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Warning for everyone in this thread: I WILL moderate your posts very harshly from now on if you can't have a civil discussion. |
Cut the adverbs, cut the try-hard academic prose, stop misusing words you don't understand and instead, write posts as you'd explain concepts to people in a real conversation.
There are a few decent points in the article but they are few and far between. I'm not sure if you're getting lost in translation, or simply trying to appear more intelligent, but it's not working.
I disagree with the bulk of the article. Too many broad, sweeping generalisations, baseless accusations and flawed arguments.
Honestly not sure why this got featured.
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Very, very interesting read so far (couldn't hold in this post any longer) and very well written :o
I'd like to add an example to the backwards thinking part (4) that can be observed all too often in modern day Hollywood; The backwardness in story developing. A lot of movies these days are image fests that only pretend to be a movie (story) because the filmmakers thought of "bad-ass" (I hate that term, it basically means "crap" to me nowadays) scenes they just had to make sure to put in and developed the story in a way the scene, kind of, would make sense. A good example of this can be found in the SC2 "story" coincidentally: Raynor having a gun as the new Queen of Blades enters his prison cell . Dear Hollywood (and Blizzard): Write a coherent story first and than afterwards think of scenes that tell the story as convincingly as possible. Sigh..
Anyway, going to continue reading the article, thanks TheDwf!
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Thank you for this article, it was very thought provoking!
It made me think about what APM and I now like to think of it as a measure of latency - idle time between commands. If the game speed ran slower or if units moved slower (and I don't think either of those changes would be good) then that allows for more micro decisions to be made, which means a greater importance for prioritising those decisions and recognising when further actions are detrimental. I think that same benefit could be achieved by simply having less units to control. Engagements have to be one of the biggest spectator appeals to the game and while my mother may not recognise why Maru's control is almost incomprehensible, I love seeing it and I want to watch him be a boss all game long. When the game goes late and getting maximum value out of each marine is meaningless compared to keeping that macro pumping along, the game stops providing that particular thing I love watching and becomes more about positioning and spells - which are things us mere mortals actually can get right from time to time. I think any game change that can extend the part of the game where micro can outright win you the game, the better.
I am wondering whether reverting the number of starting workers to ~6 but increasing the amount of minerals a player starts with to 200 or so would achieve the result of giving immediate spectator involvement while having the game progress slower. Extending build times particularly on tech buildings and upgrades also seems like an idea that might be worth testing but perhaps would make protoss overly vulnerable.. Then again stronger gateway units..
Actually if the game moves along slower, that also increases the time a player has to scout out an opponent to get an accurate read. That also minimises the randomness of SC2.
Very intriguing post indeed!
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Truer words were never spoken, and there are a whole lot a words in this article d: Although I strongly disagree with the notion that backwards thinking and short-sightedness are specific to modernity, both always existed and are part of the human behavior just like cheating/bending the rules is. Apart from that I fail to find anything that seems wrong to me in the article. Good job.
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whole thing is way too objective so I will just leave my comments out.
There is a huge mistake in the WE NEED MORE BUTTONS! Graph
if you want to present the bw to lotv time line, you can use a line graph, but putting moba there at the end makes no sense.
You should keep it as sc to BW Wol to hots to lotv And then moba (which is difficult to do because of their item system)
but then we would see how horrible your graph is. Because it would appear all there races are getting close to moba which is the most viewers and most popular genre now (implying sc2 is heading the right direction)
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On April 11 2015 20:53 ETisME wrote: whole thing is way too objective so I will just leave my comments out.
There is a huge mistake in the WE NEED MORE BUTTONS! Graph
if you want to present the bw to lotv time line, you can use a line graph, but putting moba there at the end makes no sense.
You should keep it as sc to BW Wol to hots to lotv And then moba (which is difficult to do because of their item system)
but then we would see how horrible your graph is. Because it would appear all there races are getting close to moba which is the most viewers and most popular genre now (implying sc2 is heading the right direction) This graph is sarcastic Or rather, semi-sarcastic. You understood the main point, even if your interpretation is not mine. I didn't add SC to BW because there was no significant change in the ratio. You can even see that from WoL to LotV, the ratio for Terran and Zerg is actually very stable and does not raise.
And I was kind with Protoss, I didn't count Hallucination or Phase Mode from the Prism + I counted the Oracle as a pure spellcaster (3 active abilities). So the phenomenon I am talking about is even bigger.
I like that facetious graph. I'm sure many people will hate it because it's "manipulative"! ("Horrible" as you put it.)
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On April 11 2015 21:07 TheDwf wrote:Show nested quote +On April 11 2015 20:53 ETisME wrote: whole thing is way too objective so I will just leave my comments out.
There is a huge mistake in the WE NEED MORE BUTTONS! Graph
if you want to present the bw to lotv time line, you can use a line graph, but putting moba there at the end makes no sense.
You should keep it as sc to BW Wol to hots to lotv And then moba (which is difficult to do because of their item system)
but then we would see how horrible your graph is. Because it would appear all there races are getting close to moba which is the most viewers and most popular genre now (implying sc2 is heading the right direction) This graph is sarcastic ![](/mirror/smilies/smile.gif) Or rather, semi-sarcastic. You understood the main point, even if your interpretation is not mine. I didn't add SC to BW because there was no significant change in the ratio. You can even see that from WoL to LotV, the ratio for Terran and Zerg is actually very stable and does not raise. And I was kind with Protoss, I didn't count Hallucination or Phase Mode from the Prism + I counted the Oracle as a pure spellcaster (3 active abilities). So the phenomenon I am talking about is even bigger. I like that facetious graph. I'm sure many people will hate it because it's "manipulative"! ("Horrible" as you put it.) I think the biggest problem I have with it is that why even putting MOBA at the end? Why not MMORPG then?
The graph would be sarcastic if MOBA (having most abilities of all) has the worst viewership performance of all (or other measurable indicators), implying a relationship that is getting worse.
But it's not, the most you get to show is that it is becoming more like MOBA (IF having more ability is essential component of being a MOBA)
I don't know if you also count in the item system in MOBA? they have quite an intense amount of ability-able items.
It can be manipulative but it must make sense if you know what I mean.
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A shit Dwf and I thought I would have a quiet evening, but instead I have to work through pages of your awesomness tonight.
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EDIT:
NVM, I'll find a way
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On April 11 2015 22:06 ETisME wrote:Show nested quote +On April 11 2015 21:07 TheDwf wrote:On April 11 2015 20:53 ETisME wrote: whole thing is way too objective so I will just leave my comments out.
There is a huge mistake in the WE NEED MORE BUTTONS! Graph
if you want to present the bw to lotv time line, you can use a line graph, but putting moba there at the end makes no sense.
You should keep it as sc to BW Wol to hots to lotv And then moba (which is difficult to do because of their item system)
but then we would see how horrible your graph is. Because it would appear all there races are getting close to moba which is the most viewers and most popular genre now (implying sc2 is heading the right direction) This graph is sarcastic ![](/mirror/smilies/smile.gif) Or rather, semi-sarcastic. You understood the main point, even if your interpretation is not mine. I didn't add SC to BW because there was no significant change in the ratio. You can even see that from WoL to LotV, the ratio for Terran and Zerg is actually very stable and does not raise. And I was kind with Protoss, I didn't count Hallucination or Phase Mode from the Prism + I counted the Oracle as a pure spellcaster (3 active abilities). So the phenomenon I am talking about is even bigger. I like that facetious graph. I'm sure many people will hate it because it's "manipulative"! ("Horrible" as you put it.) I think the biggest problem I have with it is that why even putting MOBA at the end? Why not MMORPG then? The graph would be sarcastic if MOBA (having most abilities of all) has the worst viewership performance of all (or other measurable indicators), implying a relationship that is getting worse. Precisely because the Blizzsters are importing logics from other domains without understanding why they work in said other domains. And I did choose MOBA precisely because this is the number one reference in success for a significant part of the "community". [Not because I think MOBA = pressing random buttons, if you believe this is what I'm implying.] MMORPG would work too, you're right, and there is an allusion to this when I say they have a War3-like conception of micro (War3 being known as mixing RTS with elements from a RPG).
It can be manipulative but it must make sense if you know what I mean. It does. Otherwise we wouldn't have this interesting conversation.
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The cacophony of verse, the indiscriminate colligation and cogitation obfuscates the inherent connotation as well as acting to thoroughly discombobulate all fellow interlocutors.
There are far to many assumptions, simplifications and generalisations and whether it is intended or not the actual points being made are hidden from view.
To take the example of a car race. Lets say every car has a top speed of 30km/h and the race track has no sharp turns. Every participant can essentially stay at their top speed for the whole race and no one would be able to overtake anyone else. From the image in the original post, if the star on the left of the image represents the amount of skill of a pro player the star on the right is the amount of skill they can actually use if there is a lot of available time. Likewise if the star on the right is the amount of time available then the star on the left is the amount of skill needed to be able to succeed in that limited time.
Whatever our opinions may be, blizzard is at the forefront of developing rts as a game as well as an e-sport, they may replicate what has come before but they are also forging new paths. The game needs to be complex enough for players, even the best in the world, to make mistakes and for their opponents to be able to force mistakes out of each other this is part of virtually every long standing competition and contributes to what makes them interesting to play, and why they can still hold an audiences attention for many decades without drastically changing the rules.
It is established knowledge that it takes approximately 10 years of focused dedicated practice to develop the expertise necessary to become considered among the best in the world. For Starcraft 2 it is still relatively new, when legacy of the void is released it will act in some respects to level the playing field once again. This is also why it is silly to argue about imbalance based on previously 'weak' players beating stronger players as everyone has to learn over what is actually 'good'. I would liken the beta to the tuning of a musical instrument. Deliberately tuning a note over or under the intended place in order to better identify where it is actually supposed to be.
I would recommend reading the academic studies and published papers associated with skill of which there are many, such as this book: The Cambridge Handbook of Expertise and Expert Performance Here is an extract from it: https://hbr.org/2007/07/the-making-of-an-expert
"There is little transfer from high-level proficiency in one domain to proficiency in other domains - even when the domains seem, intuitively, very similar." ~Paul Fletovich, Michael Prietula, and Anders Ericsson, p47
"Automaticity is central to the development of expertise, and practice is the means to automaticity [...] Through the act of practice (with appropriate feedback, monitoring, etc.), the character of cognitive operations changes in a manner that (a) improves the speed of the operations, (b) improves the smoothness of the operations, and (c) reduces the cognitive demands of the operations, thus releasing cognitive (e.g. attentional) resources for other (often higher) functions (e.g. planning, self-monitoring)." ~Paul Fletovich, Michael Prietula, and Anders Ericsson, p53
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On April 11 2015 22:13 KeksX wrote:I think your post loses his effect simply because it's so large and unstructured. It could use a proper structure and table of contents so that people can address certain points more easily instead of just writing "Yeah good post"! ![](/mirror/smilies/smile.gif) As I said within the text: unintended design.
The text expanded from a collection of aphorisms, which is why it's disjointed in some ways (and will appear like verbose crap to lot of people—and maybe it is indeed!), but the different parts have their theme and it does have a conducting thread.
The result is indeed far from completeness. Maybe it suffered from time razzia too? One does not simply escape contraction of time. But I like it that way. I know it will put off a lot of readers, especially hurried ones who operate under the assumption that time = money. Or maybe it's just the work of an old cat which enjoys too much the sound of its own purring. You be the judge!
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United States4883 Posts
On April 11 2015 22:36 Startyr wrote:The cacophony of verse, the indiscriminate colligation and cogitation obfuscates the inherent connotation as well as acting to thoroughly discombobulate all fellow interlocutors. There are far to many assumptions, simplifications and generalisations and whether it is intended or not the actual points being made are hidden from view. To take the example of a car race. Lets say every car has a top speed of 30km/h and the race track has no sharp turns. Every participant can essentially stay at their top speed for the whole race and no one would be able to overtake anyone else. From the image in the original post, if the star on the left of the image represents the amount of skill of a pro player the star on the right is the amount of skill they can actually use if time is contracted. Likewise if the star on the right is the amount of time available then the star on the left is the amount of skill needed to be able to succeed in that limited time. Whatever our opinions may be, blizzard is at the forefront of developing rts as a game as well as an e-sport, they may replicate what has come before but they are also forging new paths. The game needs to be complex enough for players, even the best in the world, to make mistakes and for their opponents to be able to force mistakes out of each other this is part of virtually every long standing competition and contributes to what makes them interesting to play, and why they can still hold an audiences attention for many decades without drastically changing the rules. It is established knowledge that it takes approximately 10 years of focused dedicated practice to develop the expertise necessary to become considered among the best in the world. For Starcraft 2 it is still relatively new, when legacy of the void is released it will act in some respects to level the playing field once again. This is also why it is silly to argue about imbalance based on previously 'weak' players beating stronger players as everyone has to learn over what is actually 'good'. I would liken the beta to the tuning of a musical instrument. Deliberately tuning a note over or under the intended place in order to better identify where it is actually supposed to be. I would recommend reading the academic studies and published papers associated with skill of which there are many, such as this book: The Cambridge Handbook of Expertise and Expert Performance Here is an extract from it: https://hbr.org/2007/07/the-making-of-an-expert"There is little transfer from high-level proficiency in one domain to proficiency in other domains - even when the domains seem, intuitively, very similar." ~Paul Fletovich, Michael Prietula, and Anders Ericsson, p47 "Automaticity is central to the development of expertise, and practice is the means to automaticity [...] Through the act of practice (with appropriate feedback, monitoring, etc.), the character of cognitive operations changes in a manner that (a) improves the speed of the operations, (b) improves the smoothness of the operations, and (c) reduces the cognitive demands of the operations, thus releasing cognitive (e.g. attentional) resources for other (often higher) functions (e.g. planning, self-monitoring)." ~Paul Fletovich, Michael Prietula, and Anders Ericsson, p53
I like your imitation.
Solid joke .
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So much word vomit made it hard to get much out of it. The important parts get lost
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On April 11 2015 23:01 nkr wrote:So much word vomit made it hard to get much out of it. The important parts get lost I don't see much word vomit here. Mainly necessary precision.
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On April 11 2015 23:01 nkr wrote:So much word vomit made it hard to get much out of it. The important parts get lost I like your metaphor. Vomitting is what happens when you can't digest something. You, as a reader, felt nauseous in front of what you perceive as logorrhea. But is it because the food was bad, or because you ate too fast? Wasn't your indigestion too a time razzia? Who forced you to read everything all in one piece? I certainly didn't. Maybe the food was poisoned, maybe you overestimated the strength of your stomach. Contraction of time works in mysterious ways!
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On April 11 2015 23:13 TheDwf wrote:Show nested quote +On April 11 2015 23:01 nkr wrote:So much word vomit made it hard to get much out of it. The important parts get lost I like your metaphor. Vomitting is what happens when you can't digest something. You, as a reader, felt nauseous in front of what you perceive as logorrhea. But is it because the food was bad, or because you ate too fast? Wasn't your indigestion too a time razzia? Who forced you to read everything all in one piece? I certainly didn't. Maybe the food was poisoned, maybe you overestimated the strength of your stomach. Contraction of time works in mysterious ways! While I agree with you points, won't you admit you are a little verbose?
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WoL started as a one base fest; LotV is now going down the route of starting with 3 bases by default. Maybe there is a middle ground between those two extremes? Why would diversity be an issue? If early game was deemed as problematic—but who decreed that, and on whose authority?—exactly why would the necessary cure be its removal? Next time your arm is itching, remember not ever to fetch a Blizzard physician: their solution would be to amputate. Surely this way of thinking sounds very advanced for the Ostrogoth medicine at the height of the fifth century, but about what 2015?
I very much disagree with this point. Just because the early game won't be like the early game in WoL and HotS does not mean that there is no early game. Essentially it feels like you are an old lady who always shops at the same store and gets mad when that store decides to change the shelf format and put milk on aisle 3 instead of aisle 2. Different =/= removed.
Other than that many good point were made. Though I see no REAL reason to use so many words.
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why is this written like a gothic treatise on magick
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