going sheen then following up with... chargeable items is just a very meh build choice. it's like you're trying to gain an early advantage with sheen... then throw it away to farm up an... AP build.
[Champion] Twisted Fate - Page 3
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Kaneh
Canada737 Posts
going sheen then following up with... chargeable items is just a very meh build choice. it's like you're trying to gain an early advantage with sheen... then throw it away to farm up an... AP build. | ||
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TheYango
United States47024 Posts
On December 19 2010 20:09 stet_tcl wrote: What are people's opinions on going Sheen -> Tear -> Archangel's -> Manamune and following with Guinsoo's/Nashor's/Leechbane/survivability... Apart from the obvious fact that tear will not have any instant bonuses meaning a weaker early-mid game it feels that this build is more cost effective than other hybrid builds. Is there something I'm missing? Also assuming this is viable should one get Manamune before Archangel's since it lets you charge your tear faster? Cost-effectiveness doesn't mean a whole lot when you're spending money on two Tears on a champ that has zero mana issues regardless of how you build him. I still don't really like building hybrid on TF, because he doesn't have any form of hybrid scaling, so the only real reason you're getting hybrid items on him is cuz you think the items are cool (when they'd scale more effectively for a true hybrid champ). | ||
Navi
5286 Posts
There are some hints in the third post for TF, but they seem to be mostly oriented towards AP tf (procing sheen etc.) and AP tf is straightforward enough to play even early game. like ofc after you get a certain number of items porting in -> stun and auto does massive damage, even feasibly at 6, but right now there seem to be too many champions who can take just as much advantage of your early port as you can (ashe arrows into your port and follows up with volley kiting or something, any ad carry with mobility and a long range ult (MF, ez, and corki) can use their passive/mobility skill to get out of range and ult you, malphite ults into it and ruins your stun, etc. etc.). | ||
freelander
Hungary4707 Posts
You don't hit them but the creeps before them, so they get hit by the outer edge of the AoE effect. You rarely trade autoattacks or anything. Just rush to lvl 6. | ||
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Kinky
United States4126 Posts
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HeavOnEarth
United States7087 Posts
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freelander
Hungary4707 Posts
On December 28 2010 23:45 HeavOnEarth wrote: lol as tf i just spam PaC and harass with whatever card happens to pop up first the finesse! :D | ||
Chairman Ray
United States11903 Posts
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freelander
Hungary4707 Posts
everything works | ||
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TheYango
United States47024 Posts
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Senx
Sweden5901 Posts
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unichan
United States4223 Posts
The main point is to use your ult effectively to HUEHUE RAPE the other team | ||
Slayer91
Ireland23335 Posts
On May 03 2011 23:05 Senx wrote: Trying to figure out what will carry the hardest in solo queue, AP or AD. Felt like with AD I can't really win my lane at all if im mid vs a strong AP carry, just way to weak damage early on. AP is better for laning but im not sure how his lategame scaling is, havent played enough games. Any input? How about play your best champ as much as possible and try to minimize your mistakes? o.O It's not really about picking the champion with the most flat influence in a team fight because most 1500-1700 players can play carries semi decently but very few good tanks/supports/junglers. | ||
Senx
Sweden5901 Posts
On May 03 2011 23:17 Slayer91 wrote: How about play your best champ as much as possible and try to minimize your mistakes? o.O It's not really about picking the champion with the most flat influence in a team fight because most 1500-1700 players can play carries semi decently but very few good tanks/supports/junglers. Well I just feel like you need to abuse global ults while they are still in the game. The 1500 isn't so much about pure team fights, because people are never in position nor do they know how to initiate or how to not get caught before a fight even starts -- its usually just about setting up ganks and gaining map control so thats why I've started learning TF. | ||
HazMat
United States17077 Posts
Exhaust Flash // Ignite Flash // Revive Flash 15/0/15 R > W > E > Q Dblade/Dshield/boots first SOTD Zerkers or Mercs Ghostblade I-edge if focusing carries // Black Cleaver if tanks // MBR if lots of hp Run around in lane blue carding anytime it's up. When your e is on 3 stacks try to get a PaC or autoattack off. You can also gold card // red card at 2 and get another hit off. When you're 6 look for ganks. ezpz AP TF Ghost Flash // Ignite Flash // Revive Flash 9/0/21 dring dring 2 Sorc Boots Deathcap Hourglass Lichbane R>Q>W>E get 1 point in e early at 4. Run around blue carding shit. Late game you can Red Card + Q to clear a full wave in 2hits. Be #1 poker | ||
dnastyx
United States2707 Posts
By the way, AP TF actually chunks towers harder come late game because you push W or Q and half the tower's life is gone. Fun stuff. | ||
Senx
Sweden5901 Posts
Also boots + pots as first items seems beast for that AP harass | ||
dnastyx
United States2707 Posts
He'll also switch out whether he gets Lichbane/Hourglass first depending on how he's doing v the other team's carries. | ||
Unentschieden
Germany1471 Posts
On May 03 2011 23:30 Senx wrote: Uhm so Jijji doesnt get an early sheen on AP TF? Im trying to find a VOD of him on AP TF but keep finding AD :S Also boots + pots as first items seems beast for that AP harass Boots usually don´t work because TF has bad range. Boots first are for when you have a matchup that allows you to keep a distance where you can hurt the enemy but they can´t hurt you back, like Ashe vs. Sivir. | ||
Juicyfruit
Canada5484 Posts
Boots TF is definitely legit. | ||
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