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[Champion] Warwick - Page 4

Forum Index > LoL Strategy
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Prev 1 2 3 4 5 6 15 16 17 Next All
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 04 2010 19:51 GMT
#61
haha, yea, apparently it's been that way for a long ass time, whoops, crazy that I still manage to jack baron up with that 1000 gold essentially flushed down the drain, LOL.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11768 Posts
November 04 2010 19:52 GMT
#62
It's the like, 15 damage and 20 armor, no doubt.
oraoraoraoraoraoraoraora
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 04 2010 19:57 GMT
#63
Gizmo, #1 WW.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 04 2010 20:15 GMT
#64
On November 05 2010 04:57 NeoIllusions wrote:
Gizmo, #1 WW.

ezezezez

lol

seriously though, I win a disgustingly large amount with him.

I'm over 80% in ranked with him and one of the 3 losses was when our 5s team was trolling with Karthus, GP, and a Blitz who fucking gave away the easiest gank in the history of the entire world. Goddamn that game pissed me off, next time you ask me to swap GP with you utah, I'm fucking queue dodging, LOL.
mogwaismusings.wordpress.com
STS17
Profile Joined April 2010
United States1817 Posts
November 08 2010 18:10 GMT
#65
So should I be maxing W or E first (after Q)? W helps jungle faster and the team buff can push towers quicker while E gives you more flexibility when chasing an opponent
Platinum Level Terran - Take my advice from that perspective
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 08 2010 18:13 GMT
#66
On November 09 2010 03:10 STS17 wrote:
So should I be maxing W or E first (after Q)? W helps jungle faster and the team buff can push towers quicker while E gives you more flexibility when chasing an opponent


I do both rather equally but leaning more towards E. Beyond level 6, 1-2 levels of W is all you need. Once you have Recurve, any additional points in W is a little superfluous. E is great in team fights. Along with your own Ghost, it ensures that any enemies that Flash/Ghost away, you'll be able to reach with auto attack and Q range.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 08 2010 18:14 GMT
#67
I typically alternate my levels of W and E after Q is maxed. Having only level 1 E until level 14 will sometimes make you miss out on kills you should've gotten, but the need for one over the other varies from game to game. If you're trying to set up a fast baron or fast push strategies though, of course you need to level W more quickly.
mogwaismusings.wordpress.com
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 08 2010 18:21 GMT
#68
On November 09 2010 03:14 Mogwai wrote:
I typically alternate my levels of W and E after Q is maxed. Having only level 1 E until level 14 will sometimes make you miss out on kills you should've gotten, but the need for one over the other varies from game to game. If you're trying to set up a fast baron or fast push strategies though, of course you need to level W more quickly.


Yeah, I concur. If you are coming into the game with a plan to do an incredibly early Baron (let's say your team drafted Kog and Shen. You guys can level 13 Baron at around 18:00 with just the 3 of you (WW with Razor+Recurve, Kog with IEdge+Green Elixir, Shen to tank) with the rest of your team in lanes), you can lean more towards W obviously.

But for the most part, E >=W is a good recommendation.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
November 11 2010 13:06 GMT
#69
Thanks for the guide Neo. I've picked up WW and trying to play him a bunch. If you guys could please clarify something for me: if WW tries to gank at 4 or so, is it basically just positioning and a bit dependent on the damage that your teammate can help you do? I'm just asking for a situation I suppose, I played a game and tried to gank for a Galio but I guess Galio doesn't sustain enough DPS without a slow or me having R
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Ecael
Profile Joined February 2008
United States6703 Posts
November 11 2010 15:06 GMT
#70
Ideally you are executing the lvl 4 gank with double buffs and the opposition kind of pushed over into your side, in which case having a good 2/3~3/4th of the lane to run with and red buff slow should be enough for the most part. But yeah, from my experiences, WW ganks are kind of reliant on teammate aid. Just red buff usually isn't enough.
The6357
Profile Blog Joined August 2005
United States1268 Posts
November 13 2010 18:22 GMT
#71
I've seen two variations of WW item builds from some char build sites and it seems like OP is favoring survivability items. I just recently started to play WW and the build I follow suggest me to go for more attack items rather than armors. I go

cloth armor+ward ->razor->boots (the one that give 20% attack speed boost) ->blood razor ->Vampire sceptor ->last whisper ->blood thirst/banshee

is going survivability better than going weapons for WW? I've noticed that WW's ulti does shit damage so I was leaning more toward weapons to increase damage output

Also for the jungling path, recently I've noticed that enemy team often try to gank me at my blue, so I started to start my jungling from enemy blue golem and haven't got ganked there once yet. Is this a common practice?
If the enemy has a jungler, I put a ward at enemy blue's bush as fast as i can to see if enemy jungler is starting at blue. If he doesn't start there, i simply steal his blue and it's been working out pretty well...except I kind of suck with WW during late game.
thoughts?
2010 worldcup!! corea fighting!!!
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
November 13 2010 18:50 GMT
#72
On November 14 2010 03:22 The6357 wrote:
the build I follow suggest me to go for more attack items rather than armors.

...except I kind of suck with WW during late game.
thoughts?

I think the problem is right in front of you.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
The6357
Profile Blog Joined August 2005
United States1268 Posts
November 13 2010 18:56 GMT
#73
On November 14 2010 03:50 seppolevne wrote:
Show nested quote +
On November 14 2010 03:22 The6357 wrote:
the build I follow suggest me to go for more attack items rather than armors.

...except I kind of suck with WW during late game.
thoughts?

I think the problem is right in front of you.

i thought my problem was i don't really know how to engage with ww during team battles...
2010 worldcup!! corea fighting!!!
Ecael
Profile Joined February 2008
United States6703 Posts
November 13 2010 20:12 GMT
#74
Well, it really depends on team composition. I've had games where I even wanted to get IE+LW at some point because we just didn't have enough damage late game. But generally I feel like tank gear scales far better with WW than damage. You should keep in mind that he doesn't really have any damage abilities other than Q. R doesn't even count as damage as much as it counts as a disable. Then recall how WW has a pretty health amount of life pool due to the lifegain. So yeah, generally the tank gear allows you to use the passive and general set of WW's abilities better. Though there are some half-tank half-dmg items like Wit's End that could have a place in certain games.

In terms of jungle path, I have no idea how that can happen really. If I am playing solo Q normal I just start at wraiths->wolves->blue when I think I can't count on teammates to guard me. If I can I go blue first. Opening red with WW tends to be too slow for him so imo it should be avoided, and opening golems wraiths wolves blue is viable as well if you have an actual WW page. Trying to steal their blue to start is honestly a pretty dangerous practice unless they don't know how to smite or don't have smite at all, but I guess if it has been working for you keep at it.

For lategame engagements, I try to use R as a disable and a way to force them to focus me. If there are good initiators on the team, I try to flank into them. If I am the offtank, I usually have to charge in pretty early myself and save R for after the first round of CCs hit.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 13 2010 21:35 GMT
#75
On November 14 2010 03:22 The6357 wrote:
I've seen two variations of WW item builds from some char build sites and it seems like OP is favoring survivability items. I just recently started to play WW and the build I follow suggest me to go for more attack items rather than armors. I go

cloth armor+ward ->razor->boots (the one that give 20% attack speed boost) ->blood razor ->Vampire sceptor ->last whisper ->blood thirst/banshee

is going survivability better than going weapons for WW? I've noticed that WW's ulti does shit damage so I was leaning more toward weapons to increase damage output

Also for the jungling path, recently I've noticed that enemy team often try to gank me at my blue, so I started to start my jungling from enemy blue golem and haven't got ganked there once yet. Is this a common practice?
If the enemy has a jungler, I put a ward at enemy blue's bush as fast as i can to see if enemy jungler is starting at blue. If he doesn't start there, i simply steal his blue and it's been working out pretty well...except I kind of suck with WW during late game.
thoughts?

Well, the thing is, when you get to level 30 or start playing good players starting at their blue is basically suicide unless you know exactly where they are the whole time you're taking it, and it usually leaves your team to 4v5 while they jack your red buff or something, then you're stuck in their jungle with their buff as they all come towards their side of the map lol.

Anyway those guides are pretty much trash. Read the opening post here and follow it, listen to everything mogwai and neo said. Basically most of warwick's damage comes from being in a fight for a long time and doing %hp attacks with bloodrazors/his Q so you want to go razors -> merc -> bloodrazors -> GA 90% of the time. There is no real reason to build him to instagib a carry when the simple fact that you're suppressing one of their teammates should get your team the kill anyway. You want to be alive to chase them down at the end of the fight because your passive is HUGE. It feels like you're not doing as much damage but really warwick isn't the main source of damage on the team, he's more of a tanky dps that holds one person down and chases really well.
I'm on GOLD CHAIN
Daxunyrr
Profile Joined August 2010
United States190 Posts
Last Edited: 2010-11-13 23:09:51
November 13 2010 22:52 GMT
#76
This is probably gunna be laughed at, but I just figured I'd ask a simple thing.

Most people tend to stop at GA & BV with their items. If omst of Warwick's damage comes from %'s, why not get like a zeal or PD after all this? It'd help with ihs ASpd...

then again I dont have a full thing of ASpd runes, nor am I a lv 30, so I start out slow still.
Stop bitching bout people who suck and teach em how to play.
Ecael
Profile Joined February 2008
United States6703 Posts
Last Edited: 2010-11-13 23:46:44
November 13 2010 23:44 GMT
#77
On November 14 2010 07:52 Daxunyrr wrote:
This is probably gunna be laughed at, but I just figured I'd ask a simple thing.

Most people tend to stop at GA & BV with their items. If omst of Warwick's damage comes from %'s, why not get like a zeal or PD after all this? It'd help with ihs ASpd...

then again I dont have a full thing of ASpd runes, nor am I a lv 30, so I start out slow still.

The idea is really that you are hitting quite fast with just green + bloodrazer, but there are games where things like Wit's End has a purpose. PD is an overrated item, the stats it give just aren't too useful for the price, but the zeal could definitely have some situational use.

Also about what 5hit said, I really feel that GA is quite lackluster with WW now after its nerf. I've been much more in favor of HoG->randuins or an early banshee's myself. The revive now is really weak, and WW has never been much of a priority focus target. All the GA seems to do is allow you to get a really bad initiation in R, die for it, and then revive and maybe not die within the next second.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
November 14 2010 00:31 GMT
#78
i prefer massive armor pen to attack speed since attack speed doesnt incraese your damage output at all unless some1 is just standing there getting owned by you like baron/dragon

but I play warwick for his mid/lategame not his early game so

dont have any problem keeping up in level in jungle tho ;o usually hit 6 before my opponent with my route
Brees on in
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 14 2010 01:10 GMT
#79
But it's still important because it draws aggro off of you, it's really dumb to focus down the guy with GA first regardless of his respawn health.
I'm on GOLD CHAIN
Daxunyrr
Profile Joined August 2010
United States190 Posts
November 14 2010 01:20 GMT
#80
It was just a thought. Nothing more. It just seems like it'd be a nice thing to get after BV. I mean I know you cap out pretty quick in ASpd between W & Green, but I just figured the extra ms & everything could help out with the swift kills. My experience with enemy WW's is we're running at half health, he comes outta nowhere, shreds us n vanishes.
Stop bitching bout people who suck and teach em how to play.
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