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Community Feedback Update - Oct 1 - Page 5

Forum Index > Legacy of the Void
180 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Charoisaur
Profile Joined August 2014
Germany16017 Posts
Last Edited: 2015-10-01 20:45:59
October 01 2015 20:44 GMT
#81
On October 02 2015 05:42 HighPassage wrote:
Why didn't they address random strategy/random unit #341 that's giving me trouble on the ladder for LotV? Very disappointed by this update.

you forgot "I'm not buying this game unless they fix it"
Many of the coolest moments in sc2 happen due to worker harassment
jpg06051992
Profile Joined July 2015
United States580 Posts
October 01 2015 20:55 GMT
#82
I feel like nerfing the macro mechanics is just the way to go, make it more small reward/low punishment so it doesn't pound the noobs but keeps the pros in their own league.

At this point unit balance and interaction should be the primary goal

1. Infestor fix (could even be as simple as reverting IT upgrades and making fungal growth do better damage)
2. Remove Siege Tank pick up thing (idiotic) and buff the siege tank so it holds ground better then Liberators (flat damage please)
3. Make Nydus viable but not gimmicky
4. Make Adepts scale less hard early game and tune them more towards mid game
5. Tune Disruptor as needed
6. Simplify Warp Gate/Warp in timings (offensive warp ins completely useless but Warp Prism seems overwhelming a middle ground might be better here)
"SO MANY BANELINGS!"
Ramiz1989
Profile Joined July 2012
12124 Posts
October 01 2015 21:07 GMT
#83
Talk about macro mechanics seems good and promising. Other changes are not that big of a deal, people here tend to blow everything out of proportion and be way too biased towards something.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-10-01 21:22:27
October 01 2015 21:18 GMT
#84
Why all this attention on macro mechanics?

How about we nerf the Adept so everyone can realize how bad Protoss actually is in LotV?

All tech is significantly delayed relative to econ, favoring Terrana and Zerg. Immortal and Colossus nerfs. Disruptor is a piece of trash, and the Warp Prism pickup buff seems great at first but then you realize that unless you're using it to constantly save your units they can't fight on their own.

The sooner we're rid of Adepts 2-shotting workers and Marines, the sooner Blizzard will realize that Protoss is a trash race, with weak overpriced units that are too hard to use and have too many bad abilities.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
jpg06051992
Profile Joined July 2015
United States580 Posts
October 01 2015 21:20 GMT
#85
On October 02 2015 06:18 DinoMight wrote:
Why all this attention on macro mechanics?

How about we nerf the Adept so everyone can realize how bad Protoss actually is in LotV?


I don't really know how you back this up? Protoss doesn't seem OP in it's entirety right now but they definitely feel strong Adept aside, with Warp Prism tunneling into your base instantly to faster Carriers to the Adept/Templar Protoss literally doesn't seem weak/without options at any point in the game.

I do kind of wish Corrosive Bile didn't affect buildings really so FFE could be a viable macro opening but that's besides the point.
"SO MANY BANELINGS!"
Big J
Profile Joined March 2011
Austria16289 Posts
October 01 2015 21:22 GMT
#86
On October 02 2015 06:18 DinoMight wrote:
Why all this attention on macro mechanics?

How about we nerf the Adept so everyone can realize how bad Protoss actually is in LotV?


Lol, yeah I don't know about that argument:
"How about we nerf the queen so that everyone can realize how bad zerg really is in SC2."
"How about we nerf the medivac so that everyone can realize how bad terran really is in SC2."

Races are good because their shit is good.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 01 2015 21:28 GMT
#87
On October 02 2015 06:20 jpg06051992 wrote:
Show nested quote +
On October 02 2015 06:18 DinoMight wrote:
Why all this attention on macro mechanics?

How about we nerf the Adept so everyone can realize how bad Protoss actually is in LotV?


I don't really know how you back this up? Protoss doesn't seem OP in it's entirety right now but they definitely feel strong Adept aside, with Warp Prism tunneling into your base instantly to faster Carriers to the Adept/Templar Protoss literally doesn't seem weak/without options at any point in the game.

I do kind of wish Corrosive Bile didn't affect buildings really so FFE could be a viable macro opening but that's besides the point.



No i mean, Protoss is very weak, and all the units are gimmicky and require too much micro. Adepts doing insane econ damage ALLOWS Protoss to transition to the late game and build sky armies. But without the early game God mode unit, it all falls apart.

Separately, blizzard is forcing all Protoss players to play one style... micro style. You can extract so much MORE utility out of the units by microing them that it's ALWAYS a better use of APM to micro your units rather than build more or expand etc.

Like I said in my blog there will be no LotV Protoss Bombers. Only Protoss Marine Kings.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 01 2015 21:30 GMT
#88
On October 02 2015 06:22 Big J wrote:
Show nested quote +
On October 02 2015 06:18 DinoMight wrote:
Why all this attention on macro mechanics?

How about we nerf the Adept so everyone can realize how bad Protoss actually is in LotV?


Lol, yeah I don't know about that argument:
"How about we nerf the queen so that everyone can realize how bad zerg really is in SC2."
"How about we nerf the medivac so that everyone can realize how bad terran really is in SC2."

Races are good because their shit is good.


The thing is the Adept is not even good in the mid-late game. The Adept is only good at doing economic damage in the early game. So as a Protoss you're in a position where unles you do heavy economic damage with Adepts in the early game you're fighting an uphill battle.

Winning PvT without opening some sort of Adept harass seems impossible at the moment. That's what I mean.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-10-01 21:32:27
October 01 2015 21:31 GMT
#89
On October 02 2015 05:44 Charoisaur wrote:
Show nested quote +
On October 02 2015 05:42 HighPassage wrote:
Why didn't they address random strategy/random unit #341 that's giving me trouble on the ladder for LotV? Very disappointed by this update.

you forgot "I'm not buying this game unless they fix it"


These feedbacks threads are a shit show really. You should not bother.
Musicus
Profile Joined August 2011
Germany23576 Posts
October 01 2015 21:31 GMT
#90
Nice adept changes, can't wait for the patch!
Maru and Serral are probably top 5.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-10-01 21:54:40
October 01 2015 21:53 GMT
#91
On October 02 2015 06:30 DinoMight wrote:
Show nested quote +
On October 02 2015 06:22 Big J wrote:
On October 02 2015 06:18 DinoMight wrote:
Why all this attention on macro mechanics?

How about we nerf the Adept so everyone can realize how bad Protoss actually is in LotV?


Lol, yeah I don't know about that argument:
"How about we nerf the queen so that everyone can realize how bad zerg really is in SC2."
"How about we nerf the medivac so that everyone can realize how bad terran really is in SC2."

Races are good because their shit is good.


The thing is the Adept is not even good in the mid-late game. The Adept is only good at doing economic damage in the early game. So as a Protoss you're in a position where unles you do heavy economic damage with Adepts in the early game you're fighting an uphill battle.

Winning PvT without opening some sort of Adept harass seems impossible at the moment. That's what I mean.


And they have said on multiple occasions that they want the adept to be a strong unit (just not lead to imbalanced strategies). Just by plain design, a low range, slow movement speed, ground only unit has to be strong. There is no way around the adept being somewhat strong in combat, unless they change it's functionality (or make it useless of course).

So I think your reaction goes way overboard if you think that they are going to make it unviable. It's probably still going to get some damage done if you dedicate to it, and it's probably still going to be severely limiting to terran openings since it still 2shots marines and SCVs and counters hellions and reapers as well.
Also they give the adept a cooldown reduction upgrade, and wasn't that something you (maybe it was some other protoss player) said they should do to make it stronger in the lategame in the last CU thread?
InfCereal
Profile Joined December 2011
Canada1759 Posts
October 01 2015 22:08 GMT
#92
On October 02 2015 06:31 Musicus wrote:
Nice adept changes, can't wait for the patch!


That's a weird way to complain. Are you sure you're in the right thread?
Cereal
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 01 2015 22:11 GMT
#93
if we're stuck with macro mechanics I'd prefer reduced ones.
Little-Chimp
Profile Joined February 2008
Canada948 Posts
October 01 2015 22:20 GMT
#94
On October 02 2015 06:18 DinoMight wrote:
Why all this attention on macro mechanics?

How about we nerf the Adept so everyone can realize how bad Protoss actually is in LotV?

All tech is significantly delayed relative to econ, favoring Terrana and Zerg. Immortal and Colossus nerfs. Disruptor is a piece of trash, and the Warp Prism pickup buff seems great at first but then you realize that unless you're using it to constantly save your units they can't fight on their own.

The sooner we're rid of Adepts 2-shotting workers and Marines, the sooner Blizzard will realize that Protoss is a trash race, with weak overpriced units that are too hard to use and have too many bad abilities.


probably because macro mechanics are extremely important to both the pace, overall balance, and fun factor to the entire game.

your biased complaints can wait another week imo
NonY
Profile Blog Joined June 2007
8751 Posts
October 01 2015 22:37 GMT
#95
I like it. I think LotV right now is fun and has the potential to stay interesting for quite a while. They're out of time so we're stuck with what we're stuck with anyway, but I think a lot of things have come together pretty well so far. It'd be wasteful to throw out this iteration. And the way they're talking about planning another round of big changes post-launch could potentially be the equivalent of a new expansion for multiplayer players. They won't add new units I'm sure, but they could redesign unused ones and they could make econ/macro/micro changes that reset all build orders again and change the dynamics of the game again. Right now I think the people who are unsatisfied are either pessimists who'd be unsatisfied with anything or they're in a minority that didn't see their preferences met, which is pretty much unavoidable (can't please everyone).
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
Last Edited: 2015-10-01 22:46:09
October 01 2015 22:44 GMT
#96
I'm happy with reduced macro mechanics, I've always lobbied to keep the existence of the macro mechanics but just nerf them so they're less important. I'd also hope that after this nerf, we don't have to discuss macro mechanics ever again, because the topic has taken such a huge emphasise when there are so many other things we could be focused on, and honestly I'm just sick of all the low league players whining about how hard it is to inject.

It's very difficult to judge the state of Protoss atm because of the adept, so hopefully once the nerf happens we can really focus in and see some pretty glaring weaknesses.

A couple of personal opinions of mine after playing over 200 games in the last 2 weeks:

Chrono: I prefer the old system, even if they decide to nerf it so it's not as strong. The auto one is just a bit clunky. I've actually gotten use to it after playing so many games, and it's not that terrible, if it's released in the eventual game i won't complain. But i do think the old one is just more intuitive.

Colossi: I could be in the minority but I really miss the colossi. I know a lot of people hated it, but it was reliable AoE and all races did have some sort of counter play against it in all honesty. The protoss army atm is just ridiculous, there's a lot of compositions that I can't go for, purely because there's just too many spell casters that makes it physically impossible. It's basically not possible to micro phoenixes while using disruptors, in fact, it's pretty hard to micro anything when you're using disruptors. Their attack requires so much attention that you have to babysit them, otherwise you risk doing a lot of damage to yourself. The result is that your micro with other units becomes pretty superficial, the most I'd ever do is blink away from my opponent's disruptor shots and try focus their ones down, all other unit abilities get thrown down the drain (and there are many). Disruptor shots are cool and fun to watch, but that's all you're really going to see because they take importance over everything else. I don't mind the increased skill cap with controlling the protoss army, but I would've rathered Blizzard's approach to not be so focused on abilities, something similar to marine splitting or zerg dodging widow mines and baneling shots would've been preferred (I have no idea how they could apply that to protoss, this is wishful thinking).
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Musicus
Profile Joined August 2011
Germany23576 Posts
October 01 2015 22:59 GMT
#97
On October 02 2015 07:08 InfCereal wrote:
Show nested quote +
On October 02 2015 06:31 Musicus wrote:
Nice adept changes, can't wait for the patch!


That's a weird way to complain. Are you sure you're in the right thread?


Oh sorry, I forgot to add how much I like that they are slowing down the game a bit with nerfed macro mechanics!
Maru and Serral are probably top 5.
CptMarvel
Profile Joined May 2014
France236 Posts
October 01 2015 23:21 GMT
#98
Am I the only one here who, regardless of the balance tweaks it probably needs, is excruciated by the Liberator's looks? I don't think they've ever created a unit so ugly and underwhelming in the way it attacks (air to air, air to ground is actually ok). It pisses me off, a lot.
K)Vincent
Profile Joined August 2008
Belarus29 Posts
October 01 2015 23:23 GMT
#99
mm patch sounds good but pls nerf warp prism, is just the strongest unit in the game and costs just 200 minerals... and pls be care about balance before release, check GM ladder (only 2 z in top20 right now) and what about tournaments? Only P and T winners... Z didnt won any tournament in last months, this means something or am I wrong?
Fran_
Profile Joined June 2010
United States1024 Posts
October 01 2015 23:32 GMT
#100
On October 02 2015 03:03 insitelol wrote:
This game is broken to its core.


Fine. Play something else. There's plenty of games to choose.
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