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On March 09 2011 06:32 Kaniol wrote: I consider Urgot to be Ashe-like kind of carry. No steroids skills, but huge utility (they both have slows and their ulti is a hard CC). Of course Ashe has higher range (and probably better dps stat growth), but Urgot has other powerful tools to win his lane - passive and e+q combo.
Urgot's laning seems to sum up in the rule of "lategame i may be only 90% as powerful as normal carry but at the same time i will make your carry only 60% as powerful as normal carry". I don't even know why i feel like Urgot is not 100% as powerful as standard carries lategame (in terms of pure dps), he seems to me to have kind of low attack speed. It may be just a feeling though... Ashe is very weak in lane though, completely different from Urgot there. So it should not be surprising that his lategame is not as strong or otherwise he'd be really broken. I'd say it's his short range and low attack speed as well as the lack of both decently scaling AoE and stereoids which makes him weaker than other carries lategame.
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people ban shen urgot zilean irelia now -is happy- fuck you urgotttt
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On March 09 2011 07:36 HeavOnEarth wrote: people ban shen urgot zilean irelia now -is happy- fuck you urgotttt Damn it....just when I was about to get back into ranked games.
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On March 09 2011 06:32 Kaniol wrote: I don't even know why i feel like Urgot is not 100% as powerful as standard carries lategame (in terms of pure dps), he seems to me to have kind of low attack speed. It may be just a feeling though... lvl 18 urgot 0.962 aspd 113 dmg lvl 18 ashe 1.031 aspd 98 dmg
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Before his E scaled with AD I used to get Triforce for tower pushing. That was the only reason I ever really considered his autoattack. I still rarely consider it. Most of his damage comes from Q and his lategame is mostly utility anyway.
Urgot is by no means a standard ranged carry and he should not be treated as such.
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Triforce would make sense, I mean... he has a slow so he can keep the Q autoattack spam up for the duration of E pretty well etc. But I guess that in actual 5v5 battles he couldn't really do much autoattacking... And Q doesn't proc it like Ezreal's does, right?
EDIT: After buying urgot I tested it in a custom "lvl 30 champion test"-game... 17-0 and 20min surrender. =P They didn't believe it was my first game -.- But seems hilariously fun, E is a bit tricky though.
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Look up "Bruiseleet" for runes and masteries. he is hurrgot abuser
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On March 10 2011 05:26 HeavOnEarth wrote: Look up "Bruiseleet" for runes and masteries. he is hurrgot abuser 21/7/2 for imba 2/3 Perseverance and Mana/lvl glyphs for +4.6 AD on Manamune? I guess he doesnt use Ghost, or would he get 2/3 Perseverance over Ghost?
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Yeah I know how Bruiseleet plays...I'm personally not comfortable enough not to run 0/21/9, and even then I have trouble seeing how extra crit dmg and % are worth a damn on Hurrgot. Can't argue with the guy's elo though...
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updated to reflect my new love of GA, its now my go-to armor item over frozen heart, as well as updating masteries, runes and summoner changes that have occurred recently
also threw in some spoilers since it was getting a bit tldr
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Marshall Islands3404 Posts
21-7-2 works on urgot, I used the same thing then noticed that bruiseleet uses it too
He goes teleport/flash though, I prefer improved ghost/teleport
and if your not autoattacking as urgot you doin it wrong :3
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not autoattacking was a bit of an exaggeration on my part, its less that your not autoattacking and more that you are so focused on q dmg, that your autoattacks feel almost secondary
edit: i think for masteries, ill just put 21-x-x, that accounts for 21-0-9, 21-7-2, and 21-8-1
edit2: i also very much agree with ghost over flash, urgot is a kiting champ which makes sustained movement much more valuable than burst imo
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United States47024 Posts
On April 03 2011 11:57 barbsq wrote: not autoattacking was a bit of an exaggeration on my part, its less that your not autoattacking and more that you are so focused on q dmg, that your autoattacks feel almost secondary
edit: i think for masteries, ill just put 21-x-x, that accounts for 21-0-9, 21-7-2, and 21-8-1
edit2: i also very much agree with ghost over flash, urgot is a kiting champ which makes sustained movement much more valuable than burst imo Thoughts on 15-0-15?
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Bruiseleet Urgot guide with vids up. http://www.solomid.net/guides.php?g=578
Anyone else find his video extremely useless? Like....nowhere does he show what makes him the best Urgot in the game....
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Russian Federation4235 Posts
On March 09 2011 10:49 Shikyo wrote:Show nested quote +On March 09 2011 06:32 Kaniol wrote: I don't even know why i feel like Urgot is not 100% as powerful as standard carries lategame (in terms of pure dps), he seems to me to have kind of low attack speed. It may be just a feeling though... lvl 18 urgot 0.962 aspd 113 dmg lvl 18 ashe 1.031 aspd 98 dmg It's not the DPS, it's the range. Urgot can't play ranged DPS because his autoattack range is really bad. But if the enemy comp somehow allows you to play ranged DPS-alike with that range, Urgot carries well.
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On April 03 2011 12:10 TheYango wrote:Show nested quote +On April 03 2011 11:57 barbsq wrote: not autoattacking was a bit of an exaggeration on my part, its less that your not autoattacking and more that you are so focused on q dmg, that your autoattacks feel almost secondary
edit: i think for masteries, ill just put 21-x-x, that accounts for 21-0-9, 21-7-2, and 21-8-1
edit2: i also very much agree with ghost over flash, urgot is a kiting champ which makes sustained movement much more valuable than burst imo Thoughts on 15-0-15?
i already put in 15/0/15 in the op, as well as what i think it accomplishes
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Your resident Urgot expert says that 0/9/21 is best masteries on Urgot. You're gonna get tear asap, so strength of spirit gives you mad hp regen and excellent lane staying power. Utility tree for improved summoners, movespeed (which is pretty huge on Urgot), mp/hp regen, and cdr.
CDR is one of the most important stats on Urgot, lets you hit 4 (possibly 5 at max CDR? not sure about this) seekers in one grenade instead of 3 and puts your shield on a 7 sec cooldown. Early/mid game blue buff on Urgot is nigh-unstoppable, mostly from the CDR bonus, you are unlikely to be running out of mana with tear.
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u get cdr in the offensive mastery too ~.~
silly treebeard
also the # is 4 on max cdr
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Trying out Urgot and looking for some clarification.
You only need to mouse over the enemy champion once when they're marked and you'll hit them with your Q as long as your in range and marked right? The Range is also longer than the 1k range without lock on too. Since it seems like you can kite with him in the videos but I've been holding my mouse over the enemy champion thinking you need to do that to maintain lock.
Also it says on the wiki you can destroy wards with his lockon and Q. Is that a viable tactic?
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Just imagine that Q is smartcasted or like cassiopeia Q. The instant it launches you can do whatever the else you want until you want to Q the opponent again. You only need to mouse over for initial targetting.
The wiki is probably out of date, wards aren't affected by spells anymore so it would be impossible to destroy a ward with Q+lock-on.
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