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I can't seem to farm very well. I don't know how people do it. Thankfully at my level very few people actually farm really well.
I've been going rammus and it's very important that what I'm doing is correct. I tend to open boots first, then go into warmogs, and then into either thornmail or force of nature depending on how unbalanced my enemy's team is. If of their top three main damage dealers, 2 are AD, I go thornmail, if 2 ar AP then I get FoN. Is this right? Since I max Rammus W first, E second, does that give me the most survivability?
(people do focus me).
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more often than not, i find frozen heart or GA to be better sources of armor than thornmail
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Banned from most of my games :/, Rammus is bloody amazing, he just doesn't die.
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Always live. Never Die.
Ok.
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I just played a couple of games with rammus since he's free, and i've had really wonderful results.
I've been starting boots, then wriggles, warmogs, and just going from there. he clears so insanely fast. just wondering which runes you guys are running on him, since i basically stopped going to solomid when i found out there was a TL LoL community 
I've been running AS reds, armor yellows and quints, and mr/lvl blues. I'm fine with most of them, but I was torn on what's best for the quints slot.
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I run armor pen + armor + mres/lvl, because its the same page I use for bruisers and I don't have many rune pages to pick from. He's the only jungler I don't use my standard attack speed + arpen + armor + mres/lvl runes.
I find that rammus has an equally fast initial clear to udyr but is left with slightly more life.
and i def do regrowth + pot, b for boots + philo, then prolly b again for oracles/hog or both.
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What's the current consensus on whether or not to buy Wriggles on Rammus? I've noticed that the pros don't seem to but I feel like I kill jungle mobs REALLY slowly with level 1 W and no Wriggles.
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maybe you should level your w ? O_O
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On February 04 2012 09:54 freelander wrote: maybe you should level your w ? O_O ... My point is, as far as I know the generally accepted Rammus build does WQEE, R > E > Q > W with no Wriggles. I've tried this and I feel like I kill jungle stuff really slowly and was just curious as to whether people feel like that's just the tradeoff for Rammus' gank potential or there's something I'm doing wrong (like I should be grabbing early level 2 W instead of early level 2 E or maybe that Wriggles is a better idea than people seem to think).
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I'd only get E at level 3 if I wanted to gank at level 3, otherwise I'd put another point in W and wait till 4. The OP says get level 2 Q but imo you can still be strapped for mana early on and w gives more consistent results for unchanged mana cost. R>E>W>Q?
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i've been going double gp10 and then wriggles
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No on wriggles. No on Thornmail unless you REALLY need it. If they have 2 AD, Randuin is still better.
Go Philo and HoG. Into Randuins and Reverie. After that is situational. Frozen Heart is good. Phantom Dancer is good.
WQWE R>E>W>Q unless you gank at 3. Then go WQE.
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Hey, lower ELO Player here, trying to get into jungle rammus, with a couple questions:
should I be running anything other than blue-wolves-wraiths-red-golems for an opening path? (keeping in mind that I'm unlikely to get a strong leash in normals
What are the salient differences between item openings, e.g. - cloth 5 - vampiric - regrowth - boots
Are Boots of Mobility the standard on Rammus? It seems like a lot of people in this thread run them. I assume 'need tenacity/mr, go mercs' is typical, but are Ninja Tabi ever worth it? It seems like they'd help his jungle quite a bit - more ad, more power to DBC, and less damage, both from armor and the passive (all jungle creeps do is auto attack), plus you can get them earlier.
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United States37500 Posts
Your Jangle path is correct. Wolves Blue would be faster obviously but you'd need help.
- Cloth 5 is obsolete more or less now. Since the new Jungle changes, most of the small camps don't hurt as much. Thus, you don't need the extra armor and hp regen. - Vamp Scept is a terrible opening. Rammus doesn't need Wriggle's and unless you're going Zeke's for some reason... - Standard opening is Regrowth. Ties back to weaker small camps in current jungle and you build Philo asap out of the Regrowth. - Boots are also acceptable.
I never Boots 5. It's either Merc or Tabi for me. You build depending on enemy team comp. Ends up being Merc 90% of the time.
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boots 5 is pretty much only good for hyper-ganking champions, so you get between lanes faster. Technically, I suppose you could play him like that and just camp lanes like that, but I don't and I don't see it very often.
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Ya. Always open regrowth+1pot. Vamp scepter leaves you with more health, but doesn't build into anything useful. I used to do this too but I realized it was dumb.
Starting wolves, blue is better than blue, wolves because you can squeeze in second wolves after first wraiths.
I personally do mobility boots but there is something to be said for mercs as well. Like Neo said, Mob boots are for when you want to gank a lot and get between lanes quickly.
Tabi used to be bad, because dodges wouldn't proc your W. New Tabi is better, but not best. I think Mob or Mercs are your best bets. Mercs aren't really even ideal because IF the enemy team is CCing the damn Rammus, then your carries should rip them apart. I love the games when I get focused. Means the other team is screwed.
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So I've gotten a bit better at this game. Still haven't tried Rammus with a vamp scepter start in the jungle, but I do now jungle him exclusively (no more lane rammus). Rammus is almost always banned, and I find his clears to be rather slow. I don't like his ganks either since maxing E leaves very few levels in W making you a poor midgame tank, and maxing Q gives you a fair bit of burst for clear speed and ganking but it's a very easy to avoid short duration slow that again leaves your midgame tanking ability very low. I think he is still very strong as a mid->late game tank but I think he has problems with clear speed and ganking. Come midgame, I think greedy allies can essentially starve rammus of CS by taking any farm he tries to get.
I don't think rammus can simultaneously be a good jungler and a good midgame tank. I'm also starting to like wriggles on him since he clears so slowly.
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Has anyone else felt like Rammus is really overrated right now? With counterjungling the flavour of the month, and Rammus' clear speed consistantly getting hit by the nerf bat, I'm always to scared to pick him in fear of a Mundo/Shyvana/Udyr/Trundle just coming along and easily shutting down all my camps.
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That's pretty much his only weakness. Ideally you have laners who are competent and pick lanes knowing the enemy will likely try to invade thereby allowing you to shut it down. Having your support warding wraith entrance early will also go a long way.
If you do have good warding, you can just counterjungle them when they go in yours and come out okay. It's also pretty easy to gank as Rammus to make up for lost jungle.
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I really want to get back into Rammus, even if he isn't incredibly viable, but I have no idea how to play him.
Do you start off boots3 or regrowth1? Both seem like valid options, but is one the better choice? Do boots leave him too low?
What runes should I use? Right now, I use armor yellow/red, scaling mr blue and ms quints, but I'm not sure if those are the best choice. Are the ms quints a good idea?
Finally, what am I supposed to level as Rammus? His W offers more survivability and clear speed, but then you have low ganking power. E seems to take a while to be effective for ganks. Q gives a bit more damage and slow, but it also costs more. No matter what ability I would level, it seems like I'd be heavily decreasing his abilities to do other things. Leveling Q means less surviability and a longer time for E to be good. Leveling W means less cc altogether. Leveling E means less damage and survivability. Rammus just seems to be an extremely weird champion. I don't know many like him who can focus on certain abilities and have it completely change what they're able to do to such a degree.
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