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With this update, Blizzard managed to add auto-cruise mode for the zerg car model. But wait! There's already a new upgrade in the works for zerg car model that will include autonomous mode, that will let the exitsting zerg car owners to just sit in their chairs and relax while the onboard computer is doing the driving between win and win.
Anyway, Blizzard never cease to surprise me, in the worst way..
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ugh lategame mass zealot warp in hits like a truck
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Why cyclones attack air only with lockdown? Why disruptors still have it as "ability" instead of normal attack? Like every time I want the disruptor to attack I need to select it and ask it to fire there.
We want the disruptor to be in the back and attack the enemy from distance while Protoss micro his other units and the enemy microing to avoid disruptor hits and other stuff.
Where are the 2 different attacks for the cyclones you talked about? It still have 1 single attack and only the damage from lockdown is different, why are we forcing the lockdown role instead of AA specialist?
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uhm... so we have a game with 3 races that are completely different not only in the units they have but also in the way their economy works that is, relatively speaking, really well balanced. And now we just decide to remove a huge chunk of these economical differences while also throwing the game into a huge state of imbalance? Blizzard should try to make the game good and good at what it is instead of trying to get the moba audience to watch/play starcraft 2
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My problem with this patch is blizzards argument that macro mechanics are tedious and make the game unnessacarily harder than it has to be. But, from my experience mules and chrono boost makes the game easier with than without. With terran you could lose some scv from harrass and put down a mule and not fall so far behind now that is not the case. Protoss sees and attack coming and chronos the units they need. Now the only race that got easier is zerg who DID have to require alot of attention to inject. Removing all the macro mechanics and making zerg auto inject makes the other races even OR HARDER while making zerg ALOT easier. Now zerg can put 100% of their attention on an all in and micro every unit they want to while back at home they get a constant flow of injects.
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The patch is amazing, the balance can be tweaked, I LOVE the removal of macro mechanics
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Amazing patch. SC2 fun level went up 10x
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On August 21 2015 16:54 GGzerG wrote: The patch is amazing, the balance can be tweaked, I LOVE the removal of macro mechanics
For love of god the issue is not balanced, balance can go to hell in beta for all we care for.
This patch issues are the following:
1. Disruptor way of attacking 2. Cyclone way of attacking air units.
3. (IMO) single proxy warpgate allows all warpgates in the main to warp in units in 2 seconds to the proxy pylon.
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Yeah, i played a little bit and the impression is that Zerg macro is almost non existent. Something has to be added to increase the difficulty for Zerg macro.
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France9034 Posts
The disruptor redesign feels like Blizzard slowly and steadily trying to design a unit that will, in 6 months, be called reaver and be the exact same unit.
Congratz, you've invented the past.
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I wonder if they would consider decreasing orbital cost and energy regen
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Autocast inject feels like I am playing with hacks, feels just wrong and stupid. I hope they either revert this change or just completely remove it.
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On August 21 2015 17:12 Vanadiel wrote: Autocast inject feels like I am playing with hacks, feels just wrong and stupid. I hope they either revert this change or just completely remove it. Definitely agree. This is dumb.
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On August 21 2015 16:58 WrathSCII wrote:Show nested quote +On August 21 2015 16:54 GGzerG wrote: The patch is amazing, the balance can be tweaked, I LOVE the removal of macro mechanics For love of god the issue is not balanced, balance can go to hell in beta for all we care for. This patch issues are the following: 1. Disruptor way of attacking 2. Cyclone way of attacking air units. 3. (IMO) single proxy warpgate allows all warpgates in the main to warp in units in 2 seconds to the proxy pylon. People need to realize that patch actually buffs most early all-ins...
SPLIT ENERGY AND WARP-IN POWER.
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On August 21 2015 17:06 Sapphire.lux wrote: Yeah, i played a little bit and the impression is that Zerg macro is almost non existent. Something has to be added to increase the difficulty for Zerg macro.
As I wrote in another thread:
I would say, just wait and see how things will turn out. The patch isn't even out for a day and everyone starts talking how things are too easy now and units aren't balanced. When everything has settled down a bit, protoss and terrans got buffed, you will perhaps be happy that the macro for zergs is easier now because you have to defend from harrass and other things with less larva than before.
Blizzard wants to make this game more casual friendly and now everyone wants to make this game harder again.
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On August 21 2015 17:12 Vanadiel wrote: Autocast inject feels like I am playing with hacks, feels just wrong and stupid. I hope they either revert this change or just completely remove it.
Why does this hurt you? Can't you focus more on the other aspects of the game now?
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On August 21 2015 17:08 Ragnarork wrote: The disruptor redesign feels like Blizzard slowly and steadily trying to design a unit that will, in 6 months, be called reaver and be the exact same unit.
Congratz, you've invented the past.
Just like how it took them 13 years to restore the lost technology of automated tournaments in Warcraft III
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On August 21 2015 16:48 Ars0n_ wrote: My problem with this patch is blizzards argument that macro mechanics are tedious and make the game unnessacarily harder than it has to be. But, from my experience mules and chrono boost makes the game easier with than without. With terran you could lose some scv from harrass and put down a mule and not fall so far behind now that is not the case. Protoss sees and attack coming and chronos the units they need. Now the only race that got easier is zerg who DID have to require alot of attention to inject. Removing all the macro mechanics and making zerg auto inject makes the other races even OR HARDER while making zerg ALOT easier. Now zerg can put 100% of their attention on an all in and micro every unit they want to while back at home they get a constant flow of injects.
As mentioned several times, the problem with larva inject is that you can only use one per time on a base. so when a terran or protoss has to defend an all-in and returns to his macro, he can use several mules or chronos at once. A zerg can only do one inject, the rest of the queen energy is "wasted".
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On August 21 2015 17:12 Vanadiel wrote: Autocast inject feels like I am playing with hacks, feels just wrong and stupid. I hope they either revert this change or just completely remove it. Do you watch userstream right now? SortOf is streaming right now. nonstop battles! 3min no fight is very rare now! changing something with mules/chrono/inject is by far the best thing blizzard did. I wished they did it in WoL beta.
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