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REAL AD TFs rush naked black cleavers.
Nah, I play him exactly like every standard AD carry, but I've always toyed with both of the 2k recurve items (mostly wit's) and forgotten completely about rage, probably because the zeal + recurve satisfied me in regards to shooting fast.
Or maybe that's because I run AS quints and reds instead of arpen.
Ghost/Flash or Cleanse/Flash pretty much unless you're laning against something that somehow can't rip your face off whenever you step in to blue card a minion, 21/x/x
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The problem I've found with TF is you have to choice between being relavant mid game as AP or actually be able to do damage late game as AD. I prefer AD, but he loses match ups bottom lane because of his horrendous range and damage output early game. Late game, AD TF can be a monster, but it has to reach late game.
TF is my favorite champ, but hes so counterable I've found. He either needs AP ratio buffs, or another range buff IMO. I'd rather him go AD, but thats my preferential
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AP TF does insane damage lategame. You pretty much have one of the best dpses out of ap carries once you have deathcap + lichbane. You also have the lowest cd stun in the game with good range. The only problems are if 1. you lose lane badly (happens in a few bad matchups) 2. you get zerged super hard in teamfights (for example irelia kassadin nocturne all jump at you immediately) but as long as these two conditions do not happen IMOIMO tf is super strong
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^
TF does fairly well but depends on positioning to survive. But if there is a poppy/Nocturne/Kass on the other team who even get slightly fed its game over for you.
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Oh My God TF is free this week so I try him... and for the life of me I can't draw yellow cards. Like I'll look at the icon at the bottom, see a gold one, and pick the wrong one Damn it.
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On May 12 2012 09:56 obesechicken13 wrote:Oh My God TF is free this week so I try him... and for the life of me I can't draw yellow cards. Like I'll look at the icon at the bottom, see a gold one, and pick the wrong one  Damn it. What ping are you? at 200 ping I have to select the card before the gold one to get it consistently.
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On May 12 2012 09:56 obesechicken13 wrote:Oh My God TF is free this week so I try him... and for the life of me I can't draw yellow cards. Like I'll look at the icon at the bottom, see a gold one, and pick the wrong one  Damn it.
Could be due to your latency if your anything like me? (~250ms) In which case, try picking a yellow card by pressing it again when its showing blue, hence locking in the next card, yellow. It takes some getting used to to draw golds smoothly even if you have your lag worked out for it, might be worth practicing a little if you enjoyed him overall. You'll start doing better once you pay less attention to what cards are cycling and are better at keeping track and just picking the right one whilst fighting like normal.
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It's 100 ping but kinda inconsistent. I think I just have to get used to it.
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On April 05 2012 12:54 rapidash88 wrote: The problem I've found with TF is you have to choice between being relavant mid game as AP or actually be able to do damage late game as AD. I prefer AD, but he loses match ups bottom lane because of his horrendous range and damage output early game. Late game, AD TF can be a monster, but it has to reach late game.
TF is my favorite champ, but hes so counterable I've found. He either needs AP ratio buffs, or another range buff IMO. I'd rather him go AD, but thats my preferential
wat
AP TF does sick damage late game with low CDs. You can't 1 shot people like Annie can but you still do very high sustained damage and obviously you have retarded mobility.
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And its a AoE on his card throw, that has a massive range. And a stun + card hit is not to be underestimated late game when you have decent AP + lichbane proc going on, especially on a squishy target. Definitely the ability to pick people fleeing with low health off at range (and catch them with his ult), and insane range AoE poke makes him relevant late game. Also, the vision provided by his ult can be pretty powerful late game too, to check for, and punish bad positioning.
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I love late game AP TF; I personally think he really is at his peak there (I believe he is strong landing, but gets a little weaker mid game before he gets Lich + Dcap).
Sure, he doesn't have an insane amount of up front burst (its still good with lich + PAC + gold card +Q) , but his ability to constantly CC targets (especially high priority ones) is awesome.
Furthermore, TF is amongst, if not the best, late game pusher. Since Q has absurd range and doesn't decrease with the amount of targets it hits, supports / ranged Ads cannot afford to eat more than one. So using Q for an easy wave clear -> yellow carding the tower does massive damage with the lich proc and is fairly safe, because anything trying to hit you will eat a yellowcard.
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Been playing AP TF the past few days...pretty funny to yellow card, Q, run scared to tower, yellow card under tower, Q, ???, acquire kill.
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I've been playing a bit of TF again lately and messing with build paths.
In a GD thread a while back I posted numbers and found that dcap first gave the highest damage spike but afterwards I wasn't sure what was a good idea to buy. Lichbane is the standard go-to item but looking at straight up numbers, DFG does far more initial burst (As in ~3x the base damage of lichbane in magic damage but on a 1 min cd rather than a 2 second cd). It takes a huge amount of AP against a low HP target before lichbane can override dfg in frontloaded damage.
I've been cutting a doran's ring from the normal build progression and going dorans -> kages -> dcap -> DFG -> LB -> voidstaff
I like dfg first, I honestly do, it generally gives higher damage on a single target than even a dcap does and they're pretty close to even in sustained damage due to the cdr on dfg but there's an awkward timing sometimes between when you get kages, a blasting rod/dfg and when you get another AP item where you don't quite 1 shot creeps in some cases. This doesn't happen when you go dcap first which is why I like dcap more.
tl;dr: DFG is very nice, start building one
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After playing some AP TF and being behind almost all game long (fucking eve towerdivin') I sometimes felt like I did very little damage (TF is not an extremely burty champ tbh). I thought that I could maybe buy a Deathfire Grasp to solve this issue. Have you guys tried it ? The CDR seems also useful. The only thing I wonder then I when would I buy it. Kage should be quite early, and then finish the item after Deathcap ? Before or after Lichbane ?...
Edit: real the post right above speaks about it, I thought it was jungle tf. Bleh.
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Yes, Kages -> Sheen -> DFG -> Lichbane/Dcap is a solid build
Between DFG/Sheen/Lichbane proce your W and Q it is a lot of damage
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The thing is, lichbane+dcap gives you much sustained damage and enough clearing power; while dfg+lichbane (unless you get really fed early) doesn't let you oneshot waves with red+wildcards. Instantly clearing waves is a big part of TF; because it allows you to only be within vision for a few moments, forcing pressure everywhere on the map (due to the threat of your ult). Dcap also makes your poke way stronger the dfg does; and TF's poke is (one of) the best pokes in the game so you really should try to abuse it.
If you want to 100-0 people with dfg, there are champions much better suited for that role.
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im pretty sure dfg lichbane with 21 offense lets you 1 shot ranged minions with your q only (and clear melee with red + autos as needed).
dfg lichbane is the current popular way of building TF, it gives you much more splitpushing ability with stronger ability to 1v1, shorter CDs, and faster tower taking than say dcap -> lichbane parts / dfg (although the instant boost in waveclearing is nice with deathcap, its slightly overrated).
both are good builds and have their perks, but try them all before you make your final judgment. i for one really like a fast zhonyas when my development is already secure and i am the main target for the enemy team, it really messes up their teamfighting :D
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TF is just a great hero for getting used to flexibility in different items in every game. Understanding how the game flows and switching up your build vs their champion/item/rune set up is the real fun part of playing tf.
Sidenote: dfg is stupidly cost efficient nerf pls
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By the numbers, you always want a dcap or other major AP item before your lichbane (abyssal used to be really good, I don't like it quite as much anymore though.) Getting a sheen early is fine but you need some serious AP before the 2210 investment to get a lichbane from the sheen really pays off. I like dfg because considering the fact that you're higher level than bottom lane, the cdr allows you to consistently burst a single person down with your initial combo and most likely get the second person as well since your gold card comes up much quicker. The limiting factor I feel in most ganks is the fact that TF really needs cdr to get a second Q/W off before the people get under tower top lane and a second wildcards to finish off people in the bottom lane.
I love zhonyas btw, my favourite TF play was by misaya on TF where he ports into a 5 man team, instant zhonyas and baits a LOT of cooldowns and flashes out instantly, letting his team clean up. I personally rarely build it since it's a teamfight tool rather than a gank/pushing tool. It's definitely a good item to get but I'm not sure if putting it ahead of a dcap/lichbane/dfg/void is warranted. It feels much more like a luxury item to me.
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Teach me how to fight as TF. I feel like I just kind of Gold/Red -> Q and then run like hell until they're back up. AmIdoinitrite?
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