So in BW, you can use stasis field for both offensive and defensive, not so in sc2 since the oracle takes forever to deploy it. So it's only use is for defense, which is not very fun since all your opponent needs is detection or just run a unit by. Not to mention you need to hope your opponent will go to where you put the stasis ward.
My suggestion which is a buff and a nerf is:
-Time to deploy it decreased to 1 second (or 2 seconds) not sure which one is better. -Does not effect workers (this is to make sure oracle rush won't be OP).
This will help Protoss out against mech, bio and Zerg. You can actually use it during battles now but it is not point and click so you have to control the oracle well.
I think blizzard should test out the passive cloaking field on the oracle again. But maybe it is only activated when you have a fleet beacon.
Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still
I think nerf the bonus attack speed and movement speed of stim slightly.
For zerg, nerf the bonus movement speed they get on creep. They can reinforce too easily.
Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still
Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still
Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still
stasis ward strikes me as something that it will take a long time for top protoss to figure out completely. look at blinding cloud, zergs only started really making heavy use of it in 2015 because swarm hosts were nerfed and colossi are less common, and the more it comes into the meta the better zergs get at using it. buffing it early seems like a bad move that will end up in a bunker build time seesaw
On July 15 2015 15:58 FabledIntegral wrote: Honestly I think it's really strong as is...
This pretty much. It's quite strong for what it is defensively. We are not talking about some superlategame Arbiter T3 research here, but the sidekick spell of a unit that can singlehandedly win the game in 5seconds even without it. Just imagine a Protoss that does a proxy oracle into Oracle/VR/Gateway timing and has the ability to disable parts of your army during the rush.
On July 15 2015 15:58 FabledIntegral wrote: Honestly I think it's really strong as is...
This pretty much. It's quite strong for what it is defensively. We are not talking about some superlategame Arbiter T3 research here, but the sidekick spell of a unit that can singlehandedly win the game in 5seconds even without it. Just imagine a Protoss that does a proxy oracle into Oracle/VR/Gateway timing and has the ability to disable parts of your army during the rush.
Yes, its already on a unit that would be strong without even having this spell, if we really wanna see it used more maybe give it an upgrade on fleet beacon but i think it is fine as it is.
I think its fine as it is considering all of the other things the oracle can do. You want a unit at stargate that can do the intense worker killing early harass of oracle, with its movement speed, ability to detect, and now you want the ability to shut down armies mid fight? Nah, I think its fine as a defensive ability. Don't compare it to BW arbitar, the units are too different
protoss may have needed stasis ward to stand chance in long game in bw but protoss has strongest lategame in sc2. I dont see why it should be buffed even more
When someone says that they feel something is too strong, especially on a kick-ass unit like the Oracle, they need to provide replays. All too often something is too strong because of weaknesses in your play and until people get a chance to analyse how you were approaching the game and using the stasis wards, then it is just a balance whine.
On July 16 2015 01:37 DeadByDawn wrote: When someone says that they feel something is too strong, especially on a kick-ass unit like the Oracle, they need to provide replays. All too often something is too strong because of weaknesses in your play and until people get a chance to analyse how you were approaching the game and using the stasis wards, then it is just a balance whine.
I didn't say they are too strong, I said they are going to be useless.