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[Champion] Singed - Page 5

Forum Index > LoL Strategy
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Vei
Profile Joined March 2010
United States2845 Posts
August 13 2011 21:33 GMT
#81
K so I laned Singed and his ally with my ally pretty hard last night, killed singed like 4x and the other person 2x, ended up 6-0 or some bullshit. Ended up losing the game because Singed later still became one of their highest level/unkillable because he stacked MR (I was Brand) + had a lot of HP.

what the fuck, am i missing something? Shouldn't someone who goes 0-4 in the early-mid game be pretty fucking weak?
www.justin.tv/veisc2 ~ 720p + commentary
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 13 2011 21:44 GMT
#82
because he probably got more farm from creeps than you did from a 0-4 worth-nothing singed?

singed excels at farming... champion kills are cool but people need to stop thinking it's the only way to get gold
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 13 2011 21:45 GMT
#83
i build both rod and fon every single game, the argument about which to get needs to end. just learn to farm
Vei
Profile Joined March 2010
United States2845 Posts
August 13 2011 21:57 GMT
#84
On August 14 2011 06:44 rewtamus wrote:
because he probably got more farm from creeps than you did from a 0-4 worth-nothing singed?

singed excels at farming... champion kills are cool but people need to stop thinking it's the only way to get gold

I see, this is probably what it was then.. I forget that farming people has diminishing returns. I don't even know the exact formula for it.
www.justin.tv/veisc2 ~ 720p + commentary
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 13 2011 22:01 GMT
#85
like... at one point i know they can be worth less than 1 creep lol
JBright
Profile Joined September 2010
Vancouver14381 Posts
August 13 2011 22:02 GMT
#86
On August 14 2011 06:57 Vei wrote:
Show nested quote +
On August 14 2011 06:44 rewtamus wrote:
because he probably got more farm from creeps than you did from a 0-4 worth-nothing singed?

singed excels at farming... champion kills are cool but people need to stop thinking it's the only way to get gold

I see, this is probably what it was then.. I forget that farming people has diminishing returns. I don't even know the exact formula for it.


Here's what I found for the gold/death.

http://leagueoflegends.wikia.com/wiki/Kill#The_Amount_of_Gold
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
arthur
Profile Joined April 2009
United Kingdom488 Posts
August 14 2011 10:20 GMT
#87
On August 14 2011 06:57 Vei wrote:
Show nested quote +
On August 14 2011 06:44 rewtamus wrote:
because he probably got more farm from creeps than you did from a 0-4 worth-nothing singed?

singed excels at farming... champion kills are cool but people need to stop thinking it's the only way to get gold

I see, this is probably what it was then.. I forget that farming people has diminishing returns. I don't even know the exact formula for it.


18 caster minions = 300 gold
13.6 melee minions = 300 gold

And then remember, every 3 minutes they go up in gold value 2%? Or something..
youtube.com/f1337
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 14 2011 15:38 GMT
#88
+ players drop in value.

Rule of thumb is FB is worth ~20 cs and a kill is worth 10-15 cs.
twitch.tv/cratonz
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
August 14 2011 17:05 GMT
#89
I watched dyrus play singed on the EU servers yesterday. He plays him very well and is super active with him. I defintely recommend to watch him. The most important skill on singed is definitely map awareness (which is always important but on singed its kinda the main aspect). Like: you dont play singed on the main screen but on the minimap.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 14 2011 18:52 GMT
#90
a kill is worth more cs than that because you deny them farm while they're respawning, heading back to lane etc
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-08-14 20:57:19
August 14 2011 20:56 GMT
#91
On the discussion which was like "hurrdurr singed needs armor/mres asao so quick roa is bad hurrdurr" on the last page.

Your ult. Gives. Armor. And. Mres.

That's why you can rush RoA and delay "real" tank items. Slightly similar to Cho who is a tanky bitch cause of the HP pool from his ult and can delay "real" tank items because of that.

Don't fail your ult (it has long enough duration anyway) and RoA becomes the best possible first big item.


Edit: Unless, I'm obviously with Dyrus here, RoA MIGHT be bad against e.g. a fed vayne who will crush through your HP pool regardless. That's a reason to not stack health but regen/resists instead.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
broz0rs
Profile Joined July 2008
United States2294 Posts
August 14 2011 21:38 GMT
#92
lol this should be called the RoA thread.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 14 2011 23:54 GMT
#93
On August 15 2011 05:56 r.Evo wrote:
On the discussion which was like "hurrdurr singed needs armor/mres asao so quick roa is bad hurrdurr" on the last page.

Your ult. Gives. Armor. And. Mres.

That's why you can rush RoA and delay "real" tank items. Slightly similar to Cho who is a tanky bitch cause of the HP pool from his ult and can delay "real" tank items because of that.

Don't fail your ult (it has long enough duration anyway) and RoA becomes the best possible first big item.


Edit: Unless, I'm obviously with Dyrus here, RoA MIGHT be bad against e.g. a fed vayne who will crush through your HP pool regardless. That's a reason to not stack health but regen/resists instead.


i think you forgot how vayne works
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 15 2011 02:11 GMT
#94
some NUMBERS:

Rewt's Singed
lvl 1 mana: 327
passive bonus HP: 81.88
lvl 1 hp: 578
lvl 1 hp regen /5: (no item) 21
lvl 1 hp regen /5: (regrowth) 37

lvl 2 hp/5 63
hp 672
mana 372
hp from passive 93.13
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
August 31 2011 16:15 GMT
#95
Iam thinking about running tele+revieve on singed now, since I read the reasoning about zombie karth on dyrus' guide (solomid.net) about it.

the main downside would be not having ghost which I find disturbing. currently I run ghost+ignite and ghost+teleport most of the times. I think the lategame presence with revieve teleport would be amazing since you can overextend 2 times. The only way to die as singed is eating ignite+some ults lategame, thus revieve sounds really fucking strong.

What do others think of this idea? Is revieve 100% bound to teleport at all? is the idea viable?

I think I would run 0/9/21 then instead of 0/21/9 with improved revieve and tele ofc.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 31 2011 16:19 GMT
#96
The bad thing about TP/Revive is that you have zero access to your summoner skills until you die AND if your team is continuing to fight. If you have Revive mastery spec'ed, the speed boost can offset your lack of Ghost.

Any time you have your TP down, you have to play rather passively. You have no Ghost or Flash to escape ganks. And if you die with your TP down, Revive is somewhat moot.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
August 31 2011 16:26 GMT
#97
On September 01 2011 01:19 NeoIllusions wrote:
The bad thing about TP/Revive is that you have zero access to your summoner skills until you die AND if your team is continuing to fight. If you have Revive mastery spec'ed, the speed boost can offset your lack of Ghost.

Any time you have your TP down, you have to play rather passively. You have no Ghost or Flash to escape ganks. And if you die with your TP down, Revive is somewhat moot.


Thats what I clearly felt when I tried it the first time. The combo certainly needs some experience. The other problem is to sync singed's ult with it. When would I actually activate it? before or after the revieve? So far I'am leaning towards "before" because I would have +MS and +HP when using revieve anyways. And as I said, when I died during an ult then I certainly baited at least 1-2 ults and mb 1 ignite with him allready.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
broz0rs
Profile Joined July 2008
United States2294 Posts
Last Edited: 2011-08-31 16:40:40
August 31 2011 16:34 GMT
#98
I run tele/ghost on Singed in all my games. Since I'm constantly farming on Singed, I use teleport so I can quickly get to my team, especially if they are across the map, when I see a skirmish.

Personally, I'd only use revive on champs that can clean up and have globals. I just don't think Singed is a champ that can clean house after the initial skirmish. Revive was strong for Panth and TF before their global nerfs.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-08-31 16:45:05
August 31 2011 16:44 GMT
#99
On September 01 2011 01:34 broz0rs wrote:
I run tele/ghost on Singed in all my games. Since I'm constantly farming on Singed, I use teleport so I can quickly get to my team, especially if they are across the map, when I see a skirmish.

Personally, I'd only use revive on champs that can clean up and have globals. I just don't think Singed is a champ that can clean house after the initial skirmish. Revive was strong for Panth and TF before their global nerfs.


This.

I strongly feel that having a built in global of some sort is vital for running a successful TP/Revive build. I didn't mention this before.

It just gives you much more flexibility with your TP.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
August 31 2011 17:17 GMT
#100
If you use that reasoning then it would be bad on karthus too, since he can use his global anyways. TF and panth free up teleport when their ults are up but karth not. However karth is apparently a big candidate for this combo and there are a couple very high rated players who do this. Yes you can cleanup a fight better with karth than with singed but singed is completely different anyway so..

The profit on running it on singed would be super aggressive pushing and eating as many ults as possible while wearing them down with poison. Well basicly the same as without those summoners but you will do it 2 times in a row and I dont see how you would kill singed 2 times in a row without completely overextending on him.

Just thinking about how to react on a tele revieve singed gives me the creeps. He can clear waves super fast + your jungle when he is waiting for his wave to tank your turret. Normaly you would gank him when he overextends like this but with revieve up and a ready team then it would be very hard to calculate.

Dunno have to try it more. Thx for the advice.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
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