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On November 14 2010 10:10 ZERG_RUSSIAN wrote: But it's still important because it draws aggro off of you, it's really dumb to focus down the guy with GA first regardless of his respawn health. But like, the point of tank gear on WW is partly that you can serve as an offtank that they can't quite ignore. Banshee/Randuins gives you CC blocking and chasing power, all GA does is ensure that if you die, you can revive to maybe die again.
I personally feel like that GA is a mentality developed back then with its high respawn health and how WW used to played like an ult bot to trade 1 for 1. Now though GA and the general WW style just doesn't seem to mesh too well together.
On November 14 2010 10:20 Daxunyrr wrote: It was just a thought. Nothing more. It just seems like it'd be a nice thing to get after BV. I mean I know you cap out pretty quick in ASpd between W & Green, but I just figured the extra ms & everything could help out with the swift kills. My experience with enemy WW's is we're running at half health, he comes outta nowhere, shreds us n vanishes. But how did you get to the half health point in teamfights? If you lost, WW being present in the actual fight and being able to take and dish punishment would've won the fight even more decisively for them. If you won and WW wasn't there in their teamfight, then he made a mistake in not being there and is trying to make up for some of it by hopefully trading 1 for 1. If you are just getting picked off, then that's poor play.
I think Zeal makes a bit of sense, it is a pretty efficient item cost wise afaik. However, that style really just turns WW into an assassin, which he doesn't really do too well as.
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You definitely get a ton of EHP from GA though, if you were using it for the second revive only I think you're underestimating how much armor and MR you get from it. I do agree that Banshees and Randuins are definitely good, but GA is really, really clutch as your next item because it gives you all-around survivability and a revive to boot.
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Thing is that I feel like I can slap down a HoG and a Negatrons easily for just 1600, and then 1k can work toward the randuins or banshee's as I need to complete, the former even has the benefit of needing a chainmail somewhere in there so there is plenty of armor. GA on the other hand has a lower MR, no additional HP/mana, and a passive that's questionable in how useful it is.
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The half health isn't in the team fights, its usually early-mid game. Once they get to the end game and the team fights do, the ones I fight against do something weird. It's like they jump in with blue buff, dish out ult & do some chaos, then run off in the chaos and jump at any escapers instead of staying in there the whole time. I guess we focused em that much or something.
Edit - I see GA as a powerful escape tool. A lot of people know you spawn back with 750 HP. (Generally they will think they can win still) If you can manage to get someone to about 47-48% HP before you die, press E the instant you res n start runnin. You get a move speed n can escape. Generally what I'll do is I'll do an obvious run into a jungle, munch on wolves to regain HP, then jump back on the guy when he chases me
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Also, question time.
Im starting to play WW again, but no one ever pushes. All my teammates push but when we back off, they still turret hug. What do I do then, just horde the jungle? Cause it seems like Im startin to fall behind the team without ganks.
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there are alot of things you can't do without a ga. like suiciding isn't an option obviously, but ww being a melee dps dies a ton. you can't just rambo in and focus a guy down without ga, and having the ability to not worry about dying and ulti their main dps is really useful.
i dont like rushing ga but getting it after your main tank items is really good and is extremely clutch. ga is amazing on most melee dps, not so much tanks or ranged.
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Okay, ezpz just enlightened me on the merits of NOT rushing GA after bloodrazors, I'm gonna try it out in ranked and learn how to play that style.
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![[image loading]](http://imgur.com/JWI87.jpg)
Ezpz gives me a lesson on ww and look what happens next game
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On November 15 2010 01:11 ZERG_RUSSIAN wrote:![[image loading]](http://imgur.com/JWI87.jpg) Ezpz gives me a lesson on ww and look what happens next game Would a BT be a good idea after rhanduins and banshees? It seems it would scale really well with the spirit visage
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I don't see how bt could ever be a good idea unless you're either crushing (in which case it's sword of the occult BF style) or playing a super super farmy hero like sivir. Losing stacks on that thing is huge and it takes forever to build up.
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On November 15 2010 02:59 Iplaythings wrote:Show nested quote +On November 15 2010 01:11 ZERG_RUSSIAN wrote:![[image loading]](http://imgur.com/JWI87.jpg) Ezpz gives me a lesson on ww and look what happens next game Would a BT be a good idea after rhanduins and banshees? It seems it would scale really well with the spirit visage Actually at THAT point you want GA lol.
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On November 04 2010 23:49 Mogwai wrote:More or less stealing from HwangJk, I run almost entirely Attack Speed runes with some ArmorPenetration mixed in (get 10 ArPen from Runes, you can do this via 6 marks or 3 Quints, the ultimate effect is the same). Defensive masteries aren't at all necessary on WW, so I run 9/0/21 to get some RNG faster jungling off crits + extra AS and 2 more ArPen.
I've seen a few ppl mention the 10 ArPen is like the magic number. Any particular reason why?
Also I've got most of the generic runes and a good amount of IP saved up, does any other champ benefit from attack speed runes?
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On November 15 2010 13:29 Darkchylde wrote:Show nested quote +On November 04 2010 23:49 Mogwai wrote:More or less stealing from HwangJk, I run almost entirely Attack Speed runes with some ArmorPenetration mixed in (get 10 ArPen from Runes, you can do this via 6 marks or 3 Quints, the ultimate effect is the same). Defensive masteries aren't at all necessary on WW, so I run 9/0/21 to get some RNG faster jungling off crits + extra AS and 2 more ArPen. I've seen a few ppl mention the 10 ArPen is like the magic number. Any particular reason why? Also I've got most of the generic runes and a good amount of IP saved up, does any other champ benefit from attack speed runes? Udyr and Kayle are two that come to mind.
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On November 15 2010 14:00 starfries wrote:Show nested quote +On November 15 2010 13:29 Darkchylde wrote:On November 04 2010 23:49 Mogwai wrote:More or less stealing from HwangJk, I run almost entirely Attack Speed runes with some ArmorPenetration mixed in (get 10 ArPen from Runes, you can do this via 6 marks or 3 Quints, the ultimate effect is the same). Defensive masteries aren't at all necessary on WW, so I run 9/0/21 to get some RNG faster jungling off crits + extra AS and 2 more ArPen. I've seen a few ppl mention the 10 ArPen is like the magic number. Any particular reason why? Also I've got most of the generic runes and a good amount of IP saved up, does any other champ benefit from attack speed runes? Udyr and Kayle are two that come to mind. kog too
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On November 15 2010 02:59 Iplaythings wrote:Show nested quote +On November 15 2010 01:11 ZERG_RUSSIAN wrote:![[image loading]](http://imgur.com/JWI87.jpg) Ezpz gives me a lesson on ww and look what happens next game Would a BT be a good idea after rhanduins and banshees? It seems it would scale really well with the spirit visage
I think Visage doesn't affect life steal, only healing and regen?
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On November 15 2010 13:29 Darkchylde wrote: I've seen a few ppl mention the 10 ArPen is like the magic number. Any particular reason why?
Also I've got most of the generic runes and a good amount of IP saved up, does any other champ benefit from attack speed runes?
I think 10 is the magic number because armor pen doesn't reduce armor below 0 like armor reduction does. So if you get more than that it doesn't help you jungle.
I'm actually not sure why it's 10 as some of the creeps have less than 10 armor. But the creeps with less than 10 armor suck anyway so whatever.
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Neo, i was looking at your rune suggestions and i found it interesting
you suggest mana per level yellows why? i almost never suffer from lack of mana as WW, but more AS would def make me more of a force
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On November 16 2010 00:23 -Kato- wrote:Show nested quote +On November 15 2010 02:59 Iplaythings wrote:On November 15 2010 01:11 ZERG_RUSSIAN wrote:![[image loading]](http://imgur.com/JWI87.jpg) Ezpz gives me a lesson on ww and look what happens next game Would a BT be a good idea after rhanduins and banshees? It seems it would scale really well with the spirit visage I think Visage doesn't affect life steal, only healing and regen?
I just found out it doesn't. I don't understand why tbh.
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The OP could use some cleanups and some additions after 5 pages of the thread...
I find it pretty hilarious that people have so much to discuss over such a retarded easy character tho :S
Also as other said nobody rushes bloodrazor ever unless they are being fed superhard. Tbh I don't ever feel the need to get it, it's more of something I get once I feel that I can ult without exploding. As for tank items WW can use anything aswell.
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