• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:07
CEST 19:07
KST 02:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th130Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1
StarCraft 2
General
SC2 Parody - "Somebody That I Used to Troll" The Death of Cheese: From a Professional Cheeser On design and lattest PTR patch notes TL Poll: How do you feel about the 5.0.16 PTR balance changes? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays Data needed
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3205 users

The State of Lurkers - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 6 Next All
Musicus
Profile Joined August 2011
Germany23579 Posts
April 06 2015 12:59 GMT
#21
They need to change the sound of the attack animation, doesn't sound scary at all, nobody will build it.

I'm only half joking here . The sound is really shitty compared to BW.
Maru and Serral are probably top 5.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
April 06 2015 13:06 GMT
#22
On April 06 2015 15:15 Wildmoon wrote:


It seems pretty good in this game.

WOW, loved this ZvZ. It seems you need to do a lot of tech switches, from different tiers and thats awesome!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45986 Posts
April 06 2015 13:13 GMT
#23
If there's no need to go up to lurker tech, then I doubt a lot of Zergs are going to play that style. A few other things from what I've seen in ZvP (observing and hearing feedback, not playing) :

1. Transitioning from roach/hydra to lurkers is hypothetically feasible because of the tech path... certainly easier to do than if you opened ling/bling/muta. (More about this in #3.)

2. However, if roach/hydra is being countered, half the time it's because Protoss has a robo and can start producing units that happen to counter both of them (immortal/ observer/ disruptor/ colossi). These counter lurkers too, so why would you transition into something that doesn't force the opponent to create a new unit composition?

3. Ravagers seem to have better utility than lurkers. They're more mobile, they keep up with roach attacks and retreats, their ability can crush forcefields, and they're just easier and quicker (no lurker den) to make than lurkers. So if you open roach/hydra and want to add in a third unit, why bother making that unit a lurker when you can make it a ravager?

4. Lurkers are arguably redundant with swarm hosts too. They're both Zerg siege units, but it appears that locusts just do it harder/ better/ faster/ stronger than the lurker spikes.

(I don't know how much of this translates into ZvT and ZvZ also, but I'd imagine there's at least some overlap.)

I think that if Zerg had lurkers back in WoL, they would have utilized them a ton. But with swarm hosts in HotS and ravagers in LotV, it doesn't seem obvious to me what the niche is that makes lurkers ideal. Obviously, it's still the early early stages of the closed beta, and I do love the BW lurker, but we'll see if it ends up having any unique utility.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
April 06 2015 13:18 GMT
#24
SH is not a siege unit anymore.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
April 06 2015 13:23 GMT
#25
I honestly think that simply nerfing the Ravager could solve some of this problem along with many others.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Hider
Profile Blog Joined May 2010
Denmark9438 Posts
Last Edited: 2015-04-06 13:50:56
April 06 2015 13:40 GMT
#26
On April 06 2015 22:06 StarscreamG1 wrote:
Show nested quote +
On April 06 2015 15:15 Wildmoon wrote:
https://www.youtube.com/watch?v=sMSAki9iuug

It seems pretty good in this game.

WOW, loved this ZvZ. It seems you need to do a lot of tech switches, from different tiers and thats awesome!


Yeh ZvZ could easily go from the worst to one of the most skillful matchups. Ravagers, Roach burrow and Lurker all create new interactions and dynamics. '

Lurkers are arguably redundant with swarm hosts too. They're both Zerg siege units, but it appears that locusts just do it harder/ better/ faster/ stronger than the lurker spikes.


I agree with most of your points but I think its better to look at the Swarm Host purely as a harass unit now and the Lurker as a postitional unit. The SH will probably be scrapped becasue I don't think it can be properly balanced.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
April 06 2015 13:41 GMT
#27
I asked Vibe to play some lurker games last night. It seems the fastest you can get them out is around 8 minutes real time. Before that you are literally stuck on hydra ling vs terran, which is awful.

I'm beginning to think that the only way to save lurkers is to remove the lurker den morph requirement from the hydra den and also give them the 9 range to start with.
moo...for DRG
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 06 2015 13:45 GMT
#28
I just think it needs time and for other units to be brought inline a bit, I think the way they'd start to be used is like a Terran bio player and his widowmines, they're sort of there to hold a position and force them to engage into you since you just retreat back and forth slowly moving them forward.
I will make Yogg Saron priest work...
SC2Towelie
Profile Joined July 2014
United States561 Posts
April 06 2015 13:49 GMT
#29
The lurker itself is fine, the problem is how long it takes to get them out.... I think the time to build lurker den should be reduced. First you have to make the hydra den, then another 100 seconds for lurker den, then you have to morph the hydras still.
Don't forget to bring a towel! (Towelie.635)
Hider
Profile Blog Joined May 2010
Denmark9438 Posts
Last Edited: 2015-04-06 14:04:33
April 06 2015 13:49 GMT
#30
On April 06 2015 22:41 neoghaleon55 wrote:
I asked Vibe to play some lurker games last night. It seems the fastest you can get them out is around 8 minutes real time. Before that you are literally stuck on hydra ling vs terran, which is awful.

I'm beginning to think that the only way to save lurkers is to remove the lurker den morph requirement from the hydra den and also give them the 9 range to start with.


I have been testing similar changes. To be more specific;

- Starts with 9 range
- Starting movement speed = 2.25-2.5, but speed-upgrade added to 3.25-3.4 (creep-modifier reduced/removed) --> They start out as being good defensively but need upgrade to be used well offensively.
- Lurker morph build time reduced from 100 to 50 seconds.

So you get Lurkers alot faster here, but you can't rush them and go directly kill your opponent. Instead, you can get them, secure expos and then use them offensively later in the midgame.

Also not really sure what the 6-9 range upgrade accomplishes. What is the larger point here. Since Lurkers are so hard to tech to, wouldn't it make more sense that they immedaitely are very cost-efficient in engagments. The 6-range on the other hand seems to just further extend the period before it becomes viable for no real reason.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45986 Posts
Last Edited: 2015-04-06 13:50:45
April 06 2015 13:50 GMT
#31
On April 06 2015 22:18 Wildmoon wrote:
SH is not a siege unit anymore.


I disagree. It doesn't have to burrow, sure. It is certainly more mobile now. However, it can still assume the role of a siege unit if the player wants it to. Since the role of the SH can still be to send off locusts to consistently chip away at buildings and armies, I think that still makes it a siege unit. Hell, with the ability for locusts to fly now, it can even siege areas that were previously unreachable (e.g., directly into the main).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
April 06 2015 13:55 GMT
#32
On April 06 2015 22:50 DarkPlasmaBall wrote:
Show nested quote +
On April 06 2015 22:18 Wildmoon wrote:
SH is not a siege unit anymore.


I disagree. It doesn't have to burrow, sure. It is certainly more mobile now. However, it can still assume the role of a siege unit if the player wants it to. Since the role of the SH can still be to send off locusts to consistently chip away at buildings and armies, I think that still makes it a siege unit. Hell, with the ability for locusts to fly now, it can even siege areas that were previously unreachable (e.g., directly into the main).


I am not in the beta but isn't the locust cd pretty long now? If it's too long now then it would be hard to use it to hold position.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2015-04-06 14:21:37
April 06 2015 14:20 GMT
#33
On April 06 2015 22:49 Hider wrote:
Show nested quote +
On April 06 2015 22:41 neoghaleon55 wrote:
I asked Vibe to play some lurker games last night. It seems the fastest you can get them out is around 8 minutes real time. Before that you are literally stuck on hydra ling vs terran, which is awful.

I'm beginning to think that the only way to save lurkers is to remove the lurker den morph requirement from the hydra den and also give them the 9 range to start with.


I have been testing similar changes. To be more specific;

- Starts with 9 range
- Starting movement speed = 2.25-2.5, but speed-upgrade added to 3.25-3.4 (creep-modifier reduced/removed) --> They start out as being good defensively but need upgrade to be used well offensively.
- Lurker morph build time reduced from 100 to 50 seconds.

So you get Lurkers alot faster here, but you can't rush them and go directly kill your opponent. Instead, you can get them, secure expos and then use them offensively later in the midgame.

Also not really sure what the 6-9 range upgrade accomplishes. What is the larger point here. Since Lurkers are so hard to tech to, wouldn't it make more sense that they immedaitely are very cost-efficient in engagments. The 6-range on the other hand seems to just further extend the period before it becomes viable for no real reason.


Yeah, I think there's no point in having the upgrade when it doesn't serve to make the unit stronger but to make the unit viable. Just in cooperate the upgrade into the unit right away. Something like blueflame or speed for lings serve a purpose.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-04-06 14:33:28
April 06 2015 14:32 GMT
#34
On April 06 2015 16:55 blade55555 wrote:
Show nested quote +
On April 06 2015 14:42 ETisME wrote:
A lot of people before beta have said that lurker just won't work in sc2 and we are seeing it now.
I hope with some tweak, it can at the very least be useful in one match up


They are incorrect. I have been using lurkers to great effect in zvp. I don't do it versus mech because I am prety sure it's bad, but versus bio they aren't that bad either. People don't use them because they prefer the easier way to win atm with ravager rushes.


Still think they are correct, Lurkers are retarded easy to outmicro. But you are right with people going for the easy way atm. But Imo Protoss is just not used to this sort of micro which is why Lurkers work rather well against them running almost head on into them. And the fact that Disruptors do pretty bad against them.
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2015-04-06 14:43:15
April 06 2015 14:41 GMT
#35
On April 06 2015 21:59 Musicus wrote:
They need to change the sound of the attack animation, doesn't sound scary at all, nobody will build it.

I'm only half joking here . The sound is really shitty compared to BW.


Attack, death, and burrow sounds all need to be improved.

Same can be said for many other SC2 units.

Each unit needs to feel powerful and unique.

BW sounds are so iconic and awesome, you get things like

Sadly, SC2 will never have that.
T P Z sagi
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
April 06 2015 14:51 GMT
#36
On April 06 2015 23:41 purakushi wrote:
Show nested quote +
On April 06 2015 21:59 Musicus wrote:
They need to change the sound of the attack animation, doesn't sound scary at all, nobody will build it.

I'm only half joking here . The sound is really shitty compared to BW.


Attack, death, and burrow sounds all need to be improved.

Same can be said for many other SC2 units.

Each unit needs to feel powerful and unique.

BW sounds are so iconic and awesome, you get things like https://www.youtube.com/watch?v=cP1JbM9uuT0
Sadly, SC2 will never have that.


Not only subjective but unnecessary too.
BretZ
Profile Joined May 2011
United States1510 Posts
April 06 2015 16:12 GMT
#37
On April 06 2015 22:18 Wildmoon wrote:
SH is not a siege unit anymore.


What role should it fill now? In all honesty I don't see it making it out of the LOTV beta. I can't really see how the SH and Lurker can exist together without changing or removing one of them completely. (plz sh plz)
Tyrhanius
Profile Joined April 2011
France947 Posts
April 06 2015 16:18 GMT
#38
We see a little lurkers, but not at all SH.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 06 2015 17:04 GMT
#39
How SH should be:

25 Minerals per Locust, Locust amount starts at 1 and each locust has to be built the time to build one locust is 15 seconds (Bearing in mind the change the old game that would be 21 seconds only 4 seconds off the old locust time but that's per locust. Maximum amount of Locusts stored is 5.
Can only be released every 40 seconds

I also think 200 gas is quite steep, so it should be 100, 150 keeping the 4 supply as in Lotv not the 3 in Hots.

The locust itself should be a middle ground between HoTs and Lotv leaning more to Hots side.

It has the effect of making it powerful yet not massable and more on the harrass/buffer rather than core unit side of things. 2 of them is 8 supply and waiting 75 ingame seconds with 2 swarmhosts is equivalent of the same power as 5 Hots SH or 15 supply meaning time makes them supply efficient but vulnerable.

Poll: Good Idea?

No (10)
 
48%

Fuck this Unit (Remove it) (9)
 
43%

Yes (2)
 
10%

21 total votes

Your vote: Good Idea?

(Vote): Yes
(Vote): No
(Vote): Fuck this Unit (Remove it)



I will make Yogg Saron priest work...
Pseudorandom
Profile Joined April 2010
United States120 Posts
April 06 2015 17:19 GMT
#40
I haven't used the lurker at all in ZvZ (been going for Mutas or dieing to Ravagers), but against P a heavy upgrade ling/hydra style into a few lurkers to get 5+ bases has been working wonders. The next thing I've noticed is that the 9 range upgrade, with a few infestors or viper gets absured. They slaughter any units that get hit by FG, or are under the Cloud.

ZvT I have only found a decent spot if the T goes for early tank drops, which mutas are so much better at punishing. Not too sure if the lurkers will be good for base defend, but I could see a few lurkers in the mineral lines for drop defense being strong.

We are also only ~1 week into beta so who knows where they (along with other units) will end up.
"This is scissors, paper is fine, paper just needs to learn how to play. Paper needs to stop complaining." - richlol
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:30
Group A
Reynor vs TriGGeR
Maru vs Classic
RotterdaM1174
IntoTheiNu 1164
Ryung 537
SteadfastSC244
IndyStarCraft 179
Rex163
EnkiAlexander 61
CosmosSc2 60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1174
Ryung 537
SteadfastSC 244
IndyStarCraft 179
Rex 163
CosmosSc2 60
UpATreeSC 56
BRAT_OK 36
MindelVK 12
StarCraft: Brood War
Sea 2246
Mini 1080
EffOrt 1018
ggaemo 269
Soulkey 106
Movie 53
Free 49
ToSsGirL 44
Sexy 36
soO 17
[ Show more ]
ajuk12(nOOB) 16
IntoTheRainbow 11
Terrorterran 10
Rock 10
Dewaltoss 9
Dota 2
Gorgc5948
qojqva1707
Dendi640
420jenkins257
Counter-Strike
fl0m9511
byalli757
x6flipin518
Heroes of the Storm
Liquid`Hasu37
Other Games
singsing2916
Grubby2675
FrodaN1809
B2W.Neo886
hiko843
Beastyqt644
ceh9373
mouzStarbuck278
DeMusliM216
C9.Mang0117
KnowMe107
QueenE101
Liquid`VortiX97
Mew2King58
Trikslyr42
kaitlyn41
Organizations
StarCraft 2
ComeBackTV 1147
TaKeTV 476
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• 3DClanTV 133
• StrangeGG 79
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 24
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1045
Other Games
• Shiphtur140
Upcoming Events
The PondCast
16h 53m
Kung Fu Cup
17h 53m
uThermal 2v2 Circuit
21h 53m
Maestros of the Game
22h 23m
ByuN vs herO
Rogue vs Bunny
Replay Cast
1d 6h
Replay Cast
1d 15h
WardiTV Spring Champion…
1d 17h
OSC
1d 19h
Maestros of the Game
1d 22h
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Clem vs Lambo
Zoun vs SKillous
Replay Cast
3 days
Solar vs Classic
uThermal 2v2 Circuit
3 days
GSL
4 days
herO vs Rogue
Maru vs Cure
Patches Events
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.