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[Champion] Urgot - Page 6

Forum Index > LoL Strategy
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ghen
Profile Blog Joined March 2010
United States1356 Posts
February 07 2011 18:03 GMT
#101
Hmm, that's interesting. I've always gotten a brutalizer in every game as urgot, only ever upgrading to ghostblade if I've maxed everything, red pot, and still have money (I think it's happened twice ever, maybe once).

Never once though did I make it before finishing manamune. It makes tons of sense, but I just get single minded about it.
barbsq
Profile Joined November 2009
United States5348 Posts
February 07 2011 20:00 GMT
#102
ghostblade is kinda shitty on urgot, like, bruta is a great item on urgot, but you get nothing for upgrading it. crit kinda sux, ms isnt terribly helpful, aspeed isnt very helpful either. its a shame such a great item is so useless when upgraded. its the primary reason i didnt get it for such a long time.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
February 07 2011 21:17 GMT
#103
if it gets that lategame, just sell brutalizer and buy last whisper
Brees on in
TheTreebeard
Profile Joined February 2011
United States41 Posts
Last Edited: 2011-02-07 22:44:34
February 07 2011 22:44 GMT
#104
I haven't been getting brutalizer on Urgot, though I've definitely been considering including it. Urgot does 100% physical damage, he has no abilities that do magic damage, so it's going to be a lot more useful on him than most others. I agree with not getting ghostblade though.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 07 2011 23:22 GMT
#105
I definitely see the idea behind Bruta before MM, I tend to get tunnel vision rushing MM first as well.
Sometimes I find that MM and Bruta are not enough damage however, especially if I was unable to rack up many early kills/assists. In those cases I sometimes pick up LW as well.
I mean it's great building him tanky after you get a bit of CDR/Arpen/dmg, but it translates to you just getting focused last in a teamfight because you barely do anything midgame.
It's definitely a delicate balance as to what point in the game Urgot is useful for laning power versus poking/survivability.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2011-03-01 23:28:13
March 01 2011 23:27 GMT
#106
So I feel like I have to bump this and bring it up:
The bug fix to Urgot's Q does it fact make it so that you can't make those 1-in-10 crazy long shots anymore, however with it comes a very welcome undocumented change.

I noticed that previous to this patch, much like Nidalee's spear, Urgot's missile doesn't hit at the end of its animation and just disappears after going into a champion.
Now, it looks like it has actually GAINED a bit of range, and if the missile even touches a champion at ANY point during the animation, even right at the end, it will hit.

Obviously this is how it should have been from the beginning, but any bug fix is welcome news.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 02 2011 09:21 GMT
#107
On March 02 2011 08:27 WaveofShadow wrote:
So I feel like I have to bump this and bring it up:
The bug fix to Urgot's Q does it fact make it so that you can't make those 1-in-10 crazy long shots anymore, however with it comes a very welcome undocumented change.

I noticed that previous to this patch, much like Nidalee's spear, Urgot's missile doesn't hit at the end of its animation and just disappears after going into a champion.
Now, it looks like it has actually GAINED a bit of range, and if the missile even touches a champion at ANY point during the animation, even right at the end, it will hit.

Obviously this is how it should have been from the beginning, but any bug fix is welcome news.

Is it a range increase or was the range of the animation shortened?
If you have a good reason to disagree with the above, please tell me. Thank you.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
March 02 2011 09:41 GMT
#108
I can't be 100% sure, but it appears as though the animation has stayed the same, and they have fixed it so that it now hits right at the end.
I have been hitting a lot of poking Qs I hadn't been before. It's obviously not a huge difference but I play Urgot enough that I noticed something odd.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
crazeman
Profile Blog Joined July 2010
664 Posts
Last Edited: 2011-03-06 10:00:24
March 06 2011 09:59 GMT
#109
Jiji plays urgot a lot on his smurf. He runs 15/0/15 masteries with Arm-pen marks, Arm-pen Quints, health/level seals, magic resist/level glyphs. Here's what he usually builds:

Meki Pendant + 2 health pots
Tear of Goddess -> Manamune
boots -> Boots of Lucidity
Brutalizer
Last Whisper
Banshee Veil
BloodThirster
Super late game: he opts to sell brutalizer for cleaver

(The opening and first few items are pretty consistent. The latter items might be more situational but i just copied and pasted what he did in one game)

The way he explained it was that he wanted to get his CDR down to the point where he can get off 3 Qs off on one E. Q has a 2 second cooldown and E has a 5 second duration so the breakpoints for getting additional Qs are at 17% CDR for 3Qs and 37% CDR for 4Qs.

His opening actually makes a whole lot of sense. He pretty much gets the CDR boots asap after tear/manamune to hit the 17% CDR sweet spot . Boots of lucidity gives 15% cdr + 3% cdr from mastery = 18% cdr, which puts him right above the mark for squeezing in 3Qs per bomb.

barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2011-03-06 13:56:01
March 06 2011 13:52 GMT
#110
updated op with link to jiji's build

my thoughts: tear -> bruta has been working out for me a lot better than manamune -> bruta, i def feel like its pretty far superior. in terms of openings, meki works for him because he doesnt get mana regen from runes, so he desperately needs the mana regen from meki, but atm i prefer getting my mana regen from runes and going boots first, i may go back and try meki opening again.

imo, the key thing thats different between my build and jiji's is frozen heart, with the recent nerf, im not sure its as core on urgot anymore as it used to be, but if you get fr heart, you better get merc treads, because you wont need cdr boots to hit the 4 Q mark.

edit: another note, it seems to me that a lot of the items that jiji got in that game were based on the idea that he was the only source of AD dmg, there are alternate builds for a more support/tank urgot build that gets a decent amount of dmg, then starts building other things, but you need some1 on your team who is actually doing a lot of AD dmg
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
crazeman
Profile Blog Joined July 2010
664 Posts
March 07 2011 05:09 GMT
#111
On March 06 2011 22:52 barbsq wrote:
updated op with link to jiji's build

my thoughts: tear -> bruta has been working out for me a lot better than manamune -> bruta, i def feel like its pretty far superior. in terms of openings, meki works for him because he doesnt get mana regen from runes, so he desperately needs the mana regen from meki, but atm i prefer getting my mana regen from runes and going boots first, i may go back and try meki opening again.

imo, the key thing thats different between my build and jiji's is frozen heart, with the recent nerf, im not sure its as core on urgot anymore as it used to be, but if you get fr heart, you better get merc treads, because you wont need cdr boots to hit the 4 Q mark.

edit: another note, it seems to me that a lot of the items that jiji got in that game were based on the idea that he was the only source of AD dmg, there are alternate builds for a more support/tank urgot build that gets a decent amount of dmg, then starts building other things, but you need some1 on your team who is actually doing a lot of AD dmg


He seems perfectly content to stay on 3Qs per E for the majority of the games. Maybe it's because he doesn't want to waste occasional Blue buff he gets from kills (he doesn't hog blue buff, usually opting to give it to AP carries) or the fact that there isn't really any other "pure" AD-CDR items besides for brutalizer.
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
Last Edited: 2011-03-08 08:18:20
March 08 2011 08:15 GMT
#112
Played 3 games today (my 2nd-4th Urgot games). Wow this guy's a beast. Hit E at level 3/5 and half my enemy's hp goes down. Bam bam. Hopefully I'll get better as I play vs better people.

Boots/3pot -> tears -> brut -> mana (or just a bfsword if I can afford it) -> BT/Manamune/Bveil/GA/FH/QSS/etc has been working really really well. Running 9/0/21 with flash ghost.

EDIT: Apparently "note: pressing ~ makes it so that you can only target champs with mouseover, which makes q even easier to hit, now there is no way you can mess up q lockons by targeting creeps instead (tho this never really happeneed much to begin with)."

Is this a toggle or do I have to keep it pressed?

Also as long as E hits even in FoW your q hits right if mouseover'd?
Stuck.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 08 2011 17:15 GMT
#113
Went 25-4 with him yesterday. This guy can carry at times, but overall, if you don't fuck up someone's laning like grossly, you're dead weight. The next game I got matched with really good people, went 6-1 and couldn't do shit after the laning phase was over.

Yes, it hits it fog of war, that's what makes it so cash.
You want 20 good men, but you need a bad pussy.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 08 2011 17:18 GMT
#114
such a bullshit champion, seriously fuck this asshole.
mogwaismusings.wordpress.com
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 08 2011 18:52 GMT
#115
On March 09 2011 02:18 Mogwai wrote:
such a bullshit champion, seriously fuck this asshole.


l2dodgebombs
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 08 2011 18:58 GMT
#116
w/e, you can dodge 50 bombs, but that 51st one is still going to instantly take 75% of your HP.
mogwaismusings.wordpress.com
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 08 2011 19:45 GMT
#117
On March 06 2011 18:59 crazeman wrote:The way he explained it was that he wanted to get his CDR down to the point where he can get off 3 Qs off on one E. Q has a 2 second cooldown and E has a 5 second duration so the breakpoints for getting additional Qs are at 17% CDR for 3Qs and 37% CDR for 4Qs.

His opening actually makes a whole lot of sense. He pretty much gets the CDR boots asap after tear/manamune to hit the 17% CDR sweet spot . Boots of lucidity gives 15% cdr + 3% cdr from mastery = 18% cdr, which puts him right above the mark for squeezing in 3Qs per bomb.


How does that even make sense? E doesn't put Q on cooldown, so even without cdr getting 3 Qs should only be 4 seconds + animations. You really can't count the breakpoints like that.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ghen
Profile Blog Joined March 2010
United States1356 Posts
March 08 2011 20:26 GMT
#118
On March 09 2011 02:15 BluzMan wrote:
Went 25-4 with him yesterday. This guy can carry at times, but overall, if you don't fuck up someone's laning like grossly, you're dead weight. The next game I got matched with really good people, went 6-1 and couldn't do shit after the laning phase was over.

Yes, it hits it fog of war, that's what makes it so cash.


Seriously though, as Urgot you have more potential to fuck up someone's lane than even pantheon. He's such an awesome early game champ that turns into a late game carry with a gimmick.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2011-03-08 21:35:49
March 08 2011 21:32 GMT
#119
I consider Urgot to be Ashe-like kind of carry. No steroids skills, but huge utility (they both have slows and their ulti is a hard CC). Of course Ashe has higher range (and probably better dps stat growth), but Urgot has other powerful tools to win his lane - passive and e+q combo.

Urgot's laning seems to sum up in the rule of "lategame i may be only 90% as powerful as normal carry but at the same time i will make your carry only 60% as powerful as normal carry".
I don't even know why i feel like Urgot is not 100% as powerful as standard carries lategame (in terms of pure dps), he seems to me to have kind of low attack speed. It may be just a feeling though...
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2011-03-08 21:44:16
March 08 2011 21:41 GMT
#120
Still don't think Urgot can carry. He doesn't do the ranged DPS's job of smacking down turrets in between waves because of his shitty range and zero attack speed.

But at the same time he has so much hidden utility that he can orchestrate a lot of stuff for his team. Brush checking, CC, suppression, displacement, shield, slow, 15% damage reduction, armor reduction, vision (with grenade), you name it.
You want 20 good men, but you need a bad pussy.
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