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[Champion] Twisted Fate - Page 3

Forum Index > LoL Strategy
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Prev 1 2 3 4 5 9 10 11 Next All
Kaneh
Profile Joined April 2009
Canada737 Posts
December 19 2010 20:56 GMT
#41
I don't get how the new LW is better than the old one. I dont' get how they didn't just stun you and rofl you when you have no hp. malady and no BR? IE with no other crit? one game where they other team was stupid is.... not very good proof.

going sheen then following up with... chargeable items is just a very meh build choice. it's like you're trying to gain an early advantage with sheen... then throw it away to farm up an... AP build.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-12-19 21:58:51
December 19 2010 21:55 GMT
#42
On December 19 2010 20:09 stet_tcl wrote:
What are people's opinions on going Sheen -> Tear -> Archangel's -> Manamune and following with Guinsoo's/Nashor's/Leechbane/survivability...

Apart from the obvious fact that tear will not have any instant bonuses meaning a weaker early-mid game it feels that this build is more cost effective than other hybrid builds.

Is there something I'm missing?

Also assuming this is viable should one get Manamune before Archangel's since it lets you charge your tear faster?

Cost-effectiveness doesn't mean a whole lot when you're spending money on two Tears on a champ that has zero mana issues regardless of how you build him.

I still don't really like building hybrid on TF, because he doesn't have any form of hybrid scaling, so the only real reason you're getting hybrid items on him is cuz you think the items are cool (when they'd scale more effectively for a true hybrid champ).
Moderator
Navi
Profile Joined November 2009
5286 Posts
December 19 2010 22:02 GMT
#43
how do you lane as ad tf? he seems really weak early game because unless your opponents try to face you off in autoattack exchanges (letting you proc your passive) that its too easy for an ashe to get a slowing arrow and a volley at you for one stun, which is a bad trade imo when both of you only have a dblade, and after your stun you might get one autoattack before she can start kiting you with slowing arrows etc

There are some hints in the third post for TF, but they seem to be mostly oriented towards AP tf (procing sheen etc.) and AP tf is straightforward enough to play even early game. like ofc after you get a certain number of items porting in -> stun and auto does massive damage, even feasibly at 6, but right now there seem to be too many champions who can take just as much advantage of your early port as you can (ashe arrows into your port and follows up with volley kiting or something, any ad carry with mobility and a long range ult (MF, ez, and corki) can use their passive/mobility skill to get out of range and ult you, malphite ults into it and ruins your stun, etc. etc.).
Hey! Listen!
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 27 2010 11:06 GMT
#44
well you can harass the opponent with red cards.
You don't hit them but the creeps before them, so they get hit by the outer edge of the AoE effect.
You rarely trade autoattacks or anything. Just rush to lvl 6.
And all is illuminated.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
December 28 2010 08:10 GMT
#45
Most opponents are trained to back off when they see pick a card above your head. Reds rarely hit since the card above your head tells them to GTFO.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
December 28 2010 14:45 GMT
#46
lol as tf i just spam PaC and harass with whatever card happens to pop up first
"come korea next time... FXO house... 10 korean, 10 korean"
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 28 2010 15:25 GMT
#47
On December 28 2010 23:45 HeavOnEarth wrote:
lol as tf i just spam PaC and harass with whatever card happens to pop up first


the finesse! :D
And all is illuminated.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 24 2011 21:15 GMT
#48
Hey I'm thinking of starting up TF. What's the standard nowadays? It seems that AD, AP, and hybrid all have their uses.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 24 2011 22:04 GMT
#49
standard is to not pick tf
everything works
And all is illuminated.
TheYango
Profile Joined September 2008
United States47024 Posts
March 24 2011 22:07 GMT
#50
Don't forget about tank TF!
Moderator
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-05-03 14:07:30
May 03 2011 14:05 GMT
#51
Trying to figure out what will carry the hardest in solo queue, AP or AD. Felt like with AD I can't really win my lane at all if im mid vs a strong AP carry, just way to weak damage early on. AP is better for laning but im not sure how his lategame scaling is, havent played enough games. Any input?
"trash micro but win - its marine" MC commentary during HSC 4
unichan
Profile Blog Joined March 2011
United States4223 Posts
Last Edited: 2011-05-03 14:17:00
May 03 2011 14:09 GMT
#52
Play whichever your team needs, both are decent imoimo
The main point is to use your ult effectively to HUEHUE RAPE the other team
:)
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 03 2011 14:17 GMT
#53
On May 03 2011 23:05 Senx wrote:
Trying to figure out what will carry the hardest in solo queue, AP or AD. Felt like with AD I can't really win my lane at all if im mid vs a strong AP carry, just way to weak damage early on. AP is better for laning but im not sure how his lategame scaling is, havent played enough games. Any input?


How about play your best champ as much as possible and try to minimize your mistakes?
o.O
It's not really about picking the champion with the most flat influence in a team fight because most 1500-1700 players can play carries semi decently but very few good tanks/supports/junglers.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-05-03 14:25:09
May 03 2011 14:24 GMT
#54
On May 03 2011 23:17 Slayer91 wrote:
Show nested quote +
On May 03 2011 23:05 Senx wrote:
Trying to figure out what will carry the hardest in solo queue, AP or AD. Felt like with AD I can't really win my lane at all if im mid vs a strong AP carry, just way to weak damage early on. AP is better for laning but im not sure how his lategame scaling is, havent played enough games. Any input?


How about play your best champ as much as possible and try to minimize your mistakes?
o.O
It's not really about picking the champion with the most flat influence in a team fight because most 1500-1700 players can play carries semi decently but very few good tanks/supports/junglers.


Well I just feel like you need to abuse global ults while they are still in the game. The 1500 isn't so much about pure team fights, because people are never in position nor do they know how to initiate or how to not get caught before a fight even starts -- its usually just about setting up ganks and gaining map control so thats why I've started learning TF.
"trash micro but win - its marine" MC commentary during HSC 4
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 03 2011 14:26 GMT
#55
AD TF

Exhaust Flash // Ignite Flash // Revive Flash
15/0/15

R > W > E > Q
Dblade/Dshield/boots first
SOTD
Zerkers or Mercs
Ghostblade
I-edge if focusing carries // Black Cleaver if tanks // MBR if lots of hp

Run around in lane blue carding anytime it's up. When your e is on 3 stacks try to get a PaC or autoattack off. You can also gold card // red card at 2 and get another hit off.

When you're 6 look for ganks.
ezpz


AP TF

Ghost Flash // Ignite Flash // Revive Flash
9/0/21
dring
dring 2
Sorc Boots
Deathcap
Hourglass
Lichbane

R>Q>W>E get 1 point in e early at 4.
Run around blue carding shit. Late game you can Red Card + Q to clear a full wave in 2hits.
Be #1 poker

www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
May 03 2011 14:28 GMT
#56
Why you copy jiji's build

By the way, AP TF actually chunks towers harder come late game because you push W or Q and half the tower's life is gone. Fun stuff.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-05-03 14:31:19
May 03 2011 14:30 GMT
#57
Uhm so Jijji doesnt get an early sheen on AP TF? Im trying to find a VOD of him on AP TF but keep finding AD :S

Also boots + pots as first items seems beast for that AP harass
"trash micro but win - its marine" MC commentary during HSC 4
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
May 03 2011 14:34 GMT
#58
He goes Boots-> Dringx2->Sheen

He'll also switch out whether he gets Lichbane/Hourglass first depending on how he's doing v the other team's carries.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
May 03 2011 15:21 GMT
#59
On May 03 2011 23:30 Senx wrote:
Uhm so Jijji doesnt get an early sheen on AP TF? Im trying to find a VOD of him on AP TF but keep finding AD :S

Also boots + pots as first items seems beast for that AP harass


Boots usually don´t work because TF has bad range. Boots first are for when you have a matchup that allows you to keep a distance where you can hurt the enemy but they can´t hurt you back, like Ashe vs. Sivir.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
May 03 2011 15:40 GMT
#60
Boots first is so that you get some pressure out of having your gold or red-card up, and have enough speed to back out before the retaliation.

Boots TF is definitely legit.
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