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Razzia of the Blizzsters - Page 5

Forum Index > SC2 General
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Warning for everyone in this thread: I WILL moderate your posts very harshly from now on if you can't have a civil discussion.
linuxguru1
Profile Joined February 2012
110 Posts
Last Edited: 2015-04-11 17:05:11
April 11 2015 17:05 GMT
#81
Sometimes explaining certain concepts to a certain audience requires the level of verbosity shown by the OP. I think the concepts/issues the OP explained/highlighted indeed needed this degree of verbosity in order to make them clear and understandable for specifically some of the Blizzsters.

Furthermore, should we strip all rhetoric from this article, I fear it would get lost in hundreds of threads written in a similar style created not only on TL, but also on the Battlenet forums.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
April 11 2015 17:05 GMT
#82
your weak prose and critique of speed/modernity/time's contraction reminded me of virilio- which in turn brought to mind a criticism of his work that i felt aptly describes this post:
"Pure shit, turned into gold in the holy cellars of the modern alchemists’ museums."
http://www.balsas.cc/modules.php?name=News&file=print&sid=151
can i get my estro logo back pls
v_lm
Profile Joined September 2012
France202 Posts
Last Edited: 2015-04-11 17:10:37
April 11 2015 17:09 GMT
#83
it was overly flowery

Most of what he wrote is addressing a specific matter in a very clear way. I think you can easily get lost though, 21 randoms paragraphs might not have been the best way to write it. Maybe a Summary could help.
A friend is someone you know well and still love.
jpt4
Profile Joined April 2015
United States5 Posts
April 11 2015 17:10 GMT
#84
Achtung! TheDwf: By style and sensibilities alone (to mention not your sly sicariations [0] of modernity), you might well appreciate the work of another cult meister, ex: + Show Spoiler +
Mencius Molbug: My Navrozov moments
.

[0] Clarification, in case le français has not adopted that particular enrichissement: + Show Spoiler +
subtlety begets vocabulary
Zambrah
Profile Blog Joined June 2011
United States7291 Posts
April 11 2015 17:11 GMT
#85
On April 12 2015 02:00 Pursuit_ wrote:
Show nested quote +
On April 12 2015 01:55 Zambrah wrote:
People don't like to slog through reading something like this, being a strong writer means using the correct language at the correct time, at least in my opinion.


This is also an opinion, one I highly disagree with.


Isn't it more or less standard to write an argumentative piece with clarity and concision?
Incremental change is the Democrat version of Trickle Down economics.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
April 11 2015 17:27 GMT
#86
On April 11 2015 09:54 Pursuit_ wrote:
The idea of slowing the game down was touched upon in this article, but for anyone who is still confused I want to give my own attempt at explaining it.

When you slow down the build time of units and tech, you increase the time in which you get to use the things you have. This is mostly as a result of keeping the movement speed of units the same. It allows players more time to try to make something happen with the units they have, encouraging aggression.

For those of you who have played Civ5, you've probably experienced this phenomena in the different game speeds. When you play on the 'Quick' gamespeed, making units is almost detrimental because of how fast tech progressess. By the time you've made your unit and moved it 4-5 times you could already have made a better unit, and your opponent probably has. When you play on 'Marathon', however, that 4-5 moves turns into 40-50 moves. Suddenly making units (and being aggressive in general) becomes a lot more viable, because your opponent wont have time to get a new tech out and make a better unit before your unit arrives. Every unit also becomes far more important because of the slower build times.

Imagine if you doubled the build time and cost of all units, building and research in SC2. It would slow the game down considerably, but it would also give you so much more time to use your units in each stage of the game. It's a lot easier to be aggressive when you have more time to make use of those units before they become obsolete. You'd essentially be doubling the 'timer' on which every aggressive push in SC2 is on.

What Blizzard did in HotS is rather than slow down the production / tech speeds, they increased the movement speed of units to attempt to achieve the same affect. It didn't work, though, because human's are limited by how many actions we can make in a second. The margin of error became too small.

edit: typo's, of which there were a lot.

tl;dr Slowing the game down gives player more time to make things happen with the units they have.


Very well said. Maybe even deserves its own [D] thread
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 11 2015 18:15 GMT
#87
All those fears of change ... I think we need way more time to see if the Lotv economy approach opens more options than it closes.
You don't choose to play zerg. The zerg choose you.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
April 11 2015 18:24 GMT
#88
Interesting article. I fear the OP is asking a bit too much for an Addon though and it's too late for that considering SP is done and beta already started. They're a business after all and want this shipped in a couple of months.
TFT and BW were not as revolutionary as the changes the OP demands from LoTV (and the had better main game to work with)

Still, this is an article we should remember for SC3 or a spirital successor.
Meff
Profile Joined June 2010
Italy287 Posts
April 11 2015 18:24 GMT
#89
I find the arguments proposed in the "Spaghettification" to have shakey logical foundations and little room for constructive debate. Here is why, point by point:

Paragraph 1 is logically unsound. Starting with more workers does not contract time. Skipping an initial phase does not make units go faster on the screen, nor makes them harder to control. The entire argument is based out of an unsound premise and masked in eloquence.
Proposal: discuss the actual consequences of the change, such as scouting timings and the effective removal of builds that did something before the 12th worker.

Paragraph 2 starts with a logical fallacy. Sometimes, the correct solution to unsatisfactory aspects of a game can be removing them altogether. Even continuing with the faulty analogy of medicine, you do treat appendicitis that way. Calling Blizzard developers butchers is not a good suggestion, it is just an insult.
The paragraph then goes on to propose a possible evolution of the meta in LotV... which is interesting, as far as wild fantasy goes. Lastly, it is not necessarily true that if harassment tools have the potential of stopping economic development then the game will devolve in a worker hunting contest. Some games might turn harassment-based and some might not, much like players decide to cheese in some matches and not in others.
Proposal: discuss alternative solutions for the problem of having to sit during the first two minutes of a game doing repetitive, mostly boring tasks such as worker production - or reject it as a problem altogether, and save yourself the trouble (but do not be surprised if other people consider it such). Don't worry about predicting the metagame of a game that is not released yet: you will not be able to do so. In your defense, nobody will.

Paragraph 3 is based on false analogy. Time does not get contracted by expanding more often, nor manging it becomes mechanically impossible. Having to place one hatchery and two geysers every 2 minutes instead of every 4 does not hit any significant biological skill ceiling; splitting double the amount of marines or driving a car at double the speed obviously does.
Proposal: if the new macro model gives you problems, talk about them directly.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
April 11 2015 18:26 GMT
#90
On April 11 2015 06:39 TheDwf wrote:They call this bogus approach “innovation”.
lol
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 11 2015 18:59 GMT
#91
This may be the best thing I've read on TL. Will be reading it again!
Thank you.
Let's hope it does not fall on deaf ears...
On April 12 2015 03:26 Dangermousecatdog wrote:
Show nested quote +
On April 11 2015 06:39 TheDwf wrote:They call this bogus approach “innovation”.
lol

there were a lot of these :D

404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-04-11 19:07:36
April 11 2015 19:06 GMT
#92
you made good points that need to be discussed but dear god:
Did you write the architect scene of the second MATRIX movie? Always know what crowd you are adressing!
You write this to the users of this forum who may not be strong in their English, thus they dont understand what you are trying to say. You come across as a show off, which consequentially pisses people off and this post fails to deliver the message you want to get across to these people.
aka Kalevi
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
April 11 2015 19:27 GMT
#93
So I read the whole thing. I agree on many of the things you say. I think your general points about SC2 needing to be a game for the players, SC2 being developed for the worng reasons and your parts on unit design in Sc2 are very intresting and probably correct.

But God your writing makes you sounds like a pretentious douchebag. You sound like an english major who really really wants to impress his teacher.

Your article is great, and should be read but your writing style really makes it a lot harder then it needs to be.
We know nothing.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-04-11 19:43:55
April 11 2015 19:42 GMT
#94
What a unnecessary long and purposely difficult written text... anyway:

2:"In the end, the change might prolong the “passive period,” artificially filled with an explosion of semi-automated actions. Scouting might end up weakened too, with sudden, wild tech switches becoming the norm thanks to the increased mass of ressources stored each minute"

Well no, if anything the new LotV economy gives you less resources per minute than in HotS as you mine out faster, so need to invest more $ into bases for the same $/min.

3) I just don't see why LotV would contract time. (besides the obvious skip of the first minute of droning) Just because you start with more workers and the economy is different does not mean that there are more decisions/min to be made in a game of LotV compared to HotS. Different decisions, sure. But not so much more decision each minute of playtime.

5)Honestly Starcraft is way more fun too watch then football most of the time. Football matches equate to swarmhost stalemates for a high % of the game, often not building up to anything, and is only enjoyable if you really root for a team. (thats why worldcups are the best). In most Starcraft games even if no combat is happening you can still follow the players building up to something. So I don't understand you argument at all as Starcraft > Football

6) Such a bad paragraph! Deathballs exist because it is the most efficient option. Deathballs are chosen by THE PLAYER not the viewer. Deathballs became efficient because the pathing engine is more efficient so units aren't retarded. It has nothing to do with SC2 being 'made for esports'. LotV already restores more control by giving a counter option to forcefield and making collosus less viable.

7-8-9) There's no point in any of these... And the collosus is getting weakened and siege tanks are more viable in LotV so I have no idea what you want.

10) So you say excessive automisation removes control? But earlier you stated that there was a limit to the amount of actions of person can do. What good would individually charging zealots do besides adding additional low importance actions to be made (actions/min are limited remember)?

11)Well I guess I agree that Blizzards balancing/steering methods are not very great

12) Ultralisks are usually terrible so they buffed them. There is nothing wrong with that at all. They tried adding burrow charge but deemed it too good. So you suggest they should just be split up into several 'heavy zerglings' (lower supply, more agile)? That would make zerglings obsolete after hive. That seems like a way worse decision than having the ultralisk in the game. You say melee units are brainless.... meanwhile ling/bane ZvZ is one of the most intense micro battles in SC2. Ranged unit battles are often just lines of units shooting at eachother, ie Roach vs Roach or Mass collosus battles. The only thing that makes ranged battles interesting are the hardcounters you hate so much. (tanks vs clumped marines, land vs air, army compositions). So much bullshit in this paragraph.

13)They are reorganising as well as innovating. Existing units are changed, new units added....

14) Bad examples. Recall helps remove the 'huge risk' protoss used to have when leaving their base, and Msc can be sniped. Warpprism range allows for additional harassment choices compared to pretty boring mass a-move zealot warpins. Tactical Jump gives Battlecruisers more options to do risky things. Medivac+siege tanks improves the versatility of the tank while not improving it's boring turtle potential.

15) I don't know Kev... I've seen way more small skirmishes in LotV streams while HotS is usually 7-8mins of straight macro. Remember there's a higher % of money required for maintaining the economy, therefore there will actually be less army units at any given time compared to HotS. Also more bases to be defended so smaller skirmishes are more natural as well.

18-21)Spiritual gibberish/nonsense. And then in the end, you mock units 'with buttons' as it is 'mobafication' and therefore bad. But you also keep demanding slower time. There was an RTS with way slower play speed than Starcraft. It's Warcraft 3. And the only reason that was interesting being that slow was exactly because pretty much each unit had one or more buttons and heroes with 4 buttons! This is actually where moba's came from... Buttonless units are only interesting if the damage to health ratio is high, just like in Starcraft 2.

LotV has a lot to live up to and still needs quite some work, but it's already looking pretty revolutionary to me. This article is condescending and mostly just wrong.
Neosteel Enthusiast
Maniak_
Profile Joined October 2010
France305 Posts
April 11 2015 19:45 GMT
#95
On April 12 2015 02:11 Zambrah wrote:
Show nested quote +
On April 12 2015 02:00 Pursuit_ wrote:
On April 12 2015 01:55 Zambrah wrote:
People don't like to slog through reading something like this, being a strong writer means using the correct language at the correct time, at least in my opinion.


This is also an opinion, one I highly disagree with.


Isn't it more or less standard to write an argumentative piece with clarity and concision?

It is. And being clear and concise is *much* harder than simply rambling on endlessly and telling the listeners/readers to parse it themselves and try to find the actual points. That's just lazy writing. And when it's done knowingly, that's just bullshit (or marketing/politics. all synonyms )
"They make psychiatrists get psychoanalyzed before they can get certified, but they don't make a surgeon get cut on. Does that seem right to you?" -- Jubal Early - Firefly
varsovie
Profile Joined December 2013
Canada326 Posts
April 11 2015 19:48 GMT
#96
I agree with multiple of your point, and I'm glad someone wasn't as lazy as me and actually put some effort expressing it. Although the verb was enjoyable to read, it wasn't the clearest/cleanest way to present information, and I fear most less educated people, or simply those with a less extended knowledge of English will fail to even get tot the point(s).
Also there's some strongly fallacious and demagogic sayings and I do not feel all your points are evenly supported by logic or evidences. Sadly those extravagant sayings might be the only way to get things moving, but it still gives an aftertaste of whining to the post.

Now can you write the next Protoss bullshit bible please? :D
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 11 2015 20:14 GMT
#97
TL;DR culture represent!

+ Show Spoiler +
I read it, but jesus man pretty sure this could be summed up in 200 words.
I will make Yogg Saron priest work...
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
April 11 2015 20:29 GMT
#98
Just like your terran piece, really well researched and written. Just like your terran piece, very biased and asserts many opinions as facts. And just like your terran piece I leave it not knowing what you actually want from Blizzard. Your complaints and demands are biased, broad, and vague.
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
Last Edited: 2015-04-11 20:34:23
April 11 2015 20:32 GMT
#99
I cant think of one real life sport that was created to be a "professional sport"

I have said this over the years the design process should be

X Creates very fun, competitive, community based game or real life sport. Then before you know it the question of "who" is the best NATURALLY arises and then the COMMUNITY turns it into a sport out of demand.

A very good recent example of this is Crossfit. A workout program that came out in 2002 as a combination of multiple forms of fitness. When the founder made it, he wasnt jerking off of the idea of 200,000 people trying to compete. He just made a brilliant combination of fitness. People loved it and it was fun, competitive, and community based. So naturally a few years down the line, the question naturally came who is the best? 13 years later you have over 200,000 people competing in the open for this sport and it is only growing because it was not made FOR SPORT, but it BECAME a sport. This is exactly what happened with BW.

Artificially trying to create some game into a sport is a mistake, and the problem is that now every damn video game company is trying to do that. Now any new game comes out and even in Alpha people are going "ZOMG LIEK ESPORTS????"

I agree with the casual shit, that is a term that I wish never existed.

Lots of caps, I know, but 5 years of being bitter about SC2 does that to people.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
TheDwf
Profile Joined November 2011
France19747 Posts
April 11 2015 20:59 GMT
#100
On April 12 2015 01:55 Zambrah wrote:
Show nested quote +
(2) Take your favorite movie or book and picture mentally what happens when you try to sum it up in decreasing formats: 10 pages, 5 pages, 1 page, 20 lines, 10 lines, 1 line.

Wouldn't someone who COULD sum up a picture or book in few words and do a good job be considered an excellent writer?

This is an interesting question, though it was not at all the one I raised. Yes, he would be considered a good writer—in this particular exercise. However, writing and summing up are not the same task.

Allow me to bounce back on this and submit you the following paradox:

(1) Many people (would) say I write well.
(2) Yet writing too much for nothing is the epitome of being a bad writer.

So, things are straightforward. Either (1) I'm a pedantic, complacent, sadistic guru-wizard, manipulating the very mind of readers to make them believe false things; or (2) the text is what it is because of its construction and the intents behind it.

People don't like to slog through reading something like this, being a strong writer means using the correct language at the correct time, at least in my opinion.

On April 12 2015 02:11 Zambrah wrote:
Isn't it more or less standard to write an argumentative piece with clarity and concision?

But what makes you think I used the incorrect language, if not the intent you perceived—which might have been your implicit expectations? Perhaps I was actually quite clear and concise in my perspective?



To people who criticize my style. — You all came here to read a political program. But all political programs have a theoretical background, and it is by far much more important than the stupid slogans you learn by heart. I tried to make you think about this theoretical background, and you blamed me as “obscure” and “unnecessarily verbose”. Well, I am deeply sorry that I Blinked in your room, put a Gauss Rifle right against your temple, and forced you to read everything in one piece—or even anything at all.

Now; it is probably time for that debate to end.

(1) I have been defined as verbose and complacent. How can I defend myself? By using more words. Therefore, I am wrong by construction.
(2) I have been defined as manipulative. If the manipulator defends himself, it's only part of his manipulation. Therefore, I am wrong by construction.
(3) We have already been through this: how many pages of Welcome to ZParcraft II were essentially people raising their fists about how I didn't say things nicely enough; or I was too long; or I sounded too “sour”; or I was too sarcastic; or I was too arrogant; or “bla bla bla,” as you put it.

People always have good reasons to blame the messenger. If reality is unpleasant, kill the messenger. If reality is admittable, blame the messenger for not wording it the way Mr. Reader—well, well?—would like it to be formulated. OK, OK, OK. Yet as I wrote in the text:

Reality is a boomerang. Blame and kill the messengers at your heart's content, reality remains.


It's quite hilarious how some of you have no idea how crude and rude they were in their posts. I respect your freedom of reader to dislike my text, its content, its length or its style; but in the end, you won't respect my freedom of author to phrase it the way I want. You want me to stay in the cocoon; in your cocoon. You are—well, well?—a “dictatorial designer”.

But sense, like Starcraft, is not a game of cubes.
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