what the fuck, am i missing something? Shouldn't someone who goes 0-4 in the early-mid game be pretty fucking weak?
[Champion] Singed - Page 5
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Vei
United States2845 Posts
what the fuck, am i missing something? Shouldn't someone who goes 0-4 in the early-mid game be pretty fucking weak? | ||
rewtamus
United States327 Posts
singed excels at farming... champion kills are cool but people need to stop thinking it's the only way to get gold | ||
rewtamus
United States327 Posts
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Vei
United States2845 Posts
On August 14 2011 06:44 rewtamus wrote: because he probably got more farm from creeps than you did from a 0-4 worth-nothing singed? singed excels at farming... champion kills are cool but people need to stop thinking it's the only way to get gold I see, this is probably what it was then.. I forget that farming people has diminishing returns. I don't even know the exact formula for it. | ||
rewtamus
United States327 Posts
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JBright
Vancouver14381 Posts
On August 14 2011 06:57 Vei wrote: I see, this is probably what it was then.. I forget that farming people has diminishing returns. I don't even know the exact formula for it. Here's what I found for the gold/death. http://leagueoflegends.wikia.com/wiki/Kill#The_Amount_of_Gold | ||
arthur
United Kingdom488 Posts
On August 14 2011 06:57 Vei wrote: I see, this is probably what it was then.. I forget that farming people has diminishing returns. I don't even know the exact formula for it. 18 caster minions = 300 gold 13.6 melee minions = 300 gold And then remember, every 3 minutes they go up in gold value 2%? Or something.. | ||
Craton
United States17250 Posts
Rule of thumb is FB is worth ~20 cs and a kill is worth 10-15 cs. | ||
clickrush
Switzerland3257 Posts
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UniversalSnip
9871 Posts
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r.Evo
Germany14080 Posts
Your ult. Gives. Armor. And. Mres. That's why you can rush RoA and delay "real" tank items. Slightly similar to Cho who is a tanky bitch cause of the HP pool from his ult and can delay "real" tank items because of that. Don't fail your ult (it has long enough duration anyway) and RoA becomes the best possible first big item. Edit: Unless, I'm obviously with Dyrus here, RoA MIGHT be bad against e.g. a fed vayne who will crush through your HP pool regardless. That's a reason to not stack health but regen/resists instead. | ||
broz0rs
United States2294 Posts
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UniversalSnip
9871 Posts
On August 15 2011 05:56 r.Evo wrote: On the discussion which was like "hurrdurr singed needs armor/mres asao so quick roa is bad hurrdurr" on the last page. Your ult. Gives. Armor. And. Mres. That's why you can rush RoA and delay "real" tank items. Slightly similar to Cho who is a tanky bitch cause of the HP pool from his ult and can delay "real" tank items because of that. Don't fail your ult (it has long enough duration anyway) and RoA becomes the best possible first big item. Edit: Unless, I'm obviously with Dyrus here, RoA MIGHT be bad against e.g. a fed vayne who will crush through your HP pool regardless. That's a reason to not stack health but regen/resists instead. i think you forgot how vayne works | ||
rewtamus
United States327 Posts
Rewt's Singed lvl 1 mana: 327 passive bonus HP: 81.88 lvl 1 hp: 578 lvl 1 hp regen /5: (no item) 21 lvl 1 hp regen /5: (regrowth) 37 lvl 2 hp/5 63 hp 672 mana 372 hp from passive 93.13 | ||
clickrush
Switzerland3257 Posts
the main downside would be not having ghost which I find disturbing. currently I run ghost+ignite and ghost+teleport most of the times. I think the lategame presence with revieve teleport would be amazing since you can overextend 2 times. The only way to die as singed is eating ignite+some ults lategame, thus revieve sounds really fucking strong. What do others think of this idea? Is revieve 100% bound to teleport at all? is the idea viable? I think I would run 0/9/21 then instead of 0/21/9 with improved revieve and tele ofc. | ||
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NeoIllusions
United States37500 Posts
Any time you have your TP down, you have to play rather passively. You have no Ghost or Flash to escape ganks. And if you die with your TP down, Revive is somewhat moot. | ||
clickrush
Switzerland3257 Posts
On September 01 2011 01:19 NeoIllusions wrote: The bad thing about TP/Revive is that you have zero access to your summoner skills until you die AND if your team is continuing to fight. If you have Revive mastery spec'ed, the speed boost can offset your lack of Ghost. Any time you have your TP down, you have to play rather passively. You have no Ghost or Flash to escape ganks. And if you die with your TP down, Revive is somewhat moot. Thats what I clearly felt when I tried it the first time. The combo certainly needs some experience. The other problem is to sync singed's ult with it. When would I actually activate it? before or after the revieve? So far I'am leaning towards "before" because I would have +MS and +HP when using revieve anyways. And as I said, when I died during an ult then I certainly baited at least 1-2 ults and mb 1 ignite with him allready. | ||
broz0rs
United States2294 Posts
Personally, I'd only use revive on champs that can clean up and have globals. I just don't think Singed is a champ that can clean house after the initial skirmish. Revive was strong for Panth and TF before their global nerfs. | ||
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NeoIllusions
United States37500 Posts
On September 01 2011 01:34 broz0rs wrote: I run tele/ghost on Singed in all my games. Since I'm constantly farming on Singed, I use teleport so I can quickly get to my team, especially if they are across the map, when I see a skirmish. Personally, I'd only use revive on champs that can clean up and have globals. I just don't think Singed is a champ that can clean house after the initial skirmish. Revive was strong for Panth and TF before their global nerfs. This. I strongly feel that having a built in global of some sort is vital for running a successful TP/Revive build. I didn't mention this before. It just gives you much more flexibility with your TP. | ||
clickrush
Switzerland3257 Posts
The profit on running it on singed would be super aggressive pushing and eating as many ults as possible while wearing them down with poison. Well basicly the same as without those summoners but you will do it 2 times in a row and I dont see how you would kill singed 2 times in a row without completely overextending on him. Just thinking about how to react on a tele revieve singed gives me the creeps. He can clear waves super fast + your jungle when he is waiting for his wave to tank your turret. Normaly you would gank him when he overextends like this but with revieve up and a ready team then it would be very hard to calculate. Dunno have to try it more. Thx for the advice. | ||
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