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[Champion] Rammus - Page 12

Forum Index > LoL Strategy
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Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 28 2011 16:17 GMT
#221
what the fuck?

defensive... setup... rammus?

wat?

21/0/9

all day

every day

no I'm not kidding, defensive tree sucks donkey dick.
mogwaismusings.wordpress.com
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 28 2011 16:34 GMT
#222
21/9/0 you mean. Veteran scars > flash reduction and neutral buff duration
hi
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-11-28 16:37:28
November 28 2011 16:36 GMT
#223
Wouldn't say that for certain. I feel like either you go like 30 defense or you go 21/0/9 or 0/21/9, I dunno. If I'm going 30 defense I'm building wriggles and warmogs and atmas though.
I honestly like the -2 minion damage, -2 damage, and +6 damage return for jungling. If you're getting these, maxes sense to get the other shit. Also mercenary pretty good on rammus if it's good on anyone. Fucker is a master of getting assists.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 28 2011 16:43 GMT
#224
On November 29 2011 01:34 Sponkz wrote:
21/9/0 you mean. Veteran scars > flash reduction and neutral buff duration

no it's not. especially since you also get mana masteries.

and if I were going 21/9/0, I'd get bladed armor just for the slightly faster clear times.

seriously, warmog's is core on the moose, why would I care about those tiny HP numbers.
mogwaismusings.wordpress.com
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 28 2011 16:45 GMT
#225
Why would i care about 3 mp5? Seems completely useless.
hi
Alay
Profile Blog Joined August 2010
United States660 Posts
November 28 2011 16:50 GMT
#226
I've been jungling with 0/10/20 with good success.

Honestly, all the trees except the utility one and a few random boxes here and there feel really lackluster.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-11-28 16:56:56
November 28 2011 16:55 GMT
#227
On November 29 2011 01:45 Sponkz wrote:
Why would i care about 3 mp5? Seems completely useless.

Because once you start giving up blue buffs Rammus has a hell of a time keeping his mana up.

Not to mention expanded mind is boss late game. 216 extra mana is like, an extra powerball + taunt before you run out of mana. Real good.


On November 29 2011 01:50 Alay wrote:
I've been jungling with 0/10/20 with good success.

Honestly, all the trees except the utility one and a few random boxes here and there feel really lackluster.

... that's retarded. if you put 20 points in utility, why in fuck's name wouldn't you grab the best Mastery in the whole game?

and the offensive tree is just miles above the other ones right now. it's not even close.
mogwaismusings.wordpress.com
Craton
Profile Blog Joined December 2009
United States17239 Posts
Last Edited: 2011-11-28 17:01:30
November 28 2011 16:59 GMT
#228
That's why you get shurelya's. That shit is so broken on Rammus.

On November 29 2011 01:06 mr_tolkien wrote:
Is wriggles worth it on Rammus ? I have trouble with my jungle clears past 15 minutes, it gets waaaaaaaaay too slow to me :/

You pretty much have to get Wriggles on Rammus to clear effectively.
twitch.tv/cratonz
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 28 2011 17:01 GMT
#229
reverie's good on Rammus, but it's usually a late game item for me. Usually sit on Philo for a long ass time.
mogwaismusings.wordpress.com
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 28 2011 18:08 GMT
#230
I honestly never get a philo early on, and i don't feel starved with mana issues.
hi
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 28 2011 18:16 GMT
#231
On November 29 2011 03:08 Sponkz wrote:
I honestly never get a philo early on, and i don't feel starved with mana issues.

if you're playing rammus and not hogging blue buff and not building philo/catalyst and not speccing mana masteries/runes and not having mana problems... then... uh, I got nothing, that just doesn't make any fucking sense.
mogwaismusings.wordpress.com
Terranasaur
Profile Joined May 2011
United States2085 Posts
November 28 2011 18:25 GMT
#232
On November 29 2011 03:16 Mogwai wrote:
Show nested quote +
On November 29 2011 03:08 Sponkz wrote:
I honestly never get a philo early on, and i don't feel starved with mana issues.

if you're playing rammus and not hogging blue buff and not building philo/catalyst and not speccing mana masteries/runes and not having mana problems... then... uh, I got nothing, that just doesn't make any fucking sense.



Same. I have Mana issues up until very late game garbage time build a frozen heart for the hell of it.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 28 2011 19:05 GMT
#233
On November 29 2011 03:16 Mogwai wrote:
Show nested quote +
On November 29 2011 03:08 Sponkz wrote:
I honestly never get a philo early on, and i don't feel starved with mana issues.

if you're playing rammus and not hogging blue buff and not building philo/catalyst and not speccing mana masteries/runes and not having mana problems... then... uh, I got nothing, that just doesn't make any fucking sense.


i haven't had any mana issues either
same as with skarner, i don't see how you guys use all your mana so poorly. you could just... not spam skills in the jungle once you have wriggles. defensive ball curl isn't even expensive, you know you don't need to taunt every creep to kill them right
i play ... hearthstone =\^.^/= Winterfox
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
November 28 2011 19:06 GMT
#234
I'm lazy. I like powerballing to places to get stuff done faster.
God Bless
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 28 2011 19:11 GMT
#235
On November 29 2011 04:05 gtrsrs wrote:
Show nested quote +
On November 29 2011 03:16 Mogwai wrote:
On November 29 2011 03:08 Sponkz wrote:
I honestly never get a philo early on, and i don't feel starved with mana issues.

if you're playing rammus and not hogging blue buff and not building philo/catalyst and not speccing mana masteries/runes and not having mana problems... then... uh, I got nothing, that just doesn't make any fucking sense.


i haven't had any mana issues either
same as with skarner, i don't see how you guys use all your mana so poorly. you could just... not spam skills in the jungle once you have wriggles. defensive ball curl isn't even expensive, you know you don't need to taunt every creep to kill them right

sure, if you're just using DBC in the jungle, he's not that intensive. but then why are you playing rammus again? without powerballing all over the opposing jungle/lanes like a motherfucker, I just don't understand why I'm not just playing Warwick or something. Powerball -> Taunt -> DBC for a gank eats like 200 mana. Powerball to beat the enemy jungler to their blue -> DBC + Ult eats 250. Without using my powerball for mobility, I just don't get why I'm playing Rammus. And when using lots of Powerball, your mana pool gets raped.
mogwaismusings.wordpress.com
turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 28 2011 19:12 GMT
#236
On November 29 2011 04:06 Roffles wrote:
I'm lazy. I like powerballing to places to get stuff done faster.


thats not lazy thats improved clear times
Alay
Profile Blog Joined August 2010
United States660 Posts
November 28 2011 19:51 GMT
#237
On November 29 2011 01:55 Mogwai wrote:
Show nested quote +
On November 29 2011 01:45 Sponkz wrote:
Why would i care about 3 mp5? Seems completely useless.

Because once you start giving up blue buffs Rammus has a hell of a time keeping his mana up.

Not to mention expanded mind is boss late game. 216 extra mana is like, an extra powerball + taunt before you run out of mana. Real good.


Show nested quote +
On November 29 2011 01:50 Alay wrote:
I've been jungling with 0/10/20 with good success.

Honestly, all the trees except the utility one and a few random boxes here and there feel really lackluster.

... that's retarded. if you put 20 points in utility, why in fuck's name wouldn't you grab the best Mastery in the whole game?

and the offensive tree is just miles above the other ones right now. it's not even close.


Because smite timer is meh, when it already times out fine for my starting three runs (after that, only really used on drag/baron), and flash timer isn't as useful to me as the 6 reflect damage to speed up/make easier those stick first few runs. In all reality though, the 20% bonus, the free gp5, and the mana regen, plus veteran scars is all you really need, the rest is fluff.

What exactly in the offense tree is all that special again? the 3% life steal for three points? The little attack speed steroids with some pen (probably the only really good line)? The final box? (lol) AP and % boosts aren't really all that useful for him, and I ain't building crit to make that line worthwhile.



Reverie is a fun item on him, and always useful. It synergizes well if you're going for a philo sustain opening to jungle (I prefer catalyst, so I usually go the veil route.) The health and CDR are pretty boss too.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-11-28 20:06:48
November 28 2011 20:06 GMT
#238
On November 29 2011 04:51 Alay wrote:
Show nested quote +
On November 29 2011 01:55 Mogwai wrote:
On November 29 2011 01:45 Sponkz wrote:
Why would i care about 3 mp5? Seems completely useless.

Because once you start giving up blue buffs Rammus has a hell of a time keeping his mana up.

Not to mention expanded mind is boss late game. 216 extra mana is like, an extra powerball + taunt before you run out of mana. Real good.


On November 29 2011 01:50 Alay wrote:
I've been jungling with 0/10/20 with good success.

Honestly, all the trees except the utility one and a few random boxes here and there feel really lackluster.

... that's retarded. if you put 20 points in utility, why in fuck's name wouldn't you grab the best Mastery in the whole game?

and the offensive tree is just miles above the other ones right now. it's not even close.


Because smite timer is meh, when it already times out fine for my starting three runs (after that, only really used on drag/baron), and flash timer isn't as useful to me as the 6 reflect damage to speed up/make easier those stick first few runs. In all reality though, the 20% bonus, the free gp5, and the mana regen, plus veteran scars is all you really need, the rest is fluff.

What exactly in the offense tree is all that special again? the 3% life steal for three points? The little attack speed steroids with some pen (probably the only really good line)? The final box? (lol) AP and % boosts aren't really all that useful for him, and I ain't building crit to make that line worthwhile.



Reverie is a fun item on him, and always useful. It synergizes well if you're going for a philo sustain opening to jungle (I prefer catalyst, so I usually go the veil route.) The health and CDR are pretty boss too.

um, literally everything on the left side of the offensive tree is retardedly efficient point for point. I run this on Rammus: http://thefwcentral.com/lol/#&trees=0-3-0-1-4-4-0-4-1-1-0-1-0-0-1-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-0-1-0-0-0-0-0-0. Atma's and PD are both crazy on Rammus, the crit line is strong on him.

and bladed armor and veteran's scars look like garbage next to mastermind. please, it's not even close.
mogwaismusings.wordpress.com
Alay
Profile Blog Joined August 2010
United States660 Posts
Last Edited: 2011-11-28 20:23:51
November 28 2011 20:21 GMT
#239
On November 29 2011 05:06 Mogwai wrote:
Show nested quote +
On November 29 2011 04:51 Alay wrote:
On November 29 2011 01:55 Mogwai wrote:
On November 29 2011 01:45 Sponkz wrote:
Why would i care about 3 mp5? Seems completely useless.

Because once you start giving up blue buffs Rammus has a hell of a time keeping his mana up.

Not to mention expanded mind is boss late game. 216 extra mana is like, an extra powerball + taunt before you run out of mana. Real good.


On November 29 2011 01:50 Alay wrote:
I've been jungling with 0/10/20 with good success.

Honestly, all the trees except the utility one and a few random boxes here and there feel really lackluster.

... that's retarded. if you put 20 points in utility, why in fuck's name wouldn't you grab the best Mastery in the whole game?

and the offensive tree is just miles above the other ones right now. it's not even close.


Because smite timer is meh, when it already times out fine for my starting three runs (after that, only really used on drag/baron), and flash timer isn't as useful to me as the 6 reflect damage to speed up/make easier those stick first few runs. In all reality though, the 20% bonus, the free gp5, and the mana regen, plus veteran scars is all you really need, the rest is fluff.

What exactly in the offense tree is all that special again? the 3% life steal for three points? The little attack speed steroids with some pen (probably the only really good line)? The final box? (lol) AP and % boosts aren't really all that useful for him, and I ain't building crit to make that line worthwhile.



Reverie is a fun item on him, and always useful. It synergizes well if you're going for a philo sustain opening to jungle (I prefer catalyst, so I usually go the veil route.) The health and CDR are pretty boss too.

um, literally everything on the left side of the offensive tree is retardedly efficient point for point. I run this on Rammus: http://thefwcentral.com/lol/#&trees=0-3-0-1-4-4-0-4-1-1-0-1-0-0-1-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-0-1-0-0-0-0-0-0. Atma's and PD are both crazy on Rammus, the crit line is strong on him.

and bladed armor and veteran's scars look like garbage next to mastermind. please, it's not even close.


To each their own. You're building more offensive, I'm building more defensive. If I was more focused on doing deeps, I'd probably pick up the pens.

I generally don't build atma's unless I go mogs/cape, thus the extra crit line isn't helping me.

I still disagree on mastermind. If I'm taking smite, it doesn't really seem all that. It probably is better than bladed armor though, comparing the two directly. It only is helping my flash though, since the smite is already working fine. I go gp10 quints, not flat health, so veteran scars is not really negotiable if I want to have the option to gank pre-back--Not something that is always worth it, but definitely an option I like to have open.

edit: so yeah, http://thefwcentral.com/lol/#&trees=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-4-0-0-1-0-0-0-0-0-0-0-0-1-0-3-0-0-3-1-4-0-1-0-4-0-3-0-1 might work out better. I really haven't gotten enough practice with the new masteries to see what I like, and with the jungle revamp soon it's hard to find the will to put the effort into idealizing post-mastery until that hits :/
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 28 2011 20:29 GMT
#240
flat hp quints went out of style 9 months ago. Saying that 30 HP is nonnegotiable because it's the only way you can gank pre-back is pretty stupid, especially when you're taking pretty mediocre quints on a jungler instead. Why you would run anything other than flat armor, attack speed or attack damage on quints as rammus is so far beyond me...

anyway, I'm done arguing because you spec perseverance over intelligence and throw away a point in scout. do w/e works for you I guess.
mogwaismusings.wordpress.com
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