• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:51
CET 16:51
KST 00:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) HomeStory Cup 28 StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1116 users

Wishful Fake Patch - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 All
ejozl
Profile Joined October 2010
Denmark3471 Posts
October 01 2015 17:32 GMT
#21
On October 02 2015 01:57 ZAiNs wrote:
Show nested quote +
* Warp Prism: Now have 16 seconds Warp In like normal Pylons, once the Warp Prism have stayed in Phase Mode for 3 Seconds the Power generated from the Prism is changed to Warp Gate power and units have 2 seconds Warp In.

BTW this also made me think it was a joke, because you would never use the 16s warp-in, you would just wait 3 seconds then spend 2 seconds warping in rather than 16.

Show nested quote +
* Anion Pulse Crystals upgrade added to the Fleet Beacon (Void Ray speed upgrade.)

Anion Pulse Crystals is already in the game, it's Phoenix range. Flux Vanes was the Void Ray upgrade.

The way it works is, you Warp In, then after the 3 seconds, it's 3/16 the way finished. Then it is changed to 2 seconds Warp In. So you actually get it a tad quicker, if you Warp In from the get go, though you SHOULD probably wait.

I'll change it to Flux Vanes, thx.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
October 01 2015 19:51 GMT
#22
You really don't like vipers, do you?
You want to nerf them really badly and it might be too much. Nerfing parasitic bomb seems ok to me, but if you really do that, other air units have to be nerfed as well then (mutas, liberators, carriers). And why do you want to remove abducts? Protoss have the perfect counter for it in feedback.
Special shoutout to carriers btw. Any patch that does not involve a big nerf to carriers is an incomplete patch.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 02 2015 04:04 GMT
#23
Interesting changes! I approve very highly of all the tech structures you've added into the game. In fact, I'd hazard a guess that literally not one person will disagree with making scouting your opponents' tech paths easier.

From a Terran POV, there's still a lot left to be desired. You haven't done anything at all to vary TvP in terms of strategic variety, specifically I'm talking about Siege Tanks and mech play. Reapers remain a non-entity outside of the extreme early game. And I confess I don't understand why you're buffing Protoss lategame and nerfing Terran lategame, with Storm damage increased, EMP damage decreased, and a new form of AOE added in the Zealot bomb upgrade. Traditionally, Protoss has always had the edge in that area of the game, and from the few lategame TvPs I've seen of Polt, and what I've heard of Carriers dominating bio and mech both, I don't follow your reasoning.

Photon Overcharge has always been a problematic one click defense, and moving Adepts further up the tech tree forces Protoss to rely on PO even more than they do now, which doesn't leave a lot of room for tweaking the ability to something less shitty even if you wanted to (which maybe you don't? Hrmmm). I'd also love to see something done with DTs to make them a less one-dimensional "cross your fingers you win" unit.

I have random ideas on how units like Reapers and DTs could be made relevant, as I'm sure do most people, but it's your thread and I won't clutter it.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 02 2015 05:05 GMT
#24
Shouldn't this be a blog to prevent everyone from posting their own ideas? Everyone always thinks they personally have it figured out, and quite honestly it'd be tedious to sort through all the threads. Really only interested as a regular browser at what top players (actual pros) think.
ejozl
Profile Joined October 2010
Denmark3471 Posts
Last Edited: 2015-10-02 18:09:35
October 02 2015 17:53 GMT
#25

You really don't like vipers, do you?
You want to nerf them really badly and it might be too much. Nerfing parasitic bomb seems ok to me, but if you really do that, other air units have to be nerfed as well then (mutas, liberators, carriers). And why do you want to remove abducts? Protoss have the perfect counter for it in feedback.
Special shoutout to carriers btw. Any patch that does not involve a big nerf to carriers is an incomplete patch.

Mutas power comes later, Liberators come later, I might have to increase the build time of Carriers though if I'm to follow through with my overall philosophy.

You haven't done anything at all to vary TvP in terms of strategic variety, specifically I'm talking about Siege Tanks and mech play.

Photon Overcharge has always been a problematic one click defense, and moving Adepts further up the tech tree forces Protoss to rely on PO even more than they do now, which doesn't leave a lot of room for tweaking the ability to something less shitty even if you wanted to (which maybe you don't? Hrmmm). I'd also love to see something done with DTs to make them a less one-dimensional "cross your fingers you win" unit.

I have random ideas on how units like Reapers and DTs could be made relevant, as I'm sure do most people, but it's your thread and I won't clutter it.

For TvP I think Siege Tanks will be a lot stronger with 50% more splash damage to the Protoss shields. In LotV it doesn't seem like Terran struggles that much in TvP late game aside from Carriers.

I think we're at the point where MSCore is a must, just like Warp Gate is. Which maybe is not the best thing, but it's not the worst either.

I'd love to hear your suggestion on the Reapers and DT's.

Shouldn't this be a blog to prevent everyone from posting their own ideas? Everyone always thinks they personally have it figured out, and quite honestly it'd be tedious to sort through all the threads. Really only interested as a regular browser at what top players (actual pros) think.

I want people's ideas, at this point many of us have played the game for 5 years, I'm sure we've learned something from it
I mean just from the latest community update, they nerfed macro mechanics and more specifically longer mining time on Mule. Which goes to show the community is really not far off from the actual design team.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
xtorn
Profile Blog Joined December 2013
4060 Posts
October 02 2015 18:13 GMT
#26
This was a very fun read. I love this
Life - forever the Legend in my heart
Whitezilla
Profile Joined August 2012
Austria6 Posts
October 02 2015 19:31 GMT
#27
Biased patchnotes from a protoss player.....

* Inject is changed to 2 Larvae (You can now see how many stacks are currently on the building.)

biased and far away from reality...2 Larva ..... zerg wouldn´t even compete in macroing
Ordained
Profile Joined June 2010
United States779 Posts
October 03 2015 07:00 GMT
#28
Only 1 mule per Orbital Command can be present on the map at any given time.
"You are not trying to win, you are trying to be awesome" -Day[9]
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
Last Edited: 2015-10-03 07:09:31
October 03 2015 07:09 GMT
#29
And I'm glad you don't work for Blizzard

Zerg would be completely useless
Ranari
Profile Joined January 2014
19 Posts
October 05 2015 03:02 GMT
#30
All interesting ideas though, but let's see what Blizzard's latest patch brings. Gotta remember that there are strategies that players have NOT yet identified with SC2:LotV yet. The game strategies are always evolving. While something may seem broken now, players often find ways to counter them. LotV isn't without its criticisms, but it's really fun to watch, and that's what brings SC2 more viewership!
TelecoM
Profile Blog Joined January 2010
United States10690 Posts
October 05 2015 05:16 GMT
#31
Pure madness I tell you.
AKA: TelecoM[WHITE] Protoss fighting
parkufarku
Profile Blog Joined March 2014
882 Posts
October 05 2015 05:38 GMT
#32
On October 02 2015 01:38 Lexender wrote:
The terran changes where mostly nerfs :/ I guess you don't play terran much

There's a lot that could be done, like a raven redesign like more speed and better abilities (current LotV raven is shit btw), siege tank buffs, thor changes (this unit is as shit as ever) some cyclone changes too (I would really like if ground auto attack did more damage and lock on was only for air units), etc etc.


Much deserved at its current state, imo.

The Siege tank change idea was pretty cool tbh. That zealot idea sounds a little broken in the hands of a good micro player (its more like zealots turning into banelings upon death, and are much tankier, so they are much more devasting to a bio army or roach army)
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 302
TKL 188
Rex 111
StarCraft: Brood War
Britney 36644
Calm 4623
Bisu 3207
Jaedong 1303
GuemChi 637
Mini 611
Soma 500
Light 431
BeSt 408
ZerO 316
[ Show more ]
Sharp 299
hero 274
Snow 270
actioN 248
Soulkey 217
ggaemo 201
Rush 198
Mong 133
Hyun 87
Mind 69
sorry 53
JYJ 52
Shuttle 42
Movie 42
Backho 42
Hm[arnc] 37
Aegong 32
ToSsGirL 29
Free 29
Yoon 27
IntoTheRainbow 26
Hyuk 23
scan(afreeca) 22
GoRush 17
ajuk12(nOOB) 17
Shinee 17
910 16
Rock 15
Sacsri 15
SilentControl 13
HiyA 11
Terrorterran 9
ivOry 8
Dota 2
qojqva2322
Dendi780
syndereN274
XcaliburYe87
febbydoto13
Counter-Strike
allub294
adren_tv117
oskar73
Other Games
B2W.Neo1205
hiko920
DeMusliM347
RotterdaM278
crisheroes251
ArmadaUGS79
Mew2King64
KnowMe54
Liquid`VortiX48
Trikslyr30
ZerO(Twitch)22
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 25
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV60
League of Legends
• TFBlade1448
• Stunt789
Upcoming Events
Replay Cast
8h 10m
The PondCast
18h 10m
WardiTV Invitational
20h 10m
Replay Cast
1d 8h
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.