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Razzia of the Blizzsters - Page 27

Forum Index > SC2 General
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Warning for everyone in this thread: I WILL moderate your posts very harshly from now on if you can't have a civil discussion.
imp42
Profile Blog Joined November 2010
398 Posts
July 28 2016 19:44 GMT
#521
On July 29 2016 04:24 KeksX wrote:

[...]
Changing the payment model to a microtransaction one is probably the first step Blizzard needs to take before the game can change in these ways, otherwise there will be no financial incentive for Blizzard to do so. I mean right now, outside of initial sales, Blizzard doesn't really profit from a larger active playerbase.


This is why I propose giving up control of the game, open-sourcing the code, and building a profit-oriented business model around the game instead. If the game itself is appealing to a large base of players and viewers, then there is plenty of money to be made. Pretty much everything that works in any other sport.
50 pts Copper League
LtCalley
Profile Joined March 2011
United States244 Posts
July 28 2016 20:12 GMT
#522
wow, can't BELIEVE i missed this post the first time around! excellent!
"No matter how good you are at something, there's always about a million people better than you" - Homer Simpson
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
July 28 2016 20:20 GMT
#523
On July 29 2016 04:44 imp42 wrote:
Show nested quote +
On July 29 2016 04:24 KeksX wrote:

[...]
Changing the payment model to a microtransaction one is probably the first step Blizzard needs to take before the game can change in these ways, otherwise there will be no financial incentive for Blizzard to do so. I mean right now, outside of initial sales, Blizzard doesn't really profit from a larger active playerbase.


This is why I propose giving up control of the game, open-sourcing the code, and building a profit-oriented business model around the game instead. If the game itself is appealing to a large base of players and viewers, then there is plenty of money to be made. Pretty much everything that works in any other sport.



also @Viper as well I guess my point applies to both of your posts:

I think that Blizzard, when initially developing SC2, did not see the development of online games and microtransaction coming. Thats their one big mistake. And judging by how long it takes them to come out with the changes despite having a large team working on it, it's not an easy feat.

But I suspect or rather hope that once they have changed SC2's business model (modernized it), we can expect some larger changes if that means that the playerbase will be bigger in the long run. If things like pathing were to be changed, it would be in such an environment, but not the current one.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
July 28 2016 21:20 GMT
#524
This thread is immortal and its relevance will never fade away.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
July 28 2016 23:08 GMT
#525
The reduction in strategy/more mechanics based play was clamored for by much of the community. People did not like watching strategies like the 1/1/1 or other clever 1 base maneuvers. They wanted every game to get to 3 bases otherwise it was not considered a 'real game'. Even nowadays sometimes you hear casters say, "well I hope he doesn't cheese so we can watch a real game"

When you get rid of the entire early game, then cheeses become weak and long term play becomes king. The game is less about strategy and more about mechanics such as macro and harassing everywhere. Very little early to mid game variety nowadays.

I'm not saying right or wrong, but this type of game-play was pushed for by much of the community.
Long live the Boss Toss!
BronzeKnee
Profile Joined March 2011
United States5224 Posts
July 29 2016 17:20 GMT
#526
I certainly wasn't one of those people.

Sun Tzu told us that all warfare is based on deception, and I think war games should mirror that. SC2 is about mechanics.

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