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Not building BV on Nunu just seems less than ideal... that item is great on him. Unless your team has a Morg... but even then it's probably not the best idea to count her shielding you each time you wanna pop your ult.
I haven't tried building madreds on Nunu, he still jungles pretty quickly. TreeEskimo was streaming today so I asked him about his Nunu build he runs:
TreeEskimo's Jungle Nunu.
Runes: HP Quints, AS reds, MP5/lvl yellows and blues. Masteries: 9/21/0 (spell pen from offense, SoS and all the usual stuff from defense Skill order: QW then Q, or if you're ganking at 3 take E, otherwise leave it until 4. so a lvl 4 gank would be QWQEERE (then either W or Q depending on your team comp - take W if your carries can make use of the extra attack speed). From then on R>E> W and Q last depending on whether healing/ jungling speed or extra carry damage is required. Summoner spells: Smite (no brainer here) / Flash or Ghost. Flash can be great for getting in position with your ult, Ghost is always a useful spell. Could take teleport or exhaust if needed. Initial buy: Boots + ward + pot Jungling route: Get out of base ASAP, and head over to ward their blue. Then come back to your wraiths. You'll be aiming to steal their golem with consume + smite (1000 dmg > 540 dmg). While you're waiting for their blue to spawn you've got time to consume your big wraith, and auto attack a smaller one. With the boots you should have the movespeed to run in, smite + consume and then run off to your stone golems. From here on, jungle as normal: stonegolems -> finish wraiths -> wolves -> your own blue (either take it for yourself or give it away, but don't leave it up for the enemy jungler to steal).
This is a risky strategy... take note that it will not always work, sometimes they'll be guarding their blue too heavily for you to steal it and get out alive. If this is the case, then make sure to grab your 2nd level of Q at lvl 3 to help you catch up in your jungle.
Alternatively you can go another opening if you aren't man enough for the blue steal (i'll admit, I often wuss out). But when you do pull it off it sets their jungler WAY behind and only hurts your jungling slightly (assuming you don't get killed at blue).
Credit for this build goes to TreeEskimo, I didn't come up with it.
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Isn't the exp mastery key, esp in jungling?
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9/21/0 sounds terrible. No exp mastery nor buff duration mastery.
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Are you 100% sure it's not 9/0/21?
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Given the specific strategy described, I think it is really 9/21/0. Nunu isn't as reliant as buffs as other jungles. I am kinda interested to see how it transitions when bluesteal fails.
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From looking at Tree's streams, yeah, it really is 9/21/0, and he doesn't seem to be too behind in comparison to the other jungler's levels either for the most part. He seems to go into farm mode when bluesteal fails, and for the most part lane control is yielded to the other jungler for a while
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90% sure it was 9/21/0 because I remember being surprised by the setup. One of his somewhat recent vods has a Nunu game, so I'll double check that sometime soonish (not right now).
If the bluesteal fails he normally goes to golems... but the thing is (I specifically asked him bout this) you can 99% of the time force the steal. Running flash and having Q + smite means you can just run in and force the steal, but it's at the risk of your life. If this does happen, he grabs q at level 3. As for which camps he does? I can't recall but I know there's a vod of a failed steal (he stole it then died), so if you were really interested you could look for the camps he does afterwards.
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Is it after patch? Now that wards can be one-hit, doesn't seem as viable.
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Yea seriously. No way you can ward their blue without them 1 shooting it. Eski is a great plyer but does some really weird things, wouldn't recommend using this. Honestly, you should be able to push the other jungle off blue without warding. I'm thinking maybe go tp smite, ward their red, push them off blue, tp to your ward to steal their red. Still go 21 utility though. Gonna try this when I get over solo lane nunu pwnage.
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Now that creep score isn't visible, I've started playing around with early dragon builds for Nunu. Clearly, don't try to go for an early dragon against teams containing champs like eve, ww, twitch, etc (anyone who can invis or might also go to dragon before 4 minutes). Here's the best I've found:
Masteries: 1/8/21 works, but you get awfully low at dragon. 1/17/12 felt significantly safer and gave enough health to be willing to gank sooner.
Runes: Armor quints and yellows, mana regen/lvl blues, a mix of arpen and atspd reds. If you wanted to swap the reds for mpen I wouldn't blame you, but I've found a mix of these two reds to be optimal for jungling speed.
Spells: Smite/Ghost. Smite/Flash is probably fine too.
Items: Cloth + 5pot (needed for dragon. If you aren't dragoning you don't need 5 pots)
Blue (bot left) Team: Q first. Munch big wolf at 1:40, then punch another one to death. Leave the last one, because blue has spawned and we don't need a quick respawn on the wolves. Kill blue using smite, ding 2 and take W. Run back and kill the last wolf on the way to wraiths. Munch the big wraith and whack the other ones to death. Now you'll be level 3 (take E) and it should be somewhere around 3:00. Drink a potion if you aren't at full health and wait for Q if it is on cd - this is a relatively tough fight. At dragon, basically just spam your moves and potions and he should go down (you'll be at less than 100HP without def masteries and a little over 200 with them).
One thing to note is that W has a shorter cooldown than its duration. Don't use it until the buff is about to wear off to conserve a bit of mana. Additionally, if you are having trouble killing dragon with QWE, take QEQ and I can almost guarantee it will work then. It just isn't as ideal of a skill build for ganking.
Once you finish dragon, you should still have a couple potions left, walk over to red and kill it. At this point, I was level 4 with QWEE, about 450 HP at 4:45. You can gank if people are low or just do small golems and recall.
Purple (top): Wraiths (smite one consume another, then punch other two) -> Wolves -> blue -> dragon. This route is a little harder because you don't get to smite blue, but it ends up being a few seconds faster.
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just did double jungle as nunu with eve
went bveil, merctreads, randuins, bloodrazor, malady, starks
was awesome. and fun.
FUUUUCK WASTED MY 1K POST ON THIS, FUCK MY LIFE
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Screw Jungle Nunu, lane him. He is essentially the old malphite but better.
Mpen Reds // mp5pl blues and yellows (sub in cdr or mres if you want) // Health Quints
0/9/21 or you can throw more in defense tree if you want.
Summoners are can be pretty much anything, but Teleport, flash, ghost, smite and ignite are all viable options.
Skill order is: EQEWER - R > E > Q = W
If you need more Q, then get it, otherwise, just level W.
Items:
Ring +Pot -> boots -> Revolver -> Treads - > Banshee (you can throw Cata in eariler if you want) -> Gunblade -> Randuins
Why revolver / Gunblade?
In lane, Nunu's Q does 500 True damage to minions at level 1 and heals 125 health. With 15% vamp, it heals 125 + (.15) * 500 = 200. The full base healing with revolver (ignoring AP) is: Level 1: 125 + .15 * 500 = 200 Level 2: 180 + .15 * 600 = 270 Level 3: 235 + .15 * 700 = 340 Level 4: 290 + .15 * 800 = 410 Level 5: 345 + .15 * 900 = 480
If I wasn't too lazy to ignore AP (55 after ring + revolver) the totals would be even higher.
During teamfights, with 15% / 20% vamp, a single ult can heal him for 500+ HP as well.
Playstyle:
Harass with E as much as mana allows. Eat a minion when necessary and try to proc your free spells as much as possible (without pushing the lane). Remember that E costs more mana than Q.
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On December 22 2010 04:17 ShoreT wrote: Screw Jungle Nunu, lane him. He is essentially the old malphite but better.
Mpen Reds // mp5pl blues and yellows (sub in cdr or mres if you want) // Health Quints
0/9/21 or you can throw more in defense tree if you want.
Summoners are can be pretty much anything, but Teleport, flash, ghost, smite and ignite are all viable options.
Skill order is: EQEWER - R > E > Q = W
If you need more Q, then get it, otherwise, just level W.
Items:
Ring +Pot -> boots -> Revolver -> Treads - > Banshee (you can throw Cata in eariler if you want) -> Gunblade -> Randuins
Why revolver / Gunblade?
In lane, Nunu's Q does 500 True damage to minions at level 1 and heals 125 health. With 15% vamp, it heals 125 + (.15) * 500 = 200. The full base healing with revolver (ignoring AP) is: Level 1: 125 + .15 * 500 = 200 Level 2: 180 + .15 * 600 = 270 Level 3: 235 + .15 * 700 = 340 Level 4: 290 + .15 * 800 = 410 Level 5: 345 + .15 * 900 = 480
If I wasn't too lazy to ignore AP (55 after ring + revolver) the totals would be even higher.
During teamfights, with 15% / 20% vamp, a single ult can heal him for 500+ HP as well.
Playstyle:
Harass with E as much as mana allows. Eat a minion when necessary and try to proc your free spells as much as possible (without pushing the lane). Remember that E costs more mana than Q. Flat AP quints > HP quints on lane nunu. Consume and iceblast both scale 1-1 and you should never be low on hp as nunu anyways. I also get ap blues, yellows + meditiaon + passive allows for enough spamming. Also, getting gunblade for spell vamp is really bad. Sure you can heal a bit more from minions (this is a non-factor after laning phase) and healing off of your ulti is just ~_~. I've found that tank nunu is best (BB your carry, poke/slow champs, and aoe slow with your ulti) but ap nunu is OK.
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On December 21 2010 21:56 cascades wrote: Is it after patch? Now that wards can be one-hit, doesn't seem as viable.
He has run this since the patch. He forgot about the 1 hit ward and it ended up getting eaten. But he ran up from the back and flashed over the wall to Q + smite steal. I don't know if he still runs this regularly or not anymore.
There probably are ways to improve it (like the others already mentioned), but the core tactic seems pretty solid. Q + Smite > any other junglers burst at lvl1, therefore Nunu has great potential for buff steals. The ward isn't really essential, sure it helps a fucktonne but with Flash as a summoner spell where there's a will there's a way.
On December 21 2010 23:38 HazMat wrote: Yea seriously. No way you can ward their blue without them 1 shooting it. Eski is a great plyer but does some really weird things, wouldn't recommend using this. Honestly, you should be able to push the other jungle off blue without warding. I'm thinking maybe go tp smite, ward their red, push them off blue, tp to your ward to steal their red. Still go 21 utility though. Gonna try this when I get over solo lane nunu pwnage.
Sounds like a good improvement to me, let us know how it goes.
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I've been thinking a lot about nunu and tbh I'm surprised he isn't played like trundle, considering he can basically does the same thing but better - that is, trinity force into tank items. You play him as a tanky dps/disabler.
The thing that makes nunu awesome is that he has good stats in every direction. You can seriously build whatever you want on him and he'll be at least capable... this cookie cutter banshee's-every-time shit has got to stop. It's probably the most often correct build for him, not the strictly best one in any meaningful sense.
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On December 05 2010 10:59 rwrzr wrote: Spell-Vamp nunu is quite strong. If you are looking to change things up.
On December 16 2010 13:35 rwrzr wrote: I shit you not spell vamp nunu after banshees is pretty silly.
On December 22 2010 04:17 ShoreT wrote: Screw Jungle Nunu, lane him. He is essentially the old malphite but better.
Mpen Reds // mp5pl blues and yellows (sub in cdr or mres if you want) // Health Quints
0/9/21 or you can throw more in defense tree if you want.
Summoners are can be pretty much anything, but Teleport, flash, ghost, smite and ignite are all viable options.
Skill order is: EQEWER - R > E > Q = W
If you need more Q, then get it, otherwise, just level W.
Items:
Ring +Pot -> boots -> Revolver -> Treads - > Banshee (you can throw Cata in eariler if you want) -> Gunblade -> Randuins
Why revolver / Gunblade?
In lane, Nunu's Q does 500 True damage to minions at level 1 and heals 125 health. With 15% vamp, it heals 125 + (.15) * 500 = 200. The full base healing with revolver (ignoring AP) is: Level 1: 125 + .15 * 500 = 200 Level 2: 180 + .15 * 600 = 270 Level 3: 235 + .15 * 700 = 340 Level 4: 290 + .15 * 800 = 410 Level 5: 345 + .15 * 900 = 480
If I wasn't too lazy to ignore AP (55 after ring + revolver) the totals would be even higher.
During teamfights, with 15% / 20% vamp, a single ult can heal him for 500+ HP as well.
Playstyle:
Harass with E as much as mana allows. Eat a minion when necessary and try to proc your free spells as much as possible (without pushing the lane). Remember that E costs more mana than Q.
Spellvamp nunu can jungle too
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Just asked Eski about his Nunu build, he's changed it up a bit cause of 1 hit wards. Last game he played he did what Hazmat was suggesting and warded the enemy red.
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So what's the generally accepted jungle Nunu build at this point? I just tried something like this:
AS quints/reds, Armor yellows, MR/lvl blues 9/0/21 Open Doran's Shield + 1 pot
I didn't really have a good idea of what to buy so I just sorta bought things randomly. Went Boots -> Catalyst -> Merc treads -> BV -> Sunfire. Got the banshee's decently early because they had a really fed fiddle or else I probably would have bought some kind of armor item first. Is HoG/Randuin's worth it on him? Should I be buying some AP, like a RoA or Deathcap?
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Banshee's is always going to be a good item to rush on Nunu. It can greatly increase his chances of getting off a full ult (Needless to say, a well placed full ult has a massive impact on teamfights).
AP Vs Tank depends on the team comps, go for whichever your team needs in the situation. In a recent game I played with Nunu I was able to get away with stacking AP and dealing in excess of 2k damage with my ult, but the enemy team was retarded to let me get my ult off.
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I'm writing this as a bit of a pre-guide, while this build is good now it will become much better after Doran's change.
Solo top AP Nunu Very aggressive playstyle.
Runes: Flat AP Quints, mpen reds, MP5/lvl yellows, Flat or scaling AP blues. Masteries: 9/0/21 (spell pen from offense, good hands, greed, meditation. 1 point utility mastery. Skill order: E first. Depending on how the level 1 fight went will decide your second spell- Q if you came out at a disadvantage, W if you're ahead. If at any point lane becomes too hard get another level of consume on an even level. R>E>W>Q. Typically: EWEQER Summoner spells: Flash and Ignite are the only acceptable summoners. No exceptions. Initial buy: Doran's ring and mana potion (potion soon to be obsolete) Items: Usually your first trip to buy happens at level 4 or 5 or whenever the enemy leave lanes. First buy should be boots1 and a second Doran's ring. Boots stay at 1 unless there's a specific reason to upgrade them. The remainder of the items are flexible, just don't buy catalyst as first buy. Nunu is a fine candidate for Mejais+blue pot. Mid game aim for an item build similar to boots1+deathcap+banshees+another AP item(In any order)
Gameplay: Top lane is preferred. Lane Nunu's success hinges almost entirely on the first 3 levels in lane. Start by waiting in a brush until the enemy moves to last hit, once a creep is hit attack them with E. Reactions vary from opponent to opponent, but generally they will either move to tower or move to brush. If they move to tower, simply start denying exp and E if they approach. If they stay in experience range attack them, if you're cautious to not tank any minion aggro the combination of a 135 damage nuke on a 5 second CD and ignite should win every lane. At any point the enemy is gone and you have 1 point in bloodboil you are free to go buy.
Assuming you kill them or force them out of lane, the rest of the game is easy. Each time they return you should be able to quickly force them out of lane with leveled E and blood boil's movespeed. Once Nunu gains any level or item advantage his lane becomes unfarmable.
If lane is going well, around level 7 you should be able to afford mejais and a blue potion, at this point gank a lane. These timing ganks are incredibly powerful and most enemies should die easily.
While this build will beat most of the popular solo lanes, there's a few to keep note of: Sion- Vital you force him out of lane at level one. Consider opening blue elixir + 5 mana potions Nidalee- Force out of lane before 5. She's weak early. Gangplank- Immune to Nunu AD Udyr: Outdamages Nunu.
Fun lanes: Vlad, Akali, Annie, Renekton, melee champs in general.
edit: Not a theorycraft guide, here it is in action- http://i.imgur.com/0inNJ.jpg edit2: Once Nunu forces someone out of lane its effectively a 4v5 the rest of the game.
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