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[Champion] Singed - Page 3

Forum Index > LoL Strategy
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freelander
Profile Blog Joined December 2004
Hungary4707 Posts
March 08 2011 17:00 GMT
#41
cant you charge it with toggling gas on/off?
And all is illuminated.
mrgerry
Profile Joined September 2008
United States1508 Posts
March 08 2011 17:02 GMT
#42
Toggles do not proc item effects
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 08 2011 17:05 GMT
#43
do you remember when they broke cho's vorpal spikes and let them do that? shit was pretty funny, every game there was some retard cho wandering around with sheen, locket and tear of the goddess mashing their 'E' key.
mogwaismusings.wordpress.com
CLouDPR
Profile Joined March 2011
United States12 Posts
March 09 2011 18:17 GMT
#44
For yellows, I'd say go dodge seals if you can affording it, but flat armor isn't bad either if you don't want to break your bank. The reason I say this is because dodge allows for the nimbleness mastery to proc which could lead to all sorts of funny things like people chasing for miles or you catching up to someone who is attempting to kite you. Anyway, just my two cents.
GG
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
March 09 2011 18:34 GMT
#45
On March 10 2011 03:17 CLouDPR wrote:
For yellows, I'd say go dodge seals if you can affording it, but flat armor isn't bad either if you don't want to break your bank. The reason I say this is because dodge allows for the nimbleness mastery to proc which could lead to all sorts of funny things like people chasing for miles or you catching up to someone who is attempting to kite you. Anyway, just my two cents.


you dont want nimbleness mastery though, that means you dont have strength of spirit maxed which is much more important on singed imo
Brees on in
Lanzoma
Profile Joined February 2011
Mexico813 Posts
March 09 2011 19:14 GMT
#46
I personally love the nimbleness mastery, those speed procs are boss. It's definitely situational, but I already have the dodge seals from when I mained Jax so why not.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-03-09 20:01:44
March 09 2011 20:01 GMT
#47
I think Dyrus uses 21-defense mastery just so that he can get both SoS and Nimbleness. The rest isn't bad on singed either, since he scales quite hard with "taking less damage".
Tooplark
Profile Joined October 2008
United States3977 Posts
March 10 2011 06:24 GMT
#48
If you are below 1200 ELO here is how to play singed:
Teleport Fortify spells.
Start with doranshield (first recommended item). Run to bot brush, taking your slow or fling first. If you see a chance, harass your enemy with fling (run behind first so they can't attack after). If you aren't good at the whole right-clicking thing, just throw them in any direction.
At level 2, get slow or fling, whichever you didn't get previously. Then at 3 get poison and turn it on. You have teleport so its ok.
By now you should have either 3-5 kills or 3-5 deaths depending on who's in the lane. Start buying the recommended items in any order. From here, the singed guides pretty much converge - even at low elo people can press Q and run down lanes.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Morphx2
Profile Joined March 2011
147 Posts
April 01 2011 04:12 GMT
#49
I used Singed in my last 3 normal games. He is so fun and must make people so mad.

game 1: 9-2-5
game 2: 8-1-7
game 3: 6-1-8

I run flash and ghost. Nothing beats chasing someone who is 1 step ahead of you and flashing in front and keep running so they get more poison. hehe.

Its just so much fun to fling people! He is probably the most brain-dead person to use too. Hit Q, run around, glue or flip when bored. Go to tower, hit R, knock down tower. Rinse and repeat.

zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2011-08-15 00:06:07
August 09 2011 06:14 GMT
#50
I've been playing Singed a lot lately, and my build is somewhat different from the popular guides I've seen (I realize this guide is old too). Haven't made it to ranked play yet though, so not sure how viable this is there.

Runes: Magic Penetration marks, HP/level seals, MP Regen per level glyphs, Speed Quints
Masteries: 9/0/21 (I get mana ones over exp- found it to be slightly more useful).
Summoner Spells: Teleport/Ghost
Skill order-> Typical EQQWQR into R>Q>E>W

Generally for items I go:
Boots of Speed/3 health potions
Depending on the lane: straight to Boots of Swiftness/Mercury Treads (with a few health pots.... or skip ahead to some regrowth pendants)
Regrowth Pendant->Regrowth Pendant->Negatron Cloak-Force of Nature
Chain Vest->Giant's Belt->Sunfire Cape

Usually follow it up with:

Rod of Ages
Guardian Angel

Then depending on team composition:
Banshee's Veil
Ryali's Crystal Scepter (only if they have a lot of CC so you can get away a bit easier)
Thornmail
Frozen Heart
Abyssal Scepter

The basic idea is to outlast your opponent in lane- I found going catalyst first is really bad: usually by the time you get it, you level really slowly. It doesn't really give you any sort of noteworthy sustain. However, once Singed has good hp regen due regrowth pendants, he starts running into mana problems... so I sacked magic resist glyphs in favor of mana regen per level- they start kicking in during the midgame. Once insanity potion is reached, the sustain lets you quickly dominate your lane, and you have the extra mana to keep at it.

Once the laning phase ends, this is where my build thrives: you have a insane amount of sustain with force of nature/mana regen per level glyphs, and teleport gives you mobility to take down massive minion waves that tend to build up (tend to get ahead on levels due to this). Or to surprise a low health enemy that is trying to get some exp by bursting out of nowhere and running them into the ground. Damage is much lower than if going AP, but you can stay at the front for much more extended periods of time with the increase health/mana regen. Enemies also tend to think you'll run off after getting damaged heavily, so they'll overcommit against your teammates, and then you just run in and fling them.

I've also found the high regen pretty useful in teamfights. You can control where people are with fling and mega adhesive. If you take too much damage, run away temporarily, then when they stop chasing, come back and wreck people.

Lategame the build suffers a bit due to no magic resist glyphs. If played well, the enemy team can't do an awful lot at this point though, and hopefully someone else on your team can help carry the game to a win if necessary.

Any comments would be appreciated.

Edit: After playing some more, magic resist/level glyphs are far superior. :>
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 09 2011 06:16 GMT
#51
swap thornmail out for frozen heart
zer0das
Profile Blog Joined May 2007
United States8519 Posts
August 09 2011 06:23 GMT
#52
I suppose that's an option that is superior to thornmail in some circumstances. Thing is it is pretty rare that I have to stack armor items- haven't run into many teams that are heavily slanted that way. I'll add that to the list though.
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
August 09 2011 06:32 GMT
#53
i just noticed if u pop q on and off you can get 2 ticks of poison with 1 tick of mana
cool beans
BlackPaladin
Profile Joined May 2010
United States9316 Posts
August 09 2011 06:56 GMT
#54
On August 09 2011 15:32 nyxnyxnyx wrote:
i just noticed if u pop q on and off you can get 2 ticks of poison with 1 tick of mana


Dyrus has like, always done that lol. You never noticed?
"Your full potential does not matter if you do not use all 100% of it."
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 09 2011 07:03 GMT
#55
3 ticks for psn, when wave chases you try to make last one catch up sight so it gets psn'ed

<--- 1200-1800 only singed
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 09 2011 07:08 GMT
#56
i'll post my build for laffs

competitive build(solo top)
flat hp/5 quints
3 mp/5 seals, the rest whatever u want
mpen marks
mr/l glyphs

start regrowth
philo stone and ward
boots mana crystal
hog
finish catalyst and buy wards
merc treads
finish rod(situational)
wards
giants belt
rylais
core resist item(chain vest/negatron cloak) according to enemy

at this point you should be the most farmed champ in game and u finish force of nature or glacial shroud

finish build by finishing hog if you have gap closers on enemy team, or save hog for gp/10 and build your glacial shroud into fh

QSS

deathcap
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 09 2011 07:08 GMT
#57
in norms i 99% of the time rush philo/hog/kage
rewtamus
Profile Blog Joined January 2011
United States327 Posts
August 09 2011 07:09 GMT
#58
p.s. i have like 3 singed pages and i either have 0-3 mspeed quints according to enemy
rewtamus
Profile Blog Joined January 2011
United States327 Posts
Last Edited: 2011-08-09 08:00:47
August 09 2011 08:00 GMT
#59
just did an inhouse:



[image loading]
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
August 09 2011 09:14 GMT
#60
On August 09 2011 15:56 BlackPaladin wrote:
Show nested quote +
On August 09 2011 15:32 nyxnyxnyx wrote:
i just noticed if u pop q on and off you can get 2 ticks of poison with 1 tick of mana


Dyrus has like, always done that lol. You never noticed?


sry i dont watch streams );
cool beans
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