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One thing to note about hydras is when they have 2 attack upgrades they kill interceptors in 1 less shot. Along with the strength of carapace upgrades, if you went for 2 fast evos before lair, skipping ling speed, for a 2-2 timing. .. let's say you know or suspect the enemy will go air, or the best strat is air on the map; or you dont need speed, etc. Such as on orbital or moonlight. Well you set yourself up for a strong timing with 2-2 hydras against likely 1-0 interceptors as the enemy is taking his 4th. With the plus 2 attack upgrade hydras take 6 shots instead of 7 to kill an interceptor. With 1 armor advantage over interceptors hydras take 20 shots to die instead of 16. If you're lucky enough to have a 2 armor advantage you'd actually take 27 shots to die from interceptors. So the carapace upgrade is really huge, it can change the life of your hydra from 16 potentially to 27, even with just 1 evo for a fast carapace upgrade if you get ahead of the protoss enough it's very good. Also no one gets air armor fast so the ranged, once it reaches 2, is a big change. Alternatively you can go for melee / carapace with just a very fast 1 evo before lair for carapace, hit with 1-2 (your hydras being 0-2), and your timing would be almost as strong while still having melee upgrades for a more adaptive opening and better lategame transition, etc..\ Another thing I've found that helps is if you defend the initial air harass with extra queens instead of spores you'll have 4 queens leftover for your push which can transfuse and tank damage when the protoss takes the 4th. Or simply spread creep if you don't go that route. But they can hold off oracle harass on a couple of the maps, at least initially, just 6 queens.
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On October 01 2015 07:29 Matt` wrote:Show nested quote +On October 01 2015 06:06 XlorD wrote:Basically you have to punish his fast tech with attacking midgame quickly before he gets more than 2-3 carriers. Problem is the PO, cuz it denies everything in this game  Yep its completely broken protoss has basically infinite PO now, its impossible to do any pressure. I dunno about that, I pressure a lot PvP, you can pressure you just can't mindlessly shove all ur units into the protoss
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On October 01 2015 08:43 ROOTFayth wrote:Show nested quote +On October 01 2015 07:29 Matt` wrote:On October 01 2015 06:06 XlorD wrote:Basically you have to punish his fast tech with attacking midgame quickly before he gets more than 2-3 carriers. Problem is the PO, cuz it denies everything in this game  Yep its completely broken protoss has basically infinite PO now, its impossible to do any pressure. I dunno about that, I pressure a lot PvP, you can pressure you just can't mindlessly shove all ur units into the protoss
Im talking about zvp and no you absolutely cannot do any pressure against good protoss, all it takes is a couple of pylons and 1 or 2 adepts to hold off infinite lings. They can take their third base with 0 risk now, and any midgame pressure is completely swatted away you basically HAVE to play lategame. It's a combination of PO and adept strength.
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On October 01 2015 19:01 Matt` wrote:Show nested quote +On October 01 2015 08:43 ROOTFayth wrote:On October 01 2015 07:29 Matt` wrote:On October 01 2015 06:06 XlorD wrote:Basically you have to punish his fast tech with attacking midgame quickly before he gets more than 2-3 carriers. Problem is the PO, cuz it denies everything in this game  Yep its completely broken protoss has basically infinite PO now, its impossible to do any pressure. I dunno about that, I pressure a lot PvP, you can pressure you just can't mindlessly shove all ur units into the protoss Im talking about zvp and no you absolutely cannot do any pressure against good protoss, all it takes is a couple of pylons and 1 or 2 adepts to hold off infinite lings. They can take their third base with 0 risk now, and any midgame pressure is completely swatted away you basically HAVE to play lategame. It's a combination of PO and adept strength. yeah ling pressure is definitely a lot weaker... ling attacks in hots were not OP and were a good part of the game, zerg had to commit significant larvae to do any damage so it was quite fair and offered more dynamic gameplay. macro games are great but forcing lategame is never a good thing
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On October 01 2015 08:18 crazedrat wrote: One thing to note about hydras is when they have 2 attack upgrades they kill interceptors in 1 less shot. Along with the strength of carapace upgrades, if you went for 2 fast evos before lair, skipping ling speed, for a 2-2 timing. .. let's say you know or suspect the enemy will go air, or the best strat is air on the map; or you dont need speed, etc. Such as on orbital or moonlight. Well you set yourself up for a strong timing with 2-2 hydras against likely 1-0 interceptors as the enemy is taking his 4th. With the plus 2 attack upgrade hydras take 6 shots instead of 7 to kill an interceptor. With 1 armor advantage over interceptors hydras take 20 shots to die instead of 16. If you're lucky enough to have a 2 armor advantage you'd actually take 27 shots to die from interceptors. So the carapace upgrade is really huge, it can change the life of your hydra from 16 potentially to 27, even with just 1 evo for a fast carapace upgrade if you get ahead of the protoss enough it's very good. Also no one gets air armor fast so the ranged, once it reaches 2, is a big change. Alternatively you can go for melee / carapace with just a very fast 1 evo before lair for carapace, hit with 1-2 (your hydras being 0-2), and your timing would be almost as strong while still having melee upgrades for a more adaptive opening and better lategame transition, etc..\ Another thing I've found that helps is if you defend the initial air harass with extra queens instead of spores you'll have 4 queens leftover for your push which can transfuse and tank damage when the protoss takes the 4th. Or simply spread creep if you don't go that route. But they can hold off oracle harass on a couple of the maps, at least initially, just 6 queens.
This won't work cuz there are still 4 PO and a few adepts which do 23 dmg vs Hydras :D
What about broodlords being able to release 20 broodlings at once :D
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Carriers are finally used on SC2 ? Sweet !
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Its very hard to stop toss from taking 3 bases since unlike on hots where u could only PO finished nexus,now u can def building nexus with the pylons so i think that actully PO is even stronger now!
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pylons and adepts are not going to hold off a ling hydra attack like that. If there are enough adepts I can add banelings if I want.
Yeah I havent found great way to stop toss from taking 3rd. Possibly ling ravager bane can do damage.
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its quite simple actually Vipers are great. theres something called parasitic bomb, and fungals and spore crawlers and corruptors. its pretty good bro. you pull carriers into your spores. then you fungal, so they cant move while taking dmg from parastic bomb corruptors spores and fungals. maybe you're doing it all wrong this entire time lmao it took literally 2minutes to think of the counter. and guess what it WORKS OMG LOL
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