a gank threat. With release of champs like Shyvana and Skarner, the previously unmatched mobility of bloodboil was gone and there were many champs that could catch Nunu out of position (and kill him) np. Then the jungle change screwed him over even more. Nunu was never very good/fast at clearing camps; he was godly at securing buffs and objectives, but his clear speed was always pretty slow. He can't even keep up with his own jungle's spawn time, not to mention the opponent's jungle.
For jungle Nunu to become even close to viable again, Riot needs to revert some, if not all, of the nerfs.
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Yeah but nunu is one of the top supports right now, it's pretty stupid how good he is in bot lane.
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On January 27 2012 18:05 ZERG_RUSSIAN wrote: Yeah but nunu is one of the top supports right now, it's pretty stupid how good he is in bot lane. Yea... Nunu support is pretty ridic. You can't trade against a Nunu lane with any standard AD/Support lane.
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Also a few posts back someone said why not always run gp10? A lot of bots are starting to run more hp5 regen quints instead, just to be able to sustain a bit better vs ad's and just in general the opness of ad's now adays. Remember clg had a scrim with hotshot loco vs chauster doublelift and hotshot ran hp5regen and was able to harass a lot better.
I have been personally trying it out, it does slow down your ward and money acceleration but if you know those first few minutes down at bot lane are going to set the pace for the game it's worth it starting with a massive sustain bonus.
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