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Active: 1538 users

[Champion] Kayle - Page 8

Forum Index > LoL Strategy
Post a Reply
Prev 1 6 7 8 9 10 14 Next All
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
August 28 2011 14:04 GMT
#141
--- Nuked ---
arthur
Profile Joined April 2009
United Kingdom488 Posts
August 29 2011 20:48 GMT
#142
Kayle was my most played ranked prenerf (when she was UP early and OP late)

I quit playing Kayle after her "fix" (when she was UP, early UP mid, UP late and broken to boot).

Small buff + bug fix and a few games show she was still UP compared to the old Kayle.

Another small buff, she still feels completely dwarved by her ancestor, however, I am sticking to her now.



So far I've decided going 16-0-14 beats the old 9-0-21.

Taking a more offensive runepage beats the old AP/Mana regen runepage. Ad reds, Attackspeed yellow, AP/level blues + AP quints.


Itemwise she used to be incredibly dependant on the Hybrid items.

Now she is more versatile...


Id love to hear everyones Kayle itembuilds.

I am trying them all, slight change by slight change, game by game.
youtube.com/f1337
dignity
Profile Blog Joined May 2010
Canada908 Posts
September 18 2011 02:18 GMT
#143
Seeing as almost everyone got kayle for free it would be a pretty good time to bump this and get some updated discussions going.

STS17
Profile Joined April 2010
United States1817 Posts
September 18 2011 02:58 GMT
#144
Kayle build: GRB Boots of Choice and as many HGBs as you can acquire. Start triple potting as soon as you get GRB/Boots and try to keep them up as much as possible.

Premise of this build is to simply kill everything, then hit R to heal back to full when they focus you (run cleanse to avoid CC if you want).

There is also Malady/BC which just lets you shred everything ever on champions and gives you decent AS to boot so your passive stacks to full quickly.

Lastly, Tiamats are always fun for super splash (nothing like hitting the guy next to your target for more damage than you hit your target for)
Platinum Level Terran - Take my advice from that perspective
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 18 2011 03:06 GMT
#145
Two_DoWn's op kayle build-

armpen, armor, mr, ad quint

21-0-9, flash ignite, qeqwqr q>e>w.

dblade opening, boots, another dblade, cleaver, mallet, wits, then whatever else you need.

In lane- abuse your qe- you can literally q, one swing of e, and have the other person down 25% health. Then just keep them back with that threat, farm and kill their entire team lategame. Kayle is an ad carry. Play her like one.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
KaoReal
Profile Joined May 2010
Canada340 Posts
September 18 2011 03:18 GMT
#146
I tried that build Two DoWn, couldn't make it work for the life of me. I get hit back for more than I dish and without any mana regen, maxing Q is just too taxing. This was vs MF in a duo duo lane.

What I have had success with is running gp10 quints pretty much standard support setup (cv and all) in a duo lane, with AS reds, manareg yellow, and cdr blues. Get your gp10 items and then build nashors, eventually getting all the goodies that kayle loves like hextech and GRB. Max heal first and E second as you won't be getting much AP or AD until later. Its basically babysitter transitioning into ult-bot with nice DPS.

Another style that I've had success with is rushing malady and wit's end kogmaw style, maxing E. A slight variation on this is rushing Nashor's before building malady and black cleaver, depending on what kind of shred you need most. After that, as usual, the luxury items. This variation of course requires a solo amount of farm.
Life can only be understood backwards, but must be lived forward
Deux
Profile Blog Joined August 2009
United States159 Posts
September 18 2011 03:20 GMT
#147
Been playing a bit of Kayle recently and this is what I generally run

malady -> boots 1 -> mana regen half of nashor's -> boots 2 -> finish nashor's -> Rageblade -> hextech GB -> whatever you want

You end up pretty squishy but will tear anything apart if not killed immediately.
LeglessPuppy
Profile Joined March 2011
United States190 Posts
September 18 2011 03:50 GMT
#148
My item build I normally go on kayle is as follows:

Regrowth pendant and a pot 1st
Philo Stone
Berserker Greaves
Malady
Black Cleaver
Banshee's Veil
Hextech Gunblade
Then if it goes on long enough I sell my philo stone for a blood razor or more defensive items. This is the build I always use on her and as long as someone doesnt feed early she goes into the late game very well.
Swilvan
Profile Joined March 2011
113 Posts
September 18 2011 21:06 GMT
#149
On September 18 2011 12:50 LeglessPuppy wrote:
My item build I normally go on kayle is as follows:

Regrowth pendant and a pot 1st
Philo Stone
Berserker Greaves
Malady
Black Cleaver
Banshee's Veil
Hextech Gunblade
Then if it goes on long enough I sell my philo stone for a blood razor or more defensive items. This is the build I always use on her and as long as someone doesnt feed early she goes into the late game very well.


Thanks a lot for this one, I got kinda clueless about kayle, but this build rekindled my love for kayle :D
Aukai
Profile Joined April 2003
United States1183 Posts
September 18 2011 22:57 GMT
#150
I'm planning on playing some kayle so I can try to update this. I can't promise its the best but it will be more up to date then whats in the OP.
There was one really amazing gal. She was one of the biggest chick i ever seen.
xiaoW
Profile Joined September 2010
Netherlands284 Posts
September 18 2011 23:27 GMT
#151
Atkspd red/yellow, flat mr blue or cdr, ms quints

masteries dont really matter that much, personally i go 9/0/21.
Flash/Teleport or Flash/Exhaust
teleport on kayle is strong, you push towers like crazy and you have a lifesaving ult with your TP

There are different openings: dorans blade, boots+pots and regrowthpendant+pot
itembuilds usually: philostone/dorans stack + serkers + malady + cleaver
after that go defensive with either Banshee/FoN or Frozenheart
Khelevaster
Profile Joined February 2011
Ukraine34 Posts
September 20 2011 11:00 GMT
#152
I've experimenting with Kayle builds lately.

Here are some random thoughts:

- She's not really mana hungry any more. Can sustain herself for a very long time on just dring. Can open dblade and do ok too.
- Needs attack speed. Pure AP or AD build isn't very strong any more.
- Somewhat niche still. Works well in setups that are currently not very popular (split farm bot lane).
- Karthus + your ult = pwnage.
- Dblade -> boots -> rageblade -> triforce!
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
Last Edited: 2011-09-20 12:33:19
September 20 2011 12:32 GMT
#153
I've been going 9/21/0 lately, she doesn't seem to need util apart from the movement and I find 21 in offence just not necessary.

Regrowth
Philo
Zerkers
Malady
Wit's End
Madreds

I have about 2.0 attack speed by now, it's a little hard to see exactly how much damage you do but so many numbers and shit just dies.

I use AS marks + Quints, mana regen yellow, MR blue
OjKa OjKa OjKa!
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 22 2011 01:23 GMT
#154
On September 20 2011 21:32 ToT)OjKa( wrote:
I've been going 9/21/0 lately, she doesn't seem to need util apart from the movement and I find 21 in offence just not necessary.

Regrowth
Philo
Zerkers
Malady
Wit's End
Madreds

I have about 2.0 attack speed by now, it's a little hard to see exactly how much damage you do but so many numbers and shit just dies.

I use AS marks + Quints, mana regen yellow, MR blue


Came into this thread thinking of going 9/21/0 myself, glad to see another Kayle user with the same thing in mind.

Also, my ideal item build:

Mercury's Treads
Guinsoo's Rageblade
Nashor's Tooth
Hextech Gunblade
Wit's End
Guardian Angel
/commercial
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 22 2011 01:29 GMT
#155
Not so sure on gunblade/rageblade stuff any more. She has really bad AD/AP ratios and it feels like she's VERY similar to teemo and building her as a pusher+attack speed+tanky to scale with E seems better.
arthur
Profile Joined April 2009
United Kingdom488 Posts
September 22 2011 16:35 GMT
#156
On August 30 2011 05:48 arthur wrote:
Kayle was my most played ranked prenerf (when she was UP early and OP late)

I quit playing Kayle after her "fix" (when she was UP, early UP mid, UP late and broken to boot).

Small buff + bug fix and a few games show she was still UP compared to the old Kayle.

Another small buff, she still feels completely dwarved by her ancestor, however, I am sticking to her now.



So far I've decided going 16-0-14 beats the old 9-0-21.

Taking a more offensive runepage beats the old AP/Mana regen runepage. Ad reds, Attackspeed yellow, AP/level blues + AP quints.


Itemwise she used to be incredibly dependant on the Hybrid items.

Now she is more versatile...


Id love to hear everyones Kayle itembuilds.

I am trying them all, slight change by slight change, game by game.


So this threads been bumped after 3 weeks, I recommend you jungle Kayle or possibly solo top Kayle.

If you jungle go attackspeed red/blues, armour yellow, attackspeed/armour quints.
She can clear jungle relatively fast with passive + E splash, she can slow enemy/speed up ally. Her ultimate makes tower diving easy. Basically buy madreds razer then go tanky. You have to throw in hextech gunblade and an eventual upgrade to bloodrazer though. Not ideal for a jungler.

If you go solo top you generally want a strong early item (rageblade/malady/blackcleaver), follow up with hextech gunblade, then generally trinity force into counter items. This is pretty much a good reason not to go Kayle. Unlike a lot of solo tops, she is generally useless without certain items. Expensive items. HOWEVER she does provide a lot of useful utility. Her passive increases your allies damage. Her ulti is amazing and she has slow / speedups.


She can go mid but she can't compete with... Any AP carry.
She can go ad bot but there is no reason to choose her over ad carries, and several reasons to choose them over her.
She is the weakest support in the game. Just don't.


Basically don't play Kayle, but if you must go jungle or top, and don't try hard.



#1 Kayle!
youtube.com/f1337
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
September 22 2011 16:42 GMT
#157
Jungle Kayle... now there's an interesting idea.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-09-22 17:11:56
September 22 2011 17:08 GMT
#158
Hmm.
AS Red / Armor Yellow / MR Blue / ?? Quints (Armor pen doesn't feel necessary)

9/21/0 (Ardor is so good on kayle...) or a more typical jungle build like 16/0/14 with Mpen / AS / AD and up to movespeed in util? Seems like you want the buff duration too much on kayle to go for 21 defense.

EQEW Gank? Can you do a "standard" clear (Blue through to red? At least to twins?) quickly?
Cloth/5 -> Wriggles+Boots then go for GRB? GRB seems good for the low-farm situation that a jungler is stuck with. Or maybe Just go for Hextech for the sustainability there and skip the wriggles? (Is bilgewater or Revolver enough to sustain her before the hextech completes?)

Going to try this when I get home, first in a custom and then in a real game.
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
October 08 2011 05:05 GMT
#159
I've been doing pretty well with

double dblade - zerks - Black cleaver - starks. Then GA/BT in whatever order you think you need.

run cleanse/flash to make her pretty much ungankable in a lane. Farm to your hearts content!
R>Q>E>W with 1 level of w at 3 or 4.

I personally don't think AP is worth it, the ratio on her E is mediocre, her Q scales equally with AD/AP, and the AP scaling on her W is negligible. As a pure AD carry, I think she has a surprisingly good kit. Slow/scaling nuke/damage amp. Slight heal/ms boost. Low range but built in splash and some magic damage. Her ultimate is obviously a carry's dream, and it also allows a solid amount of time to life leech.
Shine[Kal] #1 fan
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 08 2011 05:37 GMT
#160
i dunno if her ap ratios are actually that bad. 1.0 ap scaling is a lot more than 1.0 ad scaling (lee sin has 1.8 bonus ad scaling on his Q alone, imagine if annie Q had 1.8 ap scaling). Also, assume kog'maw's W has ok ap scaling for an autoattack bonus... 100 ap gives 1/6th of the bonus. 100 ap gives kayle 1/3rd of her steroid over again.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
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