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Community Feedback Update - Oct 1 - Page 2

Forum Index > Legacy of the Void
180 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
TorkkSC
Profile Blog Joined September 2015
29 Posts
October 01 2015 17:30 GMT
#21
I feel like I've seen a lot of people mention they like seeing they're willing to try a lot of changes but has anyone said we need big updates? I don't remember seeing much of that, if any...


At the beginning of the Beta, a lot of people were asking for lots of big changes to LotV. This is where things like the econ change adjustments, Siege Tank Drops, Photon Overcharge change, Adept upgrade change, etc came out of, and why they were less frequent: because they were pretty big in comparison to things like stat changes. So it makes sense now that they're in the balancing stage to do a lot more frequent, smaller changes to balance out the game.
Wrath
Profile Blog Joined July 2014
3174 Posts
October 01 2015 17:32 GMT
#22
On October 02 2015 02:30 TorkkSC wrote:
Show nested quote +
I feel like I've seen a lot of people mention they like seeing they're willing to try a lot of changes but has anyone said we need big updates? I don't remember seeing much of that, if any...


At the beginning of the Beta, a lot of people were asking for lots of big changes to LotV. This is where things like the econ change adjustments, Siege Tank Drops, Photon Overcharge change, Adept upgrade change, etc came out of, and why they were less frequent: because they were pretty big in comparison to things like stat changes. So it makes sense now that they're in the balancing stage to do a lot more frequent, smaller changes to balance out the game.


Except actually the first 3 months of the beta they went full herp derp mode and really did not a thing except after the community started to flame the hell out of them.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
October 01 2015 17:33 GMT
#23
Let's not forget this part though

We’re currently discussing plans about when and how to explore big changes (such as this one) after Legacy of the Void ships. We’ll try to settle on some discussion points before Blizzcon so that we can talk to you all about this at panels, interviews, or discussions. For now however, we’d like to focus on balancing the game.



Not all hope is lost on big changes.
Topin
Profile Blog Joined December 2010
Peru10082 Posts
October 01 2015 17:35 GMT
#24
On October 02 2015 02:33 KeksX wrote:
Let's not forget this part though

Show nested quote +
We’re currently discussing plans about when and how to explore big changes (such as this one) after Legacy of the Void ships. We’ll try to settle on some discussion points before Blizzcon so that we can talk to you all about this at panels, interviews, or discussions. For now however, we’d like to focus on balancing the game.



Not all hope is lost on big changes.

looks like PR... can you really make big changes in the middle of WCS/GSL , etc?
i would define my style between a mix of ByuN, Maru and MKP
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2015-10-01 17:41:07
October 01 2015 17:35 GMT
#25
On October 02 2015 02:33 KeksX wrote:
Let's not forget this part though

Show nested quote +
We’re currently discussing plans about when and how to explore big changes (such as this one) after Legacy of the Void ships. We’ll try to settle on some discussion points before Blizzcon so that we can talk to you all about this at panels, interviews, or discussions. For now however, we’d like to focus on balancing the game.



Not all hope is lost on big changes.



More waiting for those who still have faith in SC2. There is only so much you can put off to later. It is sad that LotV has to be a business decision for this year, rather than actually being ready for release.

It feels like SC2 in its entirety has been a waiting game.
T P Z sagi
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
October 01 2015 17:36 GMT
#26
On October 02 2015 02:33 KeksX wrote:
Let's not forget this part though

Show nested quote +
We’re currently discussing plans about when and how to explore big changes (such as this one) after Legacy of the Void ships. We’ll try to settle on some discussion points before Blizzcon so that we can talk to you all about this at panels, interviews, or discussions. For now however, we’d like to focus on balancing the game.



Not all hope is lost on big changes.

I'd be really really shocked if they did big changes after LotV ships. If they do it'll only be to fix something that's completely fucked like how they changed swarm hosts in HotS after that 4 hour WCS game.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Haighstrom
Profile Joined March 2011
United Kingdom202 Posts
October 01 2015 17:37 GMT
#27
I'm cool with macro mechanics being in the new state but nerfed. I'm very cool with them definitely staying in.

I'm not so cool with this being looked at again after go-live. Mostly because I like macro mechanics, but also because making the game unstable after shipping and once proper tournaments are being played for money is not a very good idea in my book.
TorkkSC
Profile Blog Joined September 2015
29 Posts
October 01 2015 17:37 GMT
#28
Except actually the first 3 months of the beta they went full herp derp mode and really did not a thing except after the community started to flame the hell out of them.


Except if you actually go back and read those feedbacks that is not true. You're just flaming for the sake of flaming here. People were upset with some of the actual changes themselves, not with the fact that they weren't doing changes. In fact, there are plenty of comments back then of people praising that they're at least pushing out big changes.
Dingodile
Profile Joined December 2011
4135 Posts
October 01 2015 17:50 GMT
#29
wow slowing the pace is a thing?! feels so surreal!
I thought that is impossible in Blizzard's mind. This is gonna be the 2nd best patch after "MM removal" patch.
Grubby | ToD | Moon | Lyn | Sky
jpg06051992
Profile Joined July 2015
United States580 Posts
October 01 2015 17:54 GMT
#30
I mean I'm pretty okay with the comment on macro boosters, reducing their effectiveness should be a really happy medium to keep things mechanical.

My issue however is that David keeps up bringing small changes and balance tuning but almost half of the units that need it are just being ever so casually tossed to the wayside?

No Infestor change? The unit is borderline not viable, I would almost always rather have Vipers.
No Ultralisk nerf? The unit is still OP vs. bio and a move nonsense I hate it even in my mirror (zvz)
No Sentry rework? With Ravagers FF is going to suck, they need a different ability.
No Nydus change? It can't stay invincible forever.

I know all of these things can be altered as times goes on, but why not now? How long does the Infestor have to suck?
"SO MANY BANELINGS!"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 01 2015 17:54 GMT
#31
For the love of God, please return Chrono Boost to the way that it used to be.

The current scenario is a significant nerf to high level users who have the APM and awareness to bank it ON PURPOSE.

Having it going all the time is not necessarily helpful. In certain scenarios when I want to rush out a Disruptor or a Colossus, I want to actively save chrono so I can spend it all on my robo. In that case, the current system is an over 50% nerf to HotS while Larva is buffed and MULES are unchanged.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
October 01 2015 17:56 GMT
#32
Pretty underwhelming. It would be much better if blizzard were to just go haam with changes to try things out, since the release date is so close.
They don't want you to construct additional pylons
jpg06051992
Profile Joined July 2015
United States580 Posts
October 01 2015 17:57 GMT
#33
On October 02 2015 02:29 Topin wrote:
i would love to see a complete redesign of the SH, i just hate that unit


With the Lurker I'd rather the unit just be flat out removed.
"SO MANY BANELINGS!"
Nerchio
Profile Joined October 2009
Poland2633 Posts
October 01 2015 17:58 GMT
#34
I am kind of disappointed with how few changes they are trying and most of them are so minimal
Progamer"I am the best" - Nerchio , 2017.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 01 2015 17:59 GMT
#35
Just buff the Raven's speed already, guys, lol!

Short but to the point patch preview: please test these things, we're going to tweak this and that.

And @Dino, it does feel like Protoss is getting hit the hardest with the Chronoboost thing, but they asked about this specifically: tweak what we have, or revert to HotS.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
insitelol
Profile Joined August 2012
845 Posts
October 01 2015 18:03 GMT
#36
This game is broken to its core.
Less is more.
wjat
Profile Joined August 2015
385 Posts
October 01 2015 18:10 GMT
#37
Let's remind everyone what were all the big changes added on this expansion: -Starting worker number increased.
-go fuck yourself

ejozl
Profile Joined October 2010
Denmark3411 Posts
October 01 2015 18:16 GMT
#38
not many changes, but nerf on macro mechanics is a big one!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 01 2015 18:19 GMT
#39
good!!!
yo
wrj
Profile Joined August 2012
219 Posts
October 01 2015 18:21 GMT
#40
No mention of the infestor? Its even more useless than sh lol
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