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[Champion] Warwick

Forum Index > LoL Strategy
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-01-29 21:45:50
November 03 2010 22:31 GMT
#1
Warwick, the Blood Hunter

One of the premiere junglers on Summoner’s Rift, Warwick can provide his team with a strong jungle presence and gank efficiently. He is also capable of one of the earliest solo dragons in the game.

=====

In light of Patch 1.0.0.108, there has been drastic changes made to jungling. Lizard and Golem have remained the same but milestone objectives (Dragon and Baron) have been buffed drastically. As a result, builds need to be updated.

Summoner Skills: Smite/Ghost
Masteries: 9 0 21
Runes:
Quints: Attack Speed
Red: Attack Speed
Yellow: Flat Armor
Blue: Magic Resistance per Level

Skill Order: WQQEQR, R > Q > E >= W
Item Build: Long Sword + 1 HP pot => Madred’s Razor + Ward => Boots => Merc Treads => Heart of Gold => Recurve Bow => Spirit Visage => Bloodrazor => Banshee -OR- Randuin's => survivability

Playstyle
Previously, it was arguable that rushing for straight Bloodrazor with Merc Treads was a viable option for Warwick. However, with the ward nerfs and Dragon/Baron buffs, rushing Bloodrazor has fallen out of flavor. Razor is still your first key item since it speeds up your jungling. However, it becomes much harder to sneak in a level 4-5 Dragon now with Dragon's single target attack debuff.

Going HoG and SV before finish Bloodrazor provides WW an increase in HP, Armor and MR. SV also buffs your Q and passive, allowing your HP to stay up throughout midgame. Getting Recurve Bow after HoG means you don't fall behind on the offensive spectrum. Dragon requires more of a team effort, if you successfully gank a lane, have your team (solo mid and two from bot) collapse immediately on Dragon and complete it before the dead enemy champion revives. Vision wards are highly recommended now but even without sight, the enemy has ample time to get to Dragon since WW cannot solo Dragon as easily as before.

+ Show Spoiler [Old Warwick build from previous patches] +
Summoner Skills: Smite/Ghost (preferred), Smite/Flash
Masteries: 1 8 21
Runes:
Quints: Flat HP
Red: Attack Speed
Yellow: Mana per 5 per Level
Blue: Cooldown Reduction per Level

Skill Order: WQQEQR, R > Q > E >= W
Item Build: Long Sword + 1 HP pot => Madred’s + Ward => Boots => Merc Treads or Berserker’s Greaves => Bloodrazor => survivability

Playstyle
With Long Sword and a hp pot, start out at Blue Golem. At 1:55, start attacking the Golem, activate your W and chug your hp pot. Smite Golem at 500 hp or less to ensure a kill. Once you have Golem buff, continue to small Wolves camp.

Get Lizard next with your 2nd Smite. From here, your jungle path can split. If mid or bottom is pushing hard, gank. Otherwise, continue to Wraith camp and small Golem camp, then attempt to gank.

Try not to return to base until you have at least 575 gold, which is what you need to complete your Madred’s Razor. Once you have Razor, rush over to Dragon and start. Tell Bottom Lane to push hard while you walk over to Dragon and have one or both of them swing to Dragon and help if needed. Typically, Warwick and solo Dragon at level 4 once he has his Razor and 1 HP Pot.

Skills, Q will be your primary skill, both in and out of the jungle. It does a considerable amount of damage at level 5 and heals a good amount. W and E are equally important, however I would lean more towards E over W. It's more important that WW is capable of chasing down low hp champions than it is to attack faster.
One thing to remember is that you can toggle your passive E on and off. If you are preparing to gank Bottom Lane, for example, turn off E until you're in range to strike. Keeping E on can sometimes cause the enemy get a freebie notification over their head that a gank is impending if their hp is less than half. Don't give yourself away due to your own skills.

Mid game, control the buffs on your side, concede Lizard buff to your carry in mid whenever possible. Ward the enemy jungle to counter the enemy jungler. And gank as often as your ultimate is up. At this point, you are farming and ganking so you have enough gold for your Bloodrazor.

Late game, once you have your Bloodrazor, you are more or less set. Boots are highly dependent on what the enemy team composition is. The more CC they have, the more you will be reliant on Merc Treads. There will be occasional snowball games where Greavers are acceptable but Treads are your mainstay. From there, build survivability in the form of Sunfire Cape(s), Banshee’s Veil, and Guardian Angel. Some Warwick will continue to build damage in the form of Bloodthristers or even Infinity Edge but I don’t recommend it. Whenever you ulti in, you will draw insta aggro. Without a good boost survivability, you will tend to die as soon as your ulti finishes due to your lack of escape (you typically Ghost in to chase).

In team fights, wait for your tank to initiate if possible then Infinite Duress the enemy physical Carry. Warwick relies heavily on patience to allow his team to get in position. Ulti’ing too early could lead to you dying before your team can flank properly. While it is recommended that you ulti the enemy Carry, it is acceptable to ulti any enemy champion that is out of position. But you want to ensure that your team has favorable odds. Ideally, every Ulti you land should be a kill. Anything less is going to be a waste.

Edits:
- Another viable opening is Cloth Armor + 5 HP Pots. It is safer but this OP feels it is slightly slower than the Long Sword + HP Pot opening. If you do open Cloth Armor first, you need to accumulate 700 gold at the very least before heading back to town to buy your Razor
- If your jungle is camped by the enemy, start at the Small Golem camp first instead. Then head over to Wolves and Wraiths next. Use your second Smite at Wraiths then back. Head to Blue Golem at level 3 when your 3rd Smite is ready.
- Whenever you do buffs, you must watch the enemy team. If you start Lizard buff and half way through, the enemy bottom lane all MIAs. You need to stop and run away. It's very possible that your Lizard has been warded and the enemies at Bottom are coming to stop/kill you at Lizard.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
barbsq
Profile Joined November 2009
United States5348 Posts
November 03 2010 22:50 GMT
#2
only thing i might add as an option is cloth + ward opening, depending on who the enemy is. If it looks like a team comp looking for a super early dragon then it might be worth using cloth opening, or a jungler highly reliant on blue/red could net you a kill if its warded.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 03 2010 22:58 GMT
#3
Edited in some additional information per stream of thought. Didn't want to add more paragraphs.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Navi
Profile Joined November 2009
5286 Posts
November 03 2010 23:01 GMT
#4
Is taking SOS better than taking the 9 in offense ?
I really dig the cdr and mpen and considering ww's weak mana pool and insane healing with q I think he's one of the junglers who can pull it off with ease
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myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2010-11-03 23:03:43
November 03 2010 23:02 GMT
#5
I'm no pro but I love running movespeed quints instead of flat hp, and as soon as the game starts, ghosting straight to the enemy blue to drop a ward. I've steamrolled a few games by starting at my own blue while my team ganks their blue. Then, by the time I finish wolves my ghost is back up (21 utility yeah) so with the enemy jungler having been chased off blue, I ghost again + steal it. At this point there's no chance of their jungler catching up.
it's my first day
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 03 2010 23:03 GMT
#6
On November 04 2010 08:01 Navi wrote:
Is taking SOS better than taking the 9 in offense ?
I really dig the cdr and mpen and considering ww's weak mana pool and insane healing with q I think he's one of the junglers who can pull it off with ease


1 8 21 is lilballz's mastery setup, which I live by whenever I play a jungle champion, haha.

But yes, 9 0 21 is also viable with little to no drawback compared to 1 8 21.
1 8 21 does work better if you go Banshee's as your first survivability item obviously, which I tend to do.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 03 2010 23:04 GMT
#7
On November 04 2010 08:02 myopia wrote:
I'm no pro but I love running movespeed quints instead of flat hp, and as soon as the game starts, ghosting straight to the enemy blue to drop a ward. I've steamrolled a few games by starting at my own blue while my team ganks their blue. Then, by the time I finish wolves my ghost is back up (21 utility yeah) so with the enemy jungler having been chased off blue, I ghost again + steal it. At this point there's no chance of their jungler catching up.


Quints: Flat HP, Move Speed, Attack Speed.

All viable, it's entirely dependent on the player. lilballz runs Attack Speed quints. I'm personally more comfortable with a little more HP at level 1.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 03 2010 23:05 GMT
#8
Hm, you can actually smite a level 1 blue at <550 hp for the last hit. Regarding skill order though, is there a reason to take W first rather than Q (since I've always started with Q)? Opening long sword the two seem to clear blue at the same speed, but I think with a cloth armor opening Q would be faster. Does it keep your hp higher, or is it more useful in a level 1 fight?
barbsq
Profile Joined November 2009
United States5348 Posts
November 03 2010 23:05 GMT
#9
in the mastery builder, you might want to note that leaguecraft's mastery thing is kinda retarded and puts a point in exhaust, so you have 31 masteries. Just say ignore the exhaust or something
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 03 2010 23:10 GMT
#10
On November 04 2010 08:05 TieN.nS) wrote:
Hm, you can actually smite a level 1 blue at <550 hp for the last hit. Regarding skill order though, is there a reason to take W first rather than Q (since I've always started with Q)? Opening long sword the two seem to clear blue at the same speed, but I think with a cloth armor opening Q would be faster. Does it keep your hp higher, or is it more useful in a level 1 fight?


I actually don't remember the exact amount Smite does at level 1 on SR. So if someone can test it or tell me with 100% certainty, I'd appreciate it.

But the idea is that you want to Smite as soon as the Golem drops below the Smite damage barrier. The last thing you want is to have the enemy counter-jungler (most commonly an Eve running Smite) stealing your Golem buff because you were too slow at last hitting with Smite.

As for Long Sword, during the beta, I tested it out and found with Long Sword, you end up with slightly more HP for some reason at the end and you obviously kill things faster. Killing minions faster = less damage you take, etc. It could be all in my head but it's just a matter of playstyle. No one is going to say one WW is worse than the other based on if they open Cloth or Sword.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-11-03 23:14:56
November 03 2010 23:13 GMT
#11
550hp for sure, I always smite at that.

Edit: oh, you misinterpreted my post. :x My question wasn't about long sword vs cloth + ward opening, it's actually about the reason you'd take W over Q.
TheYango
Profile Joined September 2008
United States47024 Posts
November 03 2010 23:13 GMT
#12
On November 04 2010 07:50 barbsq wrote:
only thing i might add as an option is cloth + ward opening, depending on who the enemy is. If it looks like a team comp looking for a super early dragon then it might be worth using cloth opening, or a jungler highly reliant on blue/red could net you a kill if its warded.

I actually prefer cloth + ward to long sword, but I haven't actually played WW that much. I would like some opinions from others with regard to Cloth + Ward vs. Long Sword openings.
Moderator
Scamp
Profile Joined October 2008
United States1086 Posts
November 03 2010 23:13 GMT
#13
I've been messing around getting Wriggle's Lantern and Bloodrazor. It delays getting your BR up by about 1000 gold but the lifesteal is useful all game and you get a slightly higher chance to proc the passive which means you wreck jungle creeps even faster.

You also wreck baron even harder once you get both, too. And the "ward" is sweet.
Cheese is good for you!
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 03 2010 23:16 GMT
#14
Getting Wriggle's sounds bad on Warwick, it's not like he ever needs any extra lifesteal since he has it from his passive and his Q. Faster BR means faster Baron control too.
barbsq
Profile Joined November 2009
United States5348 Posts
November 03 2010 23:19 GMT
#15
On November 04 2010 08:13 TheYango wrote:
Show nested quote +
On November 04 2010 07:50 barbsq wrote:
only thing i might add as an option is cloth + ward opening, depending on who the enemy is. If it looks like a team comp looking for a super early dragon then it might be worth using cloth opening, or a jungler highly reliant on blue/red could net you a kill if its warded.

I actually prefer cloth + ward to long sword, but I haven't actually played WW that much. I would like some opinions from others with regard to Cloth + Ward vs. Long Sword openings.


the only thing is, im like 99% sure that longsword opening is faster than cloth

however, if i plan on doing aggressive jungling, i like to start with a ward, if i plan on very defensive jungling, i start longsword. A great example would be against a jungle fiddle, who is extremely prone to jungle ganks, i would open ward and start either my blue or ward their blue for the steal if i'm comfortable with the ppl im playing with. On the other hand, if its looking like im gonna have to play it safe, or, i'm gonna end up opening at mini golems, i open longsword.

the idea behind this is that if im playing defensively, i'm gonna want to be fast and try to hold on to as many of my creeps as possible and avoid confrontations and go for a super-fast dragon, on the other hand, if i'm boning their jungler, i can go and steal their stuff to stay on track, so speed is somewhat secondary
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
myopia
Profile Blog Joined June 2009
United States2928 Posts
Last Edited: 2010-11-03 23:23:35
November 03 2010 23:20 GMT
#16
Another thing: if you open cloth armor + 2 pots + ward, skill Q first instead of W. You'll end up with 100+ more HP when blue golem dies, then you can heal to full chewing on the smaller dudes.

WW's ult attacks 5 times, and procs on hit effects. This is why BR is so good on him, and the situational Wit's End.
it's my first day
Scamp
Profile Joined October 2008
United States1086 Posts
November 04 2010 01:16 GMT
#17
On November 04 2010 08:16 TieN.nS) wrote:
Getting Wriggle's sounds bad on Warwick, it's not like he ever needs any extra lifesteal since he has it from his passive and his Q. Faster BR means faster Baron control too.


You're pretty effective at Baron with just a wriggles and a recurve bow, which is cheaper than a BR so you can easily get it by 15 minutes. If your team goes for Baron anytime after 20 then you should probably have both by then.

You don't NEED extra lifesteal but having more isn't a bad thing, especially early. You also get attack damage, armor, and a ward every three minutes.

Try it out. I think it's a good investment for early game. And if the game drags on you can always sell it if you need the slot for more defense.
Cheese is good for you!
mrgerry
Profile Joined September 2008
United States1508 Posts
November 04 2010 01:19 GMT
#18
As jungling is most often than not my main role when I'm tryharding I just got a couple things to add on Warwick.

-The only time you should really ever consider cloth armor opening is when you want to have a bit more map control with an early ward. There is no reason to go cloth armor over long sword otherwise imo.

-I personally feel Warwick should be built tank first into Bloodrazer. My reasoning is that rushing baron is only viable against poor opponents and you should never go into a game assuming mistakes that your opponent will make. Same goes for dragon, I never rush it unless I feel there is a completely safe opening for me or my team to do so.

-With that said my build that I would recommend is Madred's - Boots - HoG - (Randuins/Banshee's Veil/Visage) - then into Bloodrazer. I feel Warwick already does a great amount of damage between his q's and the buffs you hold early on, so why not just be tanky and annoy their carry as much as possible. This allows for much ballsier ults and eating more focus compared to a Bloodrazer rush. The tank items you choose are of course situational there is no one build for everything that's just common items I follow. I'm just not a huge fan of GA anymore but people seem to still love it on Warwick so i guess that works in there as well.

-Runewise I LOVE attack speed over armor pen for warwick. Nothing gets me low at all with my passive while with armorpen I have some points where I could use my health pot to reduce risk of gank etc.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 04 2010 01:40 GMT
#19
On November 04 2010 10:16 Scamp wrote:
Show nested quote +
On November 04 2010 08:16 TieN.nS) wrote:
Getting Wriggle's sounds bad on Warwick, it's not like he ever needs any extra lifesteal since he has it from his passive and his Q. Faster BR means faster Baron control too.


You're pretty effective at Baron with just a wriggles and a recurve bow, which is cheaper than a BR so you can easily get it by 15 minutes. If your team goes for Baron anytime after 20 then you should probably have both by then.

You don't NEED extra lifesteal but having more isn't a bad thing, especially early. You also get attack damage, armor, and a ward every three minutes.

Try it out. I think it's a good investment for early game. And if the game drags on you can always sell it if you need the slot for more defense.


Wriggle's with Recurve is the same thing as Madred's Razors with Recurve. If you don't need the lifesteal then it's not worth spending the money on the Vamp Scepter, so you're just needlessly delaying your BR.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
November 04 2010 02:24 GMT
#20
My ww set up is
16(attack speed masteries)/0/14(neutral 30% , 3 in meditation and 1 in ms)
attack speed quint/reds, flat armor ylw, cdr blue ( or mr/lvl )
this build is designed to dragon asap with madreds , safely.
longsword+hp pot
blue->wolves->wraiths->liz->minigolem done at 4min
when u back to base u will have exactly 585, move to dragon.
start it , use hp pot, you will always be at full hp.
Very safe, and you can watch enemy movement when you dragon.
Occasionally smart junglers will know when ur cs hits 15 and u disappear and stop jungling to just facecheck dragon without a ward, your full hp will keep you safe as u ghost away.
(if their cs stops, pull dragon back so u have an easier time seeing them/ running away)

alternative ww build
21/0/9
hp quints/ armor pen reds/ flat armor ylw /cdr or mr/lvl blue
IF you feel you can gank a lot, (ie their 2v2 lane is stronger than yours, their 1v1 mid looks very pushy(trist, morde, ashe volley)
Or if u feel you can harass the enemy champ jungler

everything the same pathwise just your ganks will be a lot stronger.
Olaf and udyr /shaco are better for this imo though.
I love WW purely for fast dragon, and ulti ganks, i'll only gank if i know its 100% easy( they dont have ghost, or they have no escape but ghost, or they have ghost flash but their hp is under 50%
( you can flip on ghost and bloodscent and run towards them for the last two scenarios)
Also requires they dont have double stun, or your allies to have a stun to compensate. It's a matter of judgement, if you go for a gank and fail, it costs you that quicker level 6 gank, that quciker dragon, and delays everything.
WW is only good when hes on top of everyone else, otherwise he becomes a squishy melee dps with no dps
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