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I feel like I've seen a lot of people mention they like seeing they're willing to try a lot of changes but has anyone said we need big updates? I don't remember seeing much of that, if any...
At the beginning of the Beta, a lot of people were asking for lots of big changes to LotV. This is where things like the econ change adjustments, Siege Tank Drops, Photon Overcharge change, Adept upgrade change, etc came out of, and why they were less frequent: because they were pretty big in comparison to things like stat changes. So it makes sense now that they're in the balancing stage to do a lot more frequent, smaller changes to balance out the game.
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On October 02 2015 02:30 TorkkSC wrote:Show nested quote +I feel like I've seen a lot of people mention they like seeing they're willing to try a lot of changes but has anyone said we need big updates? I don't remember seeing much of that, if any... At the beginning of the Beta, a lot of people were asking for lots of big changes to LotV. This is where things like the econ change adjustments, Siege Tank Drops, Photon Overcharge change, Adept upgrade change, etc came out of, and why they were less frequent: because they were pretty big in comparison to things like stat changes. So it makes sense now that they're in the balancing stage to do a lot more frequent, smaller changes to balance out the game.
Except actually the first 3 months of the beta they went full herp derp mode and really did not a thing except after the community started to flame the hell out of them.
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Let's not forget this part though
We’re currently discussing plans about when and how to explore big changes (such as this one) after Legacy of the Void ships. We’ll try to settle on some discussion points before Blizzcon so that we can talk to you all about this at panels, interviews, or discussions. For now however, we’d like to focus on balancing the game.
Not all hope is lost on big changes.
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On October 02 2015 02:33 KeksX wrote:Let's not forget this part though Show nested quote +We’re currently discussing plans about when and how to explore big changes (such as this one) after Legacy of the Void ships. We’ll try to settle on some discussion points before Blizzcon so that we can talk to you all about this at panels, interviews, or discussions. For now however, we’d like to focus on balancing the game.
Not all hope is lost on big changes. looks like PR... can you really make big changes in the middle of WCS/GSL , etc?
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On October 02 2015 02:33 KeksX wrote:Let's not forget this part though Show nested quote +We’re currently discussing plans about when and how to explore big changes (such as this one) after Legacy of the Void ships. We’ll try to settle on some discussion points before Blizzcon so that we can talk to you all about this at panels, interviews, or discussions. For now however, we’d like to focus on balancing the game.
Not all hope is lost on big changes.
More waiting for those who still have faith in SC2. There is only so much you can put off to later. It is sad that LotV has to be a business decision for this year, rather than actually being ready for release.
It feels like SC2 in its entirety has been a waiting game.
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On October 02 2015 02:33 KeksX wrote:Let's not forget this part though Show nested quote +We’re currently discussing plans about when and how to explore big changes (such as this one) after Legacy of the Void ships. We’ll try to settle on some discussion points before Blizzcon so that we can talk to you all about this at panels, interviews, or discussions. For now however, we’d like to focus on balancing the game.
Not all hope is lost on big changes. I'd be really really shocked if they did big changes after LotV ships. If they do it'll only be to fix something that's completely fucked like how they changed swarm hosts in HotS after that 4 hour WCS game.
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I'm cool with macro mechanics being in the new state but nerfed. I'm very cool with them definitely staying in.
I'm not so cool with this being looked at again after go-live. Mostly because I like macro mechanics, but also because making the game unstable after shipping and once proper tournaments are being played for money is not a very good idea in my book.
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Except actually the first 3 months of the beta they went full herp derp mode and really did not a thing except after the community started to flame the hell out of them.
Except if you actually go back and read those feedbacks that is not true. You're just flaming for the sake of flaming here. People were upset with some of the actual changes themselves, not with the fact that they weren't doing changes. In fact, there are plenty of comments back then of people praising that they're at least pushing out big changes.
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wow slowing the pace is a thing?! feels so surreal! I thought that is impossible in Blizzard's mind. This is gonna be the 2nd best patch after "MM removal" patch.
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I mean I'm pretty okay with the comment on macro boosters, reducing their effectiveness should be a really happy medium to keep things mechanical.
My issue however is that David keeps up bringing small changes and balance tuning but almost half of the units that need it are just being ever so casually tossed to the wayside?
No Infestor change? The unit is borderline not viable, I would almost always rather have Vipers. No Ultralisk nerf? The unit is still OP vs. bio and a move nonsense I hate it even in my mirror (zvz) No Sentry rework? With Ravagers FF is going to suck, they need a different ability. No Nydus change? It can't stay invincible forever.
I know all of these things can be altered as times goes on, but why not now? How long does the Infestor have to suck?
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For the love of God, please return Chrono Boost to the way that it used to be.
The current scenario is a significant nerf to high level users who have the APM and awareness to bank it ON PURPOSE.
Having it going all the time is not necessarily helpful. In certain scenarios when I want to rush out a Disruptor or a Colossus, I want to actively save chrono so I can spend it all on my robo. In that case, the current system is an over 50% nerf to HotS while Larva is buffed and MULES are unchanged.
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Pretty underwhelming. It would be much better if blizzard were to just go haam with changes to try things out, since the release date is so close.
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On October 02 2015 02:29 Topin wrote: i would love to see a complete redesign of the SH, i just hate that unit
With the Lurker I'd rather the unit just be flat out removed.
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I am kind of disappointed with how few changes they are trying and most of them are so minimal
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Just buff the Raven's speed already, guys, lol!
Short but to the point patch preview: please test these things, we're going to tweak this and that.
And @Dino, it does feel like Protoss is getting hit the hardest with the Chronoboost thing, but they asked about this specifically: tweak what we have, or revert to HotS.
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This game is broken to its core.
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Let's remind everyone what were all the big changes added on this expansion: -Starting worker number increased. -go fuck yourself
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not many changes, but nerf on macro mechanics is a big one!
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No mention of the infestor? Its even more useless than sh lol
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