defensive... setup... rammus?
wat?
21/0/9
all day
every day
no I'm not kidding, defensive tree sucks donkey dick.
Forum Index > LoL Strategy |
Mogwai
United States13274 Posts
defensive... setup... rammus? wat? 21/0/9 all day every day no I'm not kidding, defensive tree sucks donkey dick. | ||
Sponkz
Denmark4564 Posts
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Slayer91
Ireland23335 Posts
I honestly like the -2 minion damage, -2 damage, and +6 damage return for jungling. If you're getting these, maxes sense to get the other shit. Also mercenary pretty good on rammus if it's good on anyone. Fucker is a master of getting assists. | ||
Mogwai
United States13274 Posts
On November 29 2011 01:34 Sponkz wrote: 21/9/0 you mean. Veteran scars > flash reduction and neutral buff duration no it's not. especially since you also get mana masteries. and if I were going 21/9/0, I'd get bladed armor just for the slightly faster clear times. seriously, warmog's is core on the moose, why would I care about those tiny HP numbers. | ||
Sponkz
Denmark4564 Posts
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Alay
United States660 Posts
Honestly, all the trees except the utility one and a few random boxes here and there feel really lackluster. | ||
Mogwai
United States13274 Posts
On November 29 2011 01:45 Sponkz wrote: Why would i care about 3 mp5? Seems completely useless. Because once you start giving up blue buffs Rammus has a hell of a time keeping his mana up. Not to mention expanded mind is boss late game. 216 extra mana is like, an extra powerball + taunt before you run out of mana. Real good. On November 29 2011 01:50 Alay wrote: I've been jungling with 0/10/20 with good success. Honestly, all the trees except the utility one and a few random boxes here and there feel really lackluster. ... that's retarded. if you put 20 points in utility, why in fuck's name wouldn't you grab the best Mastery in the whole game? and the offensive tree is just miles above the other ones right now. it's not even close. | ||
Craton
United States17233 Posts
On November 29 2011 01:06 mr_tolkien wrote: Is wriggles worth it on Rammus ? I have trouble with my jungle clears past 15 minutes, it gets waaaaaaaaay too slow to me :/ You pretty much have to get Wriggles on Rammus to clear effectively. | ||
Mogwai
United States13274 Posts
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Sponkz
Denmark4564 Posts
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Mogwai
United States13274 Posts
On November 29 2011 03:08 Sponkz wrote: I honestly never get a philo early on, and i don't feel starved with mana issues. if you're playing rammus and not hogging blue buff and not building philo/catalyst and not speccing mana masteries/runes and not having mana problems... then... uh, I got nothing, that just doesn't make any fucking sense. | ||
Terranasaur
United States2085 Posts
On November 29 2011 03:16 Mogwai wrote: Show nested quote + On November 29 2011 03:08 Sponkz wrote: I honestly never get a philo early on, and i don't feel starved with mana issues. if you're playing rammus and not hogging blue buff and not building philo/catalyst and not speccing mana masteries/runes and not having mana problems... then... uh, I got nothing, that just doesn't make any fucking sense. Same. I have Mana issues up until very late game garbage time build a frozen heart for the hell of it. | ||
gtrsrs
United States9109 Posts
On November 29 2011 03:16 Mogwai wrote: Show nested quote + On November 29 2011 03:08 Sponkz wrote: I honestly never get a philo early on, and i don't feel starved with mana issues. if you're playing rammus and not hogging blue buff and not building philo/catalyst and not speccing mana masteries/runes and not having mana problems... then... uh, I got nothing, that just doesn't make any fucking sense. i haven't had any mana issues either same as with skarner, i don't see how you guys use all your mana so poorly. you could just... not spam skills in the jungle once you have wriggles. defensive ball curl isn't even expensive, you know you don't need to taunt every creep to kill them right ![]() | ||
Roffles
![]()
Pitcairn19291 Posts
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Mogwai
United States13274 Posts
On November 29 2011 04:05 gtrsrs wrote: Show nested quote + On November 29 2011 03:16 Mogwai wrote: On November 29 2011 03:08 Sponkz wrote: I honestly never get a philo early on, and i don't feel starved with mana issues. if you're playing rammus and not hogging blue buff and not building philo/catalyst and not speccing mana masteries/runes and not having mana problems... then... uh, I got nothing, that just doesn't make any fucking sense. i haven't had any mana issues either same as with skarner, i don't see how you guys use all your mana so poorly. you could just... not spam skills in the jungle once you have wriggles. defensive ball curl isn't even expensive, you know you don't need to taunt every creep to kill them right ![]() sure, if you're just using DBC in the jungle, he's not that intensive. but then why are you playing rammus again? without powerballing all over the opposing jungle/lanes like a motherfucker, I just don't understand why I'm not just playing Warwick or something. Powerball -> Taunt -> DBC for a gank eats like 200 mana. Powerball to beat the enemy jungler to their blue -> DBC + Ult eats 250. Without using my powerball for mobility, I just don't get why I'm playing Rammus. And when using lots of Powerball, your mana pool gets raped. | ||
turdburgler
England6749 Posts
On November 29 2011 04:06 Roffles wrote: I'm lazy. I like powerballing to places to get stuff done faster. thats not lazy thats improved clear times ![]() | ||
Alay
United States660 Posts
On November 29 2011 01:55 Mogwai wrote: Show nested quote + On November 29 2011 01:45 Sponkz wrote: Why would i care about 3 mp5? Seems completely useless. Because once you start giving up blue buffs Rammus has a hell of a time keeping his mana up. Not to mention expanded mind is boss late game. 216 extra mana is like, an extra powerball + taunt before you run out of mana. Real good. Show nested quote + On November 29 2011 01:50 Alay wrote: I've been jungling with 0/10/20 with good success. Honestly, all the trees except the utility one and a few random boxes here and there feel really lackluster. ... that's retarded. if you put 20 points in utility, why in fuck's name wouldn't you grab the best Mastery in the whole game? and the offensive tree is just miles above the other ones right now. it's not even close. Because smite timer is meh, when it already times out fine for my starting three runs (after that, only really used on drag/baron), and flash timer isn't as useful to me as the 6 reflect damage to speed up/make easier those stick first few runs. In all reality though, the 20% bonus, the free gp5, and the mana regen, plus veteran scars is all you really need, the rest is fluff. What exactly in the offense tree is all that special again? the 3% life steal for three points? The little attack speed steroids with some pen (probably the only really good line)? The final box? (lol) AP and % boosts aren't really all that useful for him, and I ain't building crit to make that line worthwhile. Reverie is a fun item on him, and always useful. It synergizes well if you're going for a philo sustain opening to jungle (I prefer catalyst, so I usually go the veil route.) The health and CDR are pretty boss too. | ||
Mogwai
United States13274 Posts
On November 29 2011 04:51 Alay wrote: Show nested quote + On November 29 2011 01:55 Mogwai wrote: On November 29 2011 01:45 Sponkz wrote: Why would i care about 3 mp5? Seems completely useless. Because once you start giving up blue buffs Rammus has a hell of a time keeping his mana up. Not to mention expanded mind is boss late game. 216 extra mana is like, an extra powerball + taunt before you run out of mana. Real good. On November 29 2011 01:50 Alay wrote: I've been jungling with 0/10/20 with good success. Honestly, all the trees except the utility one and a few random boxes here and there feel really lackluster. ... that's retarded. if you put 20 points in utility, why in fuck's name wouldn't you grab the best Mastery in the whole game? and the offensive tree is just miles above the other ones right now. it's not even close. Because smite timer is meh, when it already times out fine for my starting three runs (after that, only really used on drag/baron), and flash timer isn't as useful to me as the 6 reflect damage to speed up/make easier those stick first few runs. In all reality though, the 20% bonus, the free gp5, and the mana regen, plus veteran scars is all you really need, the rest is fluff. What exactly in the offense tree is all that special again? the 3% life steal for three points? The little attack speed steroids with some pen (probably the only really good line)? The final box? (lol) AP and % boosts aren't really all that useful for him, and I ain't building crit to make that line worthwhile. Reverie is a fun item on him, and always useful. It synergizes well if you're going for a philo sustain opening to jungle (I prefer catalyst, so I usually go the veil route.) The health and CDR are pretty boss too. um, literally everything on the left side of the offensive tree is retardedly efficient point for point. I run this on Rammus: http://thefwcentral.com/lol/#&trees=0-3-0-1-4-4-0-4-1-1-0-1-0-0-1-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-0-1-0-0-0-0-0-0. Atma's and PD are both crazy on Rammus, the crit line is strong on him. and bladed armor and veteran's scars look like garbage next to mastermind. please, it's not even close. | ||
Alay
United States660 Posts
On November 29 2011 05:06 Mogwai wrote: Show nested quote + On November 29 2011 04:51 Alay wrote: On November 29 2011 01:55 Mogwai wrote: On November 29 2011 01:45 Sponkz wrote: Why would i care about 3 mp5? Seems completely useless. Because once you start giving up blue buffs Rammus has a hell of a time keeping his mana up. Not to mention expanded mind is boss late game. 216 extra mana is like, an extra powerball + taunt before you run out of mana. Real good. On November 29 2011 01:50 Alay wrote: I've been jungling with 0/10/20 with good success. Honestly, all the trees except the utility one and a few random boxes here and there feel really lackluster. ... that's retarded. if you put 20 points in utility, why in fuck's name wouldn't you grab the best Mastery in the whole game? and the offensive tree is just miles above the other ones right now. it's not even close. Because smite timer is meh, when it already times out fine for my starting three runs (after that, only really used on drag/baron), and flash timer isn't as useful to me as the 6 reflect damage to speed up/make easier those stick first few runs. In all reality though, the 20% bonus, the free gp5, and the mana regen, plus veteran scars is all you really need, the rest is fluff. What exactly in the offense tree is all that special again? the 3% life steal for three points? The little attack speed steroids with some pen (probably the only really good line)? The final box? (lol) AP and % boosts aren't really all that useful for him, and I ain't building crit to make that line worthwhile. Reverie is a fun item on him, and always useful. It synergizes well if you're going for a philo sustain opening to jungle (I prefer catalyst, so I usually go the veil route.) The health and CDR are pretty boss too. um, literally everything on the left side of the offensive tree is retardedly efficient point for point. I run this on Rammus: http://thefwcentral.com/lol/#&trees=0-3-0-1-4-4-0-4-1-1-0-1-0-0-1-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-0-1-0-0-0-0-0-0. Atma's and PD are both crazy on Rammus, the crit line is strong on him. and bladed armor and veteran's scars look like garbage next to mastermind. please, it's not even close. To each their own. You're building more offensive, I'm building more defensive. If I was more focused on doing deeps, I'd probably pick up the pens. I generally don't build atma's unless I go mogs/cape, thus the extra crit line isn't helping me. I still disagree on mastermind. If I'm taking smite, it doesn't really seem all that. It probably is better than bladed armor though, comparing the two directly. It only is helping my flash though, since the smite is already working fine. I go gp10 quints, not flat health, so veteran scars is not really negotiable if I want to have the option to gank pre-back--Not something that is always worth it, but definitely an option I like to have open. edit: so yeah, http://thefwcentral.com/lol/#&trees=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-4-0-0-1-0-0-0-0-0-0-0-0-1-0-3-0-0-3-1-4-0-1-0-4-0-3-0-1 might work out better. I really haven't gotten enough practice with the new masteries to see what I like, and with the jungle revamp soon it's hard to find the will to put the effort into idealizing post-mastery until that hits :/ | ||
Mogwai
United States13274 Posts
anyway, I'm done arguing because you spec perseverance over intelligence and throw away a point in scout. do w/e works for you I guess. | ||
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