• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:52
CEST 14:52
KST 21:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.165
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion Young Players Tournament Announced by SOOP
Tourneys
KCM Race Survival 2026 Season 4 [BSL23] RO24 Group Stage [ASL22] Grand Finals [$1250] International ShieldBattery League
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7130 users

LotV closed beta announced to start on March 31 - Page 130

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 128 129 130 131 132 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2015-04-01 10:47:07
April 01 2015 10:37 GMT
#2581
We shouldn't just look at units and their counter micro and judge if it has a place in the game or not.

phenoix opening doesn't offer a lot of counter micro but it is interesting because it allows protoss to have map control early on, force zerg to play blind.


First of all, your Phoenix example doesn't really fit into this context. When Phoenix pulls up a target in the air, it exposes itself to being attacked by Queens/Hydras/spores. Therefore it's not even in the same category as all of the "can't catch you"-units.

Secondly, I do agree that countermicro isn't the only factor to asses. However, look at my Cyclone suggestion: It actually promoted more synergy with the Hellion for early game harass purposes. If anything, it is strenghtening the intended role. The point here is that you can do both at once.

Moreover, think of the selling point here. Can you convince all the Starcraft players that went to Dota, CS, Heroes of the Storm and LOL to come back to Starcraft in order to "suffer" through bad-to-mediocre microinteractions because you want 1-2 new openings to be viable? My point here is that diversity must never be the goal in itself if it comes at the expense of less "fun" microinteractions.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
April 01 2015 10:38 GMT
#2582
Can't wait to get home and play again
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
April 01 2015 10:44 GMT
#2583
On April 01 2015 19:36 Musicus wrote:
Oh yes, nerchio is live with commentary, his streams are always a treat!

http://www.twitch.tv/nerchio

Played against him earlier today and got crushed pretty hard^^
At least I killed a few of his units with my cyclones :D
LiquipediaLickyPiddy manager
Yrr
Profile Joined June 2012
Germany805 Posts
April 01 2015 11:04 GMT
#2584
I guess noone gives a shit yet, but I wonder how big teamgame maps have to be with the new eco system where bases are mined out faster.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2015-04-01 11:09:45
April 01 2015 11:08 GMT
#2585
On April 01 2015 20:04 Yrr wrote:
I guess noone gives a shit yet, but I wonder how big teamgame maps have to be with the new eco system where bases are mined out faster.


It will still play alright if you have half mined out bases (if you can have a couple each at a time especially)

they could even just have full minerals
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TT1
Profile Blog Joined December 2008
Canada10102 Posts
April 01 2015 11:10 GMT
#2586
they even nerfed zealots..
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Musicus
Profile Joined August 2011
Germany23580 Posts
April 01 2015 11:15 GMT
#2587
On April 01 2015 20:10 TT1 wrote:
they even nerfed zealots..


Legecy of the Void, the Zerg expansion we deserve .

But seriously, how did they nerf zealots? Except the warpin.
Maru and Serral are probably top 5.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
April 01 2015 11:19 GMT
#2588
On March 31 2015 20:47 y0su wrote:
What makes a unit an "a-move" unit? (Assuming "normal" or "even" conditions)
    -Being able to give the attack command once and be done?
    -Being able to give periodic commands without actually watching the unit? (selecting army and pressing stim, etc)
    -Units that benefit slightly/significantly from simple move commands/repositioning? (Fanning out to concave, pulling back from the front line, moving past/into the army/surrounding, etc)
    -Units that benefit slightly/significantly from complex movement commands? (Splitting, magic-box, stutter-stepping , etc)
    -Units that benefit slightly/significantly from an additional ability? (Blink, burrow, detonate, land, boosters, etc)
    -What if the unit is otherwise "an a-move unit" but gets a significant boost from drop micro?

Just curious what opinions are since this was being discussed a bit.

It depends on what you want the term to mean. Are you thinking of an evaluation model where you seek to judge the quality of a unit? I think the term is a bit too derogatory for that, normally you don't want to have such negative connotations with your evaluation models. You could say that there is a function of skill ~ strength for a unit, and if this function is more or less flat that this unit resists your attempt to micro it. At this point, insulting the unit by calling it an a-move unit might be appropriate, if not recommended in discussion. It also belies the real need for units that are effective even for weaker players and the fact that this term is too convenient for frustrated players that have just lost a game.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Big J
Profile Joined March 2011
Austria16289 Posts
April 01 2015 11:31 GMT
#2589
LotV is really breaking the metagame. Tefel is playing ling/bling/muta... :O
KOtical
Profile Joined January 2011
Germany451 Posts
April 01 2015 11:49 GMT
#2590
On April 01 2015 20:15 Musicus wrote:
Show nested quote +
On April 01 2015 20:10 TT1 wrote:
they even nerfed zealots..


Legecy of the Void, the Zerg expansion we deserve .

But seriously, how did they nerf zealots? Except the warpin.


the zerg expansion we deserve?! zergs already owned (W)Lings of Liberty...
Big J
Profile Joined March 2011
Austria16289 Posts
April 01 2015 11:52 GMT
#2591
On April 01 2015 20:49 KOtical wrote:
Show nested quote +
On April 01 2015 20:15 Musicus wrote:
On April 01 2015 20:10 TT1 wrote:
they even nerfed zealots..


Legecy of the Void, the Zerg expansion we deserve .

But seriously, how did they nerf zealots? Except the warpin.


the zerg expansion we deserve?! zergs already owned (W)Lings of Liberty...

you don't want to get into this, especially since the facts are not on your side.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 01 2015 11:54 GMT
#2592
Ok i watched a little bit of destiny and huk, the ravager looks just as stupid as i imagined.
Blizzard pls change that unit -.-
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Big J
Profile Joined March 2011
Austria16289 Posts
April 01 2015 11:58 GMT
#2593
On April 01 2015 20:54 The_Red_Viper wrote:
Ok i watched a little bit of destiny and huk, the ravager looks just as stupid as i imagined.
Blizzard pls change that unit -.-

The ravager is pretty broken at this point of the game. Same with the ultralisk.
However, I would rather see them nerf inject then zerg units and stop balancing the game around Zerg opponents building walls everywhere. The game is much more fun with standing army and harassment play in the game, rather than simcity+eco and then lose to tech switches that happen too fast if you aren't turtling.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
April 01 2015 12:01 GMT
#2594
On April 01 2015 20:10 TT1 wrote:
they even nerfed zealots..


They adjusted the values to the new time but i dont think it's a straight nerf.

Zealots now are 1.61 and 1.96 with charge, adepts are 1.79, stalkers are 2.11. Completely different from live values.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 01 2015 12:02 GMT
#2595
If you nerf inject zerg can simply build more hatcheries.
The larva mechanic simply works that way, so you either change zerg completely (pls don't!^^) or you have to live with tech switches and fast remaxes.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
April 01 2015 12:23 GMT
#2596
On April 01 2015 21:02 The_Red_Viper wrote:
If you nerf inject zerg can simply build more hatcheries.
The larva mechanic simply works that way, so you either change zerg completely (pls don't!^^) or you have to live with tech switches and fast remaxes.


Tech switches are a function of how hard units counter each other. They weren't as big of a deal in WoL in PvZ for example (before the days of ridicolous infestor/brood ofc), because blink/colossus/storm was actually decent vs everything with a few adjustments, while not really being great against anything other than awful idra-style roach hydra corruptor. That isn't the case in HotS where you need phoenix for mutas, immortals for ultras, colossi for swarm hosts, templars for vipers, etc etc
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-04-01 12:26:27
April 01 2015 12:25 GMT
#2597
On April 01 2015 21:02 The_Red_Viper wrote:
If you nerf inject zerg can simply build more hatcheries.
The larva mechanic simply works that way, so you either change zerg completely (pls don't!^^) or you have to live with tech switches and fast remaxes.

There would be a ton of implications to nerfing inject, even just from 4 to 3. First of, Zergs economy early wouldn't take off as easily. Pool first builds would be a little worse and contains (e.g. canons) on one base would be worse.
But that's all kind of like nerfing warpgate. Lots of small implications everywhere. The important part for those changes is that they are there right from the start in LotV, so that the game gets balanced around those (in)capabilities.

Now the big thing is that you would need to spend extra money on more production.
Important is that getting a queen to inject would still be massively superior to building a macro hatch, so the unit would be far from useless and you wouldn't reduce the skill needed to macro well with zerg (4.5larva/min for 150minerals-queens vs 4larva for 350minerals-hatchery with only 3larva/inject).
But you'd need to get like 2macro hatches on 3bases, compared to only one right now and - as I said - the whole economy build up would be a tiny bit slower for zerg.
Now you are right that the way larva works, there is always going to be techswitches. But taking money out of the game is one of the biggest hinderances for tech switches (it's the reason why Terran can only techswitch very late and even then does it kind of slowly - not that I need to tell you). Only if the game goes very stale does zerg even have the opportunity to build up a huge bank for techswitches and this would be fought if the game was a little more about army building instead of cheap walling and droning (aka units like the ravager that can punish turtling very early).
And even for lategame there could be solutions to make the techswitches of zerg less severe, e.g. maximum storage of larva per hatchery to 3+whatever one inject gives. (so 6 with my suggestion)
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 01 2015 13:06 GMT
#2598
Well i guess this might be worth testing, the macro mechanics in generel could need some tweaks.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 01 2015 13:10 GMT
#2599
On April 01 2015 20:10 TT1 wrote:
they even nerfed zealots..

HOW?
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2015-04-01 13:35:09
April 01 2015 13:25 GMT
#2600
On April 01 2015 21:02 The_Red_Viper wrote:
If you nerf inject zerg can simply build more hatcheries.
The larva mechanic simply works that way, so you either change zerg completely (pls don't!^^) or you have to live with tech switches and fast remaxes.


Building more hatcheries is a slower and less cost-efficient way of getting production. There is a reason zerg has a ton more stuff in the midgame than in BW.
I am however of the opinion that it is easier to buff protoss in the midgame than adjusting the larva mechanic (which will have lots of unintended consequences).
Prev 1 128 129 130 131 132 136 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Group B
Zoun vs Neeb
Rogue vs TBD
IntoTheiNu 1272
WardiTV853
Rex122
CranKy Ducklings85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko405
Rex 122
Classic 71
StarCraft: Brood War
Britney 52901
Calm 10167
Bisu 1271
Shuttle 858
firebathero 585
Mini 377
Rush 340
EffOrt 323
Soulkey 233
Stork 232
[ Show more ]
Soma 215
Snow 194
Leta 186
Last 178
Dewaltoss 127
Light 126
ZerO 116
Hyun 69
Pusan 53
910 52
Barracks 51
hero 50
Mong 46
HiyA 38
Movie 36
ggaemo 36
Sharp 34
sorry 34
Killer 32
NotJumperer 24
Sacsri 22
Bishop 20
Shinee 19
soO 17
Hm[arnc] 14
Sexy 13
Noble 13
Free 11
ajuk12(nOOB) 9
Dota 2
Gorgc9526
XaKoH 519
XcaliburYe293
syndereN202
Counter-Strike
x6flipin540
markeloff138
Super Smash Bros
amsayoshi50
Heroes of the Storm
crisheroes333
Trikslyr34
Other Games
singsing2069
B2W.Neo809
hiko501
olofmeister476
DeMusliM221
dupreeh216
RotterdaM72
ZerO(Twitch)10
fpsfer 1
Organizations
StarCraft: Brood War
UltimateBattle 31
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 51
• maralekos13
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1611
• Nemesis921
Upcoming Events
OSC
10h 8m
FEL
1d 20h
Patches Events
2 days
AI Arena Tournament
2 days
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
[ Show More ]
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.