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Buff Stasis Ward - Page 2

Forum Index > Legacy of the Void
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Clear World
Profile Joined April 2015
125 Posts
July 15 2015 19:00 GMT
#21
Bareleon, from my perspective, tryign to design 'Stasis Ward' for actual in-the-moment battle seems rather stupid due to a few factors.

You have a really squishy but gas expensive unit, who you have to move nearby the enemy and channel for a few seconds (or even 1 second), to create a trap. And the range of this set up is not that far. But worst off, it could easily turn the entire fight around just like how the MOTHERSHIP used to with vortex. Are you planning to also heaily nerf Stasis Ward as well if you want it to be useable in the middle of the fight without actual preperation?

I can see why you want it for battles, but even in it's current set, even when it was first annouced, and based on how it was designed, I'm going to say, Blizzard intended the spell for board control. Allowing you to control parts of the map and slow/block into your favor. Making it useful for battle without baiting was proably never their actual intention, hence the 4 second channel time. I can see ways making it more useful without really going into your direction, if you think it is useless.
:p <-- this is my sarcasm face
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 15 2015 21:10 GMT
#22
On July 16 2015 03:24 Bareleon wrote:
Show nested quote +
On July 16 2015 01:37 DeadByDawn wrote:
When someone says that they feel something is too strong, especially on a kick-ass unit like the Oracle, they need to provide replays. All too often something is too strong because of weaknesses in your play and until people get a chance to analyse how you were approaching the game and using the stasis wards, then it is just a balance whine.


I didn't say they are too strong, I said they are going to be useless.

Sorry, typed in a hurry. You said that bio is too strong and make a point about buffing stasis ward. This on a unit that has won probably more games single handedly than any other unit, and has the most versatility outside of stimmed marines.
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-17 18:54:34
July 17 2015 18:52 GMT
#23
Yeah probably going to end up quitting lotv lol. Terran bio is just too strong still. Not fun to play against. I am so sick of bio, sick of it since 2010.

I only played 2 games lost both because of bio. So done for the day lol.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 17 2015 19:04 GMT
#24
On July 18 2015 03:52 Bareleon wrote:
Yeah probably going to end up quitting lotv lol. Terran bio is just too strong still. Not fun to play against. I am so sick of bio, sick of it since 2010.

I only played 2 games lost both because of bio. So done for the day lol.


What rank are you? Lotv beta is populated with mostly masters players, so if you are below that level you will struggle because the lower league players haven't got access yet (will pick up since preorder gives beta)
Bio is very beatable with protoss in Lotv, just search around watch some of the LOTUS replays and see how higher level players beat it.
I will make Yogg Saron priest work...
Bareleon
Profile Blog Joined May 2011
371 Posts
July 17 2015 19:15 GMT
#25
On July 18 2015 04:04 Ovid wrote:
Show nested quote +
On July 18 2015 03:52 Bareleon wrote:
Yeah probably going to end up quitting lotv lol. Terran bio is just too strong still. Not fun to play against. I am so sick of bio, sick of it since 2010.

I only played 2 games lost both because of bio. So done for the day lol.


What rank are you? Lotv beta is populated with mostly masters players, so if you are below that level you will struggle because the lower league players haven't got access yet (will pick up since preorder gives beta)
Bio is very beatable with protoss in Lotv, just search around watch some of the LOTUS replays and see how higher level players beat it.


I am gold league.

Not much I can do when he had siege tanks out side my natural so I can't move out.

Gotta love Terran!
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-17 21:10:05
July 17 2015 21:09 GMT
#26
I guess I will play some more today lol.

But I'm gonna play zerg.
A.Alm
Profile Joined September 2012
Sweden515 Posts
July 18 2015 00:50 GMT
#27
Stasis wards seem quite strong.

Oracle harass is really strong, and now they have more functions lategame as well (stasis + reveal thingy).

As a terran, it's very annoying to deal with a few oracles late game putting stasis wards everywhere.

Maybe the new meta for terran is raven + bio with the buffed auto turrets for tanking and the raven to reveal the stasis
Crackpot
Profile Joined May 2013
58 Posts
July 19 2015 21:38 GMT
#28
It shouldn't affect larvae as well, 30 seconds no production for zerg is pretty hard.Also larvae are always clumped up and can't run away ((
"Think of the children !"
Kharnage
Profile Joined September 2011
Australia920 Posts
July 19 2015 23:38 GMT
#29
I wouldn't mind a late game upgrade to make warping in a statis ward faster, like drilling claws for widow mines.
Bareleon
Profile Blog Joined May 2011
371 Posts
July 20 2015 00:54 GMT
#30
On July 20 2015 08:38 Kharnage wrote:
I wouldn't mind a late game upgrade to make warping in a statis ward faster, like drilling claws for widow mines.


That's a good idea.
Deleted User 329278
Profile Joined March 2014
123 Posts
July 20 2015 11:08 GMT
#31
CRAZY idea. stasis ward isn't being used much yet that's all. i've seen a game on DeMuslims stream when he played zerg (his zerg is actually quite good). the protoss used it when attacking DeMuslim's 3rd and it seemed pretty damn strong.

remember: IF it hits a chunk of the opponents army, this chunk is GONE. it's like cut off by perfect forcefields and no tunneling claws or medivac pick available. it means the opponent has to fall back or he loses the fight since half of his army is paralyzed. and there's the problem that when stasis ward ends you still have to somehow save the chunk that got paralyzed, so you can't just run away, you have to somehow keep lurking around.

however when you're attacked, there's not even a place to fall back to. you simply can't defend with your whole army. so in most cases you die. because of one single spell. welcome to protoss. but yeah sure let's buff it.
ejozl
Profile Joined October 2010
Denmark3375 Posts
July 20 2015 12:02 GMT
#32
It has no duration... If you want you can actually make Raven/Swarm Host similar games with Stasis Wards. The way I've been using it, it seems super strong.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
jinjin5000
Profile Joined May 2010
United States1423 Posts
July 20 2015 12:17 GMT
#33
On July 18 2015 09:50 A.Alm wrote:
Stasis wards seem quite strong.

Oracle harass is really strong, and now they have more functions lategame as well (stasis + reveal thingy).

As a terran, it's very annoying to deal with a few oracles late game putting stasis wards everywhere.

Maybe the new meta for terran is raven + bio with the buffed auto turrets for tanking and the raven to reveal the stasis


Problem is raven lags behind bio army so much that it is ineffective and better to use scan with
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
July 20 2015 12:28 GMT
#34
That's what protoss needs, huge forcefields that they can cast in battle that not only blocks units from attacking, but moving as well, sick idea 10/10.

/Sarcasm off.

Stasis Ward is fine as it is, lotv is much harder than hots, it's not used now but I expect it to be used every game in the future when good players switch to lotv and show others how it's done.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Plantarbre
Profile Joined July 2014
France45 Posts
Last Edited: 2015-07-20 13:49:00
July 20 2015 13:47 GMT
#35
The oracle is already a very strong unit without the stasis ward. If we have to make any change on the oracle, we should bring back the turrets without e-bays first. It's really annoying how they force some openers since Hots.

To me, that's really the problem with the oracle : why on Earth would we buff such an unit when it is forcing ebay+turrets//mines//6marines in every single game, while being able to kill few scvs building structures here and there no matter what. The unit is already doing an awesome job in early game, and it forces you to play safe even if the protoss chose not to build one.

It provides vision on invisible units, and it also provides vision of the whole enemy army while being uncatchable when well used. I mean, it's 150/150 guys, does it really need another efficient and reliable spell ?

If we are to buff this spell, first give other races reliable options to deal with it without commiting too much. It shouldn't be such an efficient unit during every stages of the game.


EDIT : And YES, liberators and stuff also need to get worked on, but that doesn't mean we shouldn't take care of oracles.
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