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On October 02 2015 04:17 DinoMight wrote: Protoss build/research times need to DRASTICALLY be reduced.
Everything was balanced around having max of the old chrono put into it.
Now that we're capped at 15% improvement for anything (down from 50%) all build times across the board need to come down. The race is unplayable as it is without the Adept being OP (this will get nerfed).
I hear you. Some things will probably have to get buffed. Short term there will be problems for Protoss, but long term this is a more stable solution I feel. I'm very curious to see this adept changes... they need to keep it solid and keep the micro action good. Confident it will happen.
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well at this point i just want to see everything changed and have the game show no resemblance to anything before it. starcraft is cool and i want to open up a new toy on the 10th and have it feel like a new game . . .fucks sake guys this isnt fifa
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this update sounds good, im happy that they will consider big changes even after the launch of LOTV, and also that they are considering a SH revamp.
keep up the good work blizz
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We used to have Soon™
Now we have november 10th 2015
:/
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Shortest community update ever. Waiting for the one that just says 'Done.'
The game is not in a bad way to be honest. Nerf the Adept, tweak boosters and I can live with it (even PB and PO).
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please DK don't mess around with macro mechanics anymore. We had them for 5 years and nobody ever complained about them. Just revert back to hots and focus on unit balance.
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On October 02 2015 04:33 Penev wrote: We used to have Soon™
Now we have november 10th 2015
:/
It is very strange, isn't it?
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On October 02 2015 04:40 Charoisaur wrote: please DK don't mess around with macro mechanics anymore. We had them for 5 years and nobody ever complained about them. Just revert back to hots and focus on unit balance.
Don't even bro. Nerfing macro mechanics is probably the single best thing they can do short of a complete rebalance and removal. This is great. Agreed on reverting chrono back to Hots form
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On October 02 2015 01:54 WrathSCII wrote: Swarm Host We hear your feedback in that Swarm Hosts aren't used as much as other units. In Void, they are much stronger compared to the HotS version, so we'd like to take our time to make sure that the unit truly needs to be buffed before making a call. Keep in mind, these types of number tweaks can be done fairly easily, so if you guys could help us test their exact state right now, it'll be extremely helpful.
Would love to know who are the idiots who keep reminding Blizzard that units like the swarm host and colossus exist. The only hope I have left is that Blizzard totally forgot these terrible, boring units exist and forgot to make them viable before the game releases. For God's sake, stop reminding David Kim about these units.
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On October 02 2015 04:40 Charoisaur wrote: please DK don't mess around with macro mechanics anymore. We had them for 5 years and nobody ever complained about them. Just revert back to hots and focus on unit balance.
The game needs macro mechanic nerfs. Way too easy to get to 200 supply. 200 supply army comp trades are the worst thing that can happen to SC2 esports, as has been stated by Korean pros and commentators for some time. 200 supply fights might as well be settled in the unit tester. Macro mechanic nerfs will keep the game under that cap, and prevent the poor gameplay that comes with unit comp contests.
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When you look at the core/design issues that are being addressed in LOTV, I am confident that it will be a better multiplayer game than HOTS after the balance and fine tuning. Many are simply omitting to consider alot of the very beneficial features coming in LOTV.
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Dk seems to have no idea what to do with the game. Constantly going back and forth with macro mechanics. If he had a clear vision where he wants to take the game this wouldn't be so difficult.
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On October 02 2015 04:33 Penev wrote: We used to have Soon™
Now we have november 10th 2015
:/
Yep,
Soon has turned into Too Soon
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I hope he leaves the macro mechanics as they are so the game can die for good and Charoisaur can be alone on bnet injecting vs AI
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The ghost change is that snipe has less of a delay and goes off faster? I don't think that's the needed ghost buff, takes a lot of APM that you will need to spend splitting marines and stuff. I'd rather like to see the dmg buffed or maybe an armor debuff to the target or something
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On October 02 2015 04:40 Charoisaur wrote: please DK don't mess around with macro mechanics anymore. We had them for 5 years and nobody ever complained about them. Just revert back to hots and focus on unit balance. Wait what? Mass mule lategame sillyness, mass larva remaxes, instant worker reproduction from zerg, terran living on after losing most of their workers early game, every protoss timing attack and cheese ever fueled by chronoboost. You must have lived under a rock if you never heard complaints about mass larva, mules or chrono. Not to mention lots of complaints about the general development in the game being too high, which is much easier to adress via macrobooster nerfs than trying to tinker with mining rates or similar fundamental interferences.
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On October 02 2015 05:06 Big J wrote:Show nested quote +On October 02 2015 04:40 Charoisaur wrote: please DK don't mess around with macro mechanics anymore. We had them for 5 years and nobody ever complained about them. Just revert back to hots and focus on unit balance. Wait what? Mass mule lategame sillyness, mass larva remaxes, instant worker reproduction from zerg, terran living on after losing most of their workers early game, every protoss timing attack and cheese ever fueled by chronoboost. You must have lived under a rock if you never heard complaints about mass larva, mules or chrono. Not to mention lots of complaints about the general development in the game being too high, which is much easier to adress via macrobooster nerfs than trying to tinker with mining rates or similar fundamental interferences. okay people complained about them but some people complained about everything. If every unit that gets complained about would be removed there wouldn't be any units left anymore. David Kim should do what is best for the game instead of trying to please some gold players who think they would be platinum without macro mechanics and then leave the game once they realize they still don't get out of gold.
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On October 02 2015 05:15 Charoisaur wrote:Show nested quote +On October 02 2015 05:06 Big J wrote:On October 02 2015 04:40 Charoisaur wrote: please DK don't mess around with macro mechanics anymore. We had them for 5 years and nobody ever complained about them. Just revert back to hots and focus on unit balance. Wait what? Mass mule lategame sillyness, mass larva remaxes, instant worker reproduction from zerg, terran living on after losing most of their workers early game, every protoss timing attack and cheese ever fueled by chronoboost. You must have lived under a rock if you never heard complaints about mass larva, mules or chrono. Not to mention lots of complaints about the general development in the game being too high, which is much easier to adress via macrobooster nerfs than trying to tinker with mining rates or similar fundamental interferences. okay people complained about them but some people complained about everything. If every unit that gets complained about would be removed there wouldn't be any units left anymore. David Kim should do what is best for the game instead of trying to please some gold players who think they would be platinum without macro mechanics and then leave the game once they realize they still don't get out of gold. Lots of people, even or especially amongst those that are against the removal of macro boosters have argued for them being tweaked. The amounts of larva, especially provided by inject at once, has been one of my highest priority complaints about zerg since it leads to too big discreptancies between macro and all out allin play, often impossible to really scout. I cant see how nerfing zerg larva would lead to worse gameplay.
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Why didn't they address random strategy/random unit #341 that's giving me trouble on the ladder for LotV? Very disappointed by this update.
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Hopefully nerfing macro mechanics should slow down the frantic pace in LotV to more manageable levels. HotS macro mechanics on top of 12 worker start and reduced mineral counts just sped up the expansion pressure too much.
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