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Buff Stasis Ward

Forum Index > Legacy of the Void
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Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-15 03:37:05
July 15 2015 03:36 GMT
#1
I will also talk about other things

So in BW, you can use stasis field for both offensive and defensive, not so in sc2 since the oracle takes forever to deploy it. So it's only use is for defense, which is not very fun since all your opponent needs is detection or just run a unit by. Not to mention you need to hope your opponent will go to where you put the stasis ward.

My suggestion which is a buff and a nerf is:

-Time to deploy it decreased to 1 second (or 2 seconds) not sure which one is better.
-Does not effect workers (this is to make sure oracle rush won't be OP).

This will help Protoss out against mech, bio and Zerg. You can actually use it during battles now but it is not point and click so you have to control the oracle well.

I think blizzard should test out the passive cloaking field on the oracle again. But maybe it is only activated when you have a fleet beacon.

Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still

I think nerf the bonus attack speed and movement speed of stim slightly.

For zerg, nerf the bonus movement speed they get on creep. They can reinforce too easily.

Thoughts?







Lunareste
Profile Joined July 2011
United States3596 Posts
July 15 2015 03:47 GMT
#2
On July 15 2015 12:36 Bareleon wrote:


Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still




Have you tried making Adepts?
KT FlaSh FOREVER
Bareleon
Profile Blog Joined May 2011
371 Posts
July 15 2015 03:49 GMT
#3
On July 15 2015 12:47 Lunareste wrote:
Show nested quote +
On July 15 2015 12:36 Bareleon wrote:


Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still




Have you tried making Adepts?


Yes. Stim bio still too strong.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
July 15 2015 04:05 GMT
#4
On July 15 2015 12:49 Bareleon wrote:
Show nested quote +
On July 15 2015 12:47 Lunareste wrote:
On July 15 2015 12:36 Bareleon wrote:


Terran bio is still way too strong. I was playing against terran today and it felt like I was playing hots, not lotv, drops are still really frustrating to play against and stim bio is far too strong still




Have you tried making Adepts?


Yes. Stim bio still too strong.

2010 called.
Has foreign StarCraft hit rock bottom?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-07-15 04:33:37
July 15 2015 04:33 GMT
#5
Can you post some replays? We'll be able to figure out the problem more easily if you do.
Moderatorshe/her
TL+ Member
Bareleon
Profile Blog Joined May 2011
371 Posts
July 15 2015 04:37 GMT
#6
What are your thoughts on my stasis ward idea?
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
July 15 2015 04:50 GMT
#7
DesRow seems to be using it alright for offense:


(You can skip ahead to minute 9:30)

It never goes off in that game, but it constricts the positioning of the zerg.
To ease another's heartache is to forget one's own - Lincoln
brickrd
Profile Blog Joined March 2014
United States4894 Posts
July 15 2015 05:13 GMT
#8
stasis ward strikes me as something that it will take a long time for top protoss to figure out completely. look at blinding cloud, zergs only started really making heavy use of it in 2015 because swarm hosts were nerfed and colossi are less common, and the more it comes into the meta the better zergs get at using it. buffing it early seems like a bad move that will end up in a bunker build time seesaw
TL+ Member
Kharnage
Profile Joined September 2011
Australia920 Posts
July 15 2015 05:18 GMT
#9
In the beta they SHOULD be buffing it to get more use out of it and then tone it back if need be.
Totally fine to do that pre-release.
Pseudorandom
Profile Joined April 2010
United States120 Posts
July 15 2015 05:51 GMT
#10
I haven't seen many protoss even build the Oracle, though statis ward does feel lacking whenever I play against one.

That said, based on your other changes, I think this is more of "get good" then protoss needing a buff. Nerf creep and stim?
"This is scissors, paper is fine, paper just needs to learn how to play. Paper needs to stop complaining." - richlol
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 15 2015 06:46 GMT
#11
They should bring back manual cast. Other than that, I don't think it needs a buff.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 15 2015 06:58 GMT
#12
Honestly I think it's really strong as is...
Big J
Profile Joined March 2011
Austria16289 Posts
July 15 2015 07:28 GMT
#13
On July 15 2015 15:58 FabledIntegral wrote:
Honestly I think it's really strong as is...

This pretty much. It's quite strong for what it is defensively. We are not talking about some superlategame Arbiter T3 research here, but the sidekick spell of a unit that can singlehandedly win the game in 5seconds even without it. Just imagine a Protoss that does a proxy oracle into Oracle/VR/Gateway timing and has the ability to disable parts of your army during the rush.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
July 15 2015 08:07 GMT
#14
On July 15 2015 16:28 Big J wrote:
Show nested quote +
On July 15 2015 15:58 FabledIntegral wrote:
Honestly I think it's really strong as is...

This pretty much. It's quite strong for what it is defensively. We are not talking about some superlategame Arbiter T3 research here, but the sidekick spell of a unit that can singlehandedly win the game in 5seconds even without it. Just imagine a Protoss that does a proxy oracle into Oracle/VR/Gateway timing and has the ability to disable parts of your army during the rush.

Yes, its already on a unit that would be strong without even having this spell, if we really wanna see it used more maybe give it an upgrade on fleet beacon but i think it is fine as it is.
Has foreign StarCraft hit rock bottom?
ZombieFrog
Profile Joined August 2014
United States87 Posts
July 15 2015 08:37 GMT
#15
I think its fine as it is considering all of the other things the oracle can do. You want a unit at stargate that can do the intense worker killing early harass of oracle, with its movement speed, ability to detect, and now you want the ability to shut down armies mid fight? Nah, I think its fine as a defensive ability. Don't compare it to BW arbitar, the units are too different
For Sure
jinjin5000
Profile Joined May 2010
United States1425 Posts
July 15 2015 09:07 GMT
#16
protoss may have needed stasis ward to stand chance in long game in bw but protoss has strongest lategame in sc2. I dont see why it should be buffed even more
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-15 15:12:27
July 15 2015 15:11 GMT
#17
On July 15 2015 13:50 phantomfive wrote:
DesRow seems to be using it alright for offense:

https://youtu.be/pmsCUU2IOPQ?t=586
(You can skip ahead to minute 9:30)

It never goes off in that game, but it constricts the positioning of the zerg.


Why didnt the zerg get an overseer for the wards when desrow's army moved away?

And when I said offensive, I meant like trying to stasis an army in a fight.

But notice how useless the wards were in that video, all the zerg needed was an overseer.

I would like to see how good they are when it is GM vs GM.


Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 15 2015 15:20 GMT
#18
On July 16 2015 00:11 Bareleon wrote:
Show nested quote +
On July 15 2015 13:50 phantomfive wrote:
DesRow seems to be using it alright for offense:

https://youtu.be/pmsCUU2IOPQ?t=586
(You can skip ahead to minute 9:30)

It never goes off in that game, but it constricts the positioning of the zerg.


Why didnt the zerg get an overseer for the wards when desrow's army moved away?

And when I said offensive, I meant like trying to stasis an army in a fight.

But notice how useless the wards were in that video, all the zerg needed was an overseer.

I would like to see how good they are when it is GM vs GM.




It was GM vs GM.
I will make Yogg Saron priest work...
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 15 2015 16:37 GMT
#19
When someone says that they feel something is too strong, especially on a kick-ass unit like the Oracle, they need to provide replays. All too often something is too strong because of weaknesses in your play and until people get a chance to analyse how you were approaching the game and using the stasis wards, then it is just a balance whine.
Bareleon
Profile Blog Joined May 2011
371 Posts
July 15 2015 18:24 GMT
#20
On July 16 2015 01:37 DeadByDawn wrote:
When someone says that they feel something is too strong, especially on a kick-ass unit like the Oracle, they need to provide replays. All too often something is too strong because of weaknesses in your play and until people get a chance to analyse how you were approaching the game and using the stasis wards, then it is just a balance whine.


I didn't say they are too strong, I said they are going to be useless.
Clear World
Profile Joined April 2015
125 Posts
July 15 2015 19:00 GMT
#21
Bareleon, from my perspective, tryign to design 'Stasis Ward' for actual in-the-moment battle seems rather stupid due to a few factors.

You have a really squishy but gas expensive unit, who you have to move nearby the enemy and channel for a few seconds (or even 1 second), to create a trap. And the range of this set up is not that far. But worst off, it could easily turn the entire fight around just like how the MOTHERSHIP used to with vortex. Are you planning to also heaily nerf Stasis Ward as well if you want it to be useable in the middle of the fight without actual preperation?

I can see why you want it for battles, but even in it's current set, even when it was first annouced, and based on how it was designed, I'm going to say, Blizzard intended the spell for board control. Allowing you to control parts of the map and slow/block into your favor. Making it useful for battle without baiting was proably never their actual intention, hence the 4 second channel time. I can see ways making it more useful without really going into your direction, if you think it is useless.
:p <-- this is my sarcasm face
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
July 15 2015 21:10 GMT
#22
On July 16 2015 03:24 Bareleon wrote:
Show nested quote +
On July 16 2015 01:37 DeadByDawn wrote:
When someone says that they feel something is too strong, especially on a kick-ass unit like the Oracle, they need to provide replays. All too often something is too strong because of weaknesses in your play and until people get a chance to analyse how you were approaching the game and using the stasis wards, then it is just a balance whine.


I didn't say they are too strong, I said they are going to be useless.

Sorry, typed in a hurry. You said that bio is too strong and make a point about buffing stasis ward. This on a unit that has won probably more games single handedly than any other unit, and has the most versatility outside of stimmed marines.
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-17 18:54:34
July 17 2015 18:52 GMT
#23
Yeah probably going to end up quitting lotv lol. Terran bio is just too strong still. Not fun to play against. I am so sick of bio, sick of it since 2010.

I only played 2 games lost both because of bio. So done for the day lol.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 17 2015 19:04 GMT
#24
On July 18 2015 03:52 Bareleon wrote:
Yeah probably going to end up quitting lotv lol. Terran bio is just too strong still. Not fun to play against. I am so sick of bio, sick of it since 2010.

I only played 2 games lost both because of bio. So done for the day lol.


What rank are you? Lotv beta is populated with mostly masters players, so if you are below that level you will struggle because the lower league players haven't got access yet (will pick up since preorder gives beta)
Bio is very beatable with protoss in Lotv, just search around watch some of the LOTUS replays and see how higher level players beat it.
I will make Yogg Saron priest work...
Bareleon
Profile Blog Joined May 2011
371 Posts
July 17 2015 19:15 GMT
#25
On July 18 2015 04:04 Ovid wrote:
Show nested quote +
On July 18 2015 03:52 Bareleon wrote:
Yeah probably going to end up quitting lotv lol. Terran bio is just too strong still. Not fun to play against. I am so sick of bio, sick of it since 2010.

I only played 2 games lost both because of bio. So done for the day lol.


What rank are you? Lotv beta is populated with mostly masters players, so if you are below that level you will struggle because the lower league players haven't got access yet (will pick up since preorder gives beta)
Bio is very beatable with protoss in Lotv, just search around watch some of the LOTUS replays and see how higher level players beat it.


I am gold league.

Not much I can do when he had siege tanks out side my natural so I can't move out.

Gotta love Terran!
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2015-07-17 21:10:05
July 17 2015 21:09 GMT
#26
I guess I will play some more today lol.

But I'm gonna play zerg.
A.Alm
Profile Joined September 2012
Sweden515 Posts
July 18 2015 00:50 GMT
#27
Stasis wards seem quite strong.

Oracle harass is really strong, and now they have more functions lategame as well (stasis + reveal thingy).

As a terran, it's very annoying to deal with a few oracles late game putting stasis wards everywhere.

Maybe the new meta for terran is raven + bio with the buffed auto turrets for tanking and the raven to reveal the stasis
Crackpot
Profile Joined May 2013
58 Posts
July 19 2015 21:38 GMT
#28
It shouldn't affect larvae as well, 30 seconds no production for zerg is pretty hard.Also larvae are always clumped up and can't run away ((
"Think of the children !"
Kharnage
Profile Joined September 2011
Australia920 Posts
July 19 2015 23:38 GMT
#29
I wouldn't mind a late game upgrade to make warping in a statis ward faster, like drilling claws for widow mines.
Bareleon
Profile Blog Joined May 2011
371 Posts
July 20 2015 00:54 GMT
#30
On July 20 2015 08:38 Kharnage wrote:
I wouldn't mind a late game upgrade to make warping in a statis ward faster, like drilling claws for widow mines.


That's a good idea.
Deleted User 329278
Profile Joined March 2014
123 Posts
July 20 2015 11:08 GMT
#31
CRAZY idea. stasis ward isn't being used much yet that's all. i've seen a game on DeMuslims stream when he played zerg (his zerg is actually quite good). the protoss used it when attacking DeMuslim's 3rd and it seemed pretty damn strong.

remember: IF it hits a chunk of the opponents army, this chunk is GONE. it's like cut off by perfect forcefields and no tunneling claws or medivac pick available. it means the opponent has to fall back or he loses the fight since half of his army is paralyzed. and there's the problem that when stasis ward ends you still have to somehow save the chunk that got paralyzed, so you can't just run away, you have to somehow keep lurking around.

however when you're attacked, there's not even a place to fall back to. you simply can't defend with your whole army. so in most cases you die. because of one single spell. welcome to protoss. but yeah sure let's buff it.
ejozl
Profile Joined October 2010
Denmark3380 Posts
July 20 2015 12:02 GMT
#32
It has no duration... If you want you can actually make Raven/Swarm Host similar games with Stasis Wards. The way I've been using it, it seems super strong.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
jinjin5000
Profile Joined May 2010
United States1425 Posts
July 20 2015 12:17 GMT
#33
On July 18 2015 09:50 A.Alm wrote:
Stasis wards seem quite strong.

Oracle harass is really strong, and now they have more functions lategame as well (stasis + reveal thingy).

As a terran, it's very annoying to deal with a few oracles late game putting stasis wards everywhere.

Maybe the new meta for terran is raven + bio with the buffed auto turrets for tanking and the raven to reveal the stasis


Problem is raven lags behind bio army so much that it is ineffective and better to use scan with
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
July 20 2015 12:28 GMT
#34
That's what protoss needs, huge forcefields that they can cast in battle that not only blocks units from attacking, but moving as well, sick idea 10/10.

/Sarcasm off.

Stasis Ward is fine as it is, lotv is much harder than hots, it's not used now but I expect it to be used every game in the future when good players switch to lotv and show others how it's done.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Plantarbre
Profile Joined July 2014
France45 Posts
Last Edited: 2015-07-20 13:49:00
July 20 2015 13:47 GMT
#35
The oracle is already a very strong unit without the stasis ward. If we have to make any change on the oracle, we should bring back the turrets without e-bays first. It's really annoying how they force some openers since Hots.

To me, that's really the problem with the oracle : why on Earth would we buff such an unit when it is forcing ebay+turrets//mines//6marines in every single game, while being able to kill few scvs building structures here and there no matter what. The unit is already doing an awesome job in early game, and it forces you to play safe even if the protoss chose not to build one.

It provides vision on invisible units, and it also provides vision of the whole enemy army while being uncatchable when well used. I mean, it's 150/150 guys, does it really need another efficient and reliable spell ?

If we are to buff this spell, first give other races reliable options to deal with it without commiting too much. It shouldn't be such an efficient unit during every stages of the game.


EDIT : And YES, liberators and stuff also need to get worked on, but that doesn't mean we shouldn't take care of oracles.
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