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Active: 964 users

Buff Stasis Ward

Forum Index > Legacy of the Void
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1 2 Next All
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-15 03:37:05
July 15 2015 03:36 GMT
#1
I will also talk about other things

So in BW, you can use stasis field for both offensive and defensive, not so in sc2 since the oracle takes forever to deploy it. So it's only use is for defense, which is not very fun since all your opponent needs is detection or just run a unit by. Not to mention you need to hope your opponent will go to where you put the stasis ward.

My suggestion which is a buff and a nerf is:

-Time to deploy it decreased to 1 second (or 2 seconds) not sure which one is better.
-Does not effect workers (this is to make sure oracle rush won't be OP).

This will help Protoss out against mech, bio and Zerg. You can actually use it during battles now but it is not point and click so you have to control the oracle well.

I think blizzard should test out the passive cloaking field on the oracle again. But maybe it is only activated when you have a fleet beacon.

Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still

I think nerf the bonus attack speed and movement speed of stim slightly.

For zerg, nerf the bonus movement speed they get on creep. They can reinforce too easily.

Thoughts?







Lunareste
Profile Joined July 2011
United States3596 Posts
July 15 2015 03:47 GMT
#2
On July 15 2015 12:36 Bareleon wrote:


Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still




Have you tried making Adepts?
KT FlaSh FOREVER
Bareleon
Profile Blog Joined May 2011
371 Posts
July 15 2015 03:49 GMT
#3
On July 15 2015 12:47 Lunareste wrote:
Show nested quote +
On July 15 2015 12:36 Bareleon wrote:


Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still




Have you tried making Adepts?


Yes. Stim bio still too strong.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
July 15 2015 04:05 GMT
#4
On July 15 2015 12:49 Bareleon wrote:
Show nested quote +
On July 15 2015 12:47 Lunareste wrote:
On July 15 2015 12:36 Bareleon wrote:


Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still




Have you tried making Adepts?


Yes. Stim bio still too strong.

2010 called.
Has foreign StarCraft hit rock bottom?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-07-15 04:33:37
July 15 2015 04:33 GMT
#5
Can you post some replays? We'll be able to figure out the problem more easily if you do.
Moderatorshe/her
TL+ Member
Bareleon
Profile Blog Joined May 2011
371 Posts
July 15 2015 04:37 GMT
#6
What are your thoughts on my stasis ward idea?
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
July 15 2015 04:50 GMT
#7
DesRow seems to be using it alright for offense:


(You can skip ahead to minute 9:30)

It never goes off in that game, but it constricts the positioning of the zerg.
To ease another's heartache is to forget one's own - Lincoln
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 15 2015 05:13 GMT
#8
stasis ward strikes me as something that it will take a long time for top protoss to figure out completely. look at blinding cloud, zergs only started really making heavy use of it in 2015 because swarm hosts were nerfed and colossi are less common, and the more it comes into the meta the better zergs get at using it. buffing it early seems like a bad move that will end up in a bunker build time seesaw
TL+ Member
Kharnage
Profile Joined September 2011
Australia920 Posts
July 15 2015 05:18 GMT
#9
In the beta they SHOULD be buffing it to get more use out of it and then tone it back if need be.
Totally fine to do that pre-release.
Pseudorandom
Profile Joined April 2010
United States120 Posts
July 15 2015 05:51 GMT
#10
I haven't seen many protoss even build the Oracle, though statis ward does feel lacking whenever I play against one.

That said, based on your other changes, I think this is more of "get good" then protoss needing a buff. Nerf creep and stim?
"This is scissors, paper is fine, paper just needs to learn how to play. Paper needs to stop complaining." - richlol
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 15 2015 06:46 GMT
#11
They should bring back manual cast. Other than that, I don't think it needs a buff.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 15 2015 06:58 GMT
#12
Honestly I think it's really strong as is...
Big J
Profile Joined March 2011
Austria16289 Posts
July 15 2015 07:28 GMT
#13
On July 15 2015 15:58 FabledIntegral wrote:
Honestly I think it's really strong as is...

This pretty much. It's quite strong for what it is defensively. We are not talking about some superlategame Arbiter T3 research here, but the sidekick spell of a unit that can singlehandedly win the game in 5seconds even without it. Just imagine a Protoss that does a proxy oracle into Oracle/VR/Gateway timing and has the ability to disable parts of your army during the rush.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
July 15 2015 08:07 GMT
#14
On July 15 2015 16:28 Big J wrote:
Show nested quote +
On July 15 2015 15:58 FabledIntegral wrote:
Honestly I think it's really strong as is...

This pretty much. It's quite strong for what it is defensively. We are not talking about some superlategame Arbiter T3 research here, but the sidekick spell of a unit that can singlehandedly win the game in 5seconds even without it. Just imagine a Protoss that does a proxy oracle into Oracle/VR/Gateway timing and has the ability to disable parts of your army during the rush.

Yes, its already on a unit that would be strong without even having this spell, if we really wanna see it used more maybe give it an upgrade on fleet beacon but i think it is fine as it is.
Has foreign StarCraft hit rock bottom?
ZombieFrog
Profile Joined August 2014
United States87 Posts
July 15 2015 08:37 GMT
#15
I think its fine as it is considering all of the other things the oracle can do. You want a unit at stargate that can do the intense worker killing early harass of oracle, with its movement speed, ability to detect, and now you want the ability to shut down armies mid fight? Nah, I think its fine as a defensive ability. Don't compare it to BW arbitar, the units are too different
For Sure
jinjin5000
Profile Joined May 2010
United States1467 Posts
July 15 2015 09:07 GMT
#16
protoss may have needed stasis ward to stand chance in long game in bw but protoss has strongest lategame in sc2. I dont see why it should be buffed even more
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-15 15:12:27
July 15 2015 15:11 GMT
#17
On July 15 2015 13:50 phantomfive wrote:
DesRow seems to be using it alright for offense:

https://youtu.be/pmsCUU2IOPQ?t=586
(You can skip ahead to minute 9:30)

It never goes off in that game, but it constricts the positioning of the zerg.


Why didnt the zerg get an overseer for the wards when desrow's army moved away?

And when I said offensive, I meant like trying to stasis an army in a fight.

But notice how useless the wards were in that video, all the zerg needed was an overseer.

I would like to see how good they are when it is GM vs GM.


Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 15 2015 15:20 GMT
#18
On July 16 2015 00:11 Bareleon wrote:
Show nested quote +
On July 15 2015 13:50 phantomfive wrote:
DesRow seems to be using it alright for offense:

https://youtu.be/pmsCUU2IOPQ?t=586
(You can skip ahead to minute 9:30)

It never goes off in that game, but it constricts the positioning of the zerg.


Why didnt the zerg get an overseer for the wards when desrow's army moved away?

And when I said offensive, I meant like trying to stasis an army in a fight.

But notice how useless the wards were in that video, all the zerg needed was an overseer.

I would like to see how good they are when it is GM vs GM.




It was GM vs GM.
I will make Yogg Saron priest work...
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 15 2015 16:37 GMT
#19
When someone says that they feel something is too strong, especially on a kick-ass unit like the Oracle, they need to provide replays. All too often something is too strong because of weaknesses in your play and until people get a chance to analyse how you were approaching the game and using the stasis wards, then it is just a balance whine.
Bareleon
Profile Blog Joined May 2011
371 Posts
July 15 2015 18:24 GMT
#20
On July 16 2015 01:37 DeadByDawn wrote:
When someone says that they feel something is too strong, especially on a kick-ass unit like the Oracle, they need to provide replays. All too often something is too strong because of weaknesses in your play and until people get a chance to analyse how you were approaching the game and using the stasis wards, then it is just a balance whine.


I didn't say they are too strong, I said they are going to be useless.
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