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Community Feedback Update - Oct 1 - Page 3

Forum Index > Legacy of the Void
180 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
DusTMan
Profile Joined August 2015
2 Posts
October 01 2015 18:29 GMT
#41
This one says nothing about details and patch will be released tomorrow, players don't really have any option...whatever
varsovie
Profile Joined December 2013
Canada326 Posts
October 01 2015 18:32 GMT
#42
On October 02 2015 01:54 WrathSCII wrote:


Swarm Host
We hear your feedback in that Swarm Hosts aren't used as much as other units. In Void, they are much stronger compared to the HotS version, so we'd like to take our time to make sure that the unit truly needs to be buffed before making a call. Keep in mind, these types of number tweaks can be done fairly easily, so if you guys could help us test their exact state right now, it'll be extremely helpful.



The exact stats aren't hard to figure, just remove the unit completely.
DusTMan
Profile Joined August 2015
2 Posts
October 01 2015 18:32 GMT
#43
BTW, i think the movement speed and health should both be nerfed for adept. when terran is running back and forth to defend rush in frontline, 3-4 adepts slipping into mineral line with invincible and noclip shade will be the end of terran economy.
Gfire
Profile Joined March 2011
United States1699 Posts
October 01 2015 18:36 GMT
#44
Reduction of macro boosting so economic progression is slower and the possibility of bigger changes post-release is good enough news.

I'd prefer Chrono with the old system I think.
all's fair in love and melodies
Dvriel
Profile Joined November 2011
607 Posts
October 01 2015 18:39 GMT
#45
Ok Blizzard. You want me to buy your game, but I just dont see why if not for the story mode.

What is different from HotS that is worth 40€? 12 workers start? TvP is still early guessing game. The macro mechanichs were OK to help us casuals and now they are almost gone...

I play T. I play mech in all MUs. In TvT you never see Liberator. This unit is totally useless in TvP as well. Now I use it in TvZ to kill mutas, so I dont need Thors anymore... I almost never see Disruptors.. Lurkers are very rare in TvZ and there is full of Ravager rush almost every TvZ...

40€ for this?? REALLY??? The game is so stressing, forcing you to expand as crazy... I will wait a lot to buy LotV. Maybe when it is 20€ or less and after Blizz see people are not buying it, this will be in January or even Christmas..

This expansión is even worse than HotS...
Little-Chimp
Profile Joined February 2008
Canada948 Posts
October 01 2015 18:42 GMT
#46
Potentially reducing macro mechanic effectiveness and slowing down the game pace is a GREAT idea to try out. Really happy with that suggestion
Big J
Profile Joined March 2011
Austria16289 Posts
October 01 2015 18:45 GMT
#47
Lava nerf is great!
FLuE
Profile Joined September 2010
United States1012 Posts
October 01 2015 18:47 GMT
#48
I couldn't get past him using at this point twice in the same sentence. That probably bothered me as much as the direction the game is going.

But I think it is a shame that we did get to see some more extreme testing of ideas. I feel like we were going that way, and then the powers that be said, "get this thing ready for release and we'll fix it later."

It is a shame, because I've grown accustomed to the Blizzard model of shipping the initial version of the game in an unfinished state, but then they typically knock it out of the park with the expansions and get it right. Neither D3 or SC2 have come through in that way. Unfortunately what that means is this update just like HotS will be a small bump for a short time and then settle back to the place it is now since there is nothing really going on here that significantly changes anything substantial.
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
October 01 2015 18:49 GMT
#49
Adepts are extremely mobile, specially for an early game unit. That coupled with the fact that they can two shot workers (a zealot can't even two shot workers and it's a meele unit) is just too much to deal with for early game zerg in my opinion. I think a damage reduction would help balance the unit more than hp at this point.
I'm like, the coolest
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
October 01 2015 18:49 GMT
#50
well, at least they made up their mind.

not the worst, but still not good.
"Morality is simply the attitude we adopt towards people we personally dislike"
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
October 01 2015 18:54 GMT
#51
If Adept's had -1 damage then a fast forge timing attack would be a possibility, but gimmic warp prism plays off 1 base wouldn't be nearly as strong. Reducing their health doesn't add any strategic depth beyond making them weaker, and fails to limit the warp prism BS plays.
Dun tuch my cheezbrgr
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 01 2015 18:55 GMT
#52
On October 02 2015 02:06 Tsubbi wrote:
can anyone explain the logic behind the sh statement? they are not used in the beta even though they are stronger than in hots


My guess is the flying ability technically makes their attack way more potent. They are more mobile now, too. But they are funky to use and don't just straight up win games unless you are way ahead, so when I play Zerg I normally don't bother with them either yet. If I had 12 hours a day to play, I'd try them out much more and find builds where they would maybe do great things.
masonwalkersc2
Profile Joined August 2015
4 Posts
October 01 2015 18:55 GMT
#53
On October 02 2015 02:06 Tsubbi wrote:
can anyone explain the logic behind the sh statement? they are not used in the beta even though they are stronger than in hots


The Swarmhost are better, but worst at the same time. The cool down makes them to hard to use. they're a huge investment so if you don't do massive damage with the first few waves, it's gg. Also the air upgrade is terrible vs terran. it's a nerf to go for the air upgrade. Blizzard should consider giving the player the ability to turn on flyer mode vs ground because as it stands right now, if you get the air upgrade, the terran player goes liberator and your sh are useless.
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 01 2015 18:57 GMT
#54
Glad for the macro mechanics reduction.

Definitely like the newer Chrono the best... I think a few months down the road we can get a UI update to make them easier to keep track of.

jume
Profile Joined February 2014
Germany25 Posts
October 01 2015 18:57 GMT
#55
If the update process during beta is already that slow, how slowly will the game get fixed after release.
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2015-10-01 19:06:19
October 01 2015 19:04 GMT
#56
On October 02 2015 02:54 DinoMight wrote:
For the love of God, please return Chrono Boost to the way that it used to be.

The current scenario is a significant nerf to high level users who have the APM and awareness to bank it ON PURPOSE.

Having it going all the time is not necessarily helpful. In certain scenarios when I want to rush out a Disruptor or a Colossus, I want to actively save chrono so I can spend it all on my robo. In that case, the current system is an over 50% nerf to HotS while Larva is buffed and MULES are unchanged.


Protoss is less unstable with the new chrono... easier to balance. If we keep old chrono, they are going to nerf gateway units again or who knows what. I'd much rather the current chrono, allowing Z and T to defend all-ins slightly easier than not. If there are timings Protoss cannot hold something because they need a faster colossus, they will reduce the time for that colossus/unit being built. All-ins are still possible and strong for Protoss, but more manageable.
Lsvtecjordan
Profile Joined September 2015
3 Posts
October 01 2015 19:09 GMT
#57
This is my 2 cents playing terran is a joke right now! Im getting rekt by bullshit zergs and tosses. please do something for bio or it will litterally disappear from tvz and I'm tired of opening up defensive 1 base ghost just to not die in the early game vs toss, and if they just macro or dont throw away there prism they are just ahead. I love the eco changes enjoy the super fast pace of the game but terran is obviously under powered right now. I never thought I would say this because this is a game I have been playing for more than a decade but if somethign doesn't change I will probably not buy LOTV. I cant even make master in LOTV because there are no terrans for me to play. I die to adept prism rush almost every tvp and even if i defend it im behind. There is a reason there are only 2 gm terrans in the top 16 and they are both koreans. morrow switched to toss because he is tired of opening the same way vs toss everygame. shnitzel terran raged quit the other day because of gg a-move ultras and even Polt is complaining about adepts and he is a multiple WCS champion. Please do something for the maurader vs ultras. "WHAT WAS THAT USE GHOST SURE JUST HAVE A SIEZER ZERG AND MAYBE IT WILL LAND GOOD DESIGN ON THAT SKILL 3 SECONDS IS AN ETERNITY IN SC2.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 01 2015 19:17 GMT
#58
Protoss build/research times need to DRASTICALLY be reduced.

Everything was balanced around having max of the old chrono put into it.

Now that we're capped at 15% improvement for anything (down from 50%) all build times across the board need to come down. The race is unplayable as it is without the Adept being OP (this will get nerfed).
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
TenMin
Profile Joined September 2015
15 Posts
Last Edited: 2015-10-01 19:25:13
October 01 2015 19:22 GMT
#59
On October 02 2015 04:09 Lsvtecjordan wrote:
This is my 2 cents playing terran is a joke right now! Im getting rekt by bullshit zergs and tosses. please do something for bio or it will litterally disappear from tvz and I'm tired of opening up defensive 1 base ghost just to not die in the early game vs toss, and if they just macro or dont throw away there prism they are just ahead. I love the eco changes enjoy the super fast pace of the game but terran is obviously under powered right now. I never thought I would say this because this is a game I have been playing for more than a decade but if somethign doesn't change I will probably not buy LOTV. I cant even make master in LOTV because there are no terrans for me to play. I die to adept prism rush almost every tvp and even if i defend it im behind. There is a reason there are only 2 gm terrans in the top 16 and they are both koreans. morrow switched to toss because he is tired of opening the same way vs toss everygame. shnitzel terran raged quit the other day because of gg a-move ultras and even Polt is complaining about adepts and he is a multiple WCS champion. Please do something for the maurader vs ultras. "WHAT WAS THAT USE GHOST SURE JUST HAVE A SIEZER ZERG AND MAYBE IT WILL LAND GOOD DESIGN ON THAT SKILL 3 SECONDS IS AN ETERNITY IN SC2.


thx for that. the days you could mmm, 1a + t, gg are over.
Lsvtecjordan
Profile Joined September 2015
3 Posts
October 01 2015 19:25 GMT
#60
ya now you just make adept dont have to mule dont have to crono and just amove! thanks for that
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